ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/init.C
Revision: 1.6
Committed: Thu Sep 7 09:37:11 2006 UTC (17 years, 8 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.5: +6 -5 lines
Log Message:
Cleaned up code a little.

File Contents

# Content
1 /*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.5 2006-09-04 11:07:59 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #define EXTERN
30 #define INIT_C
31 #include <global.h>
32 #include <object.h>
33
34 /* You unforunately need to looking in include/global.h to see what these
35 * correspond to.
36 */
37 struct Settings settings = {
38 LOGFILE, /* Logfile */
39 CSPORT, /* Client/server port */
40
41 /* Debug level */
42 #ifdef DEBUG
43 llevDebug,
44 #else
45 llevInfo,
46 #endif
47
48 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
49 0, /* argc */
50 NULL, /* argv */
51 CONFDIR,
52 DATADIR,
53 LOCALDIR,
54 PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
55 UNIQUE_DIR, TEMPLATE_DIR,
56 TMPDIR,
57 STAT_LOSS_ON_DEATH,
58 PK_LUCK_PENALTY,
59 PERMANENT_EXPERIENCE_RATIO,
60 DEATH_PENALTY_RATIO,
61 DEATH_PENALTY_LEVEL,
62 BALANCED_STAT_LOSS,
63 NOT_PERMADETH,
64 SIMPLE_EXP,
65 RESET_LOCATION_TIME,
66 SET_TITLE,
67 RESURRECTION,
68 SEARCH_ITEMS,
69 SPELL_ENCUMBRANCE,
70 SPELL_FAILURE_EFFECTS,
71 CASTING_TIME,
72 REAL_WIZ,
73 RECYCLE_TMP_MAPS,
74 EXPLORE_MODE,
75 SPELLPOINT_LEVEL_DEPEND,
76 SET_FRIENDLY_FIRE,
77 "", /* Who format specifier */
78 "", /* who wiz format specifier */
79 MOTD,
80 "rules",
81 "news",
82 "", /* DM_MAIL */
83 0, /* This and the next 3 values are metaserver values */
84 "",
85 "",
86 0,
87 "",
88 0,0,0,0,0,0,0,0, /* worldmap settings*/
89 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
90 0,
91 1.0,
92 /* Armor enchantment stuff */
93 ARMOR_MAX_ENCHANT,
94 ARMOR_WEIGHT_REDUCTION,
95 ARMOR_WEIGHT_LINEAR,
96 ARMOR_SPEED_IMPROVEMENT,
97 ARMOR_SPEED_LINEAR,
98 1, /* no_player_stealing */
99 1, /* create_home_portals */
100 };
101
102 /* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built.
105 */
106 const char* const spellpathnames[NRSPELLPATHS] = {
107 "Protection",
108 "Fire",
109 "Frost",
110 "Electricity",
111 "Missiles",
112 "Self",
113 "Summoning",
114 "Abjuration",
115 "Restoration",
116 "Detonation",
117 "Mind",
118 "Creation",
119 "Teleportation",
120 "Information",
121 "Transmutation",
122 "Transferrence",
123 "Turning",
124 "Wounding",
125 "Death",
126 "Light"
127 };
128
129
130 /* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137 static void init_emergency_mappath(void)
138 {
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169 }
170
171
172 /*
173 * It is vital that init_library() is called by any functions
174 * using this library.
175 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading.
179 */
180
181 void init_library(void) {
182 init_environ();
183 init_globals();
184 init_objects();
185 init_vars();
186 init_block();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic ();
192 init_attackmess();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience();
196 }
197
198
199 /* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should
201 * overwrite these if specified.
202 */
203 void init_environ(void) {
204 char *cp;
205
206 cp=getenv("CROSSFIRE_LIBDIR");
207 if (cp) settings.datadir=cp;
208 cp=getenv("CROSSFIRE_LOCALDIR");
209 if (cp) settings.localdir=cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR");
211 if (cp) settings.playerdir=cp;
212 cp=getenv("CROSSFIRE_MAPDIR");
213 if (cp) settings.mapdir=cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES");
215 if (cp) settings.archetypes=cp;
216 cp=getenv("CROSSFIRE_TREASURES");
217 if (cp) settings.treasures=cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR");
219 if (cp) settings.uniquedir=cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR");
221 if (cp) settings.templatedir=cp;
222 cp=getenv("CROSSFIRE_TMPDIR");
223 if (cp) settings.tmpdir=cp;
224 }
225
226
227 /*
228 * Initialises all global variables.
229 * Might use environment-variables as default for some of them.
230 */
231
232 void init_globals(void) {
233 if (settings.logfilename[0] == 0) {
234 logfile = stderr;
235 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else {
242 setvbuf(logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263 }
264
265 /*
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271 void
272 init_objects(void)
273 {
274 /* Initialize all objects: */
275 objects = NULL;
276 active_objects = NULL;
277 }
278
279 /*
280 * Initialises global variables which can be changed by options.
