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/cvs/deliantra/server/common/init.c
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Comparing deliantra/server/common/init.c (file contents):
Revision 1.3 by elmex, Wed Feb 22 18:53:48 2006 UTC vs.
Revision 1.6 by pippijn, Fri Apr 28 13:56:25 2006 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * static char *rcsid_init_c =
3 * "$Id: init.c,v 1.3 2006/02/22 18:53:48 elmex Exp $"; 3 * "$Id: init.c,v 1.6 2006/04/28 13:56:25 pippijn Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 55UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 56TMPDIR,
57STAT_LOSS_ON_DEATH, 57STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 58PK_LUCK_PENALTY,
59USE_PERMANENT_EXPERIENCE, 59PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL,
60BALANCED_STAT_LOSS, 62BALANCED_STAT_LOSS,
61NOT_PERMADETH, 63NOT_PERMADETH,
62SIMPLE_EXP, 64SIMPLE_EXP,
63RESET_LOCATION_TIME, 65RESET_LOCATION_TIME,
64SET_TITLE, 66SET_TITLE,
92ARMOR_WEIGHT_REDUCTION, 94ARMOR_WEIGHT_REDUCTION,
93ARMOR_WEIGHT_LINEAR, 95ARMOR_WEIGHT_LINEAR,
94ARMOR_SPEED_IMPROVEMENT, 96ARMOR_SPEED_IMPROVEMENT,
95ARMOR_SPEED_LINEAR, 97ARMOR_SPEED_LINEAR,
961, /* no_player_stealing */ 981, /* no_player_stealing */
991, /* create_home_portals */
97}; 100};
98 101
99/* perhaps not the best place for this, but needs to be 102/* perhaps not the best place for this, but needs to be
100 * in some file in the common area so that standalone 103 * in some file in the common area so that standalone
101 * programs, like the random map generator, can be built. 104 * programs, like the random map generator, can be built.
244 first_friendly_object=NULL; 247 first_friendly_object=NULL;
245 first_map=NULL; 248 first_map=NULL;
246 first_treasurelist=NULL; 249 first_treasurelist=NULL;
247 first_artifactlist=NULL; 250 first_artifactlist=NULL;
248 first_archetype=NULL; 251 first_archetype=NULL;
252 *first_map_ext_path=0;
249 warn_archetypes=0; 253 warn_archetypes=0;
250 first_map=NULL;
251 nroftreasures = 0; 254 nroftreasures = 0;
252 nrofartifacts = 0; 255 nrofartifacts = 0;
253 nrofallowedstr=0; 256 nrofallowedstr=0;
254 ring_arch = NULL; 257 ring_arch = NULL;
255 amulet_arch = NULL; 258 amulet_arch = NULL;
307 310
308 311
309void init_dynamic (void) { 312void init_dynamic (void) {
310 archetype *at = first_archetype; 313 archetype *at = first_archetype;
311 while (at) { 314 while (at) {
312 if (at->clone.type == MAP && EXIT_PATH (&at->clone)) { 315 if (at->clone.type == MAP) {
316 if (at->clone.race) {
317 strcpy (first_map_ext_path, at->clone.race);
318 }
319 if (EXIT_PATH (&at->clone)) {
313 strcpy (first_map_path, EXIT_PATH (&at->clone)); 320 strcpy (first_map_path, EXIT_PATH (&at->clone));
314 return; 321 return;
322 }
315 } 323 }
316 at = at->next; 324 at = at->next;
317 } 325 }
318 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 326 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
319 exit (-1); 327 exit (-1);

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