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Comparing deliantra/server/common/init.C (file contents):
Revision 1.33 by root, Mon Apr 16 11:09:30 2007 UTC vs.
Revision 1.56 by root, Sun Apr 11 17:27:51 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#define EXTERN // horrible hack 25#define EXTERN // horrible hack
26 26
27#include <global.h> 27#include <global.h>
28#include <object.h> 28#include <object.h>
29
30dynbuf_text msg_dynbuf (65536, 65536);
29 31
30extern const char *const attacktype_desc[NROFATTACKS] = { 32extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name, 33# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h" 34# include "attackinc.h"
33# undef def 35# undef def
70 NULL, /* argv */ 72 NULL, /* argv */
71 CONFDIR, 73 CONFDIR,
72 DATADIR, 74 DATADIR,
73 LOCALDIR, 75 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 76 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 77 UNIQUE_DIR, "",
76 TMPDIR, 78 TMPDIR,
79 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 80 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 81 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 82 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 83 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 84 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 85 NOT_PERMADETH,
85 SET_TITLE, 87 SET_TITLE,
86 RESURRECTION, 88 RESURRECTION,
87 SEARCH_ITEMS, 89 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 90 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 91 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 92 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 93 0,
94 0,
92 EXPLORE_MODE, 95 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 96 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD,
96 "rules",
97 "news",
98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100 0, 97 0,
101 1.0, 98 1.0,
102 99
103/* Armor enchantment stuff */ 100/* Armor enchantment stuff */
104 ARMOR_MAX_ENCHANT, 101 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 102 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 103 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 104 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 105 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 106};
112 107
113/* perhaps not the best place for this, but needs to be 108/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 109 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 110 * programs, like the random map generator, can be built.
135 "Wounding", 130 "Wounding",
136 "Death", 131 "Death",
137 "Light" 132 "Light"
138}; 133};
139 134
140/*
141 * It is vital that init_library() is called by any functions
142 * using this library.
143 * If you want to lessen the size of the program using the library,
144 * you can replace the call to init_library() with init_globals() and
145 * init_function_pointers(). Good idea to also call init_vars and
146 * init_hash_table if you are doing any object loading.
147 */
148void
149init_library (void)
150{
151 init_globals ();
152 init_block ();
153 init_dynamic ();
154 init_attackmess ();
155 init_experience ();
156}
157
158/* init_environ initialises values from the environmental variables. 135/* init_environ initialises values from the environmental variables.
159 * it needs to be called very early, since command line options should 136 * it needs to be called very early, since command line options should
160 * overwrite these if specified. 137 * overwrite these if specified.
161 */ 138 */
162void 139void
163init_environ (void) 140init_environ ()
164{ 141{
165 char *cp; 142 const char *cp;
166 143
167 cp = getenv ("CROSSFIRE_LIBDIR"); 144 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
168 if (cp) 145 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
169 settings.datadir = cp; 146 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
147 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
148 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
149 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
150 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
151 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
152 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
153 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
170 154
171 cp = getenv ("CROSSFIRE_LOCALDIR"); 155 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
172 if (cp)
173 settings.localdir = cp;
174
175 cp = getenv ("CROSSFIRE_PLAYERDIR");
176 if (cp)
177 settings.playerdir = cp;
178
179 cp = getenv ("CROSSFIRE_MAPDIR");
180 if (cp)
181 settings.mapdir = cp;
182
183 cp = getenv ("CROSSFIRE_ARCHETYPES");
184 if (cp)
185 settings.archetypes = cp;
186
187 cp = getenv ("CROSSFIRE_TREASURES");
188 if (cp)
189 settings.treasures = cp;
190
191 cp = getenv ("CROSSFIRE_UNIQUEDIR");
192 if (cp)
193 settings.uniquedir = cp;
194
195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
196 if (cp)
197 settings.templatedir = cp;
198
199 cp = getenv ("CROSSFIRE_TMPDIR");
200 if (cp)
201 settings.tmpdir = cp;
202} 156}
203 157
204/* 158/*
205 * Initialises all global variables. 159 * Initialises all global variables.
206 * Might use environment-variables as default for some of them. 160 * Might use environment-variables as default for some of them.
207 */ 161 */
208void 162void
209init_globals (void) 163init_globals ()
210{ 164{
211 if (settings.logfilename[0] == 0) 165 if (settings.logfilename[0] == 0)
212 logfile = stderr; 166 log_setfd (-1);
213 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 167 else
214 { 168 {
169 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
170
171 if (logfd >= 0)
172 log_setfd (logfd);
173 else
174 {
175 log_setfd (-1);
215 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 176 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
216 logfile = stderr; 177 }
217 } 178 }
218 else
219 setvbuf (logfile, NULL, _IOLBF, 0);
220} 179}
221 180
222void 181void
223init_dynamic (void) 182init_dynamic ()
224{ 183{
225 archetype *at = first_archetype; 184 first_map_ext_path = "/start/HallsOfSelection";
226 185 first_map_path = "/HallOfSelection";
227 while (at)
228 {
229 if (at->clone.type == MAP)
230 {
231 if (at->clone.race)
232 first_map_ext_path = at->clone.race;
233
234 if (EXIT_PATH (&at->clone))
235 {
236 first_map_path = EXIT_PATH (&at->clone);
237 return;
238 }
239 }
240
241 at = at->next;
242 }
243
244 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
245 exit (-1);
246} 186}
247 187
248/* 188/*
249 * initialises the attack messages. 189 * initialises the attack messages.
