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/cvs/deliantra/server/common/init.C
Revision: 1.8
Committed: Thu Sep 7 13:52:08 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +3 -3 lines
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*** empty log message ***

File Contents

# Content
1 /*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.7 2006-09-07 13:34:56 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #define EXTERN // horrible hack
30
31 #include <global.h>
32 #include <object.h>
33
34 extern const char* const attacktype_desc[NROFATTACKS] = {
35 # define def(uc, name, lc, plus, change) # name,
36 # include "attackinc.h"
37 # undef def
38 };
39
40 extern const keyword resist_save[NROFATTACKS] = {
41 # define def(uc, name, lc, plus, change) KW_resist_ ## lc,
42 # include "attackinc.h"
43 # undef def
44 };
45
46 extern const char* const resist_plus[NROFATTACKS] = {
47 # define def(uc, name, lc, plus, change) # plus,
48 # include "attackinc.h"
49 # undef def
50 };
51
52 extern const char* const change_resist_msg[NROFATTACKS] = {
53 # define def(uc, name, lc, plus, change) # change,
54 # include "attackinc.h"
55 # undef def
56 };
57
58 int resist_table[NROFATTACKS] = {
59 # define def(uc, name, lc, plus, change) ATNR_ ## uc,
60 # include "attackinc.h"
61 # undef def
62 };
63
64 /* You unforunately need to looking in include/global.h to see what these
65 * correspond to.
66 */
67 struct Settings settings = {
68 LOGFILE, /* Logfile */
69 CSPORT, /* Client/server port */
70
71 /* Debug level */
72 #ifdef DEBUG
73 llevDebug,
74 #else
75 llevInfo,
76 #endif
77
78 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
79 0, /* argc */
80 NULL, /* argv */
81 CONFDIR,
82 DATADIR,
83 LOCALDIR,
84 PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
85 UNIQUE_DIR, TEMPLATE_DIR,
86 TMPDIR,
87 STAT_LOSS_ON_DEATH,
88 PK_LUCK_PENALTY,
89 PERMANENT_EXPERIENCE_RATIO,
90 DEATH_PENALTY_RATIO,
91 DEATH_PENALTY_LEVEL,
92 BALANCED_STAT_LOSS,
93 NOT_PERMADETH,
94 SIMPLE_EXP,
95 RESET_LOCATION_TIME,
96 SET_TITLE,
97 RESURRECTION,
98 SEARCH_ITEMS,
99 SPELL_ENCUMBRANCE,
100 SPELL_FAILURE_EFFECTS,
101 CASTING_TIME,
102 REAL_WIZ,
103 RECYCLE_TMP_MAPS,
104 EXPLORE_MODE,
105 SPELLPOINT_LEVEL_DEPEND,
106 SET_FRIENDLY_FIRE,
107 "", /* Who format specifier */
108 "", /* who wiz format specifier */
109 MOTD,
110 "rules",
111 "news",
112 "", /* DM_MAIL */
113 0, /* This and the next 3 values are metaserver values */
114 "",
115 "",
116 0,
117 "",
118 0,0,0,0,0,0,0,0, /* worldmap settings*/
119 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
120 0,
121 1.0,
122 /* Armor enchantment stuff */
123 ARMOR_MAX_ENCHANT,
124 ARMOR_WEIGHT_REDUCTION,
125 ARMOR_WEIGHT_LINEAR,
126 ARMOR_SPEED_IMPROVEMENT,
127 ARMOR_SPEED_LINEAR,
128 1, /* no_player_stealing */
129 1, /* create_home_portals */
130 };
131
132 /* perhaps not the best place for this, but needs to be
133 * in some file in the common area so that standalone
134 * programs, like the random map generator, can be built.
135 */
136 const char* const spellpathnames[NRSPELLPATHS] = {
137 "Protection",
138 "Fire",
139 "Frost",
140 "Electricity",
141 "Missiles",
142 "Self",
143 "Summoning",
144 "Abjuration",
145 "Restoration",
146 "Detonation",
147 "Mind",
148 "Creation",
149 "Teleportation",
150 "Information",
151 "Transmutation",
152 "Transferrence",
153 "Turning",
154 "Wounding",
155 "Death",
156 "Light"
157 };
158
159
160 /* This loads the emergency map information from a
161 * .emergency file in the map directory. Doing this makes
162 * it easier to switch between map distributions (don't need
163 * to recompile. Note that there is no reason I see that
164 * this could not be re-loaded during play, but it seems
165 * like there should be little reason to do that.
