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Comparing deliantra/server/common/init.C (file contents):
Revision 1.4 by root, Sun Sep 3 07:57:54 2006 UTC vs.
Revision 1.64 by root, Sat Apr 23 04:56:45 2011 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: init.C,v 1.4 2006/09/03 07:57:54 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
13 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
14 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
15 (at your option) any later version. 11 * option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
23 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30dynbuf_text msg_dynbuf (65536, 65536);
31
32extern const char *const attacktype_name[NROFATTACKS] = {
33# define def(uc, lc, desc, plus, change) # lc,
34# include "attackinc.h"
35# undef def
36};
37
38extern const char *const attacktype_desc[NROFATTACKS] = {
39# define def(uc, lc, desc, plus, change) # desc,
40# include "attackinc.h"
41# undef def
42};
43
44extern const char *const resist_plus[NROFATTACKS] = {
45# define def(uc, lc, desc, plus, change) # plus,
46# include "attackinc.h"
47# undef def
48};
49
50extern const char *const change_resist_msg[NROFATTACKS] = {
51# define def(uc, lc, desc, plus, change) # change,
52# include "attackinc.h"
53# undef def
54};
55
56int resist_table[NROFATTACKS] = {
57# define def(uc, lc, desc, plus, change) ATNR_ ## uc,
58# include "attackinc.h"
59# undef def
60};
61
34/* You unforunately need to looking in include/global.h to see what these 62/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 63 * correspond to.
36 */ 64 */
37struct Settings settings = { 65struct Settings settings = {
38LOGFILE, /* Logfile */ 66 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 67 llevTrace, /* Log level */
40 68 0, /* argc */
41/* Debug level */ 69 NULL, /* argv */
42#ifdef DEBUG
43 llevDebug,
44#else
45 llevInfo,
46#endif
47
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */
50NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR,
55UNIQUE_DIR, TEMPLATE_DIR, 74 MAPDIR,
75 UNIQUE_DIR,
56TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
57STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 SET_FRIENDLY_FIRE,
72REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 91 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 92 0,
77"", /* Who format specifier */ 93 1.25,
78"", /* who wiz format specifier */ 94
79MOTD,
80"rules",
81"news",
82"", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900,
911.0,
92/* Armor enchantment stuff */ 95/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 96 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 97 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 98 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 99 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 100 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */
991, /* create_home_portals */
100}; 101};
101 102
102/* perhaps not the best place for this, but needs to be 103/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 104 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 105 * programs, like the random map generator, can be built.
105 */ 106 */
106const char* const spellpathnames[NRSPELLPATHS] = { 107const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 108 "Protection",
108 "Fire", 109 "Fire",
109 "Frost", 110 "Frost",
110 "Electricity", 111 "Electricity",
111 "Missiles", 112 "Missiles",
112 "Self", 113 "Self",
113 "Summoning", 114 "Summoning",
114 "Abjuration", 115 "Abjuration",
115 "Restoration", 116 "Restoration",
116 "Detonation", 117 "Detonation",
117 "Mind", 118 "Mind",
118 "Creation", 119 "Creation",
119 "Teleportation", 120 "Teleportation",
120 "Information", 121 "Information",
121 "Transmutation", 122 "Transmutation",
122 "Transferrence", 123 "Transferrence",
123 "Turning", 124 "Turning",
124 "Wounding", 125 "Wounding",
125 "Death", 126 "Death",
126 "Light" 127 "Light"
127}; 128};
128 129
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171
172/*
173 * It is vital that init_library() is called by any functions
174 * using this library.
175 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading.
179 */
180
181void init_library(void) {
182 init_environ();
183 init_globals();
184 init_objects();
185 init_vars();
186 init_block();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic ();
192 init_attackmess();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience();
196}
197
198
199/* init_environ initializes values from the environmental variables. 130/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 131 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 132 * overwrite these if specified.
