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Comparing deliantra/server/common/init.C (file contents):
Revision 1.28 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.60 by root, Fri Jun 18 17:31:01 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#define EXTERN // horrible hack 25#define EXTERN // horrible hack
26 26
27#include <global.h> 27#include <global.h>
28#include <object.h> 28#include <object.h>
29
30dynbuf_text msg_dynbuf (65536, 65536);
29 31
30extern const char *const attacktype_desc[NROFATTACKS] = { 32extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name, 33# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h" 34# include "attackinc.h"
33# undef def 35# undef def
55 * correspond to. 57 * correspond to.
56 */ 58 */
57struct Settings settings = { 59struct Settings settings = {
58 LOGFILE, /* Logfile */ 60 LOGFILE, /* Logfile */
59 CSPORT, /* Client/server port */ 61 CSPORT, /* Client/server port */
60 62 llevTrace, /* Log level */
61/* Debug level */
62#ifdef DEBUG
63 llevDebug,
64#else
65 llevInfo,
66#endif
67
68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 63 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
69 0, /* argc */ 64 0, /* argc */
70 NULL, /* argv */ 65 NULL, /* argv */
71 CONFDIR, 66 CONFDIR,
72 DATADIR, 67 DATADIR,
73 LOCALDIR, 68 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 69 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 70 UNIQUE_DIR, "",
76 TMPDIR, 71 TMPDIR,
72 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 73 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 74 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 75 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 76 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 77 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 78 NOT_PERMADETH,
85 SET_TITLE, 80 SET_TITLE,
86 RESURRECTION, 81 RESURRECTION,
87 SEARCH_ITEMS, 82 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 83 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 84 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 85 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 86 0,
87 0,
92 EXPLORE_MODE, 88 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 89 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD,
96 "rules",
97 "news",
98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100 0, 90 0,
101 1.0, 91 1.25,
102 92
103/* Armor enchantment stuff */ 93/* Armor enchantment stuff */
104 ARMOR_MAX_ENCHANT, 94 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 95 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 96 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 97 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 98 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 99};
112 100
113/* perhaps not the best place for this, but needs to be 101/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 102 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 103 * programs, like the random map generator, can be built.
135 "Wounding", 123 "Wounding",
136 "Death", 124 "Death",
137 "Light" 125 "Light"
138}; 126};
139 127
140/*
141 * It is vital that init_library() is called by any functions
142 * using this library.
143 * If you want to lessen the size of the program using the library,
144 * you can replace the call to init_library() with init_globals() and
145 * init_function_pointers(). Good idea to also call init_vars and
146 * init_hash_table if you are doing any object loading.
147 */
148void
149init_library (void)
150{
151 init_globals ();
152 init_block ();
153 ReadSmooth ();
154 init_anim (); /* Must be after we read in the bitmaps */
155 init_archetypes (); /* Reads all archetypes from file */
156 init_dynamic ();
157 init_attackmess ();
158 init_clocks ();
159 init_experience ();
160}
161
162
163/* init_environ initialises values from the environmental variables. 128/* init_environ initialises values from the environmental variables.
164 * it needs to be called very early, since command line options should 129 * it needs to be called very early, since command line options should
165 * overwrite these if specified. 130 * overwrite these if specified.
166 */ 131 */
167void 132void
168init_environ (void) 133init_environ ()
169{ 134{
170 char *cp; 135 const char *cp;
171 136
172 cp = getenv ("CROSSFIRE_LIBDIR"); 137 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
173 if (cp) 138 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
174 settings.datadir = cp; 139 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
175 cp = getenv ("CROSSFIRE_LOCALDIR"); 140 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
176 if (cp) 141 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
177 settings.localdir = cp; 142 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
178 cp = getenv ("CROSSFIRE_PLAYERDIR"); 143 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
179 if (cp) 144 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
180 settings.playerdir = cp; 145 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
181 cp = getenv ("CROSSFIRE_MAPDIR"); 146 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
182 if (cp) 147
183 settings.mapdir = cp; 148 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
184 cp = getenv ("CROSSFIRE_ARCHETYPES");
185 if (cp)
186 settings.archetypes = cp;
187 cp = getenv ("CROSSFIRE_TREASURES");
188 if (cp)
189 settings.treasures = cp;
190 cp = getenv ("CROSSFIRE_UNIQUEDIR");
191 if (cp)
192 settings.uniquedir = cp;
193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
194 if (cp)
195 settings.templatedir = cp;
196 cp = getenv ("CROSSFIRE_TMPDIR");
197 if (cp)
198 settings.tmpdir = cp;
199} 149}
200 150
201/* 151/*
202 * Initialises all global variables. 152 * Initialises all global variables.
