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/* |
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* static char *rcsid_init_c = |
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* "$Id: init.c,v 1.47 2006/02/11 14:05:32 akirschbaum Exp $"; |
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*/ |
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|
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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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|
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#define EXTERN |
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#define INIT_C |
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#include <global.h> |
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#include <object.h> |
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|
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/* You unforunately need to looking in include/global.h to see what these |
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* correspond to. |
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*/ |
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struct Settings settings = { |
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LOGFILE, /* Logfile */ |
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CSPORT, /* Client/server port */ |
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|
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/* Debug level */ |
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#ifdef DEBUG |
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llevDebug, |
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#else |
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llevInfo, |
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#endif |
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|
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0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
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0, /* argc */ |
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NULL, /* argv */ |
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CONFDIR, |
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DATADIR, |
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LOCALDIR, |
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PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, |
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UNIQUE_DIR, TEMPLATE_DIR, |
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TMPDIR, |
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STAT_LOSS_ON_DEATH, |
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PK_LUCK_PENALTY, |
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USE_PERMANENT_EXPERIENCE, |
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BALANCED_STAT_LOSS, |
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NOT_PERMADETH, |
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SIMPLE_EXP, |
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RESET_LOCATION_TIME, |
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SET_TITLE, |
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RESURRECTION, |
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SEARCH_ITEMS, |
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SPELL_ENCUMBRANCE, |
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SPELL_FAILURE_EFFECTS, |
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CASTING_TIME, |
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REAL_WIZ, |
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RECYCLE_TMP_MAPS, |
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EXPLORE_MODE, |
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SPELLPOINT_LEVEL_DEPEND, |
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SET_FRIENDLY_FIRE, |
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"", /* Who format specifier */ |
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"", /* who wiz format specifier */ |
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MOTD, |
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"rules", |
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"news", |
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"", /* DM_MAIL */ |
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0, /* This and the next 3 values are metaserver values */ |
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"", |
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"", |
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0, |
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"", |
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0,0,0,0,0,0,0,0, /* worldmap settings*/ |
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EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
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0, |
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1.0, |
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/* Armor enchantment stuff */ |
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ARMOR_MAX_ENCHANT, |
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ARMOR_WEIGHT_REDUCTION, |
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ARMOR_WEIGHT_LINEAR, |
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ARMOR_SPEED_IMPROVEMENT, |
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ARMOR_SPEED_LINEAR, |
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1, /* no_player_stealing */ |
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}; |
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|
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/* perhaps not the best place for this, but needs to be |
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* in some file in the common area so that standalone |
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* programs, like the random map generator, can be built. |
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*/ |
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const char* const spellpathnames[NRSPELLPATHS] = { |
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"Protection", |
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"Fire", |
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"Frost", |
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"Electricity", |
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"Missiles", |
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"Self", |
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"Summoning", |
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"Abjuration", |
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"Restoration", |
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"Detonation", |
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"Mind", |
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"Creation", |
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"Teleportation", |
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"Information", |
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"Transmutation", |
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"Transferrence", |
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"Turning", |
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"Wounding", |
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"Death", |
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"Light" |
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}; |
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|
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|
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/* This loads the emergency map information from a |
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* .emergency file in the map directory. Doing this makes |
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* it easier to switch between map distributions (don't need |
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* to recompile. Note that there is no reason I see that |
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* this could not be re-loaded during play, but it seems |
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* like there should be little reason to do that. |
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*/ |
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static void init_emergency_mappath(void) |
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{ |
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char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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FILE *fp; |
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int online=0; |
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|
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/* If this file doesn't exist, not a big deal */ |
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sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); |
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if ((fp = fopen(filename, "r"))!=NULL) { |
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while (fgets(tmpbuf, MAX_BUF-1, fp)) { |
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if (tmpbuf[0] == '#') continue; /* ignore comments */ |
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|
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if (online == 0) { |
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tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ |
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settings.emergency_mapname = strdup_local(tmpbuf); |
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} |
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else if (online == 1) { |
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settings.emergency_x = atoi(tmpbuf); |
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} |
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|
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else if (online == 2) { |
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settings.emergency_y = atoi(tmpbuf); |
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} |
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online++; |
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if (online>2) break; |
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} |
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fclose(fp); |
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if (online<=2) |
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LOG(llevError,"Online read partial data from %s\n", filename); |
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LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, |
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settings.emergency_x, settings.emergency_y); |
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} |
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} |
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|
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|