166 */
167 static void init_emergency_mappath(void)
168 {
169 char filename[MAX_BUF], tmpbuf[MAX_BUF];
170 FILE *fp;
171 int online=0;
172
173 /* If this file doesn't exist, not a big deal */
174 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
175 if ((fp = fopen(filename, "r"))!=NULL) {
176 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
177 if (tmpbuf[0] == '#') continue; /* ignore comments */
178
179 if (online == 0) {
180 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
181 settings.emergency_mapname = strdup_local(tmpbuf);
182 }
183 else if (online == 1) {
184 settings.emergency_x = atoi(tmpbuf);
185 }
186
187 else if (online == 2) {
188 settings.emergency_y = atoi(tmpbuf);
189 }
190 online++;
191 if (online>2) break;
192 }
193 fclose(fp);
194 if (online<=2)
195 LOG(llevError,"Online read partial data from %s\n", filename);
196 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
197 settings.emergency_x, settings.emergency_y);
198 }
199 }
200
201
202 /*
203 * It is vital that init_library() is called by any functions
204 * using this library.
205 * If you want to lessen the size of the program using the library,
206 * you can replace the call to init_library() with init_globals() and
207 * init_function_pointers(). Good idea to also call init_vars and
208 * init_hash_table if you are doing any object loading.
209 */
210
211 void init_library(void) {
212 init_environ();
213 init_globals();
214 init_objects();
215 init_vars();
216 init_block();
217 ReadBmapNames ();
218 ReadSmooth();
219 init_anim(); /* Must be after we read in the bitmaps */
220 init_archetypes(); /* Reads all archetypes from file */
221 init_dynamic ();
222 init_attackmess();
223 init_clocks();
224 init_emergency_mappath();
225 init_experience();
226 }
227
228
229 /* init_environ initializes values from the environmental variables.
230 * it needs to be called very early, since command line options should
231 * overwrite these if specified.
232 */
233 void init_environ(void) {
234 char *cp;
235
236 cp=getenv("CROSSFIRE_LIBDIR");
237 if (cp) settings.datadir=cp;
238 cp=getenv("CROSSFIRE_LOCALDIR");
239 if (cp) settings.localdir=cp;
240 cp=getenv("CROSSFIRE_PLAYERDIR");
241 if (cp) settings.playerdir=cp;
242 cp=getenv("CROSSFIRE_MAPDIR");
243 if (cp) settings.mapdir=cp;
244 cp=getenv("CROSSFIRE_ARCHETYPES");
245 if (cp) settings.archetypes=cp;
246 cp=getenv("CROSSFIRE_TREASURES");
247 if (cp) settings.treasures=cp;
248 cp=getenv("CROSSFIRE_UNIQUEDIR");
249 if (cp) settings.uniquedir=cp;
250 cp=getenv("CROSSFIRE_TEMPLATEDIR");
251 if (cp) settings.templatedir=cp;
252 cp=getenv("CROSSFIRE_TMPDIR");
253 if (cp) settings.tmpdir=cp;
254 }
255
256
257 /*
258 * Initialises all global variables.
259 * Might use environment-variables as default for some of them.
260 */
261
262 void init_globals(void) {
263 if (settings.logfilename[0] == 0) {
264 logfile = stderr;
265 }
266 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
267 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
268 settings.logfilename);
269 logfile = stderr;
270 }
271 else {
272 setvbuf(logfile, NULL, _IOLBF, 0);
273 }
274 exiting = 0;
275 first_player=NULL;
276 first_friendly_object=NULL;
277 first_map=NULL;
278 first_treasurelist=NULL;
279 first_artifactlist=NULL;
280 first_archetype=NULL;
281 *first_map_ext_path=0;
282 warn_archetypes=0;
283 nroftreasures = 0;
284 nrofartifacts = 0;
285 nrofallowedstr=0;
286 ring_arch = NULL;
287 amulet_arch = NULL;
288 staff_arch = NULL;
289 trying_emergency_save = 0;
290 num_animations=0;
291 animations_allocated=0;
292 init_defaults();
293 }
294
295 /*
296 * Sets up and initialises the linked list of free and used objects.
297 * Allocates a certain chunk of objects and puts them on the free list.
