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Comparing deliantra/server/common/init.C (file contents):
Revision 1.9 by root, Sat Sep 9 23:49:06 2006 UTC vs.
Revision 1.36 by root, Mon May 28 21:21:40 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: init.C,v 1.9 2006/09/09 23:49:06 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
13 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
14 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
15 (at your option) any later version. 11 * any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 GNU General Public License for more details. 16 * for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
23 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN // horrible hack 25#define EXTERN // horrible hack
30 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
34extern const char* const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
35# define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
36# include "attackinc.h" 32# include "attackinc.h"
37# undef def 33# undef def
38}; 34};
39 35
40extern const keyword resist_save[NROFATTACKS] = {
41# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
42# include "attackinc.h"
43# undef def
44};
45
46extern const char* const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
47# define def(uc, lc, name, plus, change) # plus, 37# define def(uc, lc, name, plus, change) # plus,
48# include "attackinc.h" 38# include "attackinc.h"
49# undef def 39# undef def
50}; 40};
51 41
52extern const char* const change_resist_msg[NROFATTACKS] = { 42extern const char *const change_resist_msg[NROFATTACKS] = {
53# define def(uc, lc, name, plus, change) # change, 43# define def(uc, lc, name, plus, change) # change,
54# include "attackinc.h" 44# include "attackinc.h"
55# undef def 45# undef def
56}; 46};
57 47
63 53
64/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
65 * correspond to. 55 * correspond to.
66 */ 56 */
67struct Settings settings = { 57struct Settings settings = {
68LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
69CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
70 60
71/* Debug level */ 61/* Debug level */
72#ifdef DEBUG 62#ifdef DEBUG
73 llevDebug, 63 llevDebug,
74#else 64#else
75 llevInfo, 65 llevInfo,
76#endif 66#endif
77 67
780, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
790, /* argc */ 69 0, /* argc */
80NULL, /* argv */ 70 NULL, /* argv */
81CONFDIR, 71 CONFDIR,
82DATADIR, 72 DATADIR,
83LOCALDIR, 73 LOCALDIR,
84PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
85UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
86TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
87STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
88PK_LUCK_PENALTY,
89PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
90DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
91DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
92BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
93NOT_PERMADETH, 83 NOT_PERMADETH,
94SIMPLE_EXP, 84 SIMPLE_EXP,
95RESET_LOCATION_TIME,
96SET_TITLE, 85 SET_TITLE,
97RESURRECTION, 86 RESURRECTION,
98SEARCH_ITEMS, 87 SEARCH_ITEMS,
99SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
100SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
101CASTING_TIME, 90 SET_FRIENDLY_FIRE,
102REAL_WIZ, 91 0,
103RECYCLE_TMP_MAPS, 92 0,
104EXPLORE_MODE, 93 EXPLORE_MODE,
105SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
106SET_FRIENDLY_FIRE,
107"", /* Who format specifier */
108"", /* who wiz format specifier */
109MOTD, 95 MOTD,
110"rules", 96 "rules",
111"news", 97 "news",
112"", /* DM_MAIL */ 98 "", /* DM_MAIL */
1130, /* This and the next 3 values are metaserver values */
114"",
115"",
1160,
117"",
1180,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
119EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 0,
1200,
1211.0, 101 1.0,
102
122/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
123ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
124ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
125ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
126ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
127ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
1281, /* no_player_stealing */
1291, /* create_home_portals */
130}; 109};
131 110
132/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
133 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
134 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
135 */ 114 */
136const char* const spellpathnames[NRSPELLPATHS] = { 115const char *const spellpathnames[NRSPELLPATHS] = {
137 "Protection", 116 "Protection",
138 "Fire", 117 "Fire",
139 "Frost", 118 "Frost",
140 "Electricity", 119 "Electricity",
141 "Missiles", 120 "Missiles",
142 "Self", 121 "Self",
143 "Summoning", 122 "Summoning",
144 "Abjuration", 123 "Abjuration",
145 "Restoration", 124 "Restoration",
146 "Detonation", 125 "Detonation",
147 "Mind", 126 "Mind",
148 "Creation", 127 "Creation",
149 "Teleportation", 128 "Teleportation",
150 "Information", 129 "Information",
151 "Transmutation", 130 "Transmutation",
152 "Transferrence", 131 "Transferrence",
153 "Turning", 132 "Turning",
154 "Wounding", 133 "Wounding",
155 "Death", 134 "Death",
156 "Light" 135 "Light"
157}; 136};
158
159
160/* This loads the emergency map information from a
161 * .emergency file in the map directory. Doing this makes
162 * it easier to switch between map distributions (don't need
163 * to recompile. Note that there is no reason I see that
164 * this could not be re-loaded during play, but it seems
165 * like there should be little reason to do that.
