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Comparing deliantra/server/common/init.C (file contents):
Revision 1.16 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.51 by root, Sat Nov 7 18:30:05 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
29
30dynbuf_text msg_dynbuf (65536, 65536);
28 31
29extern const char *const attacktype_desc[NROFATTACKS] = { 32extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 33# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h" 34# include "attackinc.h"
32# undef def 35# undef def
71 DATADIR, 74 DATADIR,
72 LOCALDIR, 75 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 76 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 77 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 78 TMPDIR,
79 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 80 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 81 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 82 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 83 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 84 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 85 NOT_PERMADETH,
83 SIMPLE_EXP, 86 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 87 SET_TITLE,
86 RESURRECTION, 88 RESURRECTION,
87 SEARCH_ITEMS, 89 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 90 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 91 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 92 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 93 0,
92 RECYCLE_TMP_MAPS, 94 0,
93 EXPLORE_MODE, 95 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 96 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD,
97 "rules",
98 "news",
99 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
101 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
102 0, 97 0,
103 1.0, 98 1.0,
104 99
105/* Armor enchantment stuff */ 100/* Armor enchantment stuff */
106 ARMOR_MAX_ENCHANT, 101 ARMOR_MAX_ENCHANT,
107 ARMOR_WEIGHT_REDUCTION, 102 ARMOR_WEIGHT_REDUCTION,
108 ARMOR_WEIGHT_LINEAR, 103 ARMOR_WEIGHT_LINEAR,
109 ARMOR_SPEED_IMPROVEMENT, 104 ARMOR_SPEED_IMPROVEMENT,
110 ARMOR_SPEED_LINEAR, 105 ARMOR_SPEED_LINEAR,
111 1, /* no_player_stealing */
112 1, /* create_home_portals */
113}; 106};
114 107
115/* perhaps not the best place for this, but needs to be 108/* perhaps not the best place for this, but needs to be
116 * in some file in the common area so that standalone 109 * in some file in the common area so that standalone
117 * programs, like the random map generator, can be built. 110 * programs, like the random map generator, can be built.
137 "Wounding", 130 "Wounding",
138 "Death", 131 "Death",
139 "Light" 132 "Light"
140}; 133};
141 134
142
143/* This loads the emergency map information from a
144 * .emergency file in the map directory. Doing this makes
145 * it easier to switch between map distributions (don't need
146 * to recompile. Note that there is no reason I see that
147 * this could not be re-loaded during play, but it seems
148 * like there should be little reason to do that.
149 */
150static void
151init_emergency_mappath (void)
152{
153 char filename[MAX_BUF], tmpbuf[MAX_BUF];
154 FILE *fp;
155 int online = 0;
156
157 /* If this file doesn't exist, not a big deal */
158 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
159 if ((fp = fopen (filename, "r")) != NULL)
160 {
161 while (fgets (tmpbuf, MAX_BUF - 1, fp))
162 {
163 if (tmpbuf[0] == '#')
164 continue; /* ignore comments */
165
166 if (online == 0)
167 {
168 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
169 settings.emergency_mapname = strdup (tmpbuf);
170 }
171 else if (online == 1)
172 {
173 settings.emergency_x = atoi (tmpbuf);
174 }
175
176 else if (online == 2)
177 {
178 settings.emergency_y = atoi (tmpbuf);
179 }
180 online++;
181 if (online > 2)
182 break;
183 }
184 fclose (fp);
185 if (online <= 2)
186 LOG (llevError, "Online read partial data from %s\n", filename);
187 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
188 }
189}
190
191
192/*
193 * It is vital that init_library() is called by any functions
194 * using this library.
195 * If you want to lessen the size of the program using the library,
196 * you can replace the call to init_library() with init_globals() and
197 * init_function_pointers(). Good idea to also call init_vars and
198 * init_hash_table if you are doing any object loading.
199 */
200
201void
202init_library (void)
203{
204 init_environ ();
205 init_globals ();
206 init_vars ();
207 init_block ();
208 ReadBmapNames ();
209 ReadSmooth ();
210 init_anim (); /* Must be after we read in the bitmaps */
211 init_archetypes (); /* Reads all archetypes from file */
212 init_dynamic ();
213 init_attackmess ();
214 init_clocks ();
215 init_emergency_mappath ();
216 init_experience ();
217}
218
219
220/* init_environ initializes values from the environmental variables. 135/* init_environ initialises values from the environmental variables.
221 * it needs to be called very early, since command line options should 136 * it needs to be called very early, since command line options should
222 * overwrite these if specified. 137 * overwrite these if specified.