203 * Might use environment-variables as default for some of them. 153 * Might use environment-variables as default for some of them.
204 */ 154 */
205void 155void
206init_globals (void) 156init_globals ()
207{ 157{
208 if (settings.logfilename[0] == 0) 158 if (settings.logfilename[0] == 0)
209 logfile = stderr; 159 log_setfd (-1);
210 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 160 else
211 { 161 {
162 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
163
164 if (logfd >= 0)
165 log_setfd (logfd);
166 else
167 {
168 log_setfd (-1);
212 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 169 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
213 logfile = stderr; 170 }
214 } 171 }
215 else
216 setvbuf (logfile, NULL, _IOLBF, 0);
217} 172}
218 173
219void 174void
220init_dynamic (void) 175init_dynamic ()
221{ 176{
222 archetype *at = first_archetype; 177 first_map_ext_path = "/start/HallsOfSelection";
223 178 first_map_path = "/HallOfSelection";
224 while (at)
225 {
226 if (at->clone.type == MAP)
227 {
228 if (at->clone.race)
229 first_map_ext_path = at->clone.race;
230
231 if (EXIT_PATH (&at->clone))
232 {
233 first_map_path = EXIT_PATH (&at->clone);
234 return;
235 }
236 }
237
238 at = at->next;
239 }
240
241 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
242 exit (-1);
243}
244
245unsigned long todtick;
246
247/*
248 * Write out the current time to the file so time does not
249 * reset every time the server reboots.
250 */
251void
252write_todclock (void)
253{
254 char filename[MAX_BUF];
255 FILE *fp;
256
257 sprintf (filename, "%s/clockdata", settings.localdir);
258 if ((fp = fopen (filename, "w")) == NULL)
259 {
260 LOG (llevError, "Cannot open %s for writing\n", filename);
261 return;
262 }
263 fprintf (fp, "%lu", todtick);
264 fclose (fp);
265}
266
267/*
268 * initialises the gametime and TOD counters
269 * Called by init_library().
270 */
271void
272init_clocks (void)
273{
274 char filename[MAX_BUF];
275 FILE *fp;
276 static int has_been_done = 0;
277
278 if (has_been_done)
279 return;
280 else
281 has_been_done = 1;
282
283 sprintf (filename, "%s/clockdata", settings.localdir);
284 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
285 if ((fp = fopen (filename, "r")) == NULL)
286 {
287 LOG (llevError, "Can't open %s.\n", filename);
288 todtick = 0;
289 write_todclock ();
290 return;
291 }
292
293 fscanf (fp, "%lu", &todtick);
294 LOG (llevDebug, "todtick=%lu\n", todtick);
295 fclose (fp);
296} 179}
297 180
298/* 181/*
299 * initialises the attack messages. 182 * initialises the attack messages.
300 * Called by init_library(). 183 * Called by init_library().