166 */
167static void init_emergency_mappath(void)
168{
169 char filename[MAX_BUF], tmpbuf[MAX_BUF];
170 FILE *fp;
171 int online=0;
172
173 /* If this file doesn't exist, not a big deal */
174 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
175 if ((fp = fopen(filename, "r"))!=NULL) {
176 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
177 if (tmpbuf[0] == '#') continue; /* ignore comments */
178
179 if (online == 0) {
180 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
181 settings.emergency_mapname = strdup_local(tmpbuf);
182 }
183 else if (online == 1) {
184 settings.emergency_x = atoi(tmpbuf);
185 }
186
187 else if (online == 2) {
188 settings.emergency_y = atoi(tmpbuf);
189 }
190 online++;
191 if (online>2) break;
192 }
193 fclose(fp);
194 if (online<=2)
195 LOG(llevError,"Online read partial data from %s\n", filename);
196 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
197 settings.emergency_x, settings.emergency_y);
198 }
199}
200
201 137
202/* 138/*
203 * It is vital that init_library() is called by any functions 139 * It is vital that init_library() is called by any functions
204 * using this library. 140 * using this library.
205 * If you want to lessen the size of the program using the library, 141 * If you want to lessen the size of the program using the library,
206 * you can replace the call to init_library() with init_globals() and 142 * you can replace the call to init_library() with init_globals() and
207 * init_function_pointers(). Good idea to also call init_vars and 143 * init_function_pointers(). Good idea to also call init_vars and
208 * init_hash_table if you are doing any object loading. 144 * init_hash_table if you are doing any object loading.
209 */ 145 */
210 146void
211void init_library(void) { 147init_library (void)
212 init_environ(); 148{
213 init_globals(); 149 init_globals ();
214 init_objects();
215 init_vars();
216 init_block(); 150 init_block ();
217 ReadBmapNames ();
218 ReadSmooth();
219 init_anim(); /* Must be after we read in the bitmaps */
220 init_archetypes(); /* Reads all archetypes from file */
221 init_dynamic (); 151 init_dynamic ();
222 init_attackmess(); 152 init_attackmess ();
223 init_clocks();
224 init_emergency_mappath();
225 init_experience(); 153 init_experience ();
226} 154}
227 155
228
229/* init_environ initializes values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
230 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
231 * overwrite these if specified. 158 * overwrite these if specified.
232 */ 159 */
160void
233void init_environ(void) { 161init_environ (void)
162{
234 char *cp; 163 char *cp;
235 164
236 cp=getenv("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
166 if (cp)
237 if (cp) settings.datadir=cp; 167 settings.datadir = cp;
168
238 cp=getenv("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
170 if (cp)
239 if (cp) settings.localdir=cp; 171 settings.localdir = cp;
172
240 cp=getenv("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
174 if (cp)
241 if (cp) settings.playerdir=cp; 175 settings.playerdir = cp;
176
242 cp=getenv("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
178 if (cp)
243 if (cp) settings.mapdir=cp; 179 settings.mapdir = cp;
180
244 cp=getenv("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
182 if (cp)
245 if (cp) settings.archetypes=cp; 183 settings.archetypes = cp;
184
246 cp=getenv("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
186 if (cp)
247 if (cp) settings.treasures=cp; 187 settings.treasures = cp;
188
248 cp=getenv("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
190 if (cp)
249 if (cp) settings.uniquedir=cp; 191 settings.uniquedir = cp;
192
250 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
194 if (cp)
251 if (cp) settings.templatedir=cp; 195 settings.templatedir = cp;
196
252 cp=getenv("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
198 if (cp)
253 if (cp) settings.tmpdir=cp; 199 settings.tmpdir = cp;
254} 200}
255
256 201
257/* 202/*
258 * Initialises all global variables. 203 * Initialises all global variables.
259 * Might use environment-variables as default for some of them. 204 * Might use environment-variables as default for some of them.
