1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
72 | DATADIR, |
72 | DATADIR, |
73 | LOCALDIR, |
73 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
76 | TMPDIR, |
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77 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
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79 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
… | |
… | |
85 | SET_TITLE, |
85 | SET_TITLE, |
86 | RESURRECTION, |
86 | RESURRECTION, |
87 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
90 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
91 | 0, |
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92 | 0, |
92 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
93 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SET_FRIENDLY_FIRE, |
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95 | MOTD, |
95 | MOTD, |
96 | "rules", |
96 | "rules", |
97 | "news", |
97 | "news", |
98 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
104 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_WEIGHT_REDUCTION, |
105 | ARMOR_WEIGHT_REDUCTION, |
106 | ARMOR_WEIGHT_LINEAR, |
106 | ARMOR_WEIGHT_LINEAR, |
107 | ARMOR_SPEED_IMPROVEMENT, |
107 | ARMOR_SPEED_IMPROVEMENT, |
108 | ARMOR_SPEED_LINEAR, |
108 | ARMOR_SPEED_LINEAR, |
109 | 1, /* no_player_stealing */ |
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110 | 1, /* create_home_portals */ |
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111 | }; |
109 | }; |
112 | |
110 | |
113 | /* perhaps not the best place for this, but needs to be |
111 | /* perhaps not the best place for this, but needs to be |
114 | * in some file in the common area so that standalone |
112 | * in some file in the common area so that standalone |
115 | * programs, like the random map generator, can be built. |
113 | * programs, like the random map generator, can be built. |
… | |
… | |
148 | void |
146 | void |
149 | init_library (void) |
147 | init_library (void) |
150 | { |
148 | { |
151 | init_globals (); |
149 | init_globals (); |
152 | init_block (); |
150 | init_block (); |
153 | ReadBmapNames (); |
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154 | ReadSmooth (); |
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155 | init_anim (); /* Must be after we read in the bitmaps */ |
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156 | init_archetypes (); /* Reads all archetypes from file */ |
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157 | init_dynamic (); |
151 | init_dynamic (); |
158 | init_attackmess (); |
152 | init_attackmess (); |
159 | init_clocks (); |
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160 | init_experience (); |
153 | init_experience (); |
161 | } |
154 | } |
162 | |
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163 | |
155 | |
164 | /* init_environ initialises values from the environmental variables. |
156 | /* init_environ initialises values from the environmental variables. |
165 | * it needs to be called very early, since command line options should |
157 | * it needs to be called very early, since command line options should |
166 | * overwrite these if specified. |
158 | * overwrite these if specified. |
167 | */ |
159 | */ |
… | |
… | |
171 | char *cp; |
163 | char *cp; |
172 | |
164 | |
173 | cp = getenv ("CROSSFIRE_LIBDIR"); |
165 | cp = getenv ("CROSSFIRE_LIBDIR"); |
174 | if (cp) |
166 | if (cp) |
175 | settings.datadir = cp; |
167 | settings.datadir = cp; |
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168 | |
176 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
169 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
177 | if (cp) |
170 | if (cp) |
178 | settings.localdir = cp; |
171 | settings.localdir = cp; |
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172 | |
179 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
173 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
180 | if (cp) |
174 | if (cp) |
181 | settings.playerdir = cp; |
175 | settings.playerdir = cp; |
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176 | |
182 | cp = getenv ("CROSSFIRE_MAPDIR"); |
177 | cp = getenv ("CROSSFIRE_MAPDIR"); |
183 | if (cp) |
178 | if (cp) |
184 | settings.mapdir = cp; |
179 | settings.mapdir = cp; |
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180 | |
185 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
186 | if (cp) |
182 | if (cp) |
187 | settings.archetypes = cp; |
183 | settings.archetypes = cp; |
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184 | |
188 | cp = getenv ("CROSSFIRE_TREASURES"); |
185 | cp = getenv ("CROSSFIRE_TREASURES"); |
189 | if (cp) |
186 | if (cp) |
190 | settings.treasures = cp; |
187 | settings.treasures = cp; |
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188 | |
191 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
189 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
192 | if (cp) |
190 | if (cp) |
193 | settings.uniquedir = cp; |
191 | settings.uniquedir = cp; |
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192 | |
194 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
195 | if (cp) |
194 | if (cp) |
196 | settings.templatedir = cp; |
195 | settings.templatedir = cp; |
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196 | |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
198 | if (cp) |
198 | if (cp) |
199 | settings.tmpdir = cp; |
199 | settings.tmpdir = cp; |
200 | } |
200 | } |
201 | |
201 | |
… | |
… | |
237 | } |
237 | } |
238 | |
238 | |
239 | at = at->next; |
239 | at = at->next; |
240 | } |
240 | } |
241 | |
241 | |
242 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
242 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
243 | exit (-1); |
243 | exit (-1); |
244 | } |
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245 | |
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246 | unsigned long todtick; |
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247 | |
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248 | /* |
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249 | * Write out the current time to the file so time does not |
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250 | * reset every time the server reboots. |
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251 | */ |
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252 | void |
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253 | write_todclock (void) |
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254 | { |
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255 | char filename[MAX_BUF]; |
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256 | FILE *fp; |
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257 | |
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258 | sprintf (filename, "%s/clockdata", settings.localdir); |
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259 | if ((fp = fopen (filename, "w")) == NULL) |
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260 | { |
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261 | LOG (llevError, "Cannot open %s for writing\n", filename); |
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262 | return; |
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263 | } |
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264 | fprintf (fp, "%lu", todtick); |
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265 | fclose (fp); |
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266 | } |
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267 | |
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268 | /* |
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269 | * initialises the gametime and TOD counters |
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270 | * Called by init_library(). |
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271 | */ |
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272 | void |
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273 | init_clocks (void) |
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274 | { |
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275 | char filename[MAX_BUF]; |
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276 | FILE *fp; |
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277 | static int has_been_done = 0; |
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278 | |
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279 | if (has_been_done) |
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280 | return; |
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281 | else |
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282 | has_been_done = 1; |
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283 | |
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284 | sprintf (filename, "%s/clockdata", settings.localdir); |
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285 | LOG (llevDebug, "Reading clockdata from %s...\n", filename); |
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286 | if ((fp = fopen (filename, "r")) == NULL) |
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287 | { |
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288 | LOG (llevError, "Can't open %s.\n", filename); |
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289 | todtick = 0; |
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290 | write_todclock (); |
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291 | return; |
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292 | } |
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293 | |
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294 | fscanf (fp, "%lu", &todtick); |
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295 | LOG (llevDebug, "todtick=%lu\n", todtick); |
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296 | fclose (fp); |
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297 | } |
244 | } |
298 | |
245 | |
299 | /* |
246 | /* |
300 | * initialises the attack messages. |
247 | * initialises the attack messages. |
301 | * Called by init_library(). |
248 | * Called by init_library(). |