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Comparing deliantra/server/common/init.C (file contents):
Revision 1.12 by root, Thu Sep 14 18:13:01 2006 UTC vs.
Revision 1.28 by root, Sun Mar 11 02:12:44 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28 29
29extern const char *const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 32# include "attackinc.h"
38# undef def 33# undef def
39}; 34};
40 35
41extern const char *const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
85 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 83 NOT_PERMADETH,
89 SIMPLE_EXP, 84 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 85 SET_TITLE,
92 RESURRECTION, 86 RESURRECTION,
93 SEARCH_ITEMS, 87 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 90 CASTING_TIME,
97 REAL_WIZ, 91 REAL_WIZ,
98 RECYCLE_TMP_MAPS,
99 EXPLORE_MODE, 92 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 95 MOTD,
105 "rules", 96 "rules",
106 "news", 97 "news",
107 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 100 0,
116 1.0, 101 1.0,
117 102
118/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
150 "Wounding", 135 "Wounding",
151 "Death", 136 "Death",
152 "Light" 137 "Light"
153}; 138};
154 139
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/* 140/*
206 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
207 * using this library. 142 * using this library.
208 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
212 */ 147 */
213
214void 148void
215init_library (void) 149init_library (void)
216{ 150{
217 init_environ ();
218 init_globals (); 151 init_globals ();
219 init_vars ();
220 init_block (); 152 init_block ();
221 ReadBmapNames ();
222 ReadSmooth (); 153 ReadSmooth ();
223 init_anim (); /* Must be after we read in the bitmaps */ 154 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */ 155 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic (); 156 init_dynamic ();
226 init_attackmess (); 157 init_attackmess ();
227 init_clocks (); 158 init_clocks ();
228 init_emergency_mappath ();
229 init_experience (); 159 init_experience ();
230} 160}
231 161
232 162
233/* init_environ initializes values from the environmental variables. 163/* init_environ initialises values from the environmental variables.
234 * it needs to be called very early, since command line options should 164 * it needs to be called very early, since command line options should
235 * overwrite these if specified. 165 * overwrite these if specified.
236 */ 166 */
237void 167void
238init_environ (void) 168init_environ (void)
266 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
267 if (cp) 197 if (cp)
268 settings.tmpdir = cp; 198 settings.tmpdir = cp;
269} 199}
270 200
271
272/* 201/*
273 * Initialises all global variables. 202 * Initialises all global variables.
274 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
275 */ 204 */
276
277void 205void
278init_globals (void) 206init_globals (void)
279{ 207{
280 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
281 logfile = stderr; 209 logfile = stderr;
296 while (at) 224 while (at)
297 { 225 {
298 if (at->clone.type == MAP) 226 if (at->clone.type == MAP)
299 { 227 {
300 if (at->clone.race) 228 if (at->clone.race)
301 strcpy (first_map_ext_path, at->clone.race); 229 first_map_ext_path = at->clone.race;
302 230
303 if (EXIT_PATH (&at->clone)) 231 if (EXIT_PATH (&at->clone))
304 { 232 {
305 strcpy (first_map_path, EXIT_PATH (&at->clone)); 233 first_map_path = EXIT_PATH (&at->clone);
306 return; 234 return;
307 } 235 }
308 } 236 }
309 237
310 at = at->next; 238 at = at->next;
318 246
319/* 247/*
320 * Write out the current time to the file so time does not 248 * Write out the current time to the file so time does not
321 * reset every time the server reboots. 249 * reset every time the server reboots.
322 */ 250 */
323
324void 251void
325write_todclock (void) 252write_todclock (void)
326{ 253{
327 char filename[MAX_BUF]; 254 char filename[MAX_BUF];
328 FILE *fp; 255 FILE *fp;
336 fprintf (fp, "%lu", todtick); 263 fprintf (fp, "%lu", todtick);
337 fclose (fp); 264 fclose (fp);
338} 265}
339 266
340/* 267/*
341 * Initializes the gametime and TOD counters 268 * initialises the gametime and TOD counters
342 * Called by init_library(). 269 * Called by init_library().
