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Comparing deliantra/server/common/init.C (file contents):
Revision 1.5 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.34 by root, Thu May 17 13:24:54 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.5 2006/09/04 11:07:59 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
57STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 SET_FRIENDLY_FIRE,
71CASTING_TIME, 91 CASTING_TIME,
72REAL_WIZ, 92 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 93 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 0,
900,
911.0, 101 1.0,
102
92/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 109 1, /* no_player_stealing */
991, /* create_home_portals */ 110 1, /* create_home_portals */
100}; 111};
101 112
102/* perhaps not the best place for this, but needs to be 113/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 114 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 115 * programs, like the random map generator, can be built.
105 */ 116 */
106const char* const spellpathnames[NRSPELLPATHS] = { 117const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 118 "Protection",
108 "Fire", 119 "Fire",
109 "Frost", 120 "Frost",
110 "Electricity", 121 "Electricity",
111 "Missiles", 122 "Missiles",
112 "Self", 123 "Self",
113 "Summoning", 124 "Summoning",
114 "Abjuration", 125 "Abjuration",
115 "Restoration", 126 "Restoration",
116 "Detonation", 127 "Detonation",
117 "Mind", 128 "Mind",
118 "Creation", 129 "Creation",
119 "Teleportation", 130 "Teleportation",
120 "Information", 131 "Information",
121 "Transmutation", 132 "Transmutation",
122 "Transferrence", 133 "Transferrence",
123 "Turning", 134 "Turning",
124 "Wounding", 135 "Wounding",
125 "Death", 136 "Death",
126 "Light" 137 "Light"
127}; 138};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 139
172/* 140/*
173 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
174 * using this library. 142 * using this library.
175 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
179 */ 147 */
180 148void
181void init_library(void) { 149init_library (void)
182 init_environ(); 150{
183 init_globals(); 151 init_globals ();
184 init_objects();
185 init_vars();
186 init_block(); 152 init_block ();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic (); 153 init_dynamic ();
192 init_attackmess(); 154 init_attackmess ();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience(); 155 init_experience ();
196} 156}
197 157
198
199/* init_environ initializes values from the environmental variables. 158/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 159 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 160 * overwrite these if specified.
202 */ 161 */
162void
203void init_environ(void) { 163init_environ (void)
164{
204 char *cp; 165 char *cp;
205 166
206 cp=getenv("CROSSFIRE_LIBDIR"); 167 cp = getenv ("CROSSFIRE_LIBDIR");
168 if (cp)
207 if (cp) settings.datadir=cp; 169 settings.datadir = cp;
170
208 cp=getenv("CROSSFIRE_LOCALDIR"); 171 cp = getenv ("CROSSFIRE_LOCALDIR");
172 if (cp)
209 if (cp) settings.localdir=cp; 173 settings.localdir = cp;
174
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 175 cp = getenv ("CROSSFIRE_PLAYERDIR");
176 if (cp)
211 if (cp) settings.playerdir=cp; 177 settings.playerdir = cp;
178
212 cp=getenv("CROSSFIRE_MAPDIR"); 179 cp = getenv ("CROSSFIRE_MAPDIR");
180 if (cp)
213 if (cp) settings.mapdir=cp; 181 settings.mapdir = cp;
182
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 183 cp = getenv ("CROSSFIRE_ARCHETYPES");
184 if (cp)
215 if (cp) settings.archetypes=cp; 185 settings.archetypes = cp;
186
216 cp=getenv("CROSSFIRE_TREASURES"); 187 cp = getenv ("CROSSFIRE_TREASURES");
188 if (cp)
217 if (cp) settings.treasures=cp; 189 settings.treasures = cp;
190
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 191 cp = getenv ("CROSSFIRE_UNIQUEDIR");
192 if (cp)
219 if (cp) settings.uniquedir=cp; 193 settings.uniquedir = cp;
194
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
196 if (cp)
221 if (cp) settings.templatedir=cp; 197 settings.templatedir = cp;
198
222 cp=getenv("CROSSFIRE_TMPDIR"); 199 cp = getenv ("CROSSFIRE_TMPDIR");
200 if (cp)
223 if (cp) settings.tmpdir=cp; 201 settings.tmpdir = cp;
224} 202}
225
226 203
227/* 204/*
228 * Initialises all global variables. 205 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 206 * Might use environment-variables as default for some of them.
