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Comparing deliantra/server/common/init.C (file contents):
Revision 1.13 by root, Thu Sep 14 22:33:58 2006 UTC vs.
Revision 1.39 by root, Mon Jul 16 09:07:12 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#define EXTERN // horrible hack 24#define EXTERN // horrible hack
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
28 28
29extern const char *const attacktype_desc[NROFATTACKS] = { 29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 31# include "attackinc.h"
38# undef def 32# undef def
39}; 33};
40 34
41extern const char *const resist_plus[NROFATTACKS] = { 35extern const char *const resist_plus[NROFATTACKS] = {
77 DATADIR, 71 DATADIR,
78 LOCALDIR, 72 LOCALDIR,
79 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
80 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
81 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
82 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
83 PK_LUCK_PENALTY,
84 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
85 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 82 NOT_PERMADETH,
89 SIMPLE_EXP, 83 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 84 SET_TITLE,
92 RESURRECTION, 85 RESURRECTION,
93 SEARCH_ITEMS, 86 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
97 REAL_WIZ, 90 0,
98 RECYCLE_TMP_MAPS, 91 0,
99 EXPLORE_MODE, 92 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 94 MOTD,
105 "rules", 95 "rules",
106 "news", 96 "news",
107 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 99 0,
116 1.0, 100 1.0,
117 101
118/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
120 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
121 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
122 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
123 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
124 1, /* no_player_stealing */
125 1, /* create_home_portals */
126}; 108};
127 109
128/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
129 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
130 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
150 "Wounding", 132 "Wounding",
151 "Death", 133 "Death",
152 "Light" 134 "Light"
153}; 135};
154 136
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/* 137/*
206 * It is vital that init_library() is called by any functions 138 * It is vital that init_library() is called by any functions
207 * using this library. 139 * using this library.
208 * If you want to lessen the size of the program using the library, 140 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and 141 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and 142 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading. 143 * init_hash_table if you are doing any object loading.
212 */ 144 */
213
214void 145void
215init_library (void) 146init_library (void)
216{ 147{
217 init_environ ();
218 init_globals (); 148 init_globals ();
219 init_vars ();
220 init_block (); 149 init_block ();
221 ReadBmapNames ();
222 ReadSmooth ();
223 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic (); 150 init_dynamic ();
226 init_attackmess (); 151 init_attackmess ();
227 init_clocks ();
228 init_emergency_mappath ();
229 init_experience (); 152 init_experience ();
230} 153}
231 154
232
233/* init_environ initializes values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
234 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
235 * overwrite these if specified. 157 * overwrite these if specified.
236 */ 158 */
237void 159void
238init_environ (void) 160init_environ (void)
240 char *cp; 162 char *cp;
241 163
242 cp = getenv ("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
243 if (cp) 165 if (cp)
244 settings.datadir = cp; 166 settings.datadir = cp;
167
245 cp = getenv ("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
246 if (cp) 169 if (cp)
247 settings.localdir = cp; 170 settings.localdir = cp;
171
248 cp = getenv ("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
249 if (cp) 173 if (cp)
250 settings.playerdir = cp; 174 settings.playerdir = cp;
175
251 cp = getenv ("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
252 if (cp) 177 if (cp)
253 settings.mapdir = cp; 178 settings.mapdir = cp;
179
254 cp = getenv ("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
255 if (cp) 181 if (cp)
256 settings.archetypes = cp; 182 settings.archetypes = cp;
183
257 cp = getenv ("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
258 if (cp) 185 if (cp)
259 settings.treasures = cp; 186 settings.treasures = cp;
187
260 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
261 if (cp) 189 if (cp)
262 settings.uniquedir = cp; 190 settings.uniquedir = cp;
191
263 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
264 if (cp) 193 if (cp)
265 settings.templatedir = cp; 194 settings.templatedir = cp;
195
266 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
267 if (cp) 197 if (cp)
268 settings.tmpdir = cp; 198 settings.tmpdir = cp;
269} 199}
270
271 200
272/* 201/*
273 * Initialises all global variables. 202 * Initialises all global variables.