223 */ 138 */
224void 139void
225init_environ (void) 140init_environ (void)
226{ 141{
227 char *cp; 142 const char *cp;
228 143
229 cp = getenv ("CROSSFIRE_LIBDIR"); 144 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
230 if (cp) 145 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
231 settings.datadir = cp; 146 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
232 cp = getenv ("CROSSFIRE_LOCALDIR"); 147 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
233 if (cp) 148 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
234 settings.localdir = cp; 149 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
235 cp = getenv ("CROSSFIRE_PLAYERDIR"); 150 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
236 if (cp) 151 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
237 settings.playerdir = cp; 152 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
238 cp = getenv ("CROSSFIRE_MAPDIR"); 153 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
239 if (cp)
240 settings.mapdir = cp;
241 cp = getenv ("CROSSFIRE_ARCHETYPES");
242 if (cp)
243 settings.archetypes = cp;
244 cp = getenv ("CROSSFIRE_TREASURES");
245 if (cp)
246 settings.treasures = cp;
247 cp = getenv ("CROSSFIRE_UNIQUEDIR");
248 if (cp)
249 settings.uniquedir = cp;
250 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
251 if (cp)
252 settings.templatedir = cp;
253 cp = getenv ("CROSSFIRE_TMPDIR");
254 if (cp)
255 settings.tmpdir = cp;
256}
257 154
155 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
156}
258 157
259/* 158/*
260 * Initialises all global variables. 159 * Initialises all global variables.
261 * Might use environment-variables as default for some of them. 160 * Might use environment-variables as default for some of them.
262 */ 161 */
263
264void 162void
265init_globals (void) 163init_globals (void)
266{ 164{
267 if (settings.logfilename[0] == 0) 165 if (settings.logfilename[0] == 0)
268 logfile = stderr; 166 set_logfd (-1);
269 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 167 else
270 { 168 {
169 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
170
171 if (logfd >= 0)
172 set_logfd (logfd);
173 else
174 {
175 set_logfd (-1);
271 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 176 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
272 logfile = stderr; 177 }
273 } 178 }
274 else
275 setvbuf (logfile, NULL, _IOLBF, 0);
276} 179}
277 180
278void 181void
279init_dynamic (void) 182init_dynamic (void)
280{ 183{
281 archetype *at = first_archetype; 184 first_map_ext_path = "/start/HallsOfSelection";
282 185 first_map_path = "/HallOfSelection";
283 while (at)
284 {
285 if (at->clone.type == MAP)
286 {
287 if (at->clone.race)
288 strcpy (first_map_ext_path, at->clone.race);
289
290 if (EXIT_PATH (&at->clone))
291 {
292 strcpy (first_map_path, EXIT_PATH (&at->clone));
293 return;
294 }
295 }
296
297 at = at->next;
298 }
299
300 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
301 exit (-1);
302} 186}
303
304unsigned long todtick;
305 187
306/* 188/*
307 * Write out the current time to the file so time does not
308 * reset every time the server reboots.
309 */
310
311void
312write_todclock (void)
313{
314 char filename[MAX_BUF];
315 FILE *fp;
316
317 sprintf (filename, "%s/clockdata", settings.localdir);
318 if ((fp = fopen (filename, "w")) == NULL)
319 {
320 LOG (llevError, "Cannot open %s for writing\n", filename);
321 return;
322 }
323 fprintf (fp, "%lu", todtick);
324 fclose (fp);
325}
326
327/*
328 * Initializes the gametime and TOD counters
329 * Called by init_library().
330 */
331
332void
333init_clocks (void)
334{
335 char filename[MAX_BUF];
336 FILE *fp;
337 static int has_been_done = 0;
338
339 if (has_been_done)
340 return;
341 else
342 has_been_done = 1;
343
344 sprintf (filename, "%s/clockdata", settings.localdir);
345 LOG (llevDebug, "Reading clockdata from %s...", filename);
346 if ((fp = fopen (filename, "r")) == NULL)
347 {
348 LOG (llevError, "Can't open %s.\n", filename);
349 todtick = 0;
350 write_todclock ();
351 return;
352 }
353 fscanf (fp, "%lu", &todtick);
354 LOG (llevDebug, "todtick=%lu\n", todtick);
355 fclose (fp);
356}
357
358/*
359 * Initializes the attack messages. 189 * initialises the attack messages.
360 * Called by init_library(). 190 * Called by init_library().
