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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
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|
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#define EXTERN // horrible hack |
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|
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#include <global.h> |
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#include <object.h> |
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|
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extern const char *const attacktype_desc[NROFATTACKS] = { |
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# define def(uc, lc, name, plus, change) # name, |
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# include "attackinc.h" |
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# undef def |
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}; |
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|
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extern const char *const resist_plus[NROFATTACKS] = { |
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# define def(uc, lc, name, plus, change) # plus, |
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# include "attackinc.h" |
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# undef def |
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}; |
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|
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extern const char *const change_resist_msg[NROFATTACKS] = { |
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# define def(uc, lc, name, plus, change) # change, |
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# include "attackinc.h" |
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# undef def |
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}; |
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|
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int resist_table[NROFATTACKS] = { |
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# define def(uc, lc, name, plus, change) ATNR_ ## uc, |
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# include "attackinc.h" |
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# undef def |
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}; |
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|
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/* You unforunately need to looking in include/global.h to see what these |
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* correspond to. |
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*/ |
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struct Settings settings = { |
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LOGFILE, /* Logfile */ |
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CSPORT, /* Client/server port */ |
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|
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/* Debug level */ |
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#ifdef DEBUG |
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llevDebug, |
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#else |
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llevInfo, |
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#endif |
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|
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0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
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0, /* argc */ |
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NULL, /* argv */ |
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CONFDIR, |
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DATADIR, |
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LOCALDIR, |
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PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
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UNIQUE_DIR, TEMPLATE_DIR, |
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TMPDIR, |
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STAT_LOSS_ON_DEATH, |
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PK_LUCK_PENALTY, |
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PERMANENT_EXPERIENCE_RATIO, |
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DEATH_PENALTY_RATIO, |
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DEATH_PENALTY_LEVEL, |
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BALANCED_STAT_LOSS, |
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NOT_PERMADETH, |
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SIMPLE_EXP, |
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RESET_LOCATION_TIME, |
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SET_TITLE, |
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RESURRECTION, |
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SEARCH_ITEMS, |
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SPELL_ENCUMBRANCE, |
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SPELL_FAILURE_EFFECTS, |
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CASTING_TIME, |
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REAL_WIZ, |
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RECYCLE_TMP_MAPS, |
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EXPLORE_MODE, |
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SPELLPOINT_LEVEL_DEPEND, |
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SET_FRIENDLY_FIRE, |
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MOTD, |
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"rules", |
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"news", |
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"", /* DM_MAIL */ |
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0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
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EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
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0, |
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1.0, |
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|
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/* Armor enchantment stuff */ |
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ARMOR_MAX_ENCHANT, |
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ARMOR_WEIGHT_REDUCTION, |
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ARMOR_WEIGHT_LINEAR, |
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ARMOR_SPEED_IMPROVEMENT, |
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ARMOR_SPEED_LINEAR, |
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1, /* no_player_stealing */ |
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1, /* create_home_portals */ |
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}; |
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|
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/* perhaps not the best place for this, but needs to be |
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* in some file in the common area so that standalone |
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* programs, like the random map generator, can be built. |
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*/ |
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const char *const spellpathnames[NRSPELLPATHS] = { |
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"Protection", |
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"Fire", |
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"Frost", |
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"Electricity", |
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"Missiles", |
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"Self", |
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"Summoning", |
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"Abjuration", |
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"Restoration", |
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"Detonation", |
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"Mind", |
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"Creation", |
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"Teleportation", |
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"Information", |
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"Transmutation", |
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"Transferrence", |
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"Turning", |
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"Wounding", |
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"Death", |
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"Light" |
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}; |
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|
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|
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/* This loads the emergency map information from a |
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* .emergency file in the map directory. Doing this makes |
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* it easier to switch between map distributions (don't need |
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* to recompile. Note that there is no reason I see that |
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* this could not be re-loaded during play, but it seems |
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* like there should be little reason to do that. |
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*/ |
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static void |
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init_emergency_mappath (void) |
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{ |
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char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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FILE *fp; |
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int online = 0; |
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|
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/* If this file doesn't exist, not a big deal */ |
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sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
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if ((fp = fopen (filename, "r")) != NULL) |
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{ |
