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Comparing deliantra/server/common/init.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.37 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: init.C,v 1.3 2006/09/03 00:18:39 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
13 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
14 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
15 (at your option) any later version. 11 * any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 GNU General Public License for more details. 16 * for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
23 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
57STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 SET_FRIENDLY_FIRE,
72REAL_WIZ, 91 0,
73RECYCLE_TMP_MAPS, 92 0,
74EXPLORE_MODE, 93 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 0,
900,
911.0, 101 1.0,
102
92/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */
991, /* create_home_portals */
100}; 109};
101 110
102/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
105 */ 114 */
106const char* const spellpathnames[NRSPELLPATHS] = { 115const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 116 "Protection",
108 "Fire", 117 "Fire",
109 "Frost", 118 "Frost",
110 "Electricity", 119 "Electricity",
111 "Missiles", 120 "Missiles",
112 "Self", 121 "Self",
113 "Summoning", 122 "Summoning",
114 "Abjuration", 123 "Abjuration",
115 "Restoration", 124 "Restoration",
116 "Detonation", 125 "Detonation",
117 "Mind", 126 "Mind",
118 "Creation", 127 "Creation",
119 "Teleportation", 128 "Teleportation",
120 "Information", 129 "Information",
121 "Transmutation", 130 "Transmutation",
122 "Transferrence", 131 "Transferrence",
123 "Turning", 132 "Turning",
124 "Wounding", 133 "Wounding",
125 "Death", 134 "Death",
126 "Light" 135 "Light"
127}; 136};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 137
172/* 138/*
173 * It is vital that init_library() is called by any functions 139 * It is vital that init_library() is called by any functions
174 * using this library. 140 * using this library.
175 * If you want to lessen the size of the program using the library, 141 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 142 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 143 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 144 * init_hash_table if you are doing any object loading.
179 */ 145 */
180 146void
181void init_library(void) { 147init_library (void)
182 init_environ(); 148{
183 init_globals(); 149 init_globals ();
184 init_objects();
185 init_vars();
186 init_block(); 150 init_block ();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic (); 151 init_dynamic ();
192 init_attackmess(); 152 init_attackmess ();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience(); 153 init_experience ();
196} 154}
197 155
198
199/* init_environ initializes values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 158 * overwrite these if specified.
202 */ 159 */
160void
203void init_environ(void) { 161init_environ (void)
162{
204 char *cp; 163 char *cp;
205 164
206 cp=getenv("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
166 if (cp)
207 if (cp) settings.datadir=cp; 167 settings.datadir = cp;
168
208 cp=getenv("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
170 if (cp)
209 if (cp) settings.localdir=cp; 171 settings.localdir = cp;
172
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
174 if (cp)
211 if (cp) settings.playerdir=cp; 175 settings.playerdir = cp;
176
212 cp=getenv("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
178 if (cp)
213 if (cp) settings.mapdir=cp; 179 settings.mapdir = cp;
180
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
182 if (cp)
215 if (cp) settings.archetypes=cp; 183 settings.archetypes = cp;
184
216 cp=getenv("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
186 if (cp)
217 if (cp) settings.treasures=cp; 187 settings.treasures = cp;
188
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
190 if (cp)
219 if (cp) settings.uniquedir=cp; 191 settings.uniquedir = cp;
192
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
194 if (cp)
221 if (cp) settings.templatedir=cp; 195 settings.templatedir = cp;
196
222 cp=getenv("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
198 if (cp)
223 if (cp) settings.tmpdir=cp; 199 settings.tmpdir = cp;
224} 200}
225
226 201
227/* 202/*
228 * Initialises all global variables. 203 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 204 * Might use environment-variables as default for some of them.
230 */ 205 */
231 206void
232void init_globals(void) { 207init_globals (void)
208{
233 if (settings.logfilename[0] == 0) { 209 if (settings.logfilename[0] == 0)
210 logfile = stderr;
211 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
212 {
213 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 214 logfile = stderr;
235 } 215 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 216 else
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 217 setvbuf (logfile, NULL, _IOLBF, 0);
238 settings.logfilename); 218}
239 logfile = stderr; 219
220void
221init_dynamic (void)
222{
223 for_all_archetypes (at)
224 {
225 if (at->type == MAP)
226 {
227 if (at->race)
228 first_map_ext_path = at->race;
229
230 if (EXIT_PATH (at))
231 {
232 first_map_path = EXIT_PATH (at);
233 return;
234 }
235 }
240 } 236 }
237
238 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
239 exit (-1);
240}
241
242/*
243 * initialises the attack messages.