361 */ 191 */
362 192
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 193//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364 194
368 char buf[MAX_BUF]; 198 char buf[MAX_BUF];
369 char filename[MAX_BUF]; 199 char filename[MAX_BUF];
370 char *cp, *p; 200 char *cp, *p;
371 FILE *fp; 201 FILE *fp;
372 static int has_been_done = 0; 202 static int has_been_done = 0;
373 int mess, level, comp; 203 int msgnum, level, comp;
374 int mode = 0, total = 0; 204 int mode = 0, total = 0;
375 205
376 if (has_been_done) 206 if (has_been_done)
377 return; 207 return;
378 else 208 else
379 has_been_done = 1; 209 has_been_done = 1;
380 210
381 sprintf (filename, "%s/attackmess", settings.datadir); 211 sprintf (filename, "%s/attackmess", settings.datadir);
382 LOG (llevDebug, "Reading attack messages from %s...", filename); 212 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
383 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 213 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
384 { 214 {
385 LOG (llevError, "Can't open %s.\n", filename); 215 LOG (llevError, "Can't open %s.\n", filename);
386 return; 216 return;
387 } 217 }
389 level = 0; 219 level = 0;
390 while (fgets (buf, MAX_BUF, fp) != NULL) 220 while (fgets (buf, MAX_BUF, fp) != NULL)
391 { 221 {
392 if (*buf == '#') 222 if (*buf == '#')
393 continue; 223 continue;
224
394 if ((cp = strchr (buf, '\n')) != NULL) 225 if ((cp = strchr (buf, '\n')) != NULL)
395 *cp = '\0'; 226 *cp = '\0';
227
396 cp = buf; 228 cp = buf;
397 while (*cp == ' ') /* Skip blanks */ 229 while (*cp == ' ') /* Skip blanks */
398 cp++; 230 cp++;
399 231
400 if (strncmp (cp, "TYPE:", 5) == 0) 232 if (strncmp (cp, "TYPE:", 5) == 0)
401 { 233 {
402 p = strtok (buf, ":"); 234 p = strtok (buf, ":");
403 p = strtok (NULL, ":"); 235 p = strtok (NULL, ":");
236
404 if (mode == 1) 237 if (mode == 1)
405 { 238 {
406 attack_mess[mess][level].level = -1; 239 attack_mess[msgnum][level].level = -1;
407 attack_mess[mess][level].buf1 = NULL; 240 attack_mess[msgnum][level].buf1 = NULL;
408 attack_mess[mess][level].buf2 = NULL; 241 attack_mess[msgnum][level].buf2 = NULL;
409 attack_mess[mess][level].buf3 = NULL; 242 attack_mess[msgnum][level].buf3 = NULL;
410 } 243 }
244
411 level = 0; 245 level = 0;
412 mess = atoi (p); 246 msgnum = atoi (p);
413 mode = 1; 247 mode = 1;
414 continue;
415 } 248 }
416 if (mode == 1) 249 else if (mode == 1)
417 { 250 {
418 p = strtok (buf, "="); 251 p = strtok (buf, "=");
419 attack_mess[mess][level].level = atoi (buf); 252 attack_mess[msgnum][level].level = atoi (buf);
420 p = strtok (NULL, "="); 253 p = strtok (NULL, "=");
254
421 if (p != NULL) 255 if (p != NULL)
422 attack_mess[mess][level].buf1 = strdup (p); 256 attack_mess[msgnum][level].buf1 = strdup (p);
423 else 257 else
424 attack_mess[mess][level].buf1 = strdup (""); 258 attack_mess[msgnum][level].buf1 = strdup ("");
259
425 mode = 2; 260 mode = 2;
426 continue;
427 } 261 }
428 else if (mode == 2) 262 else if (mode == 2)
429 { 263 {
430 p = strtok (buf, "="); 264 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi (buf); 265 attack_mess[msgnum][level].level = atoi (buf);
432 p = strtok (NULL, "="); 266 p = strtok (NULL, "=");
267
433 if (p != NULL) 268 if (p != NULL)
434 attack_mess[mess][level].buf2 = strdup (p); 269 attack_mess[msgnum][level].buf2 = strdup (p);
435 else 270 else
436 attack_mess[mess][level].buf2 = strdup (""); 271 attack_mess[msgnum][level].buf2 = strdup ("");
272
437 mode = 3; 273 mode = 3;
438 continue;
439 } 274 }
440 else if (mode == 3) 275 else if (mode == 3)
441 { 276 {
442 p = strtok (buf, "="); 277 p = strtok (buf, "=");
443 attack_mess[mess][level].level = atoi (buf); 278 attack_mess[msgnum][level].level = atoi (buf);
444 p = strtok (NULL, "="); 279 p = strtok (NULL, "=");
280
445 if (p != NULL) 281 if (p != NULL)
446 attack_mess[mess][level].buf3 = strdup (p); 282 attack_mess[msgnum][level].buf3 = strdup (p);
447 else 283 else
448 attack_mess[mess][level].buf3 = strdup (""); 284 attack_mess[msgnum][level].buf3 = strdup ("");
285
449 mode = 1; 286 mode = 1;
450 level++; 287 level++;
451 total++; 288 total++;
452 continue;
453 } 289 }
454 } 290 }
291
455 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
456 close_and_delete (fp, comp); 293 close_and_delete (fp, comp);
457} 294}
295

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