202 */ 133 */
203void init_environ(void) { 134void
135init_environ ()
136{
204 char *cp; 137 const char *cp;
205 138
206 cp=getenv("CROSSFIRE_LIBDIR"); 139 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
207 if (cp) settings.datadir=cp; 140
208 cp=getenv("CROSSFIRE_LOCALDIR"); 141 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp; /* deprecated */
209 if (cp) settings.localdir=cp; 142 if (cp = getenv ("DELIANTRA_DATADIR" )) settings.datadir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 143 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
211 if (cp) settings.playerdir=cp; 144
212 cp=getenv("CROSSFIRE_MAPDIR"); 145 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
213 if (cp) settings.mapdir=cp; 146 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 147 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
215 if (cp) settings.archetypes=cp; 148 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 149 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
217 if (cp) settings.treasures=cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR");
219 if (cp) settings.uniquedir=cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR");
221 if (cp) settings.templatedir=cp;
222 cp=getenv("CROSSFIRE_TMPDIR");
223 if (cp) settings.tmpdir=cp;
224} 150}
225
226 151
227/* 152/*
228 * Initialises all global variables. 153 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 154 * Might use environment-variables as default for some of them.
230 */ 155 */
231 156void
232void init_globals(void) { 157init_globals ()
158{
233 if (settings.logfilename[0] == 0) { 159 if (settings.logfilename[0] == 0)
234 logfile = stderr; 160 log_setfd (-1);
235 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 161 else
242 setvbuf(logfile, NULL, _IOLBF, 0);
243 } 162 {
244 exiting = 0; 163 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263}
264 164
265/* 165 if (logfd >= 0)
266 * Sets up and initialises the linked list of free and used objects. 166 log_setfd (logfd);
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void init_objects(void) {
272 int i;
273/* Initialize all objects: */
274 objects=NULL;
275 active_objects = NULL;
276
277#ifdef MEMORY_DEBUG
278 free_objects=NULL;
279#else
280 free_objects=objarray;
281 objarray[0].prev=NULL,
282 objarray[0].next= &objarray[1],
283 SET_FLAG(&objarray[0], FLAG_REMOVED);
284 SET_FLAG(&objarray[0], FLAG_FREED);
285 for(i=1;i<STARTMAX-1;i++) {
286 objarray[i].next= &objarray[i+1];
287 objarray[i].prev= &objarray[i-1];
288 SET_FLAG(&objarray[i], FLAG_REMOVED);
289 SET_FLAG(&objarray[i], FLAG_FREED);
290 }
291 objarray[STARTMAX-1].next=NULL;
292 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
293 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
295#endif
296}
297
298/*
299 * Initialises global variables which can be changed by options.
300 * Called by init_library().
301 */
302
303void init_defaults(void) {
304 editor=0;
305 nroferrors=0;
306}
307
308
309void init_dynamic (void) {
310 archetype *at = first_archetype;
311 while (at) {
312 if (at->clone.type == MAP) {
313 if (at->clone.race) {
314 strcpy (first_map_ext_path, at->clone.race);
315 }
316 if (EXIT_PATH (&at->clone)) {
317 strcpy (first_map_path, EXIT_PATH (&at->clone));
318 return;
319 }
320 }
321 at = at->next;
322 }
323 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
324 exit (-1);
325}
326
327unsigned long todtick;
328
329/*
330 * Write out the current time to the file so time does not
331 * reset every time the server reboots.
332 */
333
334void write_todclock(void)
335{
336 char filename[MAX_BUF];
337 FILE *fp;
338
339 sprintf(filename, "%s/clockdata", settings.localdir);
340 if ((fp = fopen(filename, "w")) == NULL) {
341 LOG(llevError, "Cannot open %s for writing\n", filename);
342 return;
343 }
344 fprintf(fp, "%lu", todtick);
345 fclose(fp);
346}
347
348/*
349 * Initializes the gametime and TOD counters
350 * Called by init_library().
351 */
352
353void init_clocks(void)
354{
355 char filename[MAX_BUF];
356 FILE *fp;
357 static int has_been_done=0;
358
359 if (has_been_done)
360 return;
361 else 167 else
362 has_been_done = 1;
363
364 sprintf(filename, "%s/clockdata", settings.localdir);
365 LOG(llevDebug, "Reading clockdata from %s...", filename);
366 if ((fp = fopen(filename, "r")) == NULL) {
367 LOG(llevError, "Can't open %s.\n", filename);
368 todtick = 0;
369 write_todclock();
370 return;
371 }
372 fscanf(fp, "%lu", &todtick);
373 LOG(llevDebug, "todtick=%lu\n", todtick);
374 fclose(fp);
375}
376
377/*
378 * Initializes the attack messages.
379 * Called by init_library().
