1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <object.h> |
28 | #include <object.h> |
… | |
… | |
71 | DATADIR, |
72 | DATADIR, |
72 | LOCALDIR, |
73 | LOCALDIR, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | TMPDIR, |
76 | TMPDIR, |
|
|
77 | PK_LUCK_PENALTY, |
76 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
77 | PK_LUCK_PENALTY, |
|
|
78 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
79 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
81 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
82 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
83 | SIMPLE_EXP, |
84 | SIMPLE_EXP, |
84 | RESET_LOCATION_TIME, |
|
|
85 | SET_TITLE, |
85 | SET_TITLE, |
86 | RESURRECTION, |
86 | RESURRECTION, |
87 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
|
|
90 | SET_FRIENDLY_FIRE, |
90 | CASTING_TIME, |
91 | CASTING_TIME, |
91 | REAL_WIZ, |
92 | REAL_WIZ, |
92 | RECYCLE_TMP_MAPS, |
|
|
93 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
|
|
96 | "", /* Who format specifier */ |
|
|
97 | "", /* who wiz format specifier */ |
|
|
98 | MOTD, |
95 | MOTD, |
99 | "rules", |
96 | "rules", |
100 | "news", |
97 | "news", |
101 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
102 | 0, /* This and the next 3 values are metaserver values */ |
|
|
103 | "", |
|
|
104 | "", |
|
|
105 | 0, |
|
|
106 | "", |
|
|
107 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
108 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
|
|
109 | 0, |
100 | 0, |
110 | 1.0, |
101 | 1.0, |
111 | |
102 | |
112 | /* Armor enchantment stuff */ |
103 | /* Armor enchantment stuff */ |
113 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
… | |
… | |
144 | "Wounding", |
135 | "Wounding", |
145 | "Death", |
136 | "Death", |
146 | "Light" |
137 | "Light" |
147 | }; |
138 | }; |
148 | |
139 | |
149 | |
|
|
150 | /* This loads the emergency map information from a |
|
|
151 | * .emergency file in the map directory. Doing this makes |
|
|
152 | * it easier to switch between map distributions (don't need |
|
|
153 | * to recompile. Note that there is no reason I see that |
|
|
154 | * this could not be re-loaded during play, but it seems |
|
|
155 | * like there should be little reason to do that. |
|
|
156 | */ |
|
|
157 | static void |
|
|
158 | init_emergency_mappath (void) |
|
|
159 | { |
|
|
160 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
|
|
161 | FILE *fp; |
|
|
162 | int online = 0; |
|
|
163 | |
|
|
164 | /* If this file doesn't exist, not a big deal */ |
|
|
165 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
|
|
166 | if ((fp = fopen (filename, "r")) != NULL) |
|
|
167 | { |
|
|
168 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
|
|
169 | { |
|
|
170 | if (tmpbuf[0] == '#') |
|
|
171 | continue; /* ignore comments */ |
|
|
172 | |
|
|
173 | if (online == 0) |
|
|
174 | { |
|
|
175 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
|
|
176 | settings.emergency_mapname = strdup_local (tmpbuf); |
|
|
177 | } |
|
|
178 | else if (online == 1) |
|
|
179 | { |
|
|
180 | settings.emergency_x = atoi (tmpbuf); |
|
|
181 | } |
|
|
182 | |
|
|
183 | else if (online == 2) |
|
|
184 | { |
|
|
185 | settings.emergency_y = atoi (tmpbuf); |
|
|
186 | } |
|
|
187 | online++; |
|
|
188 | if (online > 2) |
|
|
189 | break; |
|
|
190 | } |
|
|
191 | fclose (fp); |
|
|
192 | if (online <= 2) |
|
|
193 | LOG (llevError, "Online read partial data from %s\n", filename); |
|
|
194 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
|
|
195 | } |
|
|
196 | } |
|
|
197 | |
|
|
198 | |
|
|
199 | /* |
140 | /* |
200 | * It is vital that init_library() is called by any functions |
141 | * It is vital that init_library() is called by any functions |
201 | * using this library. |
142 | * using this library. |
202 | * If you want to lessen the size of the program using the library, |
143 | * If you want to lessen the size of the program using the library, |
203 | * you can replace the call to init_library() with init_globals() and |
144 | * you can replace the call to init_library() with init_globals() and |
204 | * init_function_pointers(). Good idea to also call init_vars and |
145 | * init_function_pointers(). Good idea to also call init_vars and |
205 | * init_hash_table if you are doing any object loading. |
146 | * init_hash_table if you are doing any object loading. |
206 | */ |
147 | */ |
207 | |
|
|
208 | void |
148 | void |
209 | init_library (void) |
149 | init_library (void) |
210 | { |
150 | { |
211 | init_environ (); |
|
|
212 | init_globals (); |
151 | init_globals (); |