244 * Called by init_library().
245 */
246
247//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
248
249void
250init_attackmess (void)
251{
252 char buf[MAX_BUF];
253 char filename[MAX_BUF];
254 char *cp, *p;
255 FILE *fp;
256 static int has_been_done = 0;
257 int mess, level, comp;
258 int mode = 0, total = 0;
259
260 if (has_been_done)
261 return;
241 else { 262 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 263 has_been_done = 1;
264
265 sprintf (filename, "%s/attackmess", settings.datadir);
266 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
267 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
268 {
269 LOG (llevError, "Can't open %s.\n", filename);
270 return;
243 } 271 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations=NULL;
262 animations_allocated=0;
263 init_defaults();
264}
265 272
266/* 273 level = 0;
267 * Sets up and initialises the linked list of free and used objects. 274 while (fgets (buf, MAX_BUF, fp) != NULL)
268 * Allocates a certain chunk of objects and puts them on the free list. 275 {
269 * Called by init_library(); 276 if (*buf == '#')
270 */ 277 continue;
278 if ((cp = strchr (buf, '\n')) != NULL)
279 *cp = '\0';
280 cp = buf;
281 while (*cp == ' ') /* Skip blanks */
282 cp++;
271 283
272void init_objects(void) { 284 if (strncmp (cp, "TYPE:", 5) == 0)
273 int i; 285 {
274/* Initialize all objects: */ 286 p = strtok (buf, ":");
275 objects=NULL; 287 p = strtok (NULL, ":");
276 active_objects = NULL; 288 if (mode == 1)
277 289 {
278#ifdef MEMORY_DEBUG 290 attack_mess[mess][level].level = -1;
279 free_objects=NULL; 291 attack_mess[mess][level].buf1 = NULL;
280#else 292 attack_mess[mess][level].buf2 = NULL;
281 free_objects=objarray; 293 attack_mess[mess][level].buf3 = NULL;
282 objarray[0].prev=NULL,
283 objarray[0].next= &objarray[1],
284 SET_FLAG(&objarray[0], FLAG_REMOVED);
285 SET_FLAG(&objarray[0], FLAG_FREED);
286 for(i=1;i<STARTMAX-1;i++) {
287 objarray[i].next= &objarray[i+1];
288 objarray[i].prev= &objarray[i-1];
289 SET_FLAG(&objarray[i], FLAG_REMOVED);
290 SET_FLAG(&objarray[i], FLAG_FREED);
291 }
292 objarray[STARTMAX-1].next=NULL;
293 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
295 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
296#endif
297}
298
299/*
300 * Initialises global variables which can be changed by options.
301 * Called by init_library().
302 */
303
304void init_defaults(void) {
305 editor=0;
306 nroferrors=0;
307}
308
309
310void init_dynamic (void) {
311 archetype *at = first_archetype;
312 while (at) {
313 if (at->clone.type == MAP) {
314 if (at->clone.race) {
315 strcpy (first_map_ext_path, at->clone.race);
316 } 294 }
317 if (EXIT_PATH (&at->clone)) { 295 level = 0;
318 strcpy (first_map_path, EXIT_PATH (&at->clone)); 296 mess = atoi (p);
319 return; 297 mode = 1;
298 continue;
320 } 299 }
300 if (mode == 1)
321 } 301 {
322 at = at->next; 302 p = strtok (buf, "=");
303 attack_mess[mess][level].level = atoi (buf);
304 p = strtok (NULL, "=");
305 if (p != NULL)
306 attack_mess[mess][level].buf1 = strdup (p);
307 else
308 attack_mess[mess][level].buf1 = strdup ("");
309 mode = 2;
310 continue;
311 }
312 else if (mode == 2)
313 {
314 p = strtok (buf, "=");
315 attack_mess[mess][level].level = atoi (buf);
316 p = strtok (NULL, "=");
317 if (p != NULL)
318 attack_mess[mess][level].buf2 = strdup (p);
319 else
320 attack_mess[mess][level].buf2 = strdup ("");
321 mode = 3;
322 continue;
323 }
324 else if (mode == 3)
325 {
326 p = strtok (buf, "=");
327 attack_mess[mess][level].level = atoi (buf);
328 p = strtok (NULL, "=");
329 if (p != NULL)
330 attack_mess[mess][level].buf3 = strdup (p);
331 else
332 attack_mess[mess][level].buf3 = strdup ("");
333 mode = 1;
334 level++;
335 total++;
336 continue;
337 }
323 } 338 }
324 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
325 exit (-1);
326}
327
328unsigned long todtick;
329
330/*
331 * Write out the current time to the file so time does not
332 * reset every time the server reboots.