298 * Called by init_library();
299 */
300
301 void
302 init_objects(void)
303 {
304 /* Initialize all objects: */
305 objects = NULL;
306 active_objects = NULL;
307 }
308
309 /*
310 * Initialises global variables which can be changed by options.
311 * Called by init_library().
312 */
313
314 void init_defaults(void) {
315 editor=0;
316 nroferrors=0;
317 }
318
319
320 void init_dynamic (void) {
321 archetype *at = first_archetype;
322 while (at) {
323 if (at->clone.type == MAP) {
324 if (at->clone.race) {
325 strcpy (first_map_ext_path, at->clone.race);
326 }
327 if (EXIT_PATH (&at->clone)) {
328 strcpy (first_map_path, EXIT_PATH (&at->clone));
329 return;
330 }
331 }
332 at = at->next;
333 }
334 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
335 exit (-1);
336 }
337
338 unsigned long todtick;
339
340 /*
341 * Write out the current time to the file so time does not
342 * reset every time the server reboots.
343 */
344
345 void write_todclock(void)
346 {
347 char filename[MAX_BUF];
348 FILE *fp;
349
350 sprintf(filename, "%s/clockdata", settings.localdir);
351 if ((fp = fopen(filename, "w")) == NULL) {
352 LOG(llevError, "Cannot open %s for writing\n", filename);
353 return;
354 }
355 fprintf(fp, "%lu", todtick);
356 fclose(fp);
357 }
358
359 /*
360 * Initializes the gametime and TOD counters
361 * Called by init_library().
362 */
363
364 void init_clocks(void)
365 {
366 char filename[MAX_BUF];
367 FILE *fp;
368 static int has_been_done=0;
369
370 if (has_been_done)
371 return;
372 else
373 has_been_done = 1;
374
375 sprintf(filename, "%s/clockdata", settings.localdir);
376 LOG(llevDebug, "Reading clockdata from %s...", filename);
377 if ((fp = fopen(filename, "r")) == NULL) {
378 LOG(llevError, "Can't open %s.\n", filename);
379 todtick = 0;
380 write_todclock();
381 return;
382 }
383 fscanf(fp, "%lu", &todtick);
384 LOG(llevDebug, "todtick=%lu\n", todtick);
385 fclose(fp);
386 }
387
388 /*
389 * Initializes the attack messages.
390 * Called by init_library().
391 */
392
393 //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
394
395 void init_attackmess(void){
396 char buf[MAX_BUF];
397 char filename[MAX_BUF];
398 char *cp, *p;
399 FILE *fp;
400 static int has_been_done=0;
401 int mess, level, comp;
402 int mode=0, total=0;
403
404 if (has_been_done)
405 return;
406 else
407 has_been_done = 1;
408
409 sprintf(filename, "%s/attackmess", settings.datadir);
410 LOG(llevDebug, "Reading attack messages from %s...", filename);
411 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
412 LOG(llevError, "Can't open %s.\n", filename);
413 return;
414 }
415
416 level = 0;
417 while (fgets(buf, MAX_BUF, fp)!=NULL) {
418 if (*buf=='#') continue;
419 if((cp=strchr(buf,'\n'))!=NULL)
420 *cp='\0';
421 cp=buf;
422 while(*cp==' ') /* Skip blanks */
423 cp++;
424
425 if (strncmp(cp, "TYPE:", 5)==0) {
426 p = strtok(buf, ":");
427 p = strtok(NULL, ":");
428 if (mode == 1) {
429 attack_mess[mess][level].level = -1;
430 attack_mess[mess][level].buf1 = NULL;
431 attack_mess[mess][level].buf2 = NULL;
432 attack_mess[mess][level].buf3 = NULL;
433 }
434 level = 0;
435 mess = atoi(p);
436 mode = 1;
437 continue;
438 }
439 if (mode==1) {
440 p = strtok(buf, "=");
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf1 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf1 = strdup_local("");
447 mode = 2;
448 continue;
449 } else if (mode==2) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf2 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf2 = strdup_local("");
457 mode = 3;
458 continue;
459 } else if (mode==3) {
460 p = strtok(buf, "=");
461 attack_mess[mess][level].level = atoi(buf);
462 p = strtok(NULL, "=");
463 if (p != NULL)
464 attack_mess[mess][level].buf3 = strdup_local(p);
465 else
466 attack_mess[mess][level].buf3 = strdup_local("");
467 mode = 1;
468 level++;
469 total++;
470 continue;
471 }
472 }
473 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
474 close_and_delete(fp, comp);
475 }