343 */ 270 */
344
345void 271void
346init_clocks (void) 272init_clocks (void)
347{ 273{
348 char filename[MAX_BUF]; 274 char filename[MAX_BUF];
349 FILE *fp; 275 FILE *fp;
353 return; 279 return;
354 else 280 else
355 has_been_done = 1; 281 has_been_done = 1;
356 282
357 sprintf (filename, "%s/clockdata", settings.localdir); 283 sprintf (filename, "%s/clockdata", settings.localdir);
358 LOG (llevDebug, "Reading clockdata from %s...", filename); 284 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
359 if ((fp = fopen (filename, "r")) == NULL) 285 if ((fp = fopen (filename, "r")) == NULL)
360 { 286 {
361 LOG (llevError, "Can't open %s.\n", filename); 287 LOG (llevError, "Can't open %s.\n", filename);
362 todtick = 0; 288 todtick = 0;
363 write_todclock (); 289 write_todclock ();
364 return; 290 return;
365 } 291 }
292
366 fscanf (fp, "%lu", &todtick); 293 fscanf (fp, "%lu", &todtick);
367 LOG (llevDebug, "todtick=%lu\n", todtick); 294 LOG (llevDebug, "todtick=%lu\n", todtick);
368 fclose (fp); 295 fclose (fp);
369} 296}
370 297
371/* 298/*
372 * Initializes the attack messages. 299 * initialises the attack messages.
373 * Called by init_library(). 300 * Called by init_library().
374 */ 301 */
375 302
376//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 303//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
377 304
390 return; 317 return;
391 else 318 else
392 has_been_done = 1; 319 has_been_done = 1;
393 320
394 sprintf (filename, "%s/attackmess", settings.datadir); 321 sprintf (filename, "%s/attackmess", settings.datadir);
395 LOG (llevDebug, "Reading attack messages from %s...", filename); 322 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
396 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 323 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
397 { 324 {
398 LOG (llevError, "Can't open %s.\n", filename); 325 LOG (llevError, "Can't open %s.\n", filename);
399 return; 326 return;
400 } 327 }
430 { 357 {
431 p = strtok (buf, "="); 358 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf); 359 attack_mess[mess][level].level = atoi (buf);
433 p = strtok (NULL, "="); 360 p = strtok (NULL, "=");
434 if (p != NULL) 361 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p); 362 attack_mess[mess][level].buf1 = strdup (p);
436 else 363 else
437 attack_mess[mess][level].buf1 = strdup_local (""); 364 attack_mess[mess][level].buf1 = strdup ("");
438 mode = 2; 365 mode = 2;
439 continue; 366 continue;
440 } 367 }
441 else if (mode == 2) 368 else if (mode == 2)
442 { 369 {
443 p = strtok (buf, "="); 370 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf); 371 attack_mess[mess][level].level = atoi (buf);
445 p = strtok (NULL, "="); 372 p = strtok (NULL, "=");
446 if (p != NULL) 373 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p); 374 attack_mess[mess][level].buf2 = strdup (p);
448 else 375 else
449 attack_mess[mess][level].buf2 = strdup_local (""); 376 attack_mess[mess][level].buf2 = strdup ("");
450 mode = 3; 377 mode = 3;
451 continue; 378 continue;
452 } 379 }
453 else if (mode == 3) 380 else if (mode == 3)
454 { 381 {
455 p = strtok (buf, "="); 382 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf); 383 attack_mess[mess][level].level = atoi (buf);
457 p = strtok (NULL, "="); 384 p = strtok (NULL, "=");
458 if (p != NULL) 385 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p); 386 attack_mess[mess][level].buf3 = strdup (p);
460 else 387 else
461 attack_mess[mess][level].buf3 = strdup_local (""); 388 attack_mess[mess][level].buf3 = strdup ("");
462 mode = 1; 389 mode = 1;
463 level++; 390 level++;
464 total++; 391 total++;
465 continue; 392 continue;
466 } 393 }

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