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Comparing deliantra/server/common/init.C (file contents):
Revision 1.10 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.41 by root, Thu Nov 8 19:43:23 2007 UTC

1
2/* 1/*
3 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30#define EXTERN // horrible hack 24#define EXTERN // horrible hack
31 25
32#include <global.h> 26#include <global.h>
33#include <object.h> 27#include <object.h>
34 28
35extern const char *const attacktype_desc[NROFATTACKS] = { 29extern const char *const attacktype_desc[NROFATTACKS] = {
36#define def(uc, lc, name, plus, change) # name, 30# define def(uc, lc, name, plus, change) # name,
37#include "attackinc.h" 31# include "attackinc.h"
38#undef def 32# undef def
39};
40
41extern const keyword resist_save[NROFATTACKS] = {
42#define def(uc, lc, name, plus, change) KW_resist_ ## lc,
43#include "attackinc.h"
44#undef def
45}; 33};
46 34
47extern const char *const resist_plus[NROFATTACKS] = { 35extern const char *const resist_plus[NROFATTACKS] = {
48#define def(uc, lc, name, plus, change) # plus, 36# define def(uc, lc, name, plus, change) # plus,
49#include "attackinc.h" 37# include "attackinc.h"
50#undef def 38# undef def
51}; 39};
52 40
53extern const char *const change_resist_msg[NROFATTACKS] = { 41extern const char *const change_resist_msg[NROFATTACKS] = {
54#define def(uc, lc, name, plus, change) # change, 42# define def(uc, lc, name, plus, change) # change,
55#include "attackinc.h" 43# include "attackinc.h"
56#undef def 44# undef def
57}; 45};
58 46
59int resist_table[NROFATTACKS] = { 47int resist_table[NROFATTACKS] = {
60#define def(uc, lc, name, plus, change) ATNR_ ## uc, 48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
61#include "attackinc.h" 49# include "attackinc.h"
62#undef def 50# undef def
63}; 51};
64 52
65/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
66 * correspond to. 54 * correspond to.
67 */ 55 */
83 DATADIR, 71 DATADIR,
84 LOCALDIR, 72 LOCALDIR,
85 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
86 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
87 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
88 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
89 PK_LUCK_PENALTY,
90 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
91 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
92 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
93 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
94 NOT_PERMADETH, 82 NOT_PERMADETH,
95 SIMPLE_EXP, 83 SIMPLE_EXP,
96 RESET_LOCATION_TIME,
97 SET_TITLE, 84 SET_TITLE,
98 RESURRECTION, 85 RESURRECTION,
99 SEARCH_ITEMS, 86 SEARCH_ITEMS,
100 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
101 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
102 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
103 REAL_WIZ, 90 0,
104 RECYCLE_TMP_MAPS, 91 0,
105 EXPLORE_MODE, 92 EXPLORE_MODE,
106 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
107 SET_FRIENDLY_FIRE,
108 "", /* Who format specifier */
109 "", /* who wiz format specifier */
110 MOTD, 94 MOTD,
111 "rules", 95 "rules",
112 "news", 96 "news",
113 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
114 0, /* This and the next 3 values are metaserver values */
115 "",
116 "",
117 0,
118 "",
119 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
120 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
121 0, 99 0,
122 1.0, 100 1.0,
123 101
124/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
125 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
126 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
127 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
128 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
129 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
130 1, /* no_player_stealing */
131 1, /* create_home_portals */
132}; 108};
133 109
134/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
135 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
136 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
156 "Wounding", 132 "Wounding",
157 "Death", 133 "Death",
158 "Light" 134 "Light"
159}; 135};
160 136
161
162/* This loads the emergency map information from a
163 * .emergency file in the map directory. Doing this makes
164 * it easier to switch between map distributions (don't need
165 * to recompile. Note that there is no reason I see that
166 * this could not be re-loaded during play, but it seems
167 * like there should be little reason to do that.
168 */
169static void
170init_emergency_mappath (void)
171{
172 char filename[MAX_BUF], tmpbuf[MAX_BUF];
173 FILE *fp;
174 int online = 0;
175
176 /* If this file doesn't exist, not a big deal */
177 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
178 if ((fp = fopen (filename, "r")) != NULL)
179 {
180 while (fgets (tmpbuf, MAX_BUF - 1, fp))
181 {
182 if (tmpbuf[0] == '#')
183 continue; /* ignore comments */
184
185 if (online == 0)
186 {
187 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
188 settings.emergency_mapname = strdup_local (tmpbuf);
189 }
190 else if (online == 1)
191 {
192 settings.emergency_x = atoi (tmpbuf);
193 }
194
195 else if (online == 2)
196 {
197 settings.emergency_y = atoi (tmpbuf);
198 }
199 online++;
200 if (online > 2)
201 break;
202 }
203 fclose (fp);
204 if (online <= 2)
205 LOG (llevError, "Online read partial data from %s\n", filename);
206 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
207 }
208}
209
210
211/*
212 * It is vital that init_library() is called by any functions
213 * using this library.
