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/cvs/deliantra/server/common/init.c
Revision: 1.5
Committed: Fri Apr 21 14:40:29 2006 UTC (18 years, 1 month ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.4: +9 -4 lines
Log Message:
Adding support for race-specific HallsOfSelection

File Contents

# Content
1 /*
2 * static char *rcsid_init_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #define EXTERN
30 #define INIT_C
31 #include <global.h>
32 #include <object.h>
33
34 /* You unforunately need to looking in include/global.h to see what these
35 * correspond to.
36 */
37 struct Settings settings = {
38 LOGFILE, /* Logfile */
39 CSPORT, /* Client/server port */
40
41 /* Debug level */
42 #ifdef DEBUG
43 llevDebug,
44 #else
45 llevInfo,
46 #endif
47
48 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
49 0, /* argc */
50 NULL, /* argv */
51 CONFDIR,
52 DATADIR,
53 LOCALDIR,
54 PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
55 UNIQUE_DIR, TEMPLATE_DIR,
56 TMPDIR,
57 STAT_LOSS_ON_DEATH,
58 PK_LUCK_PENALTY,
59 PERMANENT_EXPERIENCE_RATIO,
60 DEATH_PENALTY_RATIO,
61 DEATH_PENALTY_LEVEL,
62 BALANCED_STAT_LOSS,
63 NOT_PERMADETH,
64 SIMPLE_EXP,
65 RESET_LOCATION_TIME,
66 SET_TITLE,
67 RESURRECTION,
68 SEARCH_ITEMS,
69 SPELL_ENCUMBRANCE,
70 SPELL_FAILURE_EFFECTS,
71 CASTING_TIME,
72 REAL_WIZ,
73 RECYCLE_TMP_MAPS,
74 EXPLORE_MODE,
75 SPELLPOINT_LEVEL_DEPEND,
76 SET_FRIENDLY_FIRE,
77 "", /* Who format specifier */
78 "", /* who wiz format specifier */
79 MOTD,
80 "rules",
81 "news",
82 "", /* DM_MAIL */
83 0, /* This and the next 3 values are metaserver values */
84 "",
85 "",
86 0,
87 "",
88 0,0,0,0,0,0,0,0, /* worldmap settings*/
89 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
90 0,
91 1.0,
92 /* Armor enchantment stuff */
93 ARMOR_MAX_ENCHANT,
94 ARMOR_WEIGHT_REDUCTION,
95 ARMOR_WEIGHT_LINEAR,
96 ARMOR_SPEED_IMPROVEMENT,
97 ARMOR_SPEED_LINEAR,
98 1, /* no_player_stealing */
99 };
100
101 /* perhaps not the best place for this, but needs to be
102 * in some file in the common area so that standalone
103 * programs, like the random map generator, can be built.
104 */
105 const char* const spellpathnames[NRSPELLPATHS] = {
106 "Protection",
107 "Fire",
108 "Frost",
109 "Electricity",
110 "Missiles",
111 "Self",
112 "Summoning",
113 "Abjuration",
114 "Restoration",
115 "Detonation",
116 "Mind",
117 "Creation",
118 "Teleportation",
119 "Information",
120 "Transmutation",
121 "Transferrence",
122 "Turning",
123 "Wounding",
124 "Death",
125 "Light"
126 };
127
128
129 /* This loads the emergency map information from a
130 * .emergency file in the map directory. Doing this makes
131 * it easier to switch between map distributions (don't need
132 * to recompile. Note that there is no reason I see that
133 * this could not be re-loaded during play, but it seems
134 * like there should be little reason to do that.