230 */ 207 */
231 208void
232void init_globals(void) { 209init_globals (void)
210{
233 if (settings.logfilename[0] == 0) { 211 if (settings.logfilename[0] == 0)
212 logfile = stderr;
213 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
214 {
215 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 216 logfile = stderr;
235 } 217 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 218 else
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 219 setvbuf (logfile, NULL, _IOLBF, 0);
238 settings.logfilename); 220}
239 logfile = stderr; 221
222void
223init_dynamic (void)
224{
225 archetype *at = first_archetype;
226
227 while (at)
228 {
229 if (at->clone.type == MAP)
230 {
231 if (at->clone.race)
232 first_map_ext_path = at->clone.race;
233
234 if (EXIT_PATH (&at->clone))
235 {
236 first_map_path = EXIT_PATH (&at->clone);
237 return;
238 }
239 }
240
241 at = at->next;
240 } 242 }
243
244 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
245 exit (-1);
246}
247
248/*
249 * initialises the attack messages.
250 * Called by init_library().
251 */
252
253//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
254
255void
256init_attackmess (void)
257{
258 char buf[MAX_BUF];
259 char filename[MAX_BUF];
260 char *cp, *p;
261 FILE *fp;
262 static int has_been_done = 0;
263 int mess, level, comp;
264 int mode = 0, total = 0;
265
266 if (has_been_done)
267 return;
241 else { 268 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 269 has_been_done = 1;
270
271 sprintf (filename, "%s/attackmess", settings.datadir);
272 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
273 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
274 {
275 LOG (llevError, "Can't open %s.\n", filename);
276 return;
243 } 277 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263}
264 278
265/* 279 level = 0;
266 * Sets up and initialises the linked list of free and used objects. 280 while (fgets (buf, MAX_BUF, fp) != NULL)
267 * Allocates a certain chunk of objects and puts them on the free list. 281 {
268 * Called by init_library(); 282 if (*buf == '#')
269 */ 283 continue;
284 if ((cp = strchr (buf, '\n')) != NULL)
285 *cp = '\0';
286 cp = buf;
287 while (*cp == ' ') /* Skip blanks */
288 cp++;
270 289
271void init_objects(void) { 290 if (strncmp (cp, "TYPE:", 5) == 0)
272 int i; 291 {
273/* Initialize all objects: */ 292 p = strtok (buf, ":");
274 objects=NULL; 293 p = strtok (NULL, ":");
275 active_objects = NULL; 294 if (mode == 1)
276} 295 {
277 296 attack_mess[mess][level].level = -1;
278/* 297 attack_mess[mess][level].buf1 = NULL;
279 * Initialises global variables which can be changed by options. 298 attack_mess[mess][level].buf2 = NULL;
280 * Called by init_library(). 299 attack_mess[mess][level].buf3 = NULL;
281 */
282
283void init_defaults(void) {
284 editor=0;
285 nroferrors=0;
286}
287
288
289void init_dynamic (void) {
290 archetype *at = first_archetype;
291 while (at) {
292 if (at->clone.type == MAP) {
293 if (at->clone.race) {
294 strcpy (first_map_ext_path, at->clone.race);
295 } 300 }
296 if (EXIT_PATH (&at->clone)) { 301 level = 0;
297 strcpy (first_map_path, EXIT_PATH (&at->clone)); 302 mess = atoi (p);
298 return; 303 mode = 1;
304 continue;
299 } 305 }
306 if (mode == 1)
300 } 307 {
301 at = at->next; 308 p = strtok (buf, "=");
309 attack_mess[mess][level].level = atoi (buf);
310 p = strtok (NULL, "=");
311 if (p != NULL)
312 attack_mess[mess][level].buf1 = strdup (p);
313 else
314 attack_mess[mess][level].buf1 = strdup ("");
315 mode = 2;
316 continue;
317 }
318 else if (mode == 2)
319 {
320 p = strtok (buf, "=");
321 attack_mess[mess][level].level = atoi (buf);
322 p = strtok (NULL, "=");
323 if (p != NULL)
324 attack_mess[mess][level].buf2 = strdup (p);
325 else
326 attack_mess[mess][level].buf2 = strdup ("");
327 mode = 3;
328 continue;
329 }
330 else if (mode == 3)
331 {
332 p = strtok (buf, "=");
333 attack_mess[mess][level].level = atoi (buf);
334 p = strtok (NULL, "=");
335 if (p != NULL)
336 attack_mess[mess][level].buf3 = strdup (p);
337 else
338 attack_mess[mess][level].buf3 = strdup ("");
339 mode = 1;
340 level++;
341 total++;
342 continue;
343 }
302 } 344 }
303 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
304 exit (-1);
305}
306
307unsigned long todtick;
308
309/*
310 * Write out the current time to the file so time does not
311 * reset every time the server reboots.