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/* |
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* It is vital that init_library() is called by any functions |
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* using this library. |
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* If you want to lessen the size of the program using the library, |
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* you can replace the call to init_library() with init_globals() and |
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* init_function_pointers(). Good idea to also call init_vars and |
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* init_hash_table if you are doing any object loading. |
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*/ |
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|
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void init_library(void) { |
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init_environ(); |
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init_globals(); |
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init_hash_table(); |
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init_objects(); |
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init_vars(); |
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init_block(); |
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ReadBmapNames (); |
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ReadSmooth(); |
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init_anim(); /* Must be after we read in the bitmaps */ |
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init_archetypes(); /* Reads all archetypes from file */ |
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init_dynamic (); |
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init_attackmess(); |
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init_clocks(); |
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init_emergency_mappath(); |
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init_experience(); |
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} |
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|
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|
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/* init_environ initializes values from the environmental variables. |
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* it needs to be called very early, since command line options should |
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* overwrite these if specified. |
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*/ |
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void init_environ(void) { |
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char *cp; |
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|
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cp=getenv("CROSSFIRE_LIBDIR"); |
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if (cp) settings.datadir=cp; |
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cp=getenv("CROSSFIRE_LOCALDIR"); |
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if (cp) settings.localdir=cp; |
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cp=getenv("CROSSFIRE_PLAYERDIR"); |
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if (cp) settings.playerdir=cp; |
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cp=getenv("CROSSFIRE_MAPDIR"); |
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if (cp) settings.mapdir=cp; |
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cp=getenv("CROSSFIRE_ARCHETYPES"); |
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if (cp) settings.archetypes=cp; |
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cp=getenv("CROSSFIRE_TREASURES"); |
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if (cp) settings.treasures=cp; |
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cp=getenv("CROSSFIRE_UNIQUEDIR"); |
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if (cp) settings.uniquedir=cp; |
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cp=getenv("CROSSFIRE_TEMPLATEDIR"); |
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if (cp) settings.templatedir=cp; |
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cp=getenv("CROSSFIRE_TMPDIR"); |
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if (cp) settings.tmpdir=cp; |
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} |
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|
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|
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/* |
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* Initialises all global variables. |
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* Might use environment-variables as default for some of them. |
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*/ |
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|
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void init_globals(void) { |
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if (settings.logfilename[0] == 0) { |
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logfile = stderr; |
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} |
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else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { |
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fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", |
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settings.logfilename); |
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logfile = stderr; |
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} |
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else { |
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setvbuf(logfile, NULL, _IOLBF, 0); |
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} |
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exiting = 0; |
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first_player=NULL; |
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first_friendly_object=NULL; |
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first_map=NULL; |
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first_treasurelist=NULL; |
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first_artifactlist=NULL; |
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first_archetype=NULL; |
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warn_archetypes=0; |
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first_map=NULL; |
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nroftreasures = 0; |
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nrofartifacts = 0; |
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nrofallowedstr=0; |
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ring_arch = NULL; |
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amulet_arch = NULL; |
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staff_arch = NULL; |
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undead_name = add_string("undead"); |
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trying_emergency_save = 0; |
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num_animations=0; |
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animations=NULL; |
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animations_allocated=0; |
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init_defaults(); |
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} |
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|
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/* |
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* Sets up and initialises the linked list of free and used objects. |
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* Allocates a certain chunk of objects and puts them on the free list. |
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* Called by init_library(); |
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*/ |
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|
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void init_objects(void) { |
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int i; |
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/* Initialize all objects: */ |
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objects=NULL; |
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active_objects = NULL; |
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|
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#ifdef MEMORY_DEBUG |
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free_objects=NULL; |
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#else |
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free_objects=objarray; |
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objarray[0].prev=NULL, |
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objarray[0].next= &objarray[1], |
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SET_FLAG(&objarray[0], FLAG_REMOVED); |
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SET_FLAG(&objarray[0], FLAG_FREED); |
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for(i=1;i<STARTMAX-1;i++) { |
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objarray[i].next= &objarray[i+1]; |
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objarray[i].prev= &objarray[i-1]; |
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SET_FLAG(&objarray[i], FLAG_REMOVED); |
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SET_FLAG(&objarray[i], FLAG_FREED); |
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} |
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objarray[STARTMAX-1].next=NULL; |
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objarray[STARTMAX-1].prev= &objarray[STARTMAX-2]; |
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SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED); |
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SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED); |
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#endif |
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} |
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|
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/* |
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* Initialises global variables which can be changed by options. |
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* Called by init_library(). |
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*/ |
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|
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void init_defaults(void) { |
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editor=0; |
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nroferrors=0; |
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} |
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|
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|
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void init_dynamic (void) { |