135 */
136 static void init_emergency_mappath(void)
137 {
138 char filename[MAX_BUF], tmpbuf[MAX_BUF];
139 FILE *fp;
140 int online=0;
141
142 /* If this file doesn't exist, not a big deal */
143 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
144 if ((fp = fopen(filename, "r"))!=NULL) {
145 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
146 if (tmpbuf[0] == '#') continue; /* ignore comments */
147
148 if (online == 0) {
149 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
150 settings.emergency_mapname = strdup_local(tmpbuf);
151 }
152 else if (online == 1) {
153 settings.emergency_x = atoi(tmpbuf);
154 }
155
156 else if (online == 2) {
157 settings.emergency_y = atoi(tmpbuf);
158 }
159 online++;
160 if (online>2) break;
161 }
162 fclose(fp);
163 if (online<=2)
164 LOG(llevError,"Online read partial data from %s\n", filename);
165 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
166 settings.emergency_x, settings.emergency_y);
167 }
168 }
169
170
171 /*
172 * It is vital that init_library() is called by any functions
173 * using this library.
174 * If you want to lessen the size of the program using the library,
175 * you can replace the call to init_library() with init_globals() and
176 * init_function_pointers(). Good idea to also call init_vars and
177 * init_hash_table if you are doing any object loading.
178 */
179
180 void init_library(void) {
181 init_environ();
182 init_globals();
183 init_hash_table();
184 init_objects();
185 init_vars();
186 init_block();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic ();
192 init_attackmess();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience();
196 }
197
198
199 /* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should
201 * overwrite these if specified.
202 */
203 void init_environ(void) {
204 char *cp;
205
206 cp=getenv("CROSSFIRE_LIBDIR");
207 if (cp) settings.datadir=cp;
208 cp=getenv("CROSSFIRE_LOCALDIR");
209 if (cp) settings.localdir=cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR");
211 if (cp) settings.playerdir=cp;
212 cp=getenv("CROSSFIRE_MAPDIR");
213 if (cp) settings.mapdir=cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES");
215 if (cp) settings.archetypes=cp;
216 cp=getenv("CROSSFIRE_TREASURES");
217 if (cp) settings.treasures=cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR");
219 if (cp) settings.uniquedir=cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR");
221 if (cp) settings.templatedir=cp;
222 cp=getenv("CROSSFIRE_TMPDIR");
223 if (cp) settings.tmpdir=cp;
224 }
225
226
227 /*
228 * Initialises all global variables.
229 * Might use environment-variables as default for some of them.
230 */
231
232 void init_globals(void) {
233 if (settings.logfilename[0] == 0) {
234 logfile = stderr;
235 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else {
242 setvbuf(logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 undead_name = add_string("undead");
260 trying_emergency_save = 0;
261 num_animations=0;
262 animations=NULL;
263 animations_allocated=0;
264 init_defaults();
265 }
266
267 /*
268 * Sets up and initialises the linked list of free and used objects.
269 * Allocates a certain chunk of objects and puts them on the free list.
270 * Called by init_library();
271 */
272
273 void init_objects(void) {
274 int i;
275 /* Initialize all objects: */
276 objects=NULL;
277 active_objects = NULL;
278
279 #ifdef MEMORY_DEBUG
280 free_objects=NULL;
281 #else
282 free_objects=objarray;
283 objarray[0].prev=NULL,
284 objarray[0].next= &objarray[1],
285 SET_FLAG(&objarray[0], FLAG_REMOVED);
286 SET_FLAG(&objarray[0], FLAG_FREED);
287 for(i=1;i<STARTMAX-1;i++) {
288 objarray[i].next= &objarray[i+1];
289 objarray[i].prev= &objarray[i-1];
290 SET_FLAG(&objarray[i], FLAG_REMOVED);
291 SET_FLAG(&objarray[i], FLAG_FREED);
292 }
293 objarray[STARTMAX-1].next=NULL;
294 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
295 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
296 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
297 #endif
298 }
299
300 /*
301 * Initialises global variables which can be changed by options.
302 * Called by init_library().
303 */
304
305 void init_defaults(void) {
306 editor=0;
307 nroferrors=0;
308 }
309
310
311 void init_dynamic (void) {
312 archetype *at = first_archetype;
313 while (at) {
314 if (at->clone.type == MAP) {
315 if (at->clone.race) {
316 strcpy (first_map_ext_path, at->clone.race);
317 }
318 if (EXIT_PATH (&at->clone)) {
319 strcpy (first_map_path, EXIT_PATH (&at->clone));
320 return;
321 }
322 }
323 at = at->next;
324 }
325 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
326 exit (-1);
327 }
328
329 unsigned long todtick;
330
331 /*
332 * Write out the current time to the file so time does not
333 * reset every time the server reboots.