281 * Called by init_library().
282 */
283
284 void init_defaults(void) {
285 editor=0;
286 nroferrors=0;
287 }
288
289
290 void init_dynamic (void) {
291 archetype *at = first_archetype;
292 while (at) {
293 if (at->clone.type == MAP) {
294 if (at->clone.race) {
295 strcpy (first_map_ext_path, at->clone.race);
296 }
297 if (EXIT_PATH (&at->clone)) {
298 strcpy (first_map_path, EXIT_PATH (&at->clone));
299 return;
300 }
301 }
302 at = at->next;
303 }
304 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
305 exit (-1);
306 }
307
308 unsigned long todtick;
309
310 /*
311 * Write out the current time to the file so time does not
312 * reset every time the server reboots.
313 */
314
315 void write_todclock(void)
316 {
317 char filename[MAX_BUF];
318 FILE *fp;
319
320 sprintf(filename, "%s/clockdata", settings.localdir);
321 if ((fp = fopen(filename, "w")) == NULL) {
322 LOG(llevError, "Cannot open %s for writing\n", filename);
323 return;
324 }
325 fprintf(fp, "%lu", todtick);
326 fclose(fp);
327 }
328
329 /*
330 * Initializes the gametime and TOD counters
331 * Called by init_library().
332 */
333
334 void init_clocks(void)
335 {
336 char filename[MAX_BUF];
337 FILE *fp;
338 static int has_been_done=0;
339
340 if (has_been_done)
341 return;
342 else
343 has_been_done = 1;
344
345 sprintf(filename, "%s/clockdata", settings.localdir);
346 LOG(llevDebug, "Reading clockdata from %s...", filename);
347 if ((fp = fopen(filename, "r")) == NULL) {
348 LOG(llevError, "Can't open %s.\n", filename);
349 todtick = 0;
350 write_todclock();
351 return;
352 }
353 fscanf(fp, "%lu", &todtick);
354 LOG(llevDebug, "todtick=%lu\n", todtick);
355 fclose(fp);
356 }
357
358 /*
359 * Initializes the attack messages.
360 * Called by init_library().
361 */
362
363 //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364
365 void init_attackmess(void){
366 char buf[MAX_BUF];
367 char filename[MAX_BUF];
368 char *cp, *p;
369 FILE *fp;
370 static int has_been_done=0;
371 int mess, level, comp;
372 int mode=0, total=0;
373
374 if (has_been_done)
375 return;
376 else
377 has_been_done = 1;
378
379 sprintf(filename, "%s/attackmess", settings.datadir);
380 LOG(llevDebug, "Reading attack messages from %s...", filename);
381 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
382 LOG(llevError, "Can't open %s.\n", filename);
383 return;
384 }
385
386 level = 0;
387 while (fgets(buf, MAX_BUF, fp)!=NULL) {
388 if (*buf=='#') continue;
389 if((cp=strchr(buf,'\n'))!=NULL)
390 *cp='\0';
391 cp=buf;
392 while(*cp==' ') /* Skip blanks */
393 cp++;
394
395 if (strncmp(cp, "TYPE:", 5)==0) {
396 p = strtok(buf, ":");
397 p = strtok(NULL, ":");
398 if (mode == 1) {
399 attack_mess[mess][level].level = -1;
400 attack_mess[mess][level].buf1 = NULL;
401 attack_mess[mess][level].buf2 = NULL;
402 attack_mess[mess][level].buf3 = NULL;
403 }
404 level = 0;
405 mess = atoi(p);
406 mode = 1;
407 continue;
408 }
409 if (mode==1) {
410 p = strtok(buf, "=");
411 attack_mess[mess][level].level = atoi(buf);
412 p = strtok(NULL, "=");
413 if (p != NULL)
414 attack_mess[mess][level].buf1 = strdup_local(p);
415 else
416 attack_mess[mess][level].buf1 = strdup_local("");
417 mode = 2;
418 continue;
419 } else if (mode==2) {
420 p = strtok(buf, "=");
421 attack_mess[mess][level].level = atoi(buf);
422 p = strtok(NULL, "=");
423 if (p != NULL)
424 attack_mess[mess][level].buf2 = strdup_local(p);
425 else
426 attack_mess[mess][level].buf2 = strdup_local("");
427 mode = 3;
428 continue;
429 } else if (mode==3) {
430 p = strtok(buf, "=");
431 attack_mess[mess][level].level = atoi(buf);
432 p = strtok(NULL, "=");
433 if (p != NULL)
434 attack_mess[mess][level].buf3 = strdup_local(p);
435 else
436 attack_mess[mess][level].buf3 = strdup_local("");
437 mode = 1;
438 level++;
439 total++;
440 continue;
441 }
442 }
443 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
444 close_and_delete(fp, comp);
445 }