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Comparing deliantra/server/common/init.C (file contents):
Revision 1.9 by root, Sat Sep 9 23:49:06 2006 UTC vs.
Revision 1.58 by root, Wed Apr 28 19:49:50 2010 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: init.C,v 1.9 2006/09/09 23:49:06 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
13 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
14 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
15 (at your option) any later version. 11 * option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
23 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
27*/ 23 */
28 24
29#define EXTERN // horrible hack 25#define EXTERN // horrible hack
30 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30dynbuf_text msg_dynbuf (65536, 65536);
31
34extern const char* const attacktype_desc[NROFATTACKS] = { 32extern const char *const attacktype_desc[NROFATTACKS] = {
35# define def(uc, lc, name, plus, change) # name, 33# define def(uc, lc, name, plus, change) # name,
36# include "attackinc.h" 34# include "attackinc.h"
37# undef def 35# undef def
38}; 36};
39 37
40extern const keyword resist_save[NROFATTACKS] = {
41# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
42# include "attackinc.h"
43# undef def
44};
45
46extern const char* const resist_plus[NROFATTACKS] = { 38extern const char *const resist_plus[NROFATTACKS] = {
47# define def(uc, lc, name, plus, change) # plus, 39# define def(uc, lc, name, plus, change) # plus,
48# include "attackinc.h" 40# include "attackinc.h"
49# undef def 41# undef def
50}; 42};
51 43
52extern const char* const change_resist_msg[NROFATTACKS] = { 44extern const char *const change_resist_msg[NROFATTACKS] = {
53# define def(uc, lc, name, plus, change) # change, 45# define def(uc, lc, name, plus, change) # change,
54# include "attackinc.h" 46# include "attackinc.h"
55# undef def 47# undef def
56}; 48};
57 49
63 55
64/* You unforunately need to looking in include/global.h to see what these 56/* You unforunately need to looking in include/global.h to see what these
65 * correspond to. 57 * correspond to.
66 */ 58 */
67struct Settings settings = { 59struct Settings settings = {
68LOGFILE, /* Logfile */ 60 LOGFILE, /* Logfile */
69CSPORT, /* Client/server port */ 61 CSPORT, /* Client/server port */
70 62
71/* Debug level */ 63/* Debug level */
72#ifdef DEBUG 64#ifdef DEBUG
73 llevDebug, 65 llevDebug,
74#else 66#else
75 llevInfo, 67 llevInfo,
76#endif 68#endif
77 69
780, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 70 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
790, /* argc */ 71 0, /* argc */
80NULL, /* argv */ 72 NULL, /* argv */
81CONFDIR, 73 CONFDIR,
82DATADIR, 74 DATADIR,
83LOCALDIR, 75 LOCALDIR,
84PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 76 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
85UNIQUE_DIR, TEMPLATE_DIR, 77 UNIQUE_DIR, "",
86TMPDIR, 78 TMPDIR,
79 PK_LUCK_PENALTY,
87STAT_LOSS_ON_DEATH, 80 STAT_LOSS_ON_DEATH,
88PK_LUCK_PENALTY,
89PERMANENT_EXPERIENCE_RATIO, 81 PERMANENT_EXPERIENCE_RATIO,
90DEATH_PENALTY_RATIO, 82 DEATH_PENALTY_RATIO,
91DEATH_PENALTY_LEVEL, 83 DEATH_PENALTY_LEVEL,
92BALANCED_STAT_LOSS, 84 BALANCED_STAT_LOSS,
93NOT_PERMADETH, 85 NOT_PERMADETH,
94SIMPLE_EXP, 86 SIMPLE_EXP,
95RESET_LOCATION_TIME,
96SET_TITLE, 87 SET_TITLE,
97RESURRECTION, 88 RESURRECTION,
98SEARCH_ITEMS, 89 SEARCH_ITEMS,
99SPELL_ENCUMBRANCE, 90 SPELL_ENCUMBRANCE,
100SPELL_FAILURE_EFFECTS, 91 SPELL_FAILURE_EFFECTS,
101CASTING_TIME, 92 SET_FRIENDLY_FIRE,
102REAL_WIZ, 93 0,
103RECYCLE_TMP_MAPS, 94 0,
104EXPLORE_MODE, 95 EXPLORE_MODE,
105SPELLPOINT_LEVEL_DEPEND, 96 SPELLPOINT_LEVEL_DEPEND,
106SET_FRIENDLY_FIRE, 97 0,
107"", /* Who format specifier */
108"", /* who wiz format specifier */
109MOTD,
110"rules",
111"news",
112"", /* DM_MAIL */
1130, /* This and the next 3 values are metaserver values */
114"",
115"",
1160,
117"",
1180,0,0,0,0,0,0,0, /* worldmap settings*/
119EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
1200,
1211.0, 98 1.0,
99
122/* Armor enchantment stuff */ 100/* Armor enchantment stuff */
123ARMOR_MAX_ENCHANT, 101 ARMOR_MAX_ENCHANT,
124ARMOR_WEIGHT_REDUCTION, 102 ARMOR_WEIGHT_REDUCTION,
125ARMOR_WEIGHT_LINEAR, 103 ARMOR_WEIGHT_LINEAR,
126ARMOR_SPEED_IMPROVEMENT, 104 ARMOR_SPEED_IMPROVEMENT,
127ARMOR_SPEED_LINEAR, 105 ARMOR_SPEED_LINEAR,
1281, /* no_player_stealing */
1291, /* create_home_portals */
130}; 106};
131 107
132/* perhaps not the best place for this, but needs to be 108/* perhaps not the best place for this, but needs to be
133 * in some file in the common area so that standalone 109 * in some file in the common area so that standalone
134 * programs, like the random map generator, can be built. 110 * programs, like the random map generator, can be built.