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while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
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{ |
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if (tmpbuf[0] == '#') |
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continue; /* ignore comments */ |
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|
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if (online == 0) |
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{ |
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tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
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settings.emergency_mapname = strdup (tmpbuf); |
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} |
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else if (online == 1) |
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{ |
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settings.emergency_x = atoi (tmpbuf); |
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} |
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|
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else if (online == 2) |
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{ |
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settings.emergency_y = atoi (tmpbuf); |
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} |
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online++; |
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if (online > 2) |
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break; |
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} |
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fclose (fp); |
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if (online <= 2) |
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LOG (llevError, "Online read partial data from %s\n", filename); |
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LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
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} |
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} |
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|
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|
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/* |
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* It is vital that init_library() is called by any functions |
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* using this library. |
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* If you want to lessen the size of the program using the library, |
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* you can replace the call to init_library() with init_globals() and |
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* init_function_pointers(). Good idea to also call init_vars and |
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* init_hash_table if you are doing any object loading. |
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*/ |
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|
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void |
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init_library (void) |
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{ |
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init_environ (); |
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init_globals (); |
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init_vars (); |
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init_block (); |
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ReadBmapNames (); |
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ReadSmooth (); |
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init_anim (); /* Must be after we read in the bitmaps */ |
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init_archetypes (); /* Reads all archetypes from file */ |
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init_dynamic (); |
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init_attackmess (); |
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init_clocks (); |
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init_emergency_mappath (); |
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init_experience (); |
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} |
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|
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|
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/* init_environ initializes values from the environmental variables. |
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* it needs to be called very early, since command line options should |
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* overwrite these if specified. |
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*/ |
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void |
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init_environ (void) |
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{ |
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char *cp; |
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|
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cp = getenv ("CROSSFIRE_LIBDIR"); |
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if (cp) |
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settings.datadir = cp; |
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cp = getenv ("CROSSFIRE_LOCALDIR"); |
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if (cp) |
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settings.localdir = cp; |
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cp = getenv ("CROSSFIRE_PLAYERDIR"); |
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if (cp) |
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settings.playerdir = cp; |
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cp = getenv ("CROSSFIRE_MAPDIR"); |
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if (cp) |
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settings.mapdir = cp; |
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cp = getenv ("CROSSFIRE_ARCHETYPES"); |
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if (cp) |
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settings.archetypes = cp; |
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cp = getenv ("CROSSFIRE_TREASURES"); |
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if (cp) |
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settings.treasures = cp; |
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cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
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if (cp) |
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settings.uniquedir = cp; |
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cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
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if (cp) |
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settings.templatedir = cp; |
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cp = getenv ("CROSSFIRE_TMPDIR"); |
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if (cp) |
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settings.tmpdir = cp; |
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} |
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|
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|
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/* |
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* Initialises all global variables. |
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* Might use environment-variables as default for some of them. |
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*/ |
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|
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void |
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init_globals (void) |
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{ |
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if (settings.logfilename[0] == 0) |
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logfile = stderr; |
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else if ((logfile = fopen (settings.logfilename, "a")) == NULL) |
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{ |
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fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); |
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logfile = stderr; |
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} |
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else |
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setvbuf (logfile, NULL, _IOLBF, 0); |
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} |
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|
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void |
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init_dynamic (void) |
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{ |
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archetype *at = first_archetype; |
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|
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while (at) |
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{ |
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if (at->clone.type == MAP) |
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{ |
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if (at->clone.race) |
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strcpy (first_map_ext_path, at->clone.race); |
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|
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if (EXIT_PATH (&at->clone)) |
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{ |
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strcpy (first_map_path, EXIT_PATH (&at->clone)); |
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return; |
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} |
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} |
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|
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at = at->next; |
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} |
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|
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LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
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exit (-1); |
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} |
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|
