1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <object.h> |
27 | #include <object.h> |
… | |
… | |
71 | DATADIR, |
71 | DATADIR, |
72 | LOCALDIR, |
72 | LOCALDIR, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | TMPDIR, |
75 | TMPDIR, |
|
|
76 | PK_LUCK_PENALTY, |
76 | STAT_LOSS_ON_DEATH, |
77 | STAT_LOSS_ON_DEATH, |
77 | PK_LUCK_PENALTY, |
|
|
78 | PERMANENT_EXPERIENCE_RATIO, |
78 | PERMANENT_EXPERIENCE_RATIO, |
79 | DEATH_PENALTY_RATIO, |
79 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_LEVEL, |
80 | DEATH_PENALTY_LEVEL, |
81 | BALANCED_STAT_LOSS, |
81 | BALANCED_STAT_LOSS, |
82 | NOT_PERMADETH, |
82 | NOT_PERMADETH, |
83 | SIMPLE_EXP, |
83 | SIMPLE_EXP, |
84 | RESET_LOCATION_TIME, |
|
|
85 | SET_TITLE, |
84 | SET_TITLE, |
86 | RESURRECTION, |
85 | RESURRECTION, |
87 | SEARCH_ITEMS, |
86 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
87 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
88 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
89 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
90 | 0, |
|
|
91 | 0, |
92 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
93 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
94 | SET_FRIENDLY_FIRE, |
|
|
95 | MOTD, |
94 | MOTD, |
96 | "rules", |
95 | "rules", |
97 | "news", |
96 | "news", |
98 | "", /* DM_MAIL */ |
97 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
98 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
104 | ARMOR_MAX_ENCHANT, |
103 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_WEIGHT_REDUCTION, |
104 | ARMOR_WEIGHT_REDUCTION, |
106 | ARMOR_WEIGHT_LINEAR, |
105 | ARMOR_WEIGHT_LINEAR, |
107 | ARMOR_SPEED_IMPROVEMENT, |
106 | ARMOR_SPEED_IMPROVEMENT, |
108 | ARMOR_SPEED_LINEAR, |
107 | ARMOR_SPEED_LINEAR, |
109 | 1, /* no_player_stealing */ |
|
|
110 | 1, /* create_home_portals */ |
|
|
111 | }; |
108 | }; |
112 | |
109 | |
113 | /* perhaps not the best place for this, but needs to be |
110 | /* perhaps not the best place for this, but needs to be |
114 | * in some file in the common area so that standalone |
111 | * in some file in the common area so that standalone |
115 | * programs, like the random map generator, can be built. |
112 | * programs, like the random map generator, can be built. |
… | |
… | |
146 | * init_hash_table if you are doing any object loading. |
143 | * init_hash_table if you are doing any object loading. |
147 | */ |
144 | */ |
148 | void |
145 | void |
149 | init_library (void) |
146 | init_library (void) |
150 | { |
147 | { |
151 | init_environ (); |
|
|
152 | init_globals (); |
148 | init_globals (); |
153 | init_vars (); |
|
|
154 | init_block (); |
149 | init_block (); |
155 | ReadBmapNames (); |
|
|
156 | ReadSmooth (); |
|
|
157 | init_anim (); /* Must be after we read in the bitmaps */ |
|
|
158 | init_archetypes (); /* Reads all archetypes from file */ |
|
|
159 | init_dynamic (); |
150 | init_dynamic (); |
160 | init_attackmess (); |
151 | init_attackmess (); |
161 | init_clocks (); |
|
|
162 | init_experience (); |
152 | init_experience (); |
163 | } |
153 | } |
164 | |
154 | |
165 | |
|
|
166 | /* init_environ initializes values from the environmental variables. |
155 | /* init_environ initialises values from the environmental variables. |
167 | * it needs to be called very early, since command line options should |
156 | * it needs to be called very early, since command line options should |
168 | * overwrite these if specified. |
157 | * overwrite these if specified. |
169 | */ |
158 | */ |
170 | void |
159 | void |
171 | init_environ (void) |
160 | init_environ (void) |
… | |
… | |
173 | char *cp; |
162 | char *cp; |
174 | |
163 | |
175 | cp = getenv ("CROSSFIRE_LIBDIR"); |
164 | cp = getenv ("CROSSFIRE_LIBDIR"); |
176 | if (cp) |
165 | if (cp) |
177 | settings.datadir = cp; |
166 | settings.datadir = cp; |
|
|
167 | |
178 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
168 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
179 | if (cp) |
169 | if (cp) |
180 | settings.localdir = cp; |
170 | settings.localdir = cp; |
|
|
171 | |
181 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
172 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
182 | if (cp) |
173 | if (cp) |
183 | settings.playerdir = cp; |
174 | settings.playerdir = cp; |
|
|
175 | |
184 | cp = getenv ("CROSSFIRE_MAPDIR"); |
176 | cp = getenv ("CROSSFIRE_MAPDIR"); |
185 | if (cp) |
177 | if (cp) |
186 | settings.mapdir = cp; |
178 | settings.mapdir = cp; |
|
|
179 | |
187 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
180 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
188 | if (cp) |
181 | if (cp) |
189 | settings.archetypes = cp; |
182 | settings.archetypes = cp; |
|
|
183 | |
190 | cp = getenv ("CROSSFIRE_TREASURES"); |
184 | cp = getenv ("CROSSFIRE_TREASURES"); |
