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Comparing deliantra/server/common/init.C (file contents):
Revision 1.14 by root, Thu Sep 21 00:05:24 2006 UTC vs.
Revision 1.34 by root, Thu May 17 13:24:54 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
71 DATADIR, 72 DATADIR,
72 LOCALDIR, 73 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 83 NOT_PERMADETH,
83 SIMPLE_EXP, 84 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 SET_FRIENDLY_FIRE,
90 CASTING_TIME, 91 CASTING_TIME,
91 REAL_WIZ, 92 REAL_WIZ,
92 RECYCLE_TMP_MAPS,
93 EXPLORE_MODE, 93 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 "", /* Who format specifier */
97 "", /* who wiz format specifier */
98 MOTD, 95 MOTD,
99 "rules", 96 "rules",
100 "news", 97 "news",
101 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
102 0, /* This and the next 3 values are metaserver values */
103 "",
104 "",
105 0,
106 "",
107 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
108 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
109 0, 100 0,
110 1.0, 101 1.0,
111 102
112/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
113 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
144 "Wounding", 135 "Wounding",
145 "Death", 136 "Death",
146 "Light" 137 "Light"
147}; 138};
148 139
149
150/* This loads the emergency map information from a
151 * .emergency file in the map directory. Doing this makes
152 * it easier to switch between map distributions (don't need
153 * to recompile. Note that there is no reason I see that
154 * this could not be re-loaded during play, but it seems
155 * like there should be little reason to do that.
156 */
157static void
158init_emergency_mappath (void)
159{
160 char filename[MAX_BUF], tmpbuf[MAX_BUF];
161 FILE *fp;
162 int online = 0;
163
164 /* If this file doesn't exist, not a big deal */
165 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
166 if ((fp = fopen (filename, "r")) != NULL)
167 {
168 while (fgets (tmpbuf, MAX_BUF - 1, fp))
169 {
170 if (tmpbuf[0] == '#')
171 continue; /* ignore comments */
172
173 if (online == 0)
174 {
175 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
176 settings.emergency_mapname = strdup_local (tmpbuf);
177 }
178 else if (online == 1)
179 {
180 settings.emergency_x = atoi (tmpbuf);
181 }
182
183 else if (online == 2)
184 {
185 settings.emergency_y = atoi (tmpbuf);
186 }
187 online++;
188 if (online > 2)
189 break;
190 }
191 fclose (fp);
192 if (online <= 2)
193 LOG (llevError, "Online read partial data from %s\n", filename);
194 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
195 }
196}
197
198
199/* 140/*
200 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
201 * using this library. 142 * using this library.
202 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
203 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
204 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
205 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
206 */ 147 */
207
208void 148void
209init_library (void) 149init_library (void)
210{ 150{
211 init_environ ();
212 init_globals (); 151 init_globals ();
213 init_vars ();
214 init_block (); 152 init_block ();
215 ReadBmapNames ();
216 ReadSmooth ();
217 init_anim (); /* Must be after we read in the bitmaps */
218 init_archetypes (); /* Reads all archetypes from file */
219 init_dynamic (); 153 init_dynamic ();
220 init_attackmess (); 154 init_attackmess ();
221 init_clocks ();
222 init_emergency_mappath ();
223 init_experience (); 155 init_experience ();
224} 156}
225 157
226
227/* init_environ initializes values from the environmental variables. 158/* init_environ initialises values from the environmental variables.
228 * it needs to be called very early, since command line options should 159 * it needs to be called very early, since command line options should
229 * overwrite these if specified. 160 * overwrite these if specified.
230 */ 161 */
231void 162void
232init_environ (void) 163init_environ (void)
234 char *cp; 165 char *cp;
235 166
236 cp = getenv ("CROSSFIRE_LIBDIR"); 167 cp = getenv ("CROSSFIRE_LIBDIR");
237 if (cp) 168 if (cp)
238 settings.datadir = cp; 169 settings.datadir = cp;
170
239 cp = getenv ("CROSSFIRE_LOCALDIR"); 171 cp = getenv ("CROSSFIRE_LOCALDIR");
240 if (cp) 172 if (cp)
241 settings.localdir = cp; 173 settings.localdir = cp;
174
242 cp = getenv ("CROSSFIRE_PLAYERDIR"); 175 cp = getenv ("CROSSFIRE_PLAYERDIR");
243 if (cp) 176 if (cp)
244 settings.playerdir = cp; 177 settings.playerdir = cp;
178
245 cp = getenv ("CROSSFIRE_MAPDIR"); 179 cp = getenv ("CROSSFIRE_MAPDIR");
246 if (cp) 180 if (cp)
247 settings.mapdir = cp; 181 settings.mapdir = cp;
182
248 cp = getenv ("CROSSFIRE_ARCHETYPES"); 183 cp = getenv ("CROSSFIRE_ARCHETYPES");
249 if (cp) 184 if (cp)
250 settings.archetypes = cp; 185 settings.archetypes = cp;
186
251 cp = getenv ("CROSSFIRE_TREASURES"); 187 cp = getenv ("CROSSFIRE_TREASURES");
252 if (cp) 188 if (cp)
253 settings.treasures = cp; 189 settings.treasures = cp;
190
254 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 191 cp = getenv ("CROSSFIRE_UNIQUEDIR");
255 if (cp) 192 if (cp)
256 settings.uniquedir = cp; 193 settings.uniquedir = cp;
194
257 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
258 if (cp) 196 if (cp)
259 settings.templatedir = cp; 197 settings.templatedir = cp;
198
260 cp = getenv ("CROSSFIRE_TMPDIR"); 199 cp = getenv ("CROSSFIRE_TMPDIR");
261 if (cp) 200 if (cp)
262 settings.tmpdir = cp; 201 settings.tmpdir = cp;
263} 202}
264
265 203
266/* 204/*
267 * Initialises all global variables. 205 * Initialises all global variables.