135 */ 111 */
136const char* const spellpathnames[NRSPELLPATHS] = { 112const char *const spellpathnames[NRSPELLPATHS] = {
137 "Protection", 113 "Protection",
138 "Fire", 114 "Fire",
139 "Frost", 115 "Frost",
140 "Electricity", 116 "Electricity",
141 "Missiles", 117 "Missiles",
142 "Self", 118 "Self",
143 "Summoning", 119 "Summoning",
144 "Abjuration", 120 "Abjuration",
145 "Restoration", 121 "Restoration",
146 "Detonation", 122 "Detonation",
147 "Mind", 123 "Mind",
148 "Creation", 124 "Creation",
149 "Teleportation", 125 "Teleportation",
150 "Information", 126 "Information",
151 "Transmutation", 127 "Transmutation",
152 "Transferrence", 128 "Transferrence",
153 "Turning", 129 "Turning",
154 "Wounding", 130 "Wounding",
155 "Death", 131 "Death",
156 "Light" 132 "Light"
157}; 133};
158 134
159
160/* This loads the emergency map information from a
161 * .emergency file in the map directory. Doing this makes
162 * it easier to switch between map distributions (don't need
163 * to recompile. Note that there is no reason I see that
164 * this could not be re-loaded during play, but it seems
165 * like there should be little reason to do that.
166 */
167static void init_emergency_mappath(void)
168{
169 char filename[MAX_BUF], tmpbuf[MAX_BUF];
170 FILE *fp;
171 int online=0;
172
173 /* If this file doesn't exist, not a big deal */
174 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
175 if ((fp = fopen(filename, "r"))!=NULL) {
176 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
177 if (tmpbuf[0] == '#') continue; /* ignore comments */
178
179 if (online == 0) {
180 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
181 settings.emergency_mapname = strdup_local(tmpbuf);
182 }
183 else if (online == 1) {
184 settings.emergency_x = atoi(tmpbuf);
185 }
186
187 else if (online == 2) {
188 settings.emergency_y = atoi(tmpbuf);
189 }
190 online++;
191 if (online>2) break;
192 }
193 fclose(fp);
194 if (online<=2)
195 LOG(llevError,"Online read partial data from %s\n", filename);
196 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
197 settings.emergency_x, settings.emergency_y);
198 }
199}
200
201
202/*
203 * It is vital that init_library() is called by any functions
204 * using this library.
205 * If you want to lessen the size of the program using the library,
206 * you can replace the call to init_library() with init_globals() and
207 * init_function_pointers(). Good idea to also call init_vars and
208 * init_hash_table if you are doing any object loading.
209 */
210
211void init_library(void) {
212 init_environ();
213 init_globals();
214 init_objects();
215 init_vars();
216 init_block();
217 ReadBmapNames ();
218 ReadSmooth();
219 init_anim(); /* Must be after we read in the bitmaps */
220 init_archetypes(); /* Reads all archetypes from file */
221 init_dynamic ();
222 init_attackmess();
223 init_clocks();
224 init_emergency_mappath();
225 init_experience();
226}
227
228
229/* init_environ initializes values from the environmental variables. 135/* init_environ initialises values from the environmental variables.
230 * it needs to be called very early, since command line options should 136 * it needs to be called very early, since command line options should
231 * overwrite these if specified. 137 * overwrite these if specified.
