--- deliantra/server/common/init.c 2006/02/03 07:11:31 1.1 +++ deliantra/server/common/init.c 2006/03/15 15:35:46 1.4 @@ -56,7 +56,9 @@ TMPDIR, STAT_LOSS_ON_DEATH, PK_LUCK_PENALTY, -USE_PERMANENT_EXPERIENCE, +PERMANENT_EXPERIENCE_RATIO, +DEATH_PENALTY_RATIO, +DEATH_PENALTY_LEVEL, BALANCED_STAT_LOSS, NOT_PERMADETH, SIMPLE_EXP, @@ -100,7 +102,7 @@ * in some file in the common area so that standalone * programs, like the random map generator, can be built. */ -char *spellpathnames[NRSPELLPATHS] = { +const char* const spellpathnames[NRSPELLPATHS] = { "Protection", "Fire", "Frost", @@ -236,6 +238,9 @@ settings.logfilename); logfile = stderr; } + else { + setvbuf(logfile, NULL, _IOLBF, 0); + } exiting = 0; first_player=NULL; first_friendly_object=NULL;