214 * If you want to lessen the size of the program using the library,
215 * you can replace the call to init_library() with init_globals() and
216 * init_function_pointers(). Good idea to also call init_vars and
217 * init_hash_table if you are doing any object loading.
218 */
219
220void
221init_library (void)
222{
223 init_environ ();
224 init_globals ();
225 init_objects ();
226 init_vars ();
227 init_block ();
228 ReadBmapNames ();
229 ReadSmooth ();
230 init_anim (); /* Must be after we read in the bitmaps */
231 init_archetypes (); /* Reads all archetypes from file */
232 init_dynamic ();
233 init_attackmess ();
234 init_clocks ();
235 init_emergency_mappath ();
236 init_experience ();
237}
238
239
240/* init_environ initializes values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
241 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
242 * overwrite these if specified. 139 * overwrite these if specified.
243 */ 140 */
244void 141void
245init_environ (void) 142init_environ (void)
247 char *cp; 144 char *cp;
248 145
249 cp = getenv ("CROSSFIRE_LIBDIR"); 146 cp = getenv ("CROSSFIRE_LIBDIR");
250 if (cp) 147 if (cp)
251 settings.datadir = cp; 148 settings.datadir = cp;
149
252 cp = getenv ("CROSSFIRE_LOCALDIR"); 150 cp = getenv ("CROSSFIRE_LOCALDIR");
253 if (cp) 151 if (cp)
254 settings.localdir = cp; 152 settings.localdir = cp;
153
255 cp = getenv ("CROSSFIRE_PLAYERDIR"); 154 cp = getenv ("CROSSFIRE_PLAYERDIR");
256 if (cp) 155 if (cp)
257 settings.playerdir = cp; 156 settings.playerdir = cp;
157
258 cp = getenv ("CROSSFIRE_MAPDIR"); 158 cp = getenv ("CROSSFIRE_MAPDIR");
259 if (cp) 159 if (cp)
260 settings.mapdir = cp; 160 settings.mapdir = cp;
161
261 cp = getenv ("CROSSFIRE_ARCHETYPES"); 162 cp = getenv ("CROSSFIRE_ARCHETYPES");
262 if (cp) 163 if (cp)
263 settings.archetypes = cp; 164 settings.archetypes = cp;
165
264 cp = getenv ("CROSSFIRE_TREASURES"); 166 cp = getenv ("CROSSFIRE_TREASURES");
265 if (cp) 167 if (cp)
266 settings.treasures = cp; 168 settings.treasures = cp;
169
267 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 170 cp = getenv ("CROSSFIRE_UNIQUEDIR");
268 if (cp) 171 if (cp)
269 settings.uniquedir = cp; 172 settings.uniquedir = cp;
173
270 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 174 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
271 if (cp) 175 if (cp)
272 settings.templatedir = cp; 176 settings.templatedir = cp;
177
273 cp = getenv ("CROSSFIRE_TMPDIR"); 178 cp = getenv ("CROSSFIRE_TMPDIR");
274 if (cp) 179 if (cp)
275 settings.tmpdir = cp; 180 settings.tmpdir = cp;
276} 181}
277
278 182
279/* 183/*
280 * Initialises all global variables. 184 * Initialises all global variables.
281 * Might use environment-variables as default for some of them. 185 * Might use environment-variables as default for some of them.
282 */ 186 */
283
284void 187void
285init_globals (void) 188init_globals (void)
286{ 189{
287 if (settings.logfilename[0] == 0) 190 if (settings.logfilename[0] == 0)
288 {
289 logfile = stderr; 191 logfile = stderr;
290 }
291 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 192 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
292 { 193 {
293 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 194 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
294 logfile = stderr; 195 logfile = stderr;
295 } 196 }
296 else 197 else
297 {
298 setvbuf (logfile, NULL, _IOLBF, 0); 198 setvbuf (logfile, NULL, _IOLBF, 0);
299 }
300 exiting = 0;
301 first_player = NULL;
302 first_friendly_object = NULL;
303 first_map = NULL;
304 first_treasurelist = NULL;
305 first_artifactlist = NULL;
306 first_archetype = NULL;
307 *first_map_ext_path = 0;
308 warn_archetypes = 0;
309 nroftreasures = 0;
310 nrofartifacts = 0;
311 nrofallowedstr = 0;
312 ring_arch = NULL;
313 amulet_arch = NULL;
314 staff_arch = NULL;
315 trying_emergency_save = 0;
316 num_animations = 0;
317 animations_allocated = 0;
318 init_defaults ();
319} 199}
320
321/*
322 * Sets up and initialises the linked list of free and used objects.
323 * Allocates a certain chunk of objects and puts them on the free list.
324 * Called by init_library();
325 */
326
327void
328init_objects (void)
329{
330 /* Initialize all objects: */
331 objects = NULL;
332 active_objects = NULL;
333}
334
335/*
336 * Initialises global variables which can be changed by options.
337 * Called by init_library().
