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Comparing deliantra/server/common/init.C (file contents):
Revision 1.22 by pippijn, Sat Jan 6 14:42:28 2007 UTC vs.
Revision 1.47 by root, Tue Sep 23 04:51:11 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
28#include <object.h> 27#include <object.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
84 SIMPLE_EXP, 83 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 84 SET_TITLE,
87 RESURRECTION, 85 RESURRECTION,
88 SEARCH_ITEMS, 86 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
91 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
92 REAL_WIZ, 90 0,
91 0,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 94 MOTD,
97 "rules", 95 "rules",
98 "news", 96 "news",
99 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
105 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 108};
113 109
114/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
136 "Wounding", 132 "Wounding",
137 "Death", 133 "Death",
138 "Light" 134 "Light"
139}; 135};
140 136
141/*
142 * It is vital that init_library() is called by any functions
143 * using this library.
144 * If you want to lessen the size of the program using the library,
145 * you can replace the call to init_library() with init_globals() and
146 * init_function_pointers(). Good idea to also call init_vars and
147 * init_hash_table if you are doing any object loading.
148 */
149void
150init_library (void)
151{
152 init_environ ();
153 init_globals ();
154 init_vars ();
155 init_block ();
156 ReadBmapNames ();
157 ReadSmooth ();
158 init_anim (); /* Must be after we read in the bitmaps */
159 init_archetypes (); /* Reads all archetypes from file */
160 init_dynamic ();
161 init_attackmess ();
162 init_clocks ();
163 init_experience ();
164}
165
166
167/* init_environ initialises values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
168 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
169 * overwrite these if specified. 139 * overwrite these if specified.
170 */ 140 */
171void 141void
172init_environ (void) 142init_environ (void)
173{ 143{
174 char *cp; 144 const char *cp;
175 145
176 cp = getenv ("CROSSFIRE_LIBDIR"); 146 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
177 if (cp) 147 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
178 settings.datadir = cp; 148 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
179 cp = getenv ("CROSSFIRE_LOCALDIR"); 149 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
180 if (cp) 150 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
181 settings.localdir = cp; 151 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
182 cp = getenv ("CROSSFIRE_PLAYERDIR"); 152 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
183 if (cp) 153 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
184 settings.playerdir = cp; 154 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
185 cp = getenv ("CROSSFIRE_MAPDIR"); 155 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
186 if (cp)
187 settings.mapdir = cp;
188 cp = getenv ("CROSSFIRE_ARCHETYPES");
189 if (cp)
190 settings.archetypes = cp;
191 cp = getenv ("CROSSFIRE_TREASURES");
192 if (cp)
193 settings.treasures = cp;
194 cp = getenv ("CROSSFIRE_UNIQUEDIR");
195 if (cp)
196 settings.uniquedir = cp;
197 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
198 if (cp)
199 settings.templatedir = cp;
200 cp = getenv ("CROSSFIRE_TMPDIR");
201 if (cp)
202 settings.tmpdir = cp;
203}
204 156
157 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
158}
205 159
206/* 160/*
207 * Initialises all global variables. 161 * Initialises all global variables.
208 * Might use environment-variables as default for some of them. 162 * Might use environment-variables as default for some of them.
209 */ 163 */
210
211void 164void
212init_globals (void) 165init_globals (void)
213{ 166{
214 if (settings.logfilename[0] == 0) 167 if (settings.logfilename[0] == 0)
215 logfile = stderr; 168 set_logfd (-1);
216 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 169 else
217 { 170 {
171 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
172
173 if (logfd >= 0)
174 set_logfd (logfd);
175 else
176 {
177 set_logfd (-1);
218 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 178 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
219 logfile = stderr; 179 }
220 } 180 }
221 else
222 setvbuf (logfile, NULL, _IOLBF, 0);
223} 181}
224 182
225void 183void
226init_dynamic (void) 184init_dynamic (void)
227{ 185{
228 archetype *at = first_archetype; 186 first_map_ext_path = "/start/HallsOfSelection";
229 187 first_map_path = "/HallOfSelection";
230 while (at)
231 {
232 if (at->clone.type == MAP)
233 {
234 if (at->clone.race)
235 first_map_ext_path = at->clone.race;
236
237 if (EXIT_PATH (&at->clone))
238 {
239 first_map_path = EXIT_PATH (&at->clone);
240 return;
241 }
242 }
243
244 at = at->next;
245 }
246
247 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
248 exit (-1);
249}
250
251unsigned long todtick;
252
253/*
254 * Write out the current time to the file so time does not
255 * reset every time the server reboots.