232 */ 138 */
233void init_environ(void) { 139void
140init_environ ()
141{
234 char *cp; 142 const char *cp;
235 143
236 cp=getenv("CROSSFIRE_LIBDIR"); 144 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
237 if (cp) settings.datadir=cp; 145 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
238 cp=getenv("CROSSFIRE_LOCALDIR"); 146 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
239 if (cp) settings.localdir=cp; 147 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
240 cp=getenv("CROSSFIRE_PLAYERDIR"); 148 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
241 if (cp) settings.playerdir=cp; 149 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
242 cp=getenv("CROSSFIRE_MAPDIR"); 150 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
243 if (cp) settings.mapdir=cp; 151 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
244 cp=getenv("CROSSFIRE_ARCHETYPES"); 152 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
245 if (cp) settings.archetypes=cp; 153 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
246 cp=getenv("CROSSFIRE_TREASURES"); 154
247 if (cp) settings.treasures=cp; 155 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
248 cp=getenv("CROSSFIRE_UNIQUEDIR");
249 if (cp) settings.uniquedir=cp;
250 cp=getenv("CROSSFIRE_TEMPLATEDIR");
251 if (cp) settings.templatedir=cp;
252 cp=getenv("CROSSFIRE_TMPDIR");
253 if (cp) settings.tmpdir=cp;
254} 156}
255
256 157
257/* 158/*
258 * Initialises all global variables. 159 * Initialises all global variables.
259 * Might use environment-variables as default for some of them. 160 * Might use environment-variables as default for some of them.
260 */ 161 */
261 162void
262void init_globals(void) { 163init_globals ()
164{
263 if (settings.logfilename[0] == 0) { 165 if (settings.logfilename[0] == 0)
264 logfile = stderr; 166 log_setfd (-1);
265 }
266 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
267 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
268 settings.logfilename);
269 logfile = stderr;
270 }
271 else { 167 else
272 setvbuf(logfile, NULL, _IOLBF, 0);
273 } 168 {
274 exiting = 0; 169 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
275 first_player=NULL;
276 first_friendly_object=NULL;
277 first_map=NULL;
278 first_treasurelist=NULL;
279 first_artifactlist=NULL;
280 first_archetype=NULL;
281 *first_map_ext_path=0;
282 warn_archetypes=0;
283 nroftreasures = 0;
284 nrofartifacts = 0;
285 nrofallowedstr=0;
286 ring_arch = NULL;
287 amulet_arch = NULL;
288 staff_arch = NULL;
289 trying_emergency_save = 0;
290 num_animations=0;
291 animations_allocated=0;
292 init_defaults();
293}
294 170
295/* 171 if (logfd >= 0)
296 * Sets up and initialises the linked list of free and used objects. 172 log_setfd (logfd);
297 * Allocates a certain chunk of objects and puts them on the free list.
298 * Called by init_library();
299 */
300
301void
302init_objects(void)
303{
304 /* Initialize all objects: */
305 objects = NULL;
306 active_objects = NULL;
307}
308
309/*
310 * Initialises global variables which can be changed by options.
311 * Called by init_library().
312 */
313
314void init_defaults(void) {
315 editor=0;
316 nroferrors=0;
317}
318
319
320void init_dynamic (void) {
321 archetype *at = first_archetype;
322 while (at) {
323 if (at->clone.type == MAP) {
324 if (at->clone.race) {
325 strcpy (first_map_ext_path, at->clone.race);
326 }
327 if (EXIT_PATH (&at->clone)) {
328 strcpy (first_map_path, EXIT_PATH (&at->clone));
329 return;
330 }
331 }
332 at = at->next;
333 }
334 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
335 exit (-1);
336}
337
338unsigned long todtick;
339
340/*
341 * Write out the current time to the file so time does not
342 * reset every time the server reboots.
343 */
344
345void write_todclock(void)
346{
347 char filename[MAX_BUF];
348 FILE *fp;
349
350 sprintf(filename, "%s/clockdata", settings.localdir);
351 if ((fp = fopen(filename, "w")) == NULL) {
352 LOG(llevError, "Cannot open %s for writing\n", filename);
353 return;
354 }
355 fprintf(fp, "%lu", todtick);
356 fclose(fp);
357}
358
359/*
360 * Initializes the gametime and TOD counters
361 * Called by init_library().
362 */
363
364void init_clocks(void)
365{
366 char filename[MAX_BUF];
367 FILE *fp;
368 static int has_been_done=0;
369
370 if (has_been_done)
371 return;
372 else 173 else
373 has_been_done = 1;
374
375 sprintf(filename, "%s/clockdata", settings.localdir);
376 LOG(llevDebug, "Reading clockdata from %s...", filename);
377 if ((fp = fopen(filename, "r")) == NULL) {
378 LOG(llevError, "Can't open %s.\n", filename);
379 todtick = 0;
380 write_todclock();
381 return;
382 }
383 fscanf(fp, "%lu", &todtick);
384 LOG(llevDebug, "todtick=%lu\n", todtick);
385 fclose(fp);
386}
387
388/*
389 * Initializes the attack messages.