338 */
339
340void
341init_defaults (void)
342{
343 editor = 0;
344 nroferrors = 0;
345}
346
347 200
348void 201void
349init_dynamic (void) 202init_dynamic (void)
350{ 203{
351 archetype *at = first_archetype; 204 first_map_ext_path = "/start/HallsOfSelection";
352 205 first_map_path = "/HallOfSelection";
353 while (at)
354 {
355 if (at->clone.type == MAP)
356 {
357 if (at->clone.race)
358 {
359 strcpy (first_map_ext_path, at->clone.race);
360 }
361 if (EXIT_PATH (&at->clone))
362 {
363 strcpy (first_map_path, EXIT_PATH (&at->clone));
364 return;
365 }
366 }
367 at = at->next;
368 }
369 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
370 exit (-1);
371} 206}
372 207
373unsigned long todtick;
374
375/* 208/*
376 * Write out the current time to the file so time does not
377 * reset every time the server reboots.
378 */
379
380void
381write_todclock (void)
382{
383 char filename[MAX_BUF];
384 FILE *fp;
385
386 sprintf (filename, "%s/clockdata", settings.localdir);
387 if ((fp = fopen (filename, "w")) == NULL)
388 {
389 LOG (llevError, "Cannot open %s for writing\n", filename);
390 return;
391 }
392 fprintf (fp, "%lu", todtick);
393 fclose (fp);
394}
395
396/*
397 * Initializes the gametime and TOD counters
398 * Called by init_library().
399 */
400
401void
402init_clocks (void)
403{
404 char filename[MAX_BUF];
405 FILE *fp;
406 static int has_been_done = 0;
407
408 if (has_been_done)
409 return;
410 else
411 has_been_done = 1;
412
413 sprintf (filename, "%s/clockdata", settings.localdir);
414 LOG (llevDebug, "Reading clockdata from %s...", filename);
415 if ((fp = fopen (filename, "r")) == NULL)
416 {
417 LOG (llevError, "Can't open %s.\n", filename);
418 todtick = 0;
419 write_todclock ();
420 return;
421 }
422 fscanf (fp, "%lu", &todtick);
423 LOG (llevDebug, "todtick=%lu\n", todtick);
424 fclose (fp);
425}
426
427/*
428 * Initializes the attack messages. 209 * initialises the attack messages.
429 * Called by init_library(). 210 * Called by init_library().
430 */ 211 */
431 212
432//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 213//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
433 214
446 return; 227 return;
447 else 228 else
448 has_been_done = 1; 229 has_been_done = 1;
449 230
450 sprintf (filename, "%s/attackmess", settings.datadir); 231 sprintf (filename, "%s/attackmess", settings.datadir);
451 LOG (llevDebug, "Reading attack messages from %s...", filename); 232 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
452 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 233 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
453 { 234 {
454 LOG (llevError, "Can't open %s.\n", filename); 235 LOG (llevError, "Can't open %s.\n", filename);
455 return; 236 return;
456 } 237 }
486 { 267 {
487 p = strtok (buf, "="); 268 p = strtok (buf, "=");
488 attack_mess[mess][level].level = atoi (buf); 269 attack_mess[mess][level].level = atoi (buf);
489 p = strtok (NULL, "="); 270 p = strtok (NULL, "=");
490 if (p != NULL) 271 if (p != NULL)
491 attack_mess[mess][level].buf1 = strdup_local (p); 272 attack_mess[mess][level].buf1 = strdup (p);
492 else 273 else
493 attack_mess[mess][level].buf1 = strdup_local (""); 274 attack_mess[mess][level].buf1 = strdup ("");
494 mode = 2; 275 mode = 2;
495 continue; 276 continue;
496 } 277 }
497 else if (mode == 2) 278 else if (mode == 2)
498 { 279 {
499 p = strtok (buf, "="); 280 p = strtok (buf, "=");
500 attack_mess[mess][level].level = atoi (buf); 281 attack_mess[mess][level].level = atoi (buf);
501 p = strtok (NULL, "="); 282 p = strtok (NULL, "=");
502 if (p != NULL) 283 if (p != NULL)
503 attack_mess[mess][level].buf2 = strdup_local (p); 284 attack_mess[mess][level].buf2 = strdup (p);
504 else 285 else
505 attack_mess[mess][level].buf2 = strdup_local (""); 286 attack_mess[mess][level].buf2 = strdup ("");
506 mode = 3; 287 mode = 3;
507 continue; 288 continue;
508 } 289 }
509 else if (mode == 3) 290 else if (mode == 3)
510 { 291 {
511 p = strtok (buf, "="); 292 p = strtok (buf, "=");
512 attack_mess[mess][level].level = atoi (buf); 293 attack_mess[mess][level].level = atoi (buf);
513 p = strtok (NULL, "="); 294 p = strtok (NULL, "=");
514 if (p != NULL) 295 if (p != NULL)
515 attack_mess[mess][level].buf3 = strdup_local (p); 296 attack_mess[mess][level].buf3 = strdup (p);
516 else 297 else
517 attack_mess[mess][level].buf3 = strdup_local (""); 298 attack_mess[mess][level].buf3 = strdup ("");
518 mode = 1; 299 mode = 1;
519 level++; 300 level++;
520 total++; 301 total++;
521 continue; 302 continue;
522 } 303 }

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