213 | init_vars (); |
|
|
214 | init_block (); |
152 | init_block (); |
215 | ReadBmapNames (); |
|
|
216 | ReadSmooth (); |
|
|
217 | init_anim (); /* Must be after we read in the bitmaps */ |
|
|
218 | init_archetypes (); /* Reads all archetypes from file */ |
|
|
219 | init_dynamic (); |
153 | init_dynamic (); |
220 | init_attackmess (); |
154 | init_attackmess (); |
221 | init_clocks (); |
|
|
222 | init_emergency_mappath (); |
|
|
223 | init_experience (); |
155 | init_experience (); |
224 | } |
156 | } |
225 | |
157 | |
226 | |
|
|
227 | /* init_environ initializes values from the environmental variables. |
158 | /* init_environ initialises values from the environmental variables. |
228 | * it needs to be called very early, since command line options should |
159 | * it needs to be called very early, since command line options should |
229 | * overwrite these if specified. |
160 | * overwrite these if specified. |
230 | */ |
161 | */ |
231 | void |
162 | void |
232 | init_environ (void) |
163 | init_environ (void) |
… | |
… | |
234 | char *cp; |
165 | char *cp; |
235 | |
166 | |
236 | cp = getenv ("CROSSFIRE_LIBDIR"); |
167 | cp = getenv ("CROSSFIRE_LIBDIR"); |
237 | if (cp) |
168 | if (cp) |
238 | settings.datadir = cp; |
169 | settings.datadir = cp; |
|
|
170 | |
239 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
171 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
240 | if (cp) |
172 | if (cp) |
241 | settings.localdir = cp; |
173 | settings.localdir = cp; |
|
|
174 | |
242 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
175 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
243 | if (cp) |
176 | if (cp) |
244 | settings.playerdir = cp; |
177 | settings.playerdir = cp; |
|
|
178 | |
245 | cp = getenv ("CROSSFIRE_MAPDIR"); |
179 | cp = getenv ("CROSSFIRE_MAPDIR"); |
246 | if (cp) |
180 | if (cp) |
247 | settings.mapdir = cp; |
181 | settings.mapdir = cp; |
|
|
182 | |
248 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
183 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
249 | if (cp) |
184 | if (cp) |
250 | settings.archetypes = cp; |
185 | settings.archetypes = cp; |
|
|
186 | |
251 | cp = getenv ("CROSSFIRE_TREASURES"); |
187 | cp = getenv ("CROSSFIRE_TREASURES"); |
252 | if (cp) |
188 | if (cp) |
253 | settings.treasures = cp; |
189 | settings.treasures = cp; |
|
|
190 | |
254 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
191 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
255 | if (cp) |
192 | if (cp) |
256 | settings.uniquedir = cp; |
193 | settings.uniquedir = cp; |
|
|
194 | |
257 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
195 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
258 | if (cp) |
196 | if (cp) |
259 | settings.templatedir = cp; |
197 | settings.templatedir = cp; |
|
|
198 | |
260 | cp = getenv ("CROSSFIRE_TMPDIR"); |
199 | cp = getenv ("CROSSFIRE_TMPDIR"); |
261 | if (cp) |
200 | if (cp) |
262 | settings.tmpdir = cp; |
201 | settings.tmpdir = cp; |
263 | } |
202 | } |
264 | |
|
|
265 | |
203 | |
266 | /* |
204 | /* |
267 | * Initialises all global variables. |
205 | * Initialises all global variables. |
268 | * Might use environment-variables as default for some of them. |
206 | * Might use environment-variables as default for some of them. |
269 | */ |
207 | */ |
270 | |
|
|
271 | void |
208 | void |
272 | init_globals (void) |
209 | init_globals (void) |
273 | { |
210 | { |
274 | if (settings.logfilename[0] == 0) |
211 | if (settings.logfilename[0] == 0) |
275 | logfile = stderr; |
212 | logfile = stderr; |
… | |
… | |
290 | while (at) |
227 | while (at) |
291 | { |
228 | { |
292 | if (at->clone.type == MAP) |
229 | if (at->clone.type == MAP) |
293 | { |
230 | { |
294 | if (at->clone.race) |
231 | if (at->clone.race) |
295 | strcpy (first_map_ext_path, at->clone.race); |
232 | first_map_ext_path = at->clone.race; |
296 | |
233 | |
297 | if (EXIT_PATH (&at->clone)) |
234 | if (EXIT_PATH (&at->clone)) |
298 | { |
235 | { |
299 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
236 | first_map_path = EXIT_PATH (&at->clone); |
300 | return; |
237 | return; |
301 | } |
238 | } |
302 | } |
239 | } |
303 | |
240 | |
304 | at = at->next; |
241 | at = at->next; |
305 | } |
242 | } |
306 | |
243 | |
307 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
244 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
308 | exit (-1); |
245 | exit (-1); |
309 | } |
246 | } |
310 | |
247 | |
311 | unsigned long todtick; |
|
|
312 | |
|
|
313 | /* |
248 | /* |
314 | * Write out the current time to the file so time does not |