274 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
275 */ 204 */
276
277void 205void
278init_globals (void) 206init_globals (void)
279{ 207{
280 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
281 logfile = stderr; 209 logfile = stderr;
289} 217}
290 218
291void 219void
292init_dynamic (void) 220init_dynamic (void)
293{ 221{
294 archetype *at = first_archetype; 222 first_map_ext_path = "/start/HallsOfSelection";
295 223 first_map_path = "/HallOfSelection";
296 while (at)
297 {
298 if (at->clone.type == MAP)
299 {
300 if (at->clone.race)
301 strcpy (first_map_ext_path, at->clone.race);
302
303 if (EXIT_PATH (&at->clone))
304 {
305 strcpy (first_map_path, EXIT_PATH (&at->clone));
306 return;
307 }
308 }
309
310 at = at->next;
311 }
312
313 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
314 exit (-1);
315} 224}
316
317unsigned long todtick;
318 225
319/* 226/*
320 * Write out the current time to the file so time does not
321 * reset every time the server reboots.
322 */
323
324void
325write_todclock (void)
326{
327 char filename[MAX_BUF];
328 FILE *fp;
329
330 sprintf (filename, "%s/clockdata", settings.localdir);
331 if ((fp = fopen (filename, "w")) == NULL)
332 {
333 LOG (llevError, "Cannot open %s for writing\n", filename);
334 return;
335 }
336 fprintf (fp, "%lu", todtick);
337 fclose (fp);
338}
339
340/*
341 * Initializes the gametime and TOD counters
342 * Called by init_library().
343 */
344
345void
346init_clocks (void)
347{
348 char filename[MAX_BUF];
349 FILE *fp;
350 static int has_been_done = 0;
351
352 if (has_been_done)
353 return;
354 else
355 has_been_done = 1;
356
357 sprintf (filename, "%s/clockdata", settings.localdir);
358 LOG (llevDebug, "Reading clockdata from %s...", filename);
359 if ((fp = fopen (filename, "r")) == NULL)
360 {
361 LOG (llevError, "Can't open %s.\n", filename);
362 todtick = 0;
363 write_todclock ();
364 return;
365 }
366 fscanf (fp, "%lu", &todtick);
367 LOG (llevDebug, "todtick=%lu\n", todtick);
368 fclose (fp);
369}
370
371/*
372 * Initializes the attack messages. 227 * initialises the attack messages.
373 * Called by init_library(). 228 * Called by init_library().
374 */ 229 */
375 230
376//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 231//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
377 232
390 return; 245 return;
391 else 246 else
392 has_been_done = 1; 247 has_been_done = 1;
393 248
394 sprintf (filename, "%s/attackmess", settings.datadir); 249 sprintf (filename, "%s/attackmess", settings.datadir);
395 LOG (llevDebug, "Reading attack messages from %s...", filename); 250 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
396 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 251 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
397 { 252 {
398 LOG (llevError, "Can't open %s.\n", filename); 253 LOG (llevError, "Can't open %s.\n", filename);
399 return; 254 return;
400 } 255 }
430 { 285 {
431 p = strtok (buf, "="); 286 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf); 287 attack_mess[mess][level].level = atoi (buf);
433 p = strtok (NULL, "="); 288 p = strtok (NULL, "=");
434 if (p != NULL) 289 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p); 290 attack_mess[mess][level].buf1 = strdup (p);
436 else 291 else
437 attack_mess[mess][level].buf1 = strdup_local (""); 292 attack_mess[mess][level].buf1 = strdup ("");
438 mode = 2; 293 mode = 2;
439 continue; 294 continue;
440 } 295 }
441 else if (mode == 2) 296 else if (mode == 2)
442 { 297 {
443 p = strtok (buf, "="); 298 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf); 299 attack_mess[mess][level].level = atoi (buf);
445 p = strtok (NULL, "="); 300 p = strtok (NULL, "=");
446 if (p != NULL) 301 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p); 302 attack_mess[mess][level].buf2 = strdup (p);
448 else 303 else
449 attack_mess[mess][level].buf2 = strdup_local (""); 304 attack_mess[mess][level].buf2 = strdup ("");
450 mode = 3; 305 mode = 3;
451 continue; 306 continue;
452 } 307 }
453 else if (mode == 3) 308 else if (mode == 3)
454 { 309 {
455 p = strtok (buf, "="); 310 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf); 311 attack_mess[mess][level].level = atoi (buf);
457 p = strtok (NULL, "="); 312 p = strtok (NULL, "=");
458 if (p != NULL) 313 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p); 314 attack_mess[mess][level].buf3 = strdup (p);
460 else 315 else
461 attack_mess[mess][level].buf3 = strdup_local (""); 316 attack_mess[mess][level].buf3 = strdup ("");
462 mode = 1; 317 mode = 1;
463 level++; 318 level++;
464 total++; 319 total++;
465 continue; 320 continue;
466 } 321 }

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