260 */ 205 */
261 206void
262void init_globals(void) { 207init_globals (void)
208{
263 if (settings.logfilename[0] == 0) { 209 if (settings.logfilename[0] == 0)
210 logfile = stderr;
211 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
212 {
213 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
264 logfile = stderr; 214 logfile = stderr;
265 } 215 }
266 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 216 else
267 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 217 setvbuf (logfile, NULL, _IOLBF, 0);
268 settings.logfilename); 218}
269 logfile = stderr; 219
220void
221init_dynamic (void)
222{
223 archetype *at = first_archetype;
224
225 while (at)
226 {
227 if (at->clone.type == MAP)
228 {
229 if (at->clone.race)
230 first_map_ext_path = at->clone.race;
231
232 if (EXIT_PATH (&at->clone))
233 {
234 first_map_path = EXIT_PATH (&at->clone);
235 return;
236 }
237 }
238
239 at = at->next;
270 } 240 }
241
242 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
243 exit (-1);
244}
245
246/*
247 * initialises the attack messages.
248 * Called by init_library().
249 */
250
251//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
252
253void
254init_attackmess (void)
255{
256 char buf[MAX_BUF];
257 char filename[MAX_BUF];
258 char *cp, *p;
259 FILE *fp;
260 static int has_been_done = 0;
261 int mess, level, comp;
262 int mode = 0, total = 0;
263
264 if (has_been_done)
265 return;
271 else { 266 else
272 setvbuf(logfile, NULL, _IOLBF, 0); 267 has_been_done = 1;
268
269 sprintf (filename, "%s/attackmess", settings.datadir);
270 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
271 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
272 {
273 LOG (llevError, "Can't open %s.\n", filename);
274 return;
273 } 275 }
274 exiting = 0;
275 first_player=NULL;
276 first_friendly_object=NULL;
277 first_map=NULL;
278 first_treasurelist=NULL;
279 first_artifactlist=NULL;
280 first_archetype=NULL;
281 *first_map_ext_path=0;
282 warn_archetypes=0;
283 nroftreasures = 0;
284 nrofartifacts = 0;
285 nrofallowedstr=0;
286 ring_arch = NULL;
287 amulet_arch = NULL;
288 staff_arch = NULL;
289 trying_emergency_save = 0;
290 num_animations=0;
291 animations_allocated=0;
292 init_defaults();
293}
294 276
295/* 277 level = 0;
296 * Sets up and initialises the linked list of free and used objects. 278 while (fgets (buf, MAX_BUF, fp) != NULL)
297 * Allocates a certain chunk of objects and puts them on the free list. 279 {
298 * Called by init_library(); 280 if (*buf == '#')
299 */ 281 continue;
282 if ((cp = strchr (buf, '\n')) != NULL)
283 *cp = '\0';
284 cp = buf;
285 while (*cp == ' ') /* Skip blanks */
286 cp++;
300 287
301void 288 if (strncmp (cp, "TYPE:", 5) == 0)
302init_objects(void) 289 {
303{ 290 p = strtok (buf, ":");
304 /* Initialize all objects: */ 291 p = strtok (NULL, ":");
305 objects = NULL; 292 if (mode == 1)
306 active_objects = NULL; 293 {
307} 294 attack_mess[mess][level].level = -1;
308 295 attack_mess[mess][level].buf1 = NULL;
309/* 296 attack_mess[mess][level].buf2 = NULL;
310 * Initialises global variables which can be changed by options. 297 attack_mess[mess][level].buf3 = NULL;
311 * Called by init_library().
312 */
313
314void init_defaults(void) {
315 editor=0;
316 nroferrors=0;
317}
318
319
320void init_dynamic (void) {
321 archetype *at = first_archetype;
322 while (at) {
323 if (at->clone.type == MAP) {
324 if (at->clone.race) {
325 strcpy (first_map_ext_path, at->clone.race);
326 } 298 }
327 if (EXIT_PATH (&at->clone)) { 299 level = 0;
328 strcpy (first_map_path, EXIT_PATH (&at->clone)); 300 mess = atoi (p);
329 return; 301 mode = 1;
302 continue;
330 } 303 }
304 if (mode == 1)
331 } 305 {
332 at = at->next; 306 p = strtok (buf, "=");
307 attack_mess[mess][level].level = atoi (buf);
308 p = strtok (NULL, "=");
309 if (p != NULL)
310 attack_mess[mess][level].buf1 = strdup (p);
311 else
312 attack_mess[mess][level].buf1 = strdup ("");
313 mode = 2;
314 continue;
315 }
316 else if (mode == 2)
317 {
318 p = strtok (buf, "=");
319 attack_mess[mess][level].level = atoi (buf);
320 p = strtok (NULL, "=");
321 if (p != NULL)
322 attack_mess[mess][level].buf2 = strdup (p);
323 else
324 attack_mess[mess][level].buf2 = strdup ("");
325 mode = 3;
326 continue;
327 }
328 else if (mode == 3)
329 {
330 p = strtok (buf, "=");
331 attack_mess[mess][level].level = atoi (buf);
332 p = strtok (NULL, "=");
333 if (p != NULL)
334 attack_mess[mess][level].buf3 = strdup (p);
335 else
336 attack_mess[mess][level].buf3 = strdup ("");
337 mode = 1;
338 level++;
339 total++;
340 continue;
341 }
333 } 342 }
334 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
335 exit (-1);
336}
337
338unsigned long todtick;
339
340/*
341 * Write out the current time to the file so time does not
342 * reset every time the server reboots.