|
|
315 | * reset every time the server reboots. |
|
|
316 | */ |
|
|
317 | |
|
|
318 | void |
|
|
319 | write_todclock (void) |
|
|
320 | { |
|
|
321 | char filename[MAX_BUF]; |
|
|
322 | FILE *fp; |
|
|
323 | |
|
|
324 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
|
325 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
326 | { |
|
|
327 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
328 | return; |
|
|
329 | } |
|
|
330 | fprintf (fp, "%lu", todtick); |
|
|
331 | fclose (fp); |
|
|
332 | } |
|
|
333 | |
|
|
334 | /* |
|
|
335 | * Initializes the gametime and TOD counters |
|
|
336 | * Called by init_library(). |
|
|
337 | */ |
|
|
338 | |
|
|
339 | void |
|
|
340 | init_clocks (void) |
|
|
341 | { |
|
|
342 | char filename[MAX_BUF]; |
|
|
343 | FILE *fp; |
|
|
344 | static int has_been_done = 0; |
|
|
345 | |
|
|
346 | if (has_been_done) |
|
|
347 | return; |
|
|
348 | else |
|
|
349 | has_been_done = 1; |
|
|
350 | |
|
|
351 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
|
352 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
|
|
353 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
354 | { |
|
|
355 | LOG (llevError, "Can't open %s.\n", filename); |
|
|
356 | todtick = 0; |
|
|
357 | write_todclock (); |
|
|
358 | return; |
|
|
359 | } |
|
|
360 | fscanf (fp, "%lu", &todtick); |
|
|
361 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
|
362 | fclose (fp); |
|
|
363 | } |
|
|
364 | |
|
|
365 | /* |
|
|
366 | * Initializes the attack messages. |
249 | * initialises the attack messages. |
367 | * Called by init_library(). |
250 | * Called by init_library(). |
368 | */ |
251 | */ |
369 | |
252 | |
370 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
253 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
371 | |
254 | |
… | |
… | |
384 | return; |
267 | return; |
385 | else |
268 | else |
386 | has_been_done = 1; |
269 | has_been_done = 1; |
387 | |
270 | |
388 | sprintf (filename, "%s/attackmess", settings.datadir); |
271 | sprintf (filename, "%s/attackmess", settings.datadir); |
389 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
272 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
390 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
273 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
391 | { |
274 | { |
392 | LOG (llevError, "Can't open %s.\n", filename); |
275 | LOG (llevError, "Can't open %s.\n", filename); |
393 | return; |
276 | return; |
394 | } |
277 | } |
… | |
… | |
424 | { |
307 | { |
425 | p = strtok (buf, "="); |
308 | p = strtok (buf, "="); |
426 | attack_mess[mess][level].level = atoi (buf); |
309 | attack_mess[mess][level].level = atoi (buf); |
427 | p = strtok (NULL, "="); |
310 | p = strtok (NULL, "="); |
428 | if (p != NULL) |
311 | if (p != NULL) |
429 | attack_mess[mess][level].buf1 = strdup_local (p); |
312 | attack_mess[mess][level].buf1 = strdup (p); |
430 | else |
313 | else |
431 | attack_mess[mess][level].buf1 = strdup_local (""); |
314 | attack_mess[mess][level].buf1 = strdup (""); |
432 | mode = 2; |
315 | mode = 2; |
433 | continue; |
316 | continue; |
434 | } |
317 | } |
435 | else if (mode == 2) |
318 | else if (mode == 2) |
436 | { |
319 | { |
437 | p = strtok (buf, "="); |
320 | p = strtok (buf, "="); |
438 | attack_mess[mess][level].level = atoi (buf); |
321 | attack_mess[mess][level].level = atoi (buf); |
439 | p = strtok (NULL, "="); |
322 | p = strtok (NULL, "="); |
440 | if (p != NULL) |
323 | if (p != NULL) |
441 | attack_mess[mess][level].buf2 = strdup_local (p); |
324 | attack_mess[mess][level].buf2 = strdup (p); |
442 | else |
325 | else |
443 | attack_mess[mess][level].buf2 = strdup_local (""); |
326 | attack_mess[mess][level].buf2 = strdup (""); |
444 | mode = 3; |
327 | mode = 3; |
445 | continue; |
328 | continue; |
446 | } |
329 | } |
447 | else if (mode == 3) |
330 | else if (mode == 3) |
448 | { |
331 | { |
449 | p = strtok (buf, "="); |
332 | p = strtok (buf, "="); |
450 | attack_mess[mess][level].level = atoi (buf); |
333 | attack_mess[mess][level].level = atoi (buf); |
451 | p = strtok (NULL, "="); |
334 | p = strtok (NULL, "="); |
452 | if (p != NULL) |
335 | if (p != NULL) |
453 | attack_mess[mess][level].buf3 = strdup_local (p); |
336 | attack_mess[mess][level].buf3 = strdup (p); |
454 | else |
337 | else |
455 | attack_mess[mess][level].buf3 = strdup_local (""); |
338 | attack_mess[mess][level].buf3 = strdup (""); |
456 | mode = 1; |
339 | mode = 1; |
457 | level++; |
340 | level++; |
458 | total++; |
341 | total++; |
459 | continue; |
342 | continue; |
460 | } |
343 | } |