256 */
257
258void
259write_todclock (void)
260{
261 char filename[MAX_BUF];
262 FILE *fp;
263
264 sprintf (filename, "%s/clockdata", settings.localdir);
265 if ((fp = fopen (filename, "w")) == NULL)
266 {
267 LOG (llevError, "Cannot open %s for writing\n", filename);
268 return;
269 }
270 fprintf (fp, "%lu", todtick);
271 fclose (fp);
272}
273
274/*
275 * initialises the gametime and TOD counters
276 * Called by init_library().
277 */
278
279void
280init_clocks (void)
281{
282 char filename[MAX_BUF];
283 FILE *fp;
284 static int has_been_done = 0;
285
286 if (has_been_done)
287 return;
288 else
289 has_been_done = 1;
290
291 sprintf (filename, "%s/clockdata", settings.localdir);
292 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
293 if ((fp = fopen (filename, "r")) == NULL)
294 {
295 LOG (llevError, "Can't open %s.\n", filename);
296 todtick = 0;
297 write_todclock ();
298 return;
299 }
300 fscanf (fp, "%lu", &todtick);
301 LOG (llevDebug, "todtick=%lu\n", todtick);
302 fclose (fp);
303} 188}
304 189
305/* 190/*
306 * initialises the attack messages. 191 * initialises the attack messages.
307 * Called by init_library(). 192 * Called by init_library().
336 level = 0; 221 level = 0;
337 while (fgets (buf, MAX_BUF, fp) != NULL) 222 while (fgets (buf, MAX_BUF, fp) != NULL)
338 { 223 {
339 if (*buf == '#') 224 if (*buf == '#')
340 continue; 225 continue;
226
341 if ((cp = strchr (buf, '\n')) != NULL) 227 if ((cp = strchr (buf, '\n')) != NULL)
342 *cp = '\0'; 228 *cp = '\0';
229
343 cp = buf; 230 cp = buf;
344 while (*cp == ' ') /* Skip blanks */ 231 while (*cp == ' ') /* Skip blanks */
345 cp++; 232 cp++;
346 233
347 if (strncmp (cp, "TYPE:", 5) == 0) 234 if (strncmp (cp, "TYPE:", 5) == 0)
353 attack_mess[mess][level].level = -1; 240 attack_mess[mess][level].level = -1;
354 attack_mess[mess][level].buf1 = NULL; 241 attack_mess[mess][level].buf1 = NULL;
355 attack_mess[mess][level].buf2 = NULL; 242 attack_mess[mess][level].buf2 = NULL;
356 attack_mess[mess][level].buf3 = NULL; 243 attack_mess[mess][level].buf3 = NULL;
357 } 244 }
245
358 level = 0; 246 level = 0;
359 mess = atoi (p); 247 mess = atoi (p);
360 mode = 1; 248 mode = 1;
361 continue; 249 continue;
362 } 250 }
251
363 if (mode == 1) 252 if (mode == 1)
364 { 253 {
365 p = strtok (buf, "="); 254 p = strtok (buf, "=");
366 attack_mess[mess][level].level = atoi (buf); 255 attack_mess[mess][level].level = atoi (buf);
367 p = strtok (NULL, "="); 256 p = strtok (NULL, "=");
397 level++; 286 level++;
398 total++; 287 total++;
399 continue; 288 continue;
400 } 289 }
401 } 290 }
291
402 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
403 close_and_delete (fp, comp); 293 close_and_delete (fp, comp);
404} 294}
295

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