191 | if (cp) |
185 | if (cp) |
192 | settings.treasures = cp; |
186 | settings.treasures = cp; |
|
|
187 | |
193 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
188 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
194 | if (cp) |
189 | if (cp) |
195 | settings.uniquedir = cp; |
190 | settings.uniquedir = cp; |
|
|
191 | |
196 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
192 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
197 | if (cp) |
193 | if (cp) |
198 | settings.templatedir = cp; |
194 | settings.templatedir = cp; |
|
|
195 | |
199 | cp = getenv ("CROSSFIRE_TMPDIR"); |
196 | cp = getenv ("CROSSFIRE_TMPDIR"); |
200 | if (cp) |
197 | if (cp) |
201 | settings.tmpdir = cp; |
198 | settings.tmpdir = cp; |
202 | } |
199 | } |
203 | |
|
|
204 | |
200 | |
205 | /* |
201 | /* |
206 | * Initialises all global variables. |
202 | * Initialises all global variables. |
207 | * Might use environment-variables as default for some of them. |
203 | * Might use environment-variables as default for some of them. |
208 | */ |
204 | */ |
209 | |
|
|
210 | void |
205 | void |
211 | init_globals (void) |
206 | init_globals (void) |
212 | { |
207 | { |
213 | if (settings.logfilename[0] == 0) |
208 | if (settings.logfilename[0] == 0) |
214 | logfile = stderr; |
209 | logfile = stderr; |
… | |
… | |
222 | } |
217 | } |
223 | |
218 | |
224 | void |
219 | void |
225 | init_dynamic (void) |
220 | init_dynamic (void) |
226 | { |
221 | { |
227 | archetype *at = first_archetype; |
222 | first_map_ext_path = "/start/HallsOfSelection"; |
228 | |
223 | first_map_path = "/HallOfSelection"; |
229 | while (at) |
|
|
230 | { |
|
|
231 | if (at->clone.type == MAP) |
|
|
232 | { |
|
|
233 | if (at->clone.race) |
|
|
234 | strcpy (first_map_ext_path, at->clone.race); |
|
|
235 | |
|
|
236 | if (EXIT_PATH (&at->clone)) |
|
|
237 | { |
|
|
238 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
|
|
239 | return; |
|
|
240 | } |
|
|
241 | } |
|
|
242 | |
|
|
243 | at = at->next; |
|
|
244 | } |
|
|
245 | |
|
|
246 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
|
|
247 | exit (-1); |
|
|
248 | } |
224 | } |
249 | |
|
|
250 | unsigned long todtick; |
|
|
251 | |
225 | |
252 | /* |
226 | /* |
253 | * Write out the current time to the file so time does not |
|
|
254 | * reset every time the server reboots. |
|
|
255 | */ |
|
|
256 | |
|
|
257 | void |
|
|
258 | write_todclock (void) |
|
|
259 | { |
|
|
260 | char filename[MAX_BUF]; |
|
|
261 | FILE *fp; |
|
|
262 | |
|
|
263 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
|
264 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
265 | { |
|
|
266 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
267 | return; |
|
|
268 | } |
|
|
269 | fprintf (fp, "%lu", todtick); |
|
|
270 | fclose (fp); |
|
|
271 | } |
|
|
272 | |
|
|
273 | /* |
|
|
274 | * Initializes the gametime and TOD counters |
|
|
275 | * Called by init_library(). |
|
|
276 | */ |
|
|
277 | |
|
|
278 | void |
|
|
279 | init_clocks (void) |
|
|
280 | { |
|
|
281 | char filename[MAX_BUF]; |
|
|
282 | FILE *fp; |
|
|
283 | static int has_been_done = 0; |
|
|
284 | |
|
|
285 | if (has_been_done) |
|
|
286 | return; |
|
|
287 | else |
|
|
288 | has_been_done = 1; |
|
|
289 | |
|
|
290 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
|
291 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
|
|
292 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
293 | { |
|
|
294 | LOG (llevError, "Can't open %s.\n", filename); |
|
|
295 | todtick = 0; |
|
|
296 | write_todclock (); |
|
|
297 | return; |
|
|
298 | } |
|
|
299 | fscanf (fp, "%lu", &todtick); |
|
|
300 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
|
301 | fclose (fp); |
|
|
302 | } |
|
|
303 | |
|
|
304 | /* |
|
|
305 | * Initializes the attack messages. |
227 | * initialises the attack messages. |
306 | * Called by init_library(). |
228 | * Called by init_library(). |
307 | */ |
229 | */ |
308 | |
230 | |
309 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
231 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
310 | |
232 | |
… | |
… | |
323 | return; |
245 | return; |
324 | else |
246 | else |
325 | has_been_done = 1; |
247 | has_been_done = 1; |
326 | |
248 | |
327 | sprintf (filename, "%s/attackmess", settings.datadir); |
249 | sprintf (filename, "%s/attackmess", settings.datadir); |
328 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
250 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
329 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
251 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
330 | { |
252 | { |
331 | LOG (llevError, "Can't open %s.\n", filename); |
253 | LOG (llevError, "Can't open %s.\n", filename); |
332 | return; |
254 | return; |
333 | } |
255 | } |