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Comparing deliantra/server/common/init.C (file contents):
Revision 1.15 by root, Wed Dec 13 02:55:49 2006 UTC vs.
Revision 1.31 by root, Thu Apr 12 14:18:04 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
79 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 83 NOT_PERMADETH,
83 SIMPLE_EXP, 84 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 90 CASTING_TIME,
91 REAL_WIZ, 91 REAL_WIZ,
92 RECYCLE_TMP_MAPS,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
96 MOTD, 95 MOTD,
97 "rules", 96 "rules",
98 "news", 97 "news",
99 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
101 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
102 0, 100 0,
103 1.0, 101 1.0,
104 102
105/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
106 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
137 "Wounding", 135 "Wounding",
138 "Death", 136 "Death",
139 "Light" 137 "Light"
140}; 138};
141 139
142
143/* This loads the emergency map information from a
144 * .emergency file in the map directory. Doing this makes
145 * it easier to switch between map distributions (don't need
146 * to recompile. Note that there is no reason I see that
147 * this could not be re-loaded during play, but it seems
148 * like there should be little reason to do that.
149 */
150static void
151init_emergency_mappath (void)
152{
153 char filename[MAX_BUF], tmpbuf[MAX_BUF];
154 FILE *fp;
155 int online = 0;
156
157 /* If this file doesn't exist, not a big deal */
158 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
159 if ((fp = fopen (filename, "r")) != NULL)
160 {
161 while (fgets (tmpbuf, MAX_BUF - 1, fp))
162 {
163 if (tmpbuf[0] == '#')
164 continue; /* ignore comments */
165
166 if (online == 0)
167 {
168 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
169 settings.emergency_mapname = strdup_local (tmpbuf);
170 }
171 else if (online == 1)
172 {
173 settings.emergency_x = atoi (tmpbuf);
174 }
175
176 else if (online == 2)
177 {
178 settings.emergency_y = atoi (tmpbuf);
179 }
180 online++;
181 if (online > 2)
182 break;
183 }
184 fclose (fp);
185 if (online <= 2)
186 LOG (llevError, "Online read partial data from %s\n", filename);
187 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
188 }
189}
190
191
192/* 140/*
193 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
194 * using this library. 142 * using this library.
195 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
196 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
197 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
198 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
199 */ 147 */
200
201void 148void
202init_library (void) 149init_library (void)
203{ 150{
204 init_environ ();
205 init_globals (); 151 init_globals ();
206 init_vars ();
207 init_block (); 152 init_block ();
208 ReadBmapNames ();
209 ReadSmooth ();
210 init_anim (); /* Must be after we read in the bitmaps */
211 init_archetypes (); /* Reads all archetypes from file */ 153 init_archetypes (); /* Reads all archetypes from file */
212 init_dynamic (); 154 init_dynamic ();
213 init_attackmess (); 155 init_attackmess ();
214 init_clocks ();
215 init_emergency_mappath ();
216 init_experience (); 156 init_experience ();
217} 157}
218 158
219 159
220/* init_environ initializes values from the environmental variables. 160/* init_environ initialises values from the environmental variables.
221 * it needs to be called very early, since command line options should 161 * it needs to be called very early, since command line options should
222 * overwrite these if specified. 162 * overwrite these if specified.
223 */ 163 */
224void 164void
225init_environ (void) 165init_environ (void)
252 settings.templatedir = cp; 192 settings.templatedir = cp;
253 cp = getenv ("CROSSFIRE_TMPDIR"); 193 cp = getenv ("CROSSFIRE_TMPDIR");
254 if (cp) 194 if (cp)
255 settings.tmpdir = cp; 195 settings.tmpdir = cp;
256} 196}
257
258 197
259/* 198/*
260 * Initialises all global variables. 199 * Initialises all global variables.
261 * Might use environment-variables as default for some of them. 200 * Might use environment-variables as default for some of them.
262 */ 201 */
263
264void 202void
265init_globals (void) 203init_globals (void)
266{ 204{
267 if (settings.logfilename[0] == 0) 205 if (settings.logfilename[0] == 0)
268 logfile = stderr; 206 logfile = stderr;
283 while (at) 221 while (at)
284 { 222 {
285 if (at->clone.type == MAP) 223 if (at->clone.type == MAP)
286 { 224 {
287 if (at->clone.race) 225 if (at->clone.race)
288 strcpy (first_map_ext_path, at->clone.race); 226 first_map_ext_path = at->clone.race;
289 227
290 if (EXIT_PATH (&at->clone)) 228 if (EXIT_PATH (&at->clone))
291 { 229 {
292 strcpy (first_map_path, EXIT_PATH (&at->clone)); 230 first_map_path = EXIT_PATH (&at->clone);
293 return; 231 return;
294 } 232 }
295 } 233 }
296 234
297 at = at->next; 235 at = at->next;
299 237
300 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
301 exit (-1); 239 exit (-1);
302} 240}
303 241
304unsigned long todtick;
305
306/* 242/*
307 * Write out the current time to the file so time does not
308 * reset every time the server reboots.