334 */
335
336 void write_todclock(void)
337 {
338 char filename[MAX_BUF];
339 FILE *fp;
340
341 sprintf(filename, "%s/clockdata", settings.localdir);
342 if ((fp = fopen(filename, "w")) == NULL) {
343 LOG(llevError, "Cannot open %s for writing\n", filename);
344 return;
345 }
346 fprintf(fp, "%lu", todtick);
347 fclose(fp);
348 }
349
350 /*
351 * Initializes the gametime and TOD counters
352 * Called by init_library().
353 */
354
355 void init_clocks(void)
356 {
357 char filename[MAX_BUF];
358 FILE *fp;
359 static int has_been_done=0;
360
361 if (has_been_done)
362 return;
363 else
364 has_been_done = 1;
365
366 sprintf(filename, "%s/clockdata", settings.localdir);
367 LOG(llevDebug, "Reading clockdata from %s...", filename);
368 if ((fp = fopen(filename, "r")) == NULL) {
369 LOG(llevError, "Can't open %s.\n", filename);
370 todtick = 0;
371 write_todclock();
372 return;
373 }
374 fscanf(fp, "%lu", &todtick);
375 LOG(llevDebug, "todtick=%lu\n", todtick);
376 fclose(fp);
377 }
378
379 /*
380 * Initializes the attack messages.
381 * Called by init_library().
382 */
383
384 attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
385
386 void init_attackmess(void){
387 char buf[MAX_BUF];
388 char filename[MAX_BUF];
389 char *cp, *p;
390 FILE *fp;
391 static int has_been_done=0;
392 int mess, level, comp;
393 int mode=0, total=0;
394
395 if (has_been_done)
396 return;
397 else
398 has_been_done = 1;
399
400 sprintf(filename, "%s/attackmess", settings.datadir);
401 LOG(llevDebug, "Reading attack messages from %s...", filename);
402 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
403 LOG(llevError, "Can't open %s.\n", filename);
404 return;
405 }
406
407 level = 0;
408 while (fgets(buf, MAX_BUF, fp)!=NULL) {
409 if (*buf=='#') continue;
410 if((cp=strchr(buf,'\n'))!=NULL)
411 *cp='\0';
412 cp=buf;
413 while(*cp==' ') /* Skip blanks */
414 cp++;
415
416 if (strncmp(cp, "TYPE:", 5)==0) {
417 p = strtok(buf, ":");
418 p = strtok(NULL, ":");
419 if (mode == 1) {
420 attack_mess[mess][level].level = -1;
421 attack_mess[mess][level].buf1 = NULL;
422 attack_mess[mess][level].buf2 = NULL;
423 attack_mess[mess][level].buf3 = NULL;
424 }
425 level = 0;
426 mess = atoi(p);
427 mode = 1;
428 continue;
429 }
430 if (mode==1) {
431 p = strtok(buf, "=");
432 attack_mess[mess][level].level = atoi(buf);
433 p = strtok(NULL, "=");
434 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local(p);
436 else
437 attack_mess[mess][level].buf1 = strdup_local("");
438 mode = 2;
439 continue;
440 } else if (mode==2) {
441 p = strtok(buf, "=");
442 attack_mess[mess][level].level = atoi(buf);
443 p = strtok(NULL, "=");
444 if (p != NULL)
445 attack_mess[mess][level].buf2 = strdup_local(p);
446 else
447 attack_mess[mess][level].buf2 = strdup_local("");
448 mode = 3;
449 continue;
450 } else if (mode==3) {
451 p = strtok(buf, "=");
452 attack_mess[mess][level].level = atoi(buf);
453 p = strtok(NULL, "=");
454 if (p != NULL)
455 attack_mess[mess][level].buf3 = strdup_local(p);
456 else
457 attack_mess[mess][level].buf3 = strdup_local("");
458 mode = 1;
459 level++;
460 total++;
461 continue;
462 }
463 }
464 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
465 close_and_delete(fp, comp);
466 }