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Comparing deliantra/server/common/init.C (file contents):
Revision 1.18 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.39 by root, Mon Jul 16 09:07:12 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#define EXTERN // horrible hack 24#define EXTERN // horrible hack
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
71 DATADIR, 71 DATADIR,
72 LOCALDIR, 72 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 82 NOT_PERMADETH,
83 SIMPLE_EXP, 83 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
91 0,
92 EXPLORE_MODE, 92 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 94 MOTD,
96 "rules", 95 "rules",
97 "news", 96 "news",
98 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 108};
112 109
113/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
146 * init_hash_table if you are doing any object loading. 143 * init_hash_table if you are doing any object loading.
147 */ 144 */
148void 145void
149init_library (void) 146init_library (void)
150{ 147{
151 init_environ ();
152 init_globals (); 148 init_globals ();
153 init_vars ();
154 init_block (); 149 init_block ();
155 ReadBmapNames ();
156 ReadSmooth ();
157 init_anim (); /* Must be after we read in the bitmaps */
158 init_archetypes (); /* Reads all archetypes from file */
159 init_dynamic (); 150 init_dynamic ();
160 init_attackmess (); 151 init_attackmess ();
161 init_clocks ();
162 init_experience (); 152 init_experience ();
163} 153}
164 154
165
166/* init_environ initializes values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
167 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
168 * overwrite these if specified. 157 * overwrite these if specified.
169 */ 158 */
170void 159void
171init_environ (void) 160init_environ (void)
173 char *cp; 162 char *cp;
174 163
175 cp = getenv ("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
176 if (cp) 165 if (cp)
177 settings.datadir = cp; 166 settings.datadir = cp;
167
178 cp = getenv ("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
179 if (cp) 169 if (cp)
180 settings.localdir = cp; 170 settings.localdir = cp;
171
181 cp = getenv ("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
182 if (cp) 173 if (cp)
183 settings.playerdir = cp; 174 settings.playerdir = cp;
175
184 cp = getenv ("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
185 if (cp) 177 if (cp)
186 settings.mapdir = cp; 178 settings.mapdir = cp;
179
187 cp = getenv ("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
188 if (cp) 181 if (cp)
189 settings.archetypes = cp; 182 settings.archetypes = cp;
183
190 cp = getenv ("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
191 if (cp) 185 if (cp)
192 settings.treasures = cp; 186 settings.treasures = cp;
187
193 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
194 if (cp) 189 if (cp)
195 settings.uniquedir = cp; 190 settings.uniquedir = cp;
191
196 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
197 if (cp) 193 if (cp)
198 settings.templatedir = cp; 194 settings.templatedir = cp;
195
199 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
200 if (cp) 197 if (cp)
201 settings.tmpdir = cp; 198 settings.tmpdir = cp;
202} 199}
203
204 200
205/* 201/*
206 * Initialises all global variables. 202 * Initialises all global variables.
207 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
208 */ 204 */
209
210void 205void
211init_globals (void) 206init_globals (void)
212{ 207{
213 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
214 logfile = stderr; 209 logfile = stderr;
222} 217}
223 218
224void 219void
225init_dynamic (void) 220init_dynamic (void)
226{ 221{
227 archetype *at = first_archetype; 222 first_map_ext_path = "/start/HallsOfSelection";
228 223 first_map_path = "/HallOfSelection";
229 while (at)
230 {
231 if (at->clone.type == MAP)
232 {
233 if (at->clone.race)
234 strcpy (first_map_ext_path, at->clone.race);
235
236 if (EXIT_PATH (&at->clone))
237 {
238 strcpy (first_map_path, EXIT_PATH (&at->clone));
239 return;
240 }
241 }
242
243 at = at->next;
244 }
245
246 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
247 exit (-1);
248} 224}
249
250unsigned long todtick;
251 225
252/* 226/*
253 * Write out the current time to the file so time does not
254 * reset every time the server reboots.
255 */
256
257void
258write_todclock (void)
259{
260 char filename[MAX_BUF];
261 FILE *fp;
262
263 sprintf (filename, "%s/clockdata", settings.localdir);
264 if ((fp = fopen (filename, "w")) == NULL)
265 {
266 LOG (llevError, "Cannot open %s for writing\n", filename);
267 return;
268 }
269 fprintf (fp, "%lu", todtick);
270 fclose (fp);
271}
272
273/*
274 * Initializes the gametime and TOD counters
275 * Called by init_library().
276 */
277
278void
279init_clocks (void)
280{
281 char filename[MAX_BUF];
282 FILE *fp;
283 static int has_been_done = 0;
284
285 if (has_been_done)
286 return;
287 else
288 has_been_done = 1;
289
290 sprintf (filename, "%s/clockdata", settings.localdir);
291 LOG (llevDebug, "Reading clockdata from %s...", filename);
292 if ((fp = fopen (filename, "r")) == NULL)
293 {
294 LOG (llevError, "Can't open %s.\n", filename);
295 todtick = 0;
296 write_todclock ();
297 return;
298 }
299 fscanf (fp, "%lu", &todtick);
300 LOG (llevDebug, "todtick=%lu\n", todtick);
301 fclose (fp);
302}
303
304/*
305 * Initializes the attack messages. 227 * initialises the attack messages.
306 * Called by init_library(). 228 * Called by init_library().
307 */ 229 */
308 230
309//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 231//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
310 232
323 return; 245 return;
324 else 246 else
325 has_been_done = 1; 247 has_been_done = 1;
326 248
327 sprintf (filename, "%s/attackmess", settings.datadir); 249 sprintf (filename, "%s/attackmess", settings.datadir);
328 LOG (llevDebug, "Reading attack messages from %s...", filename); 250 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
329 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 251 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
330 { 252 {
331 LOG (llevError, "Can't open %s.\n", filename); 253 LOG (llevError, "Can't open %s.\n", filename);
332 return; 254 return;
333 } 255 }

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