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Comparing deliantra/server/common/init.C (file contents):
Revision 1.30 by root, Sat Mar 17 22:11:22 2007 UTC vs.
Revision 1.40 by root, Mon Aug 20 22:09:04 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
91 0,
92 EXPLORE_MODE, 92 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 94 MOTD,
96 "rules", 95 "rules",
97 "news", 96 "news",
98 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 108};
112 109
113/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
135 "Wounding", 132 "Wounding",
136 "Death", 133 "Death",
137 "Light" 134 "Light"
138}; 135};
139 136
140/*
141 * It is vital that init_library() is called by any functions
142 * using this library.
143 * If you want to lessen the size of the program using the library,
144 * you can replace the call to init_library() with init_globals() and
145 * init_function_pointers(). Good idea to also call init_vars and
146 * init_hash_table if you are doing any object loading.
147 */
148void
149init_library (void)
150{
151 init_globals ();
152 init_block ();
153 init_anim (); /* Must be after we read in the bitmaps */
154 init_archetypes (); /* Reads all archetypes from file */
155 init_dynamic ();
156 init_attackmess ();
157 init_experience ();
158}
159
160
161/* init_environ initialises values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
162 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
163 * overwrite these if specified. 139 * overwrite these if specified.
164 */ 140 */
165void 141void
168 char *cp; 144 char *cp;
169 145
170 cp = getenv ("CROSSFIRE_LIBDIR"); 146 cp = getenv ("CROSSFIRE_LIBDIR");
171 if (cp) 147 if (cp)
172 settings.datadir = cp; 148 settings.datadir = cp;
149
173 cp = getenv ("CROSSFIRE_LOCALDIR"); 150 cp = getenv ("CROSSFIRE_LOCALDIR");
174 if (cp) 151 if (cp)
175 settings.localdir = cp; 152 settings.localdir = cp;
153
176 cp = getenv ("CROSSFIRE_PLAYERDIR"); 154 cp = getenv ("CROSSFIRE_PLAYERDIR");
177 if (cp) 155 if (cp)
178 settings.playerdir = cp; 156 settings.playerdir = cp;
157
179 cp = getenv ("CROSSFIRE_MAPDIR"); 158 cp = getenv ("CROSSFIRE_MAPDIR");
180 if (cp) 159 if (cp)
181 settings.mapdir = cp; 160 settings.mapdir = cp;
161
182 cp = getenv ("CROSSFIRE_ARCHETYPES"); 162 cp = getenv ("CROSSFIRE_ARCHETYPES");
183 if (cp) 163 if (cp)
184 settings.archetypes = cp; 164 settings.archetypes = cp;
165
185 cp = getenv ("CROSSFIRE_TREASURES"); 166 cp = getenv ("CROSSFIRE_TREASURES");
186 if (cp) 167 if (cp)
187 settings.treasures = cp; 168 settings.treasures = cp;
169
188 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 170 cp = getenv ("CROSSFIRE_UNIQUEDIR");
189 if (cp) 171 if (cp)
190 settings.uniquedir = cp; 172 settings.uniquedir = cp;
173
191 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 174 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
192 if (cp) 175 if (cp)
193 settings.templatedir = cp; 176 settings.templatedir = cp;
177
194 cp = getenv ("CROSSFIRE_TMPDIR"); 178 cp = getenv ("CROSSFIRE_TMPDIR");
195 if (cp) 179 if (cp)
196 settings.tmpdir = cp; 180 settings.tmpdir = cp;
197} 181}
198 182
215} 199}
216 200
217void 201void
218init_dynamic (void) 202init_dynamic (void)
219{ 203{
220 archetype *at = first_archetype; 204 first_map_ext_path = "/start/HallsOfSelection";
221 205 first_map_path = "/HallOfSelection";
222 while (at)
223 {
224 if (at->clone.type == MAP)
225 {
226 if (at->clone.race)
227 first_map_ext_path = at->clone.race;
228
229 if (EXIT_PATH (&at->clone))
230 {
231 first_map_path = EXIT_PATH (&at->clone);
232 return;
233 }
234 }
235
236 at = at->next;
237 }
238
239 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
240 exit (-1);
241} 206}
242 207
243/* 208/*
244 * initialises the attack messages. 209 * initialises the attack messages.
245 * Called by init_library(). 210 * Called by init_library().

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