380 */
381
382//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
383
384void init_attackmess(void){
385 char buf[MAX_BUF];
386 char filename[MAX_BUF];
387 char *cp, *p;
388 FILE *fp;
389 static int has_been_done=0;
390 int mess, level, comp;
391 int mode=0, total=0;
392
393 if (has_been_done)
394 return;
395 else
396 has_been_done = 1;
397
398 sprintf(filename, "%s/attackmess", settings.datadir);
399 LOG(llevDebug, "Reading attack messages from %s...", filename);
400 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
401 LOG(llevError, "Can't open %s.\n", filename);
402 return;
403 }
404
405 level = 0;
406 while (fgets(buf, MAX_BUF, fp)!=NULL) {
407 if (*buf=='#') continue;
408 if((cp=strchr(buf,'\n'))!=NULL)
409 *cp='\0';
410 cp=buf;
411 while(*cp==' ') /* Skip blanks */
412 cp++;
413
414 if (strncmp(cp, "TYPE:", 5)==0) {
415 p = strtok(buf, ":");
416 p = strtok(NULL, ":");
417 if (mode == 1) {
418 attack_mess[mess][level].level = -1;
419 attack_mess[mess][level].buf1 = NULL;
420 attack_mess[mess][level].buf2 = NULL;
421 attack_mess[mess][level].buf3 = NULL;
422 }
423 level = 0;
424 mess = atoi(p);
425 mode = 1;
426 continue;
427 } 168 {
428 if (mode==1) { 169 log_setfd (-1);
429 p = strtok(buf, "="); 170 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
430 attack_mess[mess][level].level = atoi(buf);
431 p = strtok(NULL, "=");
432 if (p != NULL)
433 attack_mess[mess][level].buf1 = strdup_local(p);
434 else
435 attack_mess[mess][level].buf1 = strdup_local("");
436 mode = 2;
437 continue;
438 } else if (mode==2) {
439 p = strtok(buf, "=");
440 attack_mess[mess][level].level = atoi(buf);
441 p = strtok(NULL, "=");
442 if (p != NULL)
443 attack_mess[mess][level].buf2 = strdup_local(p);
444 else
445 attack_mess[mess][level].buf2 = strdup_local("");
446 mode = 3;
447 continue;
448 } else if (mode==3) {
449 p = strtok(buf, "=");
450 attack_mess[mess][level].level = atoi(buf);
451 p = strtok(NULL, "=");
452 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local(p);
454 else
455 attack_mess[mess][level].buf3 = strdup_local("");
456 mode = 1;
457 level++;
458 total++;
459 continue;
460 } 171 }
461 } 172 }
173}
174
175void
176init_dynamic ()
177{
178 first_map_ext_path = "/start/HallsOfSelection";
179 first_map_path = "/HallOfSelection";
180}
181
182/*
183 * initialises the attack messages.
184 * Called by init_library().
185 */
186
187//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
188
189void
190init_attackmess ()
191{
192 object_thawer thawer (settings.datadir, "attackmess");
193
194 if (!thawer)
195 {
196 LOG (llevError, "Can't open %s.\n", thawer.name);
197 return;
198 }
199
200 int msgnum = -1;
201 int total = 0;
202
203 while (thawer.kw)
204 {
205 if (thawer.kw != KW_type)
206 if (!thawer.parse_error ("attackmess file"))
207 break;
208
209 thawer.get (msgnum);
210 thawer.next ();
211
212 int level = 0;
213
214 while (thawer.kw == KW_hp)
215 {
216 // our old friend, dog-slow sscanf
217 int hp;
218 char buf1[1024];
219 char buf2[1024];
220 char buf3[1024];
221
222 if (4 != sscanf (thawer.value_nn, "%d %1023[^|]|%1023[^|]|%1023[^|]",
223 &hp, buf1, buf2, buf3))
224 thawer.parse_error ("attackmess file");
225 else
226 {
227 if (*buf2 == '-')
228 *buf2 = 0; // sscanf can't parse empty fields, so use "-" as marker
229
230 attack_mess[msgnum][level].level = hp;
231 attack_mess[msgnum][level].buf1 = strdup (buf1);
232 attack_mess[msgnum][level].buf2 = strdup (buf2);
233 attack_mess[msgnum][level].buf3 = strdup (buf3);
234
235 ++level;
236 ++total;
237 }
238
239 thawer.next ();
240 }
241
242 attack_mess[msgnum][level].level = -1;
243 attack_mess[msgnum][level].buf1 = 0;
244 attack_mess[msgnum][level].buf2 = 0;
245 attack_mess[msgnum][level].buf3 = 0;
246 }
247
462 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 248 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
463 close_and_delete(fp, comp);
464} 249}
250

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