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/cvs/deliantra/server/common/init.C
Revision: 1.30
Committed: Sat Mar 17 22:11:22 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.29: +0 -54 lines
Log Message:
remove clockdata and base it off of the runtime; improve the tod code.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #define EXTERN // horrible hack
26
27 #include <global.h>
28 #include <object.h>
29
30 extern const char *const attacktype_desc[NROFATTACKS] = {
31 # define def(uc, lc, name, plus, change) # name,
32 # include "attackinc.h"
33 # undef def
34 };
35
36 extern const char *const resist_plus[NROFATTACKS] = {
37 # define def(uc, lc, name, plus, change) # plus,
38 # include "attackinc.h"
39 # undef def
40 };
41
42 extern const char *const change_resist_msg[NROFATTACKS] = {
43 # define def(uc, lc, name, plus, change) # change,
44 # include "attackinc.h"
45 # undef def
46 };
47
48 int resist_table[NROFATTACKS] = {
49 # define def(uc, lc, name, plus, change) ATNR_ ## uc,
50 # include "attackinc.h"
51 # undef def
52 };
53
54 /* You unforunately need to looking in include/global.h to see what these
55 * correspond to.
56 */
57 struct Settings settings = {
58 LOGFILE, /* Logfile */
59 CSPORT, /* Client/server port */
60
61 /* Debug level */
62 #ifdef DEBUG
63 llevDebug,
64 #else
65 llevInfo,
66 #endif
67
68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
69 0, /* argc */
70 NULL, /* argv */
71 CONFDIR,
72 DATADIR,
73 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR,
77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS,
83 NOT_PERMADETH,
84 SIMPLE_EXP,
85 SET_TITLE,
86 RESURRECTION,
87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME,
91 REAL_WIZ,
92 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD,
96 "rules",
97 "news",
98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100 0,
101 1.0,
102
103 /* Armor enchantment stuff */
104 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111 };
112
113 /* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built.
116 */
117 const char *const spellpathnames[NRSPELLPATHS] = {
118 "Protection",
119 "Fire",
120 "Frost",
121 "Electricity",
122 "Missiles",
123 "Self",
124 "Summoning",
125 "Abjuration",
126 "Restoration",
127 "Detonation",
128 "Mind",
129 "Creation",
130 "Teleportation",
131 "Information",
132 "Transmutation",
133 "Transferrence",
134 "Turning",
135 "Wounding",
136 "Death",
137 "Light"
138 };
139
140 /*
141 * It is vital that init_library() is called by any functions
142 * using this library.
143 * If you want to lessen the size of the program using the library,
144 * you can replace the call to init_library() with init_globals() and
145 * init_function_pointers(). Good idea to also call init_vars and
146 * init_hash_table if you are doing any object loading.
147 */
148 void
149 init_library (void)
150 {
151 init_globals ();
152 init_block ();
153 init_anim (); /* Must be after we read in the bitmaps */
154 init_archetypes (); /* Reads all archetypes from file */
155 init_dynamic ();
156 init_attackmess ();
157 init_experience ();
158 }
159
160
161 /* init_environ initialises values from the environmental variables.
162 * it needs to be called very early, since command line options should
163 * overwrite these if specified.
164 */
165 void
166 init_environ (void)
167 {
168 char *cp;
169
170 cp = getenv ("CROSSFIRE_LIBDIR");
171 if (cp)
172 settings.datadir = cp;
173 cp = getenv ("CROSSFIRE_LOCALDIR");
174 if (cp)
175 settings.localdir = cp;
176 cp = getenv ("CROSSFIRE_PLAYERDIR");
177 if (cp)
178 settings.playerdir = cp;
179 cp = getenv ("CROSSFIRE_MAPDIR");
180 if (cp)
181 settings.mapdir = cp;
182 cp = getenv ("CROSSFIRE_ARCHETYPES");
183 if (cp)
184 settings.archetypes = cp;
185 cp = getenv ("CROSSFIRE_TREASURES");
186 if (cp)
187 settings.treasures = cp;
188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
189 if (cp)
190 settings.uniquedir = cp;
191 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
192 if (cp)
193 settings.templatedir = cp;
194 cp = getenv ("CROSSFIRE_TMPDIR");
195 if (cp)
196 settings.tmpdir = cp;
197 }
198
199 /*
200 * Initialises all global variables.
