1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
86 | RESURRECTION, |
85 | RESURRECTION, |
87 | SEARCH_ITEMS, |
86 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
87 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
88 | SPELL_FAILURE_EFFECTS, |
90 | SET_FRIENDLY_FIRE, |
89 | SET_FRIENDLY_FIRE, |
91 | CASTING_TIME, |
90 | 0, |
92 | REAL_WIZ, |
91 | 0, |
93 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
95 | MOTD, |
94 | MOTD, |
96 | "rules", |
95 | "rules", |
97 | "news", |
96 | "news", |
… | |
… | |
104 | ARMOR_MAX_ENCHANT, |
103 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_WEIGHT_REDUCTION, |
104 | ARMOR_WEIGHT_REDUCTION, |
106 | ARMOR_WEIGHT_LINEAR, |
105 | ARMOR_WEIGHT_LINEAR, |
107 | ARMOR_SPEED_IMPROVEMENT, |
106 | ARMOR_SPEED_IMPROVEMENT, |
108 | ARMOR_SPEED_LINEAR, |
107 | ARMOR_SPEED_LINEAR, |
109 | 1, /* no_player_stealing */ |
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110 | 1, /* create_home_portals */ |
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111 | }; |
108 | }; |
112 | |
109 | |
113 | /* perhaps not the best place for this, but needs to be |
110 | /* perhaps not the best place for this, but needs to be |
114 | * in some file in the common area so that standalone |
111 | * in some file in the common area so that standalone |
115 | * programs, like the random map generator, can be built. |
112 | * programs, like the random map generator, can be built. |
… | |
… | |
135 | "Wounding", |
132 | "Wounding", |
136 | "Death", |
133 | "Death", |
137 | "Light" |
134 | "Light" |
138 | }; |
135 | }; |
139 | |
136 | |
140 | /* |
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141 | * It is vital that init_library() is called by any functions |
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142 | * using this library. |
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143 | * If you want to lessen the size of the program using the library, |
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144 | * you can replace the call to init_library() with init_globals() and |
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145 | * init_function_pointers(). Good idea to also call init_vars and |
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146 | * init_hash_table if you are doing any object loading. |
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147 | */ |
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148 | void |
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149 | init_library (void) |
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150 | { |
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151 | init_globals (); |
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152 | init_block (); |
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153 | init_dynamic (); |
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154 | init_attackmess (); |
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155 | init_experience (); |
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156 | } |
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157 | |
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158 | /* init_environ initialises values from the environmental variables. |
137 | /* init_environ initialises values from the environmental variables. |
159 | * it needs to be called very early, since command line options should |
138 | * it needs to be called very early, since command line options should |
160 | * overwrite these if specified. |
139 | * overwrite these if specified. |
161 | */ |
140 | */ |
162 | void |
141 | void |
… | |
… | |
220 | } |
199 | } |
221 | |
200 | |
222 | void |
201 | void |
223 | init_dynamic (void) |
202 | init_dynamic (void) |
224 | { |
203 | { |
225 | archetype *at = first_archetype; |
204 | first_map_ext_path = "/start/HallsOfSelection"; |
226 | |
205 | first_map_path = "/HallOfSelection"; |
227 | while (at) |
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228 | { |
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229 | if (at->clone.type == MAP) |
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230 | { |
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231 | if (at->clone.race) |
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232 | first_map_ext_path = at->clone.race; |
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233 | |
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234 | if (EXIT_PATH (&at->clone)) |
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235 | { |
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236 | first_map_path = EXIT_PATH (&at->clone); |
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237 | return; |
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238 | } |
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239 | } |
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240 | |
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241 | at = at->next; |
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242 | } |
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243 | |
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244 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
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245 | exit (-1); |
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246 | } |
206 | } |
247 | |
207 | |
248 | /* |
208 | /* |
249 | * initialises the attack messages. |
209 | * initialises the attack messages. |
250 | * Called by init_library(). |
210 | * Called by init_library(). |