333 */
334
335void write_todclock(void)
336{
337 char filename[MAX_BUF];
338 FILE *fp;
339
340 sprintf(filename, "%s/clockdata", settings.localdir);
341 if ((fp = fopen(filename, "w")) == NULL) {
342 LOG(llevError, "Cannot open %s for writing\n", filename);
343 return;
344 }
345 fprintf(fp, "%lu", todtick);
346 fclose(fp);
347}
348
349/*
350 * Initializes the gametime and TOD counters
351 * Called by init_library().
352 */
353
354void init_clocks(void)
355{
356 char filename[MAX_BUF];
357 FILE *fp;
358 static int has_been_done=0;
359
360 if (has_been_done)
361 return;
362 else
363 has_been_done = 1;
364
365 sprintf(filename, "%s/clockdata", settings.localdir);
366 LOG(llevDebug, "Reading clockdata from %s...", filename);
367 if ((fp = fopen(filename, "r")) == NULL) {
368 LOG(llevError, "Can't open %s.\n", filename);
369 todtick = 0;
370 write_todclock();
371 return;
372 }
373 fscanf(fp, "%lu", &todtick);
374 LOG(llevDebug, "todtick=%lu\n", todtick);
375 fclose(fp);
376}
377
378/*
379 * Initializes the attack messages.
380 * Called by init_library().
381 */
382
383//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
384
385void init_attackmess(void){
386 char buf[MAX_BUF];
387 char filename[MAX_BUF];
388 char *cp, *p;
389 FILE *fp;
390 static int has_been_done=0;
391 int mess, level, comp;
392 int mode=0, total=0;
393
394 if (has_been_done)
395 return;
396 else
397 has_been_done = 1;
398
399 sprintf(filename, "%s/attackmess", settings.datadir);
400 LOG(llevDebug, "Reading attack messages from %s...", filename);
401 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
402 LOG(llevError, "Can't open %s.\n", filename);
403 return;
404 }
405
406 level = 0;
407 while (fgets(buf, MAX_BUF, fp)!=NULL) {
408 if (*buf=='#') continue;
409 if((cp=strchr(buf,'\n'))!=NULL)
410 *cp='\0';
411 cp=buf;
412 while(*cp==' ') /* Skip blanks */
413 cp++;
414
415 if (strncmp(cp, "TYPE:", 5)==0) {
416 p = strtok(buf, ":");
417 p = strtok(NULL, ":");
418 if (mode == 1) {
419 attack_mess[mess][level].level = -1;
420 attack_mess[mess][level].buf1 = NULL;
421 attack_mess[mess][level].buf2 = NULL;
422 attack_mess[mess][level].buf3 = NULL;
423 }
424 level = 0;
425 mess = atoi(p);
426 mode = 1;
427 continue;
428 }
429 if (mode==1) {
430 p = strtok(buf, "=");
431 attack_mess[mess][level].level = atoi(buf);
432 p = strtok(NULL, "=");
433 if (p != NULL)
434 attack_mess[mess][level].buf1 = strdup_local(p);
435 else
436 attack_mess[mess][level].buf1 = strdup_local("");
437 mode = 2;
438 continue;
439 } else if (mode==2) {
440 p = strtok(buf, "=");
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf2 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf2 = strdup_local("");
447 mode = 3;
448 continue;
449 } else if (mode==3) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf3 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf3 = strdup_local("");
457 mode = 1;
458 level++;
459 total++;
460 continue;
461 }
462 }
463 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 339 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
464 close_and_delete(fp, comp); 340 close_and_delete (fp, comp);
465} 341}

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