309 */
310
311void
312write_todclock (void)
313{
314 char filename[MAX_BUF];
315 FILE *fp;
316
317 sprintf (filename, "%s/clockdata", settings.localdir);
318 if ((fp = fopen (filename, "w")) == NULL)
319 {
320 LOG (llevError, "Cannot open %s for writing\n", filename);
321 return;
322 }
323 fprintf (fp, "%lu", todtick);
324 fclose (fp);
325}
326
327/*
328 * Initializes the gametime and TOD counters
329 * Called by init_library().
330 */
331
332void
333init_clocks (void)
334{
335 char filename[MAX_BUF];
336 FILE *fp;
337 static int has_been_done = 0;
338
339 if (has_been_done)
340 return;
341 else
342 has_been_done = 1;
343
344 sprintf (filename, "%s/clockdata", settings.localdir);
345 LOG (llevDebug, "Reading clockdata from %s...", filename);
346 if ((fp = fopen (filename, "r")) == NULL)
347 {
348 LOG (llevError, "Can't open %s.\n", filename);
349 todtick = 0;
350 write_todclock ();
351 return;
352 }
353 fscanf (fp, "%lu", &todtick);
354 LOG (llevDebug, "todtick=%lu\n", todtick);
355 fclose (fp);
356}
357
358/*
359 * Initializes the attack messages. 243 * initialises the attack messages.
360 * Called by init_library(). 244 * Called by init_library().
361 */ 245 */
362 246
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 247//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364 248
377 return; 261 return;
378 else 262 else
379 has_been_done = 1; 263 has_been_done = 1;
380 264
381 sprintf (filename, "%s/attackmess", settings.datadir); 265 sprintf (filename, "%s/attackmess", settings.datadir);
382 LOG (llevDebug, "Reading attack messages from %s...", filename); 266 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
383 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 267 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
384 { 268 {
385 LOG (llevError, "Can't open %s.\n", filename); 269 LOG (llevError, "Can't open %s.\n", filename);
386 return; 270 return;
387 } 271 }
417 { 301 {
418 p = strtok (buf, "="); 302 p = strtok (buf, "=");
419 attack_mess[mess][level].level = atoi (buf); 303 attack_mess[mess][level].level = atoi (buf);
420 p = strtok (NULL, "="); 304 p = strtok (NULL, "=");
421 if (p != NULL) 305 if (p != NULL)
422 attack_mess[mess][level].buf1 = strdup_local (p); 306 attack_mess[mess][level].buf1 = strdup (p);
423 else 307 else
424 attack_mess[mess][level].buf1 = strdup_local (""); 308 attack_mess[mess][level].buf1 = strdup ("");
425 mode = 2; 309 mode = 2;
426 continue; 310 continue;
427 } 311 }
428 else if (mode == 2) 312 else if (mode == 2)
429 { 313 {
430 p = strtok (buf, "="); 314 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi (buf); 315 attack_mess[mess][level].level = atoi (buf);
432 p = strtok (NULL, "="); 316 p = strtok (NULL, "=");
433 if (p != NULL) 317 if (p != NULL)
434 attack_mess[mess][level].buf2 = strdup_local (p); 318 attack_mess[mess][level].buf2 = strdup (p);
435 else 319 else
436 attack_mess[mess][level].buf2 = strdup_local (""); 320 attack_mess[mess][level].buf2 = strdup ("");
437 mode = 3; 321 mode = 3;
438 continue; 322 continue;
439 } 323 }
440 else if (mode == 3) 324 else if (mode == 3)
441 { 325 {
442 p = strtok (buf, "="); 326 p = strtok (buf, "=");
443 attack_mess[mess][level].level = atoi (buf); 327 attack_mess[mess][level].level = atoi (buf);
444 p = strtok (NULL, "="); 328 p = strtok (NULL, "=");
445 if (p != NULL) 329 if (p != NULL)
446 attack_mess[mess][level].buf3 = strdup_local (p); 330 attack_mess[mess][level].buf3 = strdup (p);
447 else 331 else
448 attack_mess[mess][level].buf3 = strdup_local (""); 332 attack_mess[mess][level].buf3 = strdup ("");
449 mode = 1; 333 mode = 1;
450 level++; 334 level++;
451 total++; 335 total++;
452 continue; 336 continue;
453 } 337 }

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