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archetype *at = first_archetype; |
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while (at) { |
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if (at->clone.type == MAP && EXIT_PATH (&at->clone)) { |
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strcpy (first_map_path, EXIT_PATH (&at->clone)); |
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return; |
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} |
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at = at->next; |
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} |
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LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); |
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exit (-1); |
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} |
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|
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unsigned long todtick; |
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|
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/* |
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* Write out the current time to the file so time does not |
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* reset every time the server reboots. |
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*/ |
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|
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void write_todclock(void) |
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{ |
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char filename[MAX_BUF]; |
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FILE *fp; |
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|
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sprintf(filename, "%s/clockdata", settings.localdir); |
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if ((fp = fopen(filename, "w")) == NULL) { |
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LOG(llevError, "Cannot open %s for writing\n", filename); |
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return; |
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} |
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fprintf(fp, "%lu", todtick); |
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fclose(fp); |
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} |
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|
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/* |
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* Initializes the gametime and TOD counters |
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* Called by init_library(). |
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*/ |
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|
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void init_clocks(void) |
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{ |
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char filename[MAX_BUF]; |
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FILE *fp; |
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static int has_been_done=0; |
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|
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if (has_been_done) |
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return; |
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else |
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has_been_done = 1; |
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|
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sprintf(filename, "%s/clockdata", settings.localdir); |
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LOG(llevDebug, "Reading clockdata from %s...", filename); |
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if ((fp = fopen(filename, "r")) == NULL) { |
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LOG(llevError, "Can't open %s.\n", filename); |
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todtick = 0; |
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write_todclock(); |
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return; |
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} |
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fscanf(fp, "%lu", &todtick); |
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LOG(llevDebug, "todtick=%lu\n", todtick); |
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fclose(fp); |
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} |
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|
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/* |
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* Initializes the attack messages. |
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* Called by init_library(). |
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*/ |
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|
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attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
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|
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void init_attackmess(void){ |
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char buf[MAX_BUF]; |
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char filename[MAX_BUF]; |
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char *cp, *p; |
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FILE *fp; |
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static int has_been_done=0; |
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int mess, level, comp; |
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int mode=0, total=0; |
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|
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if (has_been_done) |
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return; |
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else |
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has_been_done = 1; |
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|
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sprintf(filename, "%s/attackmess", settings.datadir); |
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LOG(llevDebug, "Reading attack messages from %s...", filename); |
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if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { |
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LOG(llevError, "Can't open %s.\n", filename); |
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return; |
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} |
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|
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level = 0; |
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while (fgets(buf, MAX_BUF, fp)!=NULL) { |
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if (*buf=='#') continue; |
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if((cp=strchr(buf,'\n'))!=NULL) |
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*cp='\0'; |
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cp=buf; |
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while(*cp==' ') /* Skip blanks */ |
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cp++; |
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|
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if (strncmp(cp, "TYPE:", 5)==0) { |
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p = strtok(buf, ":"); |
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p = strtok(NULL, ":"); |
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if (mode == 1) { |
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attack_mess[mess][level].level = -1; |
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attack_mess[mess][level].buf1 = NULL; |
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attack_mess[mess][level].buf2 = NULL; |
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attack_mess[mess][level].buf3 = NULL; |
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} |
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level = 0; |
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mess = atoi(p); |
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mode = 1; |
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continue; |
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} |
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if (mode==1) { |
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p = strtok(buf, "="); |
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attack_mess[mess][level].level = atoi(buf); |
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p = strtok(NULL, "="); |
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if (p != NULL) |
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attack_mess[mess][level].buf1 = strdup_local(p); |
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else |
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attack_mess[mess][level].buf1 = strdup_local(""); |
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mode = 2; |
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continue; |
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} else if (mode==2) { |
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p = strtok(buf, "="); |
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attack_mess[mess][level].level = atoi(buf); |
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p = strtok(NULL, "="); |
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if (p != NULL) |
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attack_mess[mess][level].buf2 = strdup_local(p); |
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else |
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attack_mess[mess][level].buf2 = strdup_local(""); |
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mode = 3; |
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continue; |
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} else if (mode==3) { |
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p = strtok(buf, "="); |
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attack_mess[mess][level].level = atoi(buf); |
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p = strtok(NULL, "="); |
447 |
if (p != NULL) |
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attack_mess[mess][level].buf3 = strdup_local(p); |
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else |
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attack_mess[mess][level].buf3 = strdup_local(""); |
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mode = 1; |
452 |
level++; |
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total++; |
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continue; |
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} |
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} |
457 |
LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); |
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close_and_delete(fp, comp); |
459 |
} |