250 * Called by init_library(). 190 * Called by init_library().
251 */ 191 */
252 192
253//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 193//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
254 194
255void 195void
256init_attackmess (void) 196init_attackmess ()
257{ 197{
258 char buf[MAX_BUF]; 198 char buf[MAX_BUF];
259 char filename[MAX_BUF]; 199 char filename[MAX_BUF];
260 char *cp, *p; 200 char *cp, *p;
261 FILE *fp; 201 FILE *fp;
262 static int has_been_done = 0; 202 static int has_been_done = 0;
263 int mess, level, comp; 203 int msgnum, level, comp;
264 int mode = 0, total = 0; 204 int mode = 0, total = 0;
265 205
266 if (has_been_done) 206 if (has_been_done)
267 return; 207 return;
268 else 208 else
279 level = 0; 219 level = 0;
280 while (fgets (buf, MAX_BUF, fp) != NULL) 220 while (fgets (buf, MAX_BUF, fp) != NULL)
281 { 221 {
282 if (*buf == '#') 222 if (*buf == '#')
283 continue; 223 continue;
224
284 if ((cp = strchr (buf, '\n')) != NULL) 225 if ((cp = strchr (buf, '\n')) != NULL)
285 *cp = '\0'; 226 *cp = '\0';
227
286 cp = buf; 228 cp = buf;
287 while (*cp == ' ') /* Skip blanks */ 229 while (*cp == ' ') /* Skip blanks */
288 cp++; 230 cp++;
289 231
290 if (strncmp (cp, "TYPE:", 5) == 0) 232 if (strncmp (cp, "TYPE:", 5) == 0)
291 { 233 {
292 p = strtok (buf, ":"); 234 p = strtok (buf, ":");
293 p = strtok (NULL, ":"); 235 p = strtok (NULL, ":");
236
294 if (mode == 1) 237 if (mode == 1)
295 { 238 {
296 attack_mess[mess][level].level = -1; 239 attack_mess[msgnum][level].level = -1;
297 attack_mess[mess][level].buf1 = NULL; 240 attack_mess[msgnum][level].buf1 = NULL;
298 attack_mess[mess][level].buf2 = NULL; 241 attack_mess[msgnum][level].buf2 = NULL;
299 attack_mess[mess][level].buf3 = NULL; 242 attack_mess[msgnum][level].buf3 = NULL;
300 } 243 }
244
301 level = 0; 245 level = 0;
302 mess = atoi (p); 246 msgnum = atoi (p);
303 mode = 1; 247 mode = 1;
304 continue;
305 } 248 }
306 if (mode == 1) 249 else if (mode == 1)
307 { 250 {
308 p = strtok (buf, "="); 251 p = strtok (buf, "=");
309 attack_mess[mess][level].level = atoi (buf); 252 attack_mess[msgnum][level].level = atoi (buf);
310 p = strtok (NULL, "="); 253 p = strtok (NULL, "=");
254
311 if (p != NULL) 255 if (p != NULL)
312 attack_mess[mess][level].buf1 = strdup (p); 256 attack_mess[msgnum][level].buf1 = strdup (p);
313 else 257 else
314 attack_mess[mess][level].buf1 = strdup (""); 258 attack_mess[msgnum][level].buf1 = strdup ("");
259
315 mode = 2; 260 mode = 2;
316 continue;
317 } 261 }
318 else if (mode == 2) 262 else if (mode == 2)
319 { 263 {
320 p = strtok (buf, "="); 264 p = strtok (buf, "=");
321 attack_mess[mess][level].level = atoi (buf); 265 attack_mess[msgnum][level].level = atoi (buf);
322 p = strtok (NULL, "="); 266 p = strtok (NULL, "=");
267
323 if (p != NULL) 268 if (p != NULL)
324 attack_mess[mess][level].buf2 = strdup (p); 269 attack_mess[msgnum][level].buf2 = strdup (p);
325 else 270 else
326 attack_mess[mess][level].buf2 = strdup (""); 271 attack_mess[msgnum][level].buf2 = strdup ("");
272
327 mode = 3; 273 mode = 3;
328 continue;
329 } 274 }
330 else if (mode == 3) 275 else if (mode == 3)
331 { 276 {
332 p = strtok (buf, "="); 277 p = strtok (buf, "=");
333 attack_mess[mess][level].level = atoi (buf); 278 attack_mess[msgnum][level].level = atoi (buf);
334 p = strtok (NULL, "="); 279 p = strtok (NULL, "=");
280
335 if (p != NULL) 281 if (p != NULL)
336 attack_mess[mess][level].buf3 = strdup (p); 282 attack_mess[msgnum][level].buf3 = strdup (p);
337 else 283 else
338 attack_mess[mess][level].buf3 = strdup (""); 284 attack_mess[msgnum][level].buf3 = strdup ("");
285
339 mode = 1; 286 mode = 1;
340 level++; 287 level++;
341 total++; 288 total++;
342 continue;
343 } 289 }
344 } 290 }
291
345 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
346 close_and_delete (fp, comp); 293 close_and_delete (fp, comp);
347} 294}
295

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