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/cvs/deliantra/server/common/init.C
Revision: 1.4
Committed: Sun Sep 3 07:57:54 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +1 -2 lines
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File Contents

# Content
1 /*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.3 2006-09-03 00:18:39 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #define EXTERN
30 #define INIT_C
31 #include <global.h>
32 #include <object.h>
33
34 /* You unforunately need to looking in include/global.h to see what these
35 * correspond to.
36 */
37 struct Settings settings = {
38 LOGFILE, /* Logfile */
39 CSPORT, /* Client/server port */
40
41 /* Debug level */
42 #ifdef DEBUG
43 llevDebug,
44 #else
45 llevInfo,
46 #endif
47
48 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
49 0, /* argc */
50 NULL, /* argv */
51 CONFDIR,
52 DATADIR,
53 LOCALDIR,
54 PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
55 UNIQUE_DIR, TEMPLATE_DIR,
56 TMPDIR,
57 STAT_LOSS_ON_DEATH,
58 PK_LUCK_PENALTY,
59 PERMANENT_EXPERIENCE_RATIO,
60 DEATH_PENALTY_RATIO,
61 DEATH_PENALTY_LEVEL,
62 BALANCED_STAT_LOSS,
63 NOT_PERMADETH,
64 SIMPLE_EXP,
65 RESET_LOCATION_TIME,
66 SET_TITLE,
67 RESURRECTION,
68 SEARCH_ITEMS,
69 SPELL_ENCUMBRANCE,
70 SPELL_FAILURE_EFFECTS,
71 CASTING_TIME,
72 REAL_WIZ,
73 RECYCLE_TMP_MAPS,
74 EXPLORE_MODE,
75 SPELLPOINT_LEVEL_DEPEND,
76 SET_FRIENDLY_FIRE,
77 "", /* Who format specifier */
78 "", /* who wiz format specifier */
79 MOTD,
80 "rules",
81 "news",
82 "", /* DM_MAIL */
83 0, /* This and the next 3 values are metaserver values */
84 "",
85 "",
86 0,
87 "",
88 0,0,0,0,0,0,0,0, /* worldmap settings*/
89 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
90 0,
91 1.0,
92 /* Armor enchantment stuff */
93 ARMOR_MAX_ENCHANT,
94 ARMOR_WEIGHT_REDUCTION,
95 ARMOR_WEIGHT_LINEAR,
96 ARMOR_SPEED_IMPROVEMENT,
97 ARMOR_SPEED_LINEAR,
98 1, /* no_player_stealing */
99 1, /* create_home_portals */
100 };
101
102 /* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built.
105 */
106 const char* const spellpathnames[NRSPELLPATHS] = {
107 "Protection",
108 "Fire",
109 "Frost",
110 "Electricity",
111 "Missiles",
112 "Self",
113 "Summoning",
114 "Abjuration",
115 "Restoration",
116 "Detonation",
117 "Mind",
118 "Creation",
119 "Teleportation",
120 "Information",
121 "Transmutation",
122 "Transferrence",
123 "Turning",
124 "Wounding",
125 "Death",
126 "Light"
127 };
128
129
130 /* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137 static void init_emergency_mappath(void)
138 {
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169 }
170
171
172 /*
173 * It is vital that init_library() is called by any functions
174 * using this library.
175 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading.
179 */
180
181 void init_library(void) {
182 init_environ();
183 init_globals();
184 init_objects();
185 init_vars();
186 init_block();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic ();
192 init_attackmess();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience();
196 }
197
198
199 /* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should
201 * overwrite these if specified.
202 */
203 void init_environ(void) {
204 char *cp;
205
206 cp=getenv("CROSSFIRE_LIBDIR");
207 if (cp) settings.datadir=cp;
208 cp=getenv("CROSSFIRE_LOCALDIR");
209 if (cp) settings.localdir=cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR");
211 if (cp) settings.playerdir=cp;
212 cp=getenv("CROSSFIRE_MAPDIR");
213 if (cp) settings.mapdir=cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES");
215 if (cp) settings.archetypes=cp;
216 cp=getenv("CROSSFIRE_TREASURES");
217 if (cp) settings.treasures=cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR");
219 if (cp) settings.uniquedir=cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR");
221 if (cp) settings.templatedir=cp;
222 cp=getenv("CROSSFIRE_TMPDIR");
223 if (cp) settings.tmpdir=cp;
224 }
225
226
227 /*
228 * Initialises all global variables.
229 * Might use environment-variables as default for some of them.
230 */
231
232 void init_globals(void) {
233 if (settings.logfilename[0] == 0) {
234 logfile = stderr;
235 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else {
242 setvbuf(logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263 }
264
265 /*
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271 void init_objects(void) {
272 int i;
273 /* Initialize all objects: */
274 objects=NULL;
275 active_objects = NULL;
276
277 #ifdef MEMORY_DEBUG
278 free_objects=NULL;
279 #else
280 free_objects=objarray;
281 objarray[0].prev=NULL,
282 objarray[0].next= &objarray[1],
283 SET_FLAG(&objarray[0], FLAG_REMOVED);
284 SET_FLAG(&objarray[0], FLAG_FREED);
285 for(i=1;i<STARTMAX-1;i++) {
286 objarray[i].next= &objarray[i+1];
287 objarray[i].prev= &objarray[i-1];
288 SET_FLAG(&objarray[i], FLAG_REMOVED);
289 SET_FLAG(&objarray[i], FLAG_FREED);
290 }
291 objarray[STARTMAX-1].next=NULL;
292 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
293 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
295 #endif
296 }
297
298 /*
299 * Initialises global variables which can be changed by options.