201 * Might use environment-variables as default for some of them.
202 */
203 void
204 init_globals (void)
205 {
206 if (settings.logfilename[0] == 0)
207 logfile = stderr;
208 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
209 {
210 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
211 logfile = stderr;
212 }
213 else
214 setvbuf (logfile, NULL, _IOLBF, 0);
215 }
216
217 void
218 init_dynamic (void)
219 {
220 archetype *at = first_archetype;
221
222 while (at)
223 {
224 if (at->clone.type == MAP)
225 {
226 if (at->clone.race)
227 first_map_ext_path = at->clone.race;
228
229 if (EXIT_PATH (&at->clone))
230 {
231 first_map_path = EXIT_PATH (&at->clone);
232 return;
233 }
234 }
235
236 at = at->next;
237 }
238
239 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
240 exit (-1);
241 }
242
243 /*
244 * initialises the attack messages.
245 * Called by init_library().
246 */
247
248 //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
249
250 void
251 init_attackmess (void)
252 {
253 char buf[MAX_BUF];
254 char filename[MAX_BUF];
255 char *cp, *p;
256 FILE *fp;
257 static int has_been_done = 0;
258 int mess, level, comp;
259 int mode = 0, total = 0;
260
261 if (has_been_done)
262 return;
263 else
264 has_been_done = 1;
265
266 sprintf (filename, "%s/attackmess", settings.datadir);
267 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
268 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
269 {
270 LOG (llevError, "Can't open %s.\n", filename);
271 return;
272 }
273
274 level = 0;
275 while (fgets (buf, MAX_BUF, fp) != NULL)
276 {
277 if (*buf == '#')
278 continue;
279 if ((cp = strchr (buf, '\n')) != NULL)
280 *cp = '\0';
281 cp = buf;
282 while (*cp == ' ') /* Skip blanks */
283 cp++;
284
285 if (strncmp (cp, "TYPE:", 5) == 0)
286 {
287 p = strtok (buf, ":");
288 p = strtok (NULL, ":");
289 if (mode == 1)
290 {
291 attack_mess[mess][level].level = -1;
292 attack_mess[mess][level].buf1 = NULL;
293 attack_mess[mess][level].buf2 = NULL;
294 attack_mess[mess][level].buf3 = NULL;
295 }
296 level = 0;
297 mess = atoi (p);
298 mode = 1;
299 continue;
300 }
301 if (mode == 1)
302 {
303 p = strtok (buf, "=");
304 attack_mess[mess][level].level = atoi (buf);
305 p = strtok (NULL, "=");
306 if (p != NULL)
307 attack_mess[mess][level].buf1 = strdup (p);
308 else
309 attack_mess[mess][level].buf1 = strdup ("");
310 mode = 2;
311 continue;
312 }
313 else if (mode == 2)
314 {
315 p = strtok (buf, "=");
316 attack_mess[mess][level].level = atoi (buf);
317 p = strtok (NULL, "=");
318 if (p != NULL)
319 attack_mess[mess][level].buf2 = strdup (p);
320 else
321 attack_mess[mess][level].buf2 = strdup ("");
322 mode = 3;
323 continue;
324 }
325 else if (mode == 3)
326 {
327 p = strtok (buf, "=");
328 attack_mess[mess][level].level = atoi (buf);
329 p = strtok (NULL, "=");
330 if (p != NULL)
331 attack_mess[mess][level].buf3 = strdup (p);
332 else
333 attack_mess[mess][level].buf3 = strdup ("");
334 mode = 1;
335 level++;
336 total++;
337 continue;
338 }
339 }
340 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
341 close_and_delete (fp, comp);
342 }