301 */ 184 */
302 185
303//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 186//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
304 187
305void 188void
306init_attackmess (void) 189init_attackmess ()
307{ 190{
308 char buf[MAX_BUF]; 191 object_thawer thawer (settings.datadir, "attackmess");
309 char filename[MAX_BUF];
310 char *cp, *p;
311 FILE *fp;
312 static int has_been_done = 0;
313 int mess, level, comp;
314 int mode = 0, total = 0;
315 192
316 if (has_been_done) 193 if (!thawer)
317 return;
318 else
319 has_been_done = 1;
320
321 sprintf (filename, "%s/attackmess", settings.datadir);
322 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
323 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
324 { 194 {
325 LOG (llevError, "Can't open %s.\n", filename); 195 LOG (llevError, "Can't open %s.\n", thawer.name);
326 return; 196 return;
327 } 197 }
328 198
329 level = 0; 199 int msgnum = -1;
330 while (fgets (buf, MAX_BUF, fp) != NULL) 200 int total = 0;
201
202 while (thawer.kw)
331 { 203 {
332 if (*buf == '#') 204 if (thawer.kw != KW_type)
333 continue; 205 if (!thawer.parse_error ("attackmess file"))
334 if ((cp = strchr (buf, '\n')) != NULL) 206 break;
335 *cp = '\0';
336 cp = buf;
337 while (*cp == ' ') /* Skip blanks */
338 cp++;
339 207
340 if (strncmp (cp, "TYPE:", 5) == 0) 208 thawer.get (msgnum);
209 thawer.next ();
210
211 int level = 0;
212
213 while (thawer.kw == KW_hp)
341 { 214 {
342 p = strtok (buf, ":"); 215 // our old friend, dog-slow sscanf
343 p = strtok (NULL, ":"); 216 int hp;
344 if (mode == 1) 217 char buf1[1024];
218 char buf2[1024];
219 char buf3[1024];
220
221 if (4 != sscanf (thawer.value_nn, "%d %1023[^|]|%1023[^|]|%1023[^|]",
222 &hp, buf1, buf2, buf3))
223 thawer.parse_error ("attackmess file");
224 else
345 { 225 {
226 if (*buf2 == '-')
227 *buf2 = 0; // sscanf can't parse empty fields, so use "-" as marker
228
346 attack_mess[mess][level].level = -1; 229 attack_mess[msgnum][level].level = hp;
347 attack_mess[mess][level].buf1 = NULL; 230 attack_mess[msgnum][level].buf1 = strdup (buf1);
348 attack_mess[mess][level].buf2 = NULL; 231 attack_mess[msgnum][level].buf2 = strdup (buf2);
349 attack_mess[mess][level].buf3 = NULL; 232 attack_mess[msgnum][level].buf3 = strdup (buf3);
233
234 ++level;
235 ++total;
350 } 236 }
351 level = 0; 237
352 mess = atoi (p); 238 thawer.next ();
353 mode = 1;
354 continue;
355 } 239 }
356 if (mode == 1) 240
357 {
358 p = strtok (buf, "=");
359 attack_mess[mess][level].level = atoi (buf); 241 attack_mess[msgnum][level].level = -1;
360 p = strtok (NULL, "=");
361 if (p != NULL)
362 attack_mess[mess][level].buf1 = strdup (p); 242 attack_mess[msgnum][level].buf1 = 0;
363 else
364 attack_mess[mess][level].buf1 = strdup ("");
365 mode = 2;
366 continue;
367 }
368 else if (mode == 2)
369 {
370 p = strtok (buf, "=");
371 attack_mess[mess][level].level = atoi (buf);
372 p = strtok (NULL, "=");
373 if (p != NULL)
374 attack_mess[mess][level].buf2 = strdup (p); 243 attack_mess[msgnum][level].buf2 = 0;
375 else
376 attack_mess[mess][level].buf2 = strdup ("");
377 mode = 3;
378 continue;
379 }
380 else if (mode == 3)
381 {
382 p = strtok (buf, "=");
383 attack_mess[mess][level].level = atoi (buf);
384 p = strtok (NULL, "=");
385 if (p != NULL)
386 attack_mess[mess][level].buf3 = strdup (p); 244 attack_mess[msgnum][level].buf3 = 0;
387 else
388 attack_mess[mess][level].buf3 = strdup ("");
389 mode = 1;
390 level++;
391 total++;
392 continue;
393 }
394 } 245 }
246
395 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 247 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
396 close_and_delete (fp, comp);
397} 248}
249

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