390 * Called by init_library().
391 */
392
393//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
394
395void init_attackmess(void){
396 char buf[MAX_BUF];
397 char filename[MAX_BUF];
398 char *cp, *p;
399 FILE *fp;
400 static int has_been_done=0;
401 int mess, level, comp;
402 int mode=0, total=0;
403
404 if (has_been_done)
405 return;
406 else
407 has_been_done = 1;
408
409 sprintf(filename, "%s/attackmess", settings.datadir);
410 LOG(llevDebug, "Reading attack messages from %s...", filename);
411 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
412 LOG(llevError, "Can't open %s.\n", filename);
413 return;
414 }
415
416 level = 0;
417 while (fgets(buf, MAX_BUF, fp)!=NULL) {
418 if (*buf=='#') continue;
419 if((cp=strchr(buf,'\n'))!=NULL)
420 *cp='\0';
421 cp=buf;
422 while(*cp==' ') /* Skip blanks */
423 cp++;
424
425 if (strncmp(cp, "TYPE:", 5)==0) {
426 p = strtok(buf, ":");
427 p = strtok(NULL, ":");
428 if (mode == 1) {
429 attack_mess[mess][level].level = -1;
430 attack_mess[mess][level].buf1 = NULL;
431 attack_mess[mess][level].buf2 = NULL;
432 attack_mess[mess][level].buf3 = NULL;
433 }
434 level = 0;
435 mess = atoi(p);
436 mode = 1;
437 continue;
438 } 174 {
439 if (mode==1) { 175 log_setfd (-1);
440 p = strtok(buf, "="); 176 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf1 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf1 = strdup_local("");
447 mode = 2;
448 continue;
449 } else if (mode==2) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf2 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf2 = strdup_local("");
457 mode = 3;
458 continue;
459 } else if (mode==3) {
460 p = strtok(buf, "=");
461 attack_mess[mess][level].level = atoi(buf);
462 p = strtok(NULL, "=");
463 if (p != NULL)
464 attack_mess[mess][level].buf3 = strdup_local(p);
465 else
466 attack_mess[mess][level].buf3 = strdup_local("");
467 mode = 1;
468 level++;
469 total++;
470 continue;
471 } 177 }
472 } 178 }
179}
180
181void
182init_dynamic ()
183{
184 first_map_ext_path = "/start/HallsOfSelection";
185 first_map_path = "/HallOfSelection";
186}
187
188/*
189 * initialises the attack messages.
190 * Called by init_library().
191 */
192
193//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
194
195void
196init_attackmess ()
197{
198 object_thawer thawer (settings.datadir, "attackmess");
199
200 if (!thawer)
201 {
202 LOG (llevError, "Can't open %s.\n", thawer.name);
203 return;
204 }
205
206 int msgnum = -1;
207 int total = 0;
208
209 while (thawer.kw)
210 {
211 if (thawer.kw != KW_type)
212 if (!thawer.parse_error ("attackmess file"))
213 break;
214
215 thawer.get (msgnum);
216 thawer.next ();
217
218 int level = 0;
219
220 while (thawer.kw == KW_hp)
221 {
222 // our old friend, dog-slow sscanf
223 int hp;
224 char buf1[1024];
225 char buf2[1024];
226 char buf3[1024];
227
228 if (4 != sscanf (thawer.value_nn, "%d %1023[^|]|%1023[^|]|%1023[^|]",
229 &hp, buf1, buf2, buf3))
230 thawer.parse_error ("attackmess file");
231 else
232 {
233 if (*buf2 == '-')
234 *buf2 = 0; // sscanf can't parse empty fields, so use "-" as marker
235
236 attack_mess[msgnum][level].level = hp;
237 attack_mess[msgnum][level].buf1 = strdup (buf1);
238 attack_mess[msgnum][level].buf2 = strdup (buf2);
239 attack_mess[msgnum][level].buf3 = strdup (buf3);
240
241 ++level;
242 ++total;
243 }
244
245 thawer.next ();
246 }
247
248 attack_mess[msgnum][level].level = -1;
249 attack_mess[msgnum][level].buf1 = 0;
250 attack_mess[msgnum][level].buf2 = 0;
251 attack_mess[msgnum][level].buf3 = 0;
252 }
253
473 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 254 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
474 close_and_delete(fp, comp);
475} 255}
256

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