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Comparing deliantra/server/common/init.C (file contents):
Revision 1.30 by root, Sat Mar 17 22:11:22 2007 UTC vs.
Revision 1.37 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#define EXTERN // horrible hack 25#define EXTERN // horrible hack
26 26
27#include <global.h> 27#include <global.h>
72 DATADIR, 72 DATADIR,
73 LOCALDIR, 73 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 83 NOT_PERMADETH,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 91 0,
92 0,
92 EXPLORE_MODE, 93 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 95 MOTD,
96 "rules", 96 "rules",
97 "news", 97 "news",
98 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 109};
112 110
113/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
148void 146void
149init_library (void) 147init_library (void)
150{ 148{
151 init_globals (); 149 init_globals ();
152 init_block (); 150 init_block ();
153 init_anim (); /* Must be after we read in the bitmaps */
154 init_archetypes (); /* Reads all archetypes from file */
155 init_dynamic (); 151 init_dynamic ();
156 init_attackmess (); 152 init_attackmess ();
157 init_experience (); 153 init_experience ();
158} 154}
159 155
160
161/* init_environ initialises values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
162 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
163 * overwrite these if specified. 158 * overwrite these if specified.
164 */ 159 */
165void 160void
168 char *cp; 163 char *cp;
169 164
170 cp = getenv ("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
171 if (cp) 166 if (cp)
172 settings.datadir = cp; 167 settings.datadir = cp;
168
173 cp = getenv ("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
174 if (cp) 170 if (cp)
175 settings.localdir = cp; 171 settings.localdir = cp;
172
176 cp = getenv ("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
177 if (cp) 174 if (cp)
178 settings.playerdir = cp; 175 settings.playerdir = cp;
176
179 cp = getenv ("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
180 if (cp) 178 if (cp)
181 settings.mapdir = cp; 179 settings.mapdir = cp;
180
182 cp = getenv ("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
183 if (cp) 182 if (cp)
184 settings.archetypes = cp; 183 settings.archetypes = cp;
184
185 cp = getenv ("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
186 if (cp) 186 if (cp)
187 settings.treasures = cp; 187 settings.treasures = cp;
188
188 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
189 if (cp) 190 if (cp)
190 settings.uniquedir = cp; 191 settings.uniquedir = cp;
192
191 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
192 if (cp) 194 if (cp)
193 settings.templatedir = cp; 195 settings.templatedir = cp;
196
194 cp = getenv ("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
195 if (cp) 198 if (cp)
196 settings.tmpdir = cp; 199 settings.tmpdir = cp;
197} 200}
198 201
215} 218}
216 219
217void 220void
218init_dynamic (void) 221init_dynamic (void)
219{ 222{
220 archetype *at = first_archetype; 223 for_all_archetypes (at)
221
222 while (at)
223 { 224 {
224 if (at->clone.type == MAP) 225 if (at->type == MAP)
225 { 226 {
226 if (at->clone.race) 227 if (at->race)
227 first_map_ext_path = at->clone.race; 228 first_map_ext_path = at->race;
228 229
229 if (EXIT_PATH (&at->clone)) 230 if (EXIT_PATH (at))
230 { 231 {
231 first_map_path = EXIT_PATH (&at->clone); 232 first_map_path = EXIT_PATH (at);
232 return; 233 return;
233 } 234 }
234 } 235 }
235
236 at = at->next;
237 } 236 }
238 237
239 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
240 exit (-1); 239 exit (-1);
241} 240}
242 241
243/* 242/*
244 * initialises the attack messages. 243 * initialises the attack messages.

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