268 * Might use environment-variables as default for some of them. 206 * Might use environment-variables as default for some of them.
269 */ 207 */
270
271void 208void
272init_globals (void) 209init_globals (void)
273{ 210{
274 if (settings.logfilename[0] == 0) 211 if (settings.logfilename[0] == 0)
275 logfile = stderr; 212 logfile = stderr;
290 while (at) 227 while (at)
291 { 228 {
292 if (at->clone.type == MAP) 229 if (at->clone.type == MAP)
293 { 230 {
294 if (at->clone.race) 231 if (at->clone.race)
295 strcpy (first_map_ext_path, at->clone.race); 232 first_map_ext_path = at->clone.race;
296 233
297 if (EXIT_PATH (&at->clone)) 234 if (EXIT_PATH (&at->clone))
298 { 235 {
299 strcpy (first_map_path, EXIT_PATH (&at->clone)); 236 first_map_path = EXIT_PATH (&at->clone);
300 return; 237 return;
301 } 238 }
302 } 239 }
303 240
304 at = at->next; 241 at = at->next;
305 } 242 }
306 243
307 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 244 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
308 exit (-1); 245 exit (-1);
309} 246}
310 247
311unsigned long todtick;
312
313/* 248/*
314 * Write out the current time to the file so time does not
315 * reset every time the server reboots.
316 */
317
318void
319write_todclock (void)
320{
321 char filename[MAX_BUF];
322 FILE *fp;
323
324 sprintf (filename, "%s/clockdata", settings.localdir);
325 if ((fp = fopen (filename, "w")) == NULL)
326 {
327 LOG (llevError, "Cannot open %s for writing\n", filename);
328 return;
329 }
330 fprintf (fp, "%lu", todtick);
331 fclose (fp);
332}
333
334/*
335 * Initializes the gametime and TOD counters
336 * Called by init_library().
337 */
338
339void
340init_clocks (void)
341{
342 char filename[MAX_BUF];
343 FILE *fp;
344 static int has_been_done = 0;
345
346 if (has_been_done)
347 return;
348 else
349 has_been_done = 1;
350
351 sprintf (filename, "%s/clockdata", settings.localdir);
352 LOG (llevDebug, "Reading clockdata from %s...", filename);
353 if ((fp = fopen (filename, "r")) == NULL)
354 {
355 LOG (llevError, "Can't open %s.\n", filename);
356 todtick = 0;
357 write_todclock ();
358 return;
359 }
360 fscanf (fp, "%lu", &todtick);
361 LOG (llevDebug, "todtick=%lu\n", todtick);
362 fclose (fp);
363}
364
365/*
366 * Initializes the attack messages. 249 * initialises the attack messages.
367 * Called by init_library(). 250 * Called by init_library().
368 */ 251 */
369 252
370//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 253//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
371 254
384 return; 267 return;
385 else 268 else
386 has_been_done = 1; 269 has_been_done = 1;
387 270
388 sprintf (filename, "%s/attackmess", settings.datadir); 271 sprintf (filename, "%s/attackmess", settings.datadir);
389 LOG (llevDebug, "Reading attack messages from %s...", filename); 272 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
390 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 273 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
391 { 274 {
392 LOG (llevError, "Can't open %s.\n", filename); 275 LOG (llevError, "Can't open %s.\n", filename);
393 return; 276 return;
394 } 277 }
424 { 307 {
425 p = strtok (buf, "="); 308 p = strtok (buf, "=");
426 attack_mess[mess][level].level = atoi (buf); 309 attack_mess[mess][level].level = atoi (buf);
427 p = strtok (NULL, "="); 310 p = strtok (NULL, "=");
428 if (p != NULL) 311 if (p != NULL)
429 attack_mess[mess][level].buf1 = strdup_local (p); 312 attack_mess[mess][level].buf1 = strdup (p);
430 else 313 else
431 attack_mess[mess][level].buf1 = strdup_local (""); 314 attack_mess[mess][level].buf1 = strdup ("");
432 mode = 2; 315 mode = 2;
433 continue; 316 continue;
434 } 317 }
435 else if (mode == 2) 318 else if (mode == 2)
436 { 319 {
437 p = strtok (buf, "="); 320 p = strtok (buf, "=");
438 attack_mess[mess][level].level = atoi (buf); 321 attack_mess[mess][level].level = atoi (buf);
439 p = strtok (NULL, "="); 322 p = strtok (NULL, "=");
440 if (p != NULL) 323 if (p != NULL)
441 attack_mess[mess][level].buf2 = strdup_local (p); 324 attack_mess[mess][level].buf2 = strdup (p);
442 else 325 else
443 attack_mess[mess][level].buf2 = strdup_local (""); 326 attack_mess[mess][level].buf2 = strdup ("");
444 mode = 3; 327 mode = 3;
445 continue; 328 continue;
446 } 329 }
447 else if (mode == 3) 330 else if (mode == 3)
448 { 331 {
449 p = strtok (buf, "="); 332 p = strtok (buf, "=");
450 attack_mess[mess][level].level = atoi (buf); 333 attack_mess[mess][level].level = atoi (buf);
451 p = strtok (NULL, "="); 334 p = strtok (NULL, "=");
452 if (p != NULL) 335 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local (p); 336 attack_mess[mess][level].buf3 = strdup (p);
454 else 337 else
455 attack_mess[mess][level].buf3 = strdup_local (""); 338 attack_mess[mess][level].buf3 = strdup ("");
456 mode = 1; 339 mode = 1;
457 level++; 340 level++;
458 total++; 341 total++;
459 continue; 342 continue;
460 } 343 }

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