312 */
313
314void write_todclock(void)
315{
316 char filename[MAX_BUF];
317 FILE *fp;
318
319 sprintf(filename, "%s/clockdata", settings.localdir);
320 if ((fp = fopen(filename, "w")) == NULL) {
321 LOG(llevError, "Cannot open %s for writing\n", filename);
322 return;
323 }
324 fprintf(fp, "%lu", todtick);
325 fclose(fp);
326}
327
328/*
329 * Initializes the gametime and TOD counters
330 * Called by init_library().
331 */
332
333void init_clocks(void)
334{
335 char filename[MAX_BUF];
336 FILE *fp;
337 static int has_been_done=0;
338
339 if (has_been_done)
340 return;
341 else
342 has_been_done = 1;
343
344 sprintf(filename, "%s/clockdata", settings.localdir);
345 LOG(llevDebug, "Reading clockdata from %s...", filename);
346 if ((fp = fopen(filename, "r")) == NULL) {
347 LOG(llevError, "Can't open %s.\n", filename);
348 todtick = 0;
349 write_todclock();
350 return;
351 }
352 fscanf(fp, "%lu", &todtick);
353 LOG(llevDebug, "todtick=%lu\n", todtick);
354 fclose(fp);
355}
356
357/*
358 * Initializes the attack messages.
359 * Called by init_library().
360 */
361
362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
363
364void init_attackmess(void){
365 char buf[MAX_BUF];
366 char filename[MAX_BUF];
367 char *cp, *p;
368 FILE *fp;
369 static int has_been_done=0;
370 int mess, level, comp;
371 int mode=0, total=0;
372
373 if (has_been_done)
374 return;
375 else
376 has_been_done = 1;
377
378 sprintf(filename, "%s/attackmess", settings.datadir);
379 LOG(llevDebug, "Reading attack messages from %s...", filename);
380 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
381 LOG(llevError, "Can't open %s.\n", filename);
382 return;
383 }
384
385 level = 0;
386 while (fgets(buf, MAX_BUF, fp)!=NULL) {
387 if (*buf=='#') continue;
388 if((cp=strchr(buf,'\n'))!=NULL)
389 *cp='\0';
390 cp=buf;
391 while(*cp==' ') /* Skip blanks */
392 cp++;
393
394 if (strncmp(cp, "TYPE:", 5)==0) {
395 p = strtok(buf, ":");
396 p = strtok(NULL, ":");
397 if (mode == 1) {
398 attack_mess[mess][level].level = -1;
399 attack_mess[mess][level].buf1 = NULL;
400 attack_mess[mess][level].buf2 = NULL;
401 attack_mess[mess][level].buf3 = NULL;
402 }
403 level = 0;
404 mess = atoi(p);
405 mode = 1;
406 continue;
407 }
408 if (mode==1) {
409 p = strtok(buf, "=");
410 attack_mess[mess][level].level = atoi(buf);
411 p = strtok(NULL, "=");
412 if (p != NULL)
413 attack_mess[mess][level].buf1 = strdup_local(p);
414 else
415 attack_mess[mess][level].buf1 = strdup_local("");
416 mode = 2;
417 continue;
418 } else if (mode==2) {
419 p = strtok(buf, "=");
420 attack_mess[mess][level].level = atoi(buf);
421 p = strtok(NULL, "=");
422 if (p != NULL)
423 attack_mess[mess][level].buf2 = strdup_local(p);
424 else
425 attack_mess[mess][level].buf2 = strdup_local("");
426 mode = 3;
427 continue;
428 } else if (mode==3) {
429 p = strtok(buf, "=");
430 attack_mess[mess][level].level = atoi(buf);
431 p = strtok(NULL, "=");
432 if (p != NULL)
433 attack_mess[mess][level].buf3 = strdup_local(p);
434 else
435 attack_mess[mess][level].buf3 = strdup_local("");
436 mode = 1;
437 level++;
438 total++;
439 continue;
440 }
441 }
442 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 345 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
443 close_and_delete(fp, comp); 346 close_and_delete (fp, comp);
444} 347}

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