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Comparing deliantra/server/common/init.C (file contents):
Revision 1.21 by pippijn, Wed Jan 3 00:21:35 2007 UTC vs.
Revision 1.36 by root, Mon May 28 21:21:40 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
71 DATADIR, 72 DATADIR,
72 LOCALDIR, 73 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 83 NOT_PERMADETH,
83 SIMPLE_EXP, 84 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 91 0,
92 0,
92 EXPLORE_MODE, 93 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 95 MOTD,
96 "rules", 96 "rules",
97 "news", 97 "news",
98 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 109};
112 110
113/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
146 * init_hash_table if you are doing any object loading. 144 * init_hash_table if you are doing any object loading.
147 */ 145 */
148void 146void
149init_library (void) 147init_library (void)
150{ 148{
151 init_environ ();
152 init_globals (); 149 init_globals ();
153 init_vars ();
154 init_block (); 150 init_block ();
155 ReadBmapNames ();
156 ReadSmooth ();
157 init_anim (); /* Must be after we read in the bitmaps */
158 init_archetypes (); /* Reads all archetypes from file */
159 init_dynamic (); 151 init_dynamic ();
160 init_attackmess (); 152 init_attackmess ();
161 init_clocks ();
162 init_experience (); 153 init_experience ();
163} 154}
164
165 155
166/* init_environ initialises values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
167 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
168 * overwrite these if specified. 158 * overwrite these if specified.
169 */ 159 */
173 char *cp; 163 char *cp;
174 164
175 cp = getenv ("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
176 if (cp) 166 if (cp)
177 settings.datadir = cp; 167 settings.datadir = cp;
168
178 cp = getenv ("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
179 if (cp) 170 if (cp)
180 settings.localdir = cp; 171 settings.localdir = cp;
172
181 cp = getenv ("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
182 if (cp) 174 if (cp)
183 settings.playerdir = cp; 175 settings.playerdir = cp;
176
184 cp = getenv ("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
185 if (cp) 178 if (cp)
186 settings.mapdir = cp; 179 settings.mapdir = cp;
180
187 cp = getenv ("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
188 if (cp) 182 if (cp)
189 settings.archetypes = cp; 183 settings.archetypes = cp;
184
190 cp = getenv ("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
191 if (cp) 186 if (cp)
192 settings.treasures = cp; 187 settings.treasures = cp;
188
193 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
194 if (cp) 190 if (cp)
195 settings.uniquedir = cp; 191 settings.uniquedir = cp;
192
196 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
197 if (cp) 194 if (cp)
198 settings.templatedir = cp; 195 settings.templatedir = cp;
196
199 cp = getenv ("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
200 if (cp) 198 if (cp)
201 settings.tmpdir = cp; 199 settings.tmpdir = cp;
202} 200}
203
204 201
205/* 202/*
206 * Initialises all global variables. 203 * Initialises all global variables.
207 * Might use environment-variables as default for some of them. 204 * Might use environment-variables as default for some of them.
208 */ 205 */
209
210void 206void
211init_globals (void) 207init_globals (void)
212{ 208{
213 if (settings.logfilename[0] == 0) 209 if (settings.logfilename[0] == 0)
214 logfile = stderr; 210 logfile = stderr;
241 } 237 }
242 238
243 at = at->next; 239 at = at->next;
244 } 240 }
245 241
246 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 242 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
247 exit (-1); 243 exit (-1);
248}
249
250unsigned long todtick;
251
252/*
253 * Write out the current time to the file so time does not
254 * reset every time the server reboots.
255 */
256
257void
258write_todclock (void)
259{
260 char filename[MAX_BUF];
261 FILE *fp;
262
263 sprintf (filename, "%s/clockdata", settings.localdir);
264 if ((fp = fopen (filename, "w")) == NULL)
265 {
266 LOG (llevError, "Cannot open %s for writing\n", filename);
267 return;
268 }
269 fprintf (fp, "%lu", todtick);
270 fclose (fp);
271}
272
273/*
274 * initialises the gametime and TOD counters
275 * Called by init_library().
276 */
277
278void
279init_clocks (void)
280{
281 char filename[MAX_BUF];
282 FILE *fp;
283 static int has_been_done = 0;
284
285 if (has_been_done)
286 return;
287 else
288 has_been_done = 1;
289
290 sprintf (filename, "%s/clockdata", settings.localdir);
291 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
292 if ((fp = fopen (filename, "r")) == NULL)
293 {
294 LOG (llevError, "Can't open %s.\n", filename);
295 todtick = 0;
296 write_todclock ();
297 return;
298 }
299 fscanf (fp, "%lu", &todtick);
300 LOG (llevDebug, "todtick=%lu\n", todtick);
301 fclose (fp);
302} 244}
303 245
304/* 246/*
305 * initialises the attack messages. 247 * initialises the attack messages.
306 * Called by init_library(). 248 * Called by init_library().

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