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/cvs/deliantra/server/common/init.C
Revision: 1.5
Committed: Mon Sep 4 11:07:59 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -21 lines
Log Message:
Changes...

- alternative shstr representation, saves code
- use glibs splice memory allocator (seems slower)
- use simpler memory/lifetime management for objects, no recycling

File Contents

# Content
1 /*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.4 2006-09-03 07:57:54 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #define EXTERN
30 #define INIT_C
31 #include <global.h>
32 #include <object.h>
33
34 /* You unforunately need to looking in include/global.h to see what these
35 * correspond to.
36 */
37 struct Settings settings = {
38 LOGFILE, /* Logfile */
39 CSPORT, /* Client/server port */
40
41 /* Debug level */
42 #ifdef DEBUG
43 llevDebug,
44 #else
45 llevInfo,
46 #endif
47
48 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
49 0, /* argc */
50 NULL, /* argv */
51 CONFDIR,
52 DATADIR,
53 LOCALDIR,
54 PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
55 UNIQUE_DIR, TEMPLATE_DIR,
56 TMPDIR,
57 STAT_LOSS_ON_DEATH,
58 PK_LUCK_PENALTY,
59 PERMANENT_EXPERIENCE_RATIO,
60 DEATH_PENALTY_RATIO,
61 DEATH_PENALTY_LEVEL,
62 BALANCED_STAT_LOSS,
63 NOT_PERMADETH,
64 SIMPLE_EXP,
65 RESET_LOCATION_TIME,
66 SET_TITLE,
67 RESURRECTION,
68 SEARCH_ITEMS,
69 SPELL_ENCUMBRANCE,
70 SPELL_FAILURE_EFFECTS,
71 CASTING_TIME,
72 REAL_WIZ,
73 RECYCLE_TMP_MAPS,
74 EXPLORE_MODE,
75 SPELLPOINT_LEVEL_DEPEND,
76 SET_FRIENDLY_FIRE,
77 "", /* Who format specifier */
78 "", /* who wiz format specifier */
79 MOTD,
80 "rules",
81 "news",
82 "", /* DM_MAIL */
83 0, /* This and the next 3 values are metaserver values */
84 "",
85 "",
86 0,
87 "",
88 0,0,0,0,0,0,0,0, /* worldmap settings*/
89 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
90 0,
91 1.0,
92 /* Armor enchantment stuff */
93 ARMOR_MAX_ENCHANT,
94 ARMOR_WEIGHT_REDUCTION,
95 ARMOR_WEIGHT_LINEAR,
96 ARMOR_SPEED_IMPROVEMENT,
97 ARMOR_SPEED_LINEAR,
98 1, /* no_player_stealing */
99 1, /* create_home_portals */
100 };
101
102 /* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built.
105 */
106 const char* const spellpathnames[NRSPELLPATHS] = {
107 "Protection",
108 "Fire",
109 "Frost",
110 "Electricity",
111 "Missiles",
112 "Self",
113 "Summoning",
114 "Abjuration",
115 "Restoration",
116 "Detonation",
117 "Mind",
118 "Creation",
119 "Teleportation",
120 "Information",
121 "Transmutation",
122 "Transferrence",
123 "Turning",
124 "Wounding",
125 "Death",
126 "Light"
127 };
128
129
130 /* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137 static void init_emergency_mappath(void)
138 {
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169 }
170
171
172 /*
173 * It is vital that init_library() is called by any functions
174 * using this library.
175 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading.
179 */
180
181 void init_library(void) {
182 init_environ();
183 init_globals();
184 init_objects();
185 init_vars();
186 init_block();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic ();
192 init_attackmess();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience();
196 }
197
198
199 /* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should
201 * overwrite these if specified.
202 */
203 void init_environ(void) {
204 char *cp;
205
206 cp=getenv("CROSSFIRE_LIBDIR");
207 if (cp) settings.datadir=cp;
208 cp=getenv("CROSSFIRE_LOCALDIR");
209 if (cp) settings.localdir=cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR");
211 if (cp) settings.playerdir=cp;
212 cp=getenv("CROSSFIRE_MAPDIR");
213 if (cp) settings.mapdir=cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES");
215 if (cp) settings.archetypes=cp;
216 cp=getenv("CROSSFIRE_TREASURES");
217 if (cp) settings.treasures=cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR");
219 if (cp) settings.uniquedir=cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR");
221 if (cp) settings.templatedir=cp;
222 cp=getenv("CROSSFIRE_TMPDIR");
223 if (cp) settings.tmpdir=cp;
224 }
225
226
227 /*
228 * Initialises all global variables.
229 * Might use environment-variables as default for some of them.
230 */
231
232 void init_globals(void) {
233 if (settings.logfilename[0] == 0) {
234 logfile = stderr;