343 */
344
345void write_todclock(void)
346{
347 char filename[MAX_BUF];
348 FILE *fp;
349
350 sprintf(filename, "%s/clockdata", settings.localdir);
351 if ((fp = fopen(filename, "w")) == NULL) {
352 LOG(llevError, "Cannot open %s for writing\n", filename);
353 return;
354 }
355 fprintf(fp, "%lu", todtick);
356 fclose(fp);
357}
358
359/*
360 * Initializes the gametime and TOD counters
361 * Called by init_library().
362 */
363
364void init_clocks(void)
365{
366 char filename[MAX_BUF];
367 FILE *fp;
368 static int has_been_done=0;
369
370 if (has_been_done)
371 return;
372 else
373 has_been_done = 1;
374
375 sprintf(filename, "%s/clockdata", settings.localdir);
376 LOG(llevDebug, "Reading clockdata from %s...", filename);
377 if ((fp = fopen(filename, "r")) == NULL) {
378 LOG(llevError, "Can't open %s.\n", filename);
379 todtick = 0;
380 write_todclock();
381 return;
382 }
383 fscanf(fp, "%lu", &todtick);
384 LOG(llevDebug, "todtick=%lu\n", todtick);
385 fclose(fp);
386}
387
388/*
389 * Initializes the attack messages.
390 * Called by init_library().
391 */
392
393//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
394
395void init_attackmess(void){
396 char buf[MAX_BUF];
397 char filename[MAX_BUF];
398 char *cp, *p;
399 FILE *fp;
400 static int has_been_done=0;
401 int mess, level, comp;
402 int mode=0, total=0;
403
404 if (has_been_done)
405 return;
406 else
407 has_been_done = 1;
408
409 sprintf(filename, "%s/attackmess", settings.datadir);
410 LOG(llevDebug, "Reading attack messages from %s...", filename);
411 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
412 LOG(llevError, "Can't open %s.\n", filename);
413 return;
414 }
415
416 level = 0;
417 while (fgets(buf, MAX_BUF, fp)!=NULL) {
418 if (*buf=='#') continue;
419 if((cp=strchr(buf,'\n'))!=NULL)
420 *cp='\0';
421 cp=buf;
422 while(*cp==' ') /* Skip blanks */
423 cp++;
424
425 if (strncmp(cp, "TYPE:", 5)==0) {
426 p = strtok(buf, ":");
427 p = strtok(NULL, ":");
428 if (mode == 1) {
429 attack_mess[mess][level].level = -1;
430 attack_mess[mess][level].buf1 = NULL;
431 attack_mess[mess][level].buf2 = NULL;
432 attack_mess[mess][level].buf3 = NULL;
433 }
434 level = 0;
435 mess = atoi(p);
436 mode = 1;
437 continue;
438 }
439 if (mode==1) {
440 p = strtok(buf, "=");
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf1 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf1 = strdup_local("");
447 mode = 2;
448 continue;
449 } else if (mode==2) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf2 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf2 = strdup_local("");
457 mode = 3;
458 continue;
459 } else if (mode==3) {
460 p = strtok(buf, "=");
461 attack_mess[mess][level].level = atoi(buf);
462 p = strtok(NULL, "=");
463 if (p != NULL)
464 attack_mess[mess][level].buf3 = strdup_local(p);
465 else
466 attack_mess[mess][level].buf3 = strdup_local("");
467 mode = 1;
468 level++;
469 total++;
470 continue;
471 }
472 }
473 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 343 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
474 close_and_delete(fp, comp); 344 close_and_delete (fp, comp);
475} 345}

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