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unsigned long todtick; |
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|
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/* |
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* Write out the current time to the file so time does not |
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* reset every time the server reboots. |
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*/ |
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|
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void |
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write_todclock (void) |
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{ |
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char filename[MAX_BUF]; |
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FILE *fp; |
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|
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sprintf (filename, "%s/clockdata", settings.localdir); |
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if ((fp = fopen (filename, "w")) == NULL) |
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{ |
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LOG (llevError, "Cannot open %s for writing\n", filename); |
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return; |
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} |
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fprintf (fp, "%lu", todtick); |
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fclose (fp); |
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} |
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|
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/* |
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* Initializes the gametime and TOD counters |
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* Called by init_library(). |
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*/ |
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|
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void |
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init_clocks (void) |
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{ |
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char filename[MAX_BUF]; |
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FILE *fp; |
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static int has_been_done = 0; |
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|
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if (has_been_done) |
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return; |
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else |
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has_been_done = 1; |
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|
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sprintf (filename, "%s/clockdata", settings.localdir); |
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LOG (llevDebug, "Reading clockdata from %s...", filename); |
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if ((fp = fopen (filename, "r")) == NULL) |
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{ |
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LOG (llevError, "Can't open %s.\n", filename); |
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todtick = 0; |
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write_todclock (); |
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return; |
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} |
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fscanf (fp, "%lu", &todtick); |
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LOG (llevDebug, "todtick=%lu\n", todtick); |
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fclose (fp); |
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} |
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|
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/* |
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* Initializes the attack messages. |
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* Called by init_library(). |
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*/ |
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|
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//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
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|
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void |
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init_attackmess (void) |
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{ |
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char buf[MAX_BUF]; |
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char filename[MAX_BUF]; |
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char *cp, *p; |
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FILE *fp; |
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static int has_been_done = 0; |
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int mess, level, comp; |
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int mode = 0, total = 0; |
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|
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if (has_been_done) |
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return; |
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else |
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has_been_done = 1; |
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|
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sprintf (filename, "%s/attackmess", settings.datadir); |
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LOG (llevDebug, "Reading attack messages from %s...", filename); |
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if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
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{ |
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LOG (llevError, "Can't open %s.\n", filename); |
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return; |
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} |
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|
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level = 0; |
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while (fgets (buf, MAX_BUF, fp) != NULL) |
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{ |
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if (*buf == '#') |
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continue; |
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if ((cp = strchr (buf, '\n')) != NULL) |
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*cp = '\0'; |
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cp = buf; |
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while (*cp == ' ') /* Skip blanks */ |
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cp++; |
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|
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if (strncmp (cp, "TYPE:", 5) == 0) |
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{ |
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p = strtok (buf, ":"); |
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p = strtok (NULL, ":"); |
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if (mode == 1) |
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{ |
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attack_mess[mess][level].level = -1; |
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attack_mess[mess][level].buf1 = NULL; |
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attack_mess[mess][level].buf2 = NULL; |
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attack_mess[mess][level].buf3 = NULL; |
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} |
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level = 0; |
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mess = atoi (p); |
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mode = 1; |
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continue; |
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} |
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if (mode == 1) |
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{ |
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p = strtok (buf, "="); |
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attack_mess[mess][level].level = atoi (buf); |
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p = strtok (NULL, "="); |
421 |
if (p != NULL) |
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attack_mess[mess][level].buf1 = strdup (p); |
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else |
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attack_mess[mess][level].buf1 = strdup (""); |
425 |
mode = 2; |
426 |
continue; |
427 |
} |
428 |
else if (mode == 2) |
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{ |
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p = strtok (buf, "="); |
431 |
attack_mess[mess][level].level = atoi (buf); |
432 |
p = strtok (NULL, "="); |
433 |
if (p != NULL) |
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attack_mess[mess][level].buf2 = strdup (p); |
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else |
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attack_mess[mess][level].buf2 = strdup (""); |
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mode = 3; |
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continue; |
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} |
440 |
else if (mode == 3) |
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{ |
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p = strtok (buf, "="); |
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attack_mess[mess][level].level = atoi (buf); |
444 |
p = strtok (NULL, "="); |
445 |
if (p != NULL) |
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attack_mess[mess][level].buf3 = strdup (p); |
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else |
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attack_mess[mess][level].buf3 = strdup (""); |
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mode = 1; |
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level++; |
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total++; |
452 |
continue; |
453 |
} |
454 |
} |
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LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); |
456 |
close_and_delete (fp, comp); |
457 |
} |