235 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else {
242 setvbuf(logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263 }
264
265 /*
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271 void init_objects(void) {
272 int i;
273 /* Initialize all objects: */
274 objects=NULL;
275 active_objects = NULL;
276 }
277
278 /*
279 * Initialises global variables which can be changed by options.
280 * Called by init_library().
281 */
282
283 void init_defaults(void) {
284 editor=0;
285 nroferrors=0;
286 }
287
288
289 void init_dynamic (void) {
290 archetype *at = first_archetype;
291 while (at) {
292 if (at->clone.type == MAP) {
293 if (at->clone.race) {
294 strcpy (first_map_ext_path, at->clone.race);
295 }
296 if (EXIT_PATH (&at->clone)) {
297 strcpy (first_map_path, EXIT_PATH (&at->clone));
298 return;
299 }
300 }
301 at = at->next;
302 }
303 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
304 exit (-1);
305 }
306
307 unsigned long todtick;
308
309 /*
310 * Write out the current time to the file so time does not
311 * reset every time the server reboots.
312 */
313
314 void write_todclock(void)
315 {
316 char filename[MAX_BUF];
317 FILE *fp;
318
319 sprintf(filename, "%s/clockdata", settings.localdir);
320 if ((fp = fopen(filename, "w")) == NULL) {
321 LOG(llevError, "Cannot open %s for writing\n", filename);
322 return;
323 }
324 fprintf(fp, "%lu", todtick);
325 fclose(fp);
326 }
327
328 /*
329 * Initializes the gametime and TOD counters
330 * Called by init_library().
331 */
332
333 void init_clocks(void)
334 {
335 char filename[MAX_BUF];
336 FILE *fp;
337 static int has_been_done=0;
338
339 if (has_been_done)
340 return;
341 else
342 has_been_done = 1;
343
344 sprintf(filename, "%s/clockdata", settings.localdir);
345 LOG(llevDebug, "Reading clockdata from %s...", filename);
346 if ((fp = fopen(filename, "r")) == NULL) {
347 LOG(llevError, "Can't open %s.\n", filename);
348 todtick = 0;
349 write_todclock();
350 return;
351 }
352 fscanf(fp, "%lu", &todtick);
353 LOG(llevDebug, "todtick=%lu\n", todtick);
354 fclose(fp);
355 }
356
357 /*
358 * Initializes the attack messages.
359 * Called by init_library().
360 */
361
362 //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
363
364 void init_attackmess(void){
365 char buf[MAX_BUF];
366 char filename[MAX_BUF];
367 char *cp, *p;
368 FILE *fp;
369 static int has_been_done=0;
370 int mess, level, comp;
371 int mode=0, total=0;
372
373 if (has_been_done)
374 return;
375 else
376 has_been_done = 1;
377
378 sprintf(filename, "%s/attackmess", settings.datadir);
379 LOG(llevDebug, "Reading attack messages from %s...", filename);
380 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
381 LOG(llevError, "Can't open %s.\n", filename);
382 return;
383 }
384
385 level = 0;
386 while (fgets(buf, MAX_BUF, fp)!=NULL) {
387 if (*buf=='#') continue;
388 if((cp=strchr(buf,'\n'))!=NULL)
389 *cp='\0';
390 cp=buf;
391 while(*cp==' ') /* Skip blanks */
392 cp++;
393
394 if (strncmp(cp, "TYPE:", 5)==0) {
395 p = strtok(buf, ":");
396 p = strtok(NULL, ":");
397 if (mode == 1) {
398 attack_mess[mess][level].level = -1;
399 attack_mess[mess][level].buf1 = NULL;
400 attack_mess[mess][level].buf2 = NULL;
401 attack_mess[mess][level].buf3 = NULL;
402 }
403 level = 0;
404 mess = atoi(p);
405 mode = 1;
406 continue;
407 }
408 if (mode==1) {
409 p = strtok(buf, "=");
410 attack_mess[mess][level].level = atoi(buf);
411 p = strtok(NULL, "=");
412 if (p != NULL)
413 attack_mess[mess][level].buf1 = strdup_local(p);
414 else
415 attack_mess[mess][level].buf1 = strdup_local("");
416 mode = 2;
417 continue;
418 } else if (mode==2) {
419 p = strtok(buf, "=");
420 attack_mess[mess][level].level = atoi(buf);
421 p = strtok(NULL, "=");
422 if (p != NULL)
423 attack_mess[mess][level].buf2 = strdup_local(p);
424 else
425 attack_mess[mess][level].buf2 = strdup_local("");
426 mode = 3;
427 continue;
428 } else if (mode==3) {
429 p = strtok(buf, "=");
430 attack_mess[mess][level].level = atoi(buf);
431 p = strtok(NULL, "=");
432 if (p != NULL)
433 attack_mess[mess][level].buf3 = strdup_local(p);
434 else
435 attack_mess[mess][level].buf3 = strdup_local("");
436 mode = 1;
437 level++;
438 total++;
439 continue;
440 }
441 }
442 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
443 close_and_delete(fp, comp);
444 }