300 * Called by init_library().
301 */
302
303 void init_defaults(void) {
304 editor=0;
305 nroferrors=0;
306 }
307
308
309 void init_dynamic (void) {
310 archetype *at = first_archetype;
311 while (at) {
312 if (at->clone.type == MAP) {
313 if (at->clone.race) {
314 strcpy (first_map_ext_path, at->clone.race);
315 }
316 if (EXIT_PATH (&at->clone)) {
317 strcpy (first_map_path, EXIT_PATH (&at->clone));
318 return;
319 }
320 }
321 at = at->next;
322 }
323 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
324 exit (-1);
325 }
326
327 unsigned long todtick;
328
329 /*
330 * Write out the current time to the file so time does not
331 * reset every time the server reboots.
332 */
333
334 void write_todclock(void)
335 {
336 char filename[MAX_BUF];
337 FILE *fp;
338
339 sprintf(filename, "%s/clockdata", settings.localdir);
340 if ((fp = fopen(filename, "w")) == NULL) {
341 LOG(llevError, "Cannot open %s for writing\n", filename);
342 return;
343 }
344 fprintf(fp, "%lu", todtick);
345 fclose(fp);
346 }
347
348 /*
349 * Initializes the gametime and TOD counters
350 * Called by init_library().
351 */
352
353 void init_clocks(void)
354 {
355 char filename[MAX_BUF];
356 FILE *fp;
357 static int has_been_done=0;
358
359 if (has_been_done)
360 return;
361 else
362 has_been_done = 1;
363
364 sprintf(filename, "%s/clockdata", settings.localdir);
365 LOG(llevDebug, "Reading clockdata from %s...", filename);
366 if ((fp = fopen(filename, "r")) == NULL) {
367 LOG(llevError, "Can't open %s.\n", filename);
368 todtick = 0;
369 write_todclock();
370 return;
371 }
372 fscanf(fp, "%lu", &todtick);
373 LOG(llevDebug, "todtick=%lu\n", todtick);
374 fclose(fp);
375 }
376
377 /*
378 * Initializes the attack messages.
379 * Called by init_library().
380 */
381
382 //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
383
384 void init_attackmess(void){
385 char buf[MAX_BUF];
386 char filename[MAX_BUF];
387 char *cp, *p;
388 FILE *fp;
389 static int has_been_done=0;
390 int mess, level, comp;
391 int mode=0, total=0;
392
393 if (has_been_done)
394 return;
395 else
396 has_been_done = 1;
397
398 sprintf(filename, "%s/attackmess", settings.datadir);
399 LOG(llevDebug, "Reading attack messages from %s...", filename);
400 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
401 LOG(llevError, "Can't open %s.\n", filename);
402 return;
403 }
404
405 level = 0;
406 while (fgets(buf, MAX_BUF, fp)!=NULL) {
407 if (*buf=='#') continue;
408 if((cp=strchr(buf,'\n'))!=NULL)
409 *cp='\0';
410 cp=buf;
411 while(*cp==' ') /* Skip blanks */
412 cp++;
413
414 if (strncmp(cp, "TYPE:", 5)==0) {
415 p = strtok(buf, ":");
416 p = strtok(NULL, ":");
417 if (mode == 1) {
418 attack_mess[mess][level].level = -1;
419 attack_mess[mess][level].buf1 = NULL;
420 attack_mess[mess][level].buf2 = NULL;
421 attack_mess[mess][level].buf3 = NULL;
422 }
423 level = 0;
424 mess = atoi(p);
425 mode = 1;
426 continue;
427 }
428 if (mode==1) {
429 p = strtok(buf, "=");
430 attack_mess[mess][level].level = atoi(buf);
431 p = strtok(NULL, "=");
432 if (p != NULL)
433 attack_mess[mess][level].buf1 = strdup_local(p);
434 else
435 attack_mess[mess][level].buf1 = strdup_local("");
436 mode = 2;
437 continue;
438 } else if (mode==2) {
439 p = strtok(buf, "=");
440 attack_mess[mess][level].level = atoi(buf);
441 p = strtok(NULL, "=");
442 if (p != NULL)
443 attack_mess[mess][level].buf2 = strdup_local(p);
444 else
445 attack_mess[mess][level].buf2 = strdup_local("");
446 mode = 3;
447 continue;
448 } else if (mode==3) {
449 p = strtok(buf, "=");
450 attack_mess[mess][level].level = atoi(buf);
451 p = strtok(NULL, "=");
452 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local(p);
454 else
455 attack_mess[mess][level].buf3 = strdup_local("");
456 mode = 1;
457 level++;
458 total++;
459 continue;
460 }
461 }
462 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
463 close_and_delete(fp, comp);
464 }