--- deliantra/server/common/item.C 2009/01/11 06:08:40 1.53
+++ deliantra/server/common/item.C 2009/10/12 21:27:54 1.59
@@ -5,18 +5,19 @@
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -171,7 +172,7 @@
{SPINNER, "spinner", "spinners", 0, 0},
{GATE, "gate", "gates", 0, 0},
{BUTTON, "button", "buttons", 0, 0},
- {CF_HANDLE, "cf handle", "cf handles", 0, 0},
+ {T_HANDLE, "cf handle", "cf handles", 0, 0},
{HOLE, "hole", "holes", 0, 0},
{TRAPDOOR, "trapdoor", "trapdoors", 0, 0},
{SIGN, "sign", "signs", 0, 0},
@@ -329,20 +330,13 @@
enc--;
}
- if (QUERY_FLAG (op, FLAG_LIFESAVE))
- enc += 5;
- if (QUERY_FLAG (op, FLAG_REFL_SPELL))
- enc += 3;
- if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
- enc += 2;
- if (QUERY_FLAG (op, FLAG_STEALTH))
- enc += 1;
- if (QUERY_FLAG (op, FLAG_XRAYS))
- enc += 2;
- if (QUERY_FLAG (op, FLAG_SEE_IN_DARK))
- enc += 1;
- if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
- enc += 1;
+ if (op->flag [FLAG_LIFESAVE ]) enc += 5;
+ if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
+ if (op->flag [FLAG_REFL_MISSILE]) enc += 2;
+ if (op->flag [FLAG_XRAYS ]) enc += 2;
+ if (op->flag [FLAG_STEALTH ]) enc += 1;
+ if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1;
+ if (op->flag [FLAG_MAKE_INVIS ]) enc += 1;
return get_power_from_ench (enc);
}
@@ -352,9 +346,7 @@
const typedata *
get_typedata (int itemtype)
{
- int i;
-
- for (i = 0; i < item_types_size; i++)
+ for (int i = 0; i < item_types_size; i++)
if (item_types[i].number == itemtype)
return &item_types[i];
@@ -367,13 +359,11 @@
const typedata *
get_typedata_by_name (const char *name)
{
- int i;
-
- for (i = 0; i < item_types_size; i++)
+ for (int i = 0; i < item_types_size; i++)
if (!strcmp (item_types[i].name, name))
return &item_types[i];
- for (i = 0; i < item_types_size; i++)
+ for (int i = 0; i < item_types_size; i++)
if (!strcmp (item_types[i].name_pl, name))
{
LOG (llevInfo,
@@ -381,7 +371,7 @@
return &item_types[i];
}
- return NULL;
+ return 0;
}
/* describe_resistance generates the visible naming for resistances.
@@ -410,6 +400,7 @@
strcat (buf, buf1);
}
}
+
return buf;
}
@@ -418,6 +409,8 @@
* query_weight(object) returns a character pointer to a static buffer
* containing the text-representation of the weight of the given object.
* The buffer will be overwritten by the next call to query_weight().
+ *
+ * Seems to be used only by unimportant stuff. Remove?
*/
const char *
query_weight (const object *op)
@@ -453,6 +446,7 @@
if (i < 21)
return levelnumbers[i];
+
if (!(i % 10))
return levelnumbers_10[i / 10];
@@ -538,6 +532,8 @@
/*
* query_short_name(object) is similar to query_name, but doesn't
* contain any information about object status (worn/cursed/etc.)
+ *
+ * It is sometimes used when printing messages, so should fit well into a sentence.
*/
const char *
query_short_name (const object *op)
@@ -631,6 +627,8 @@
* returned is good forever.) However, it makes printing statements that
* use several names much easier (don't need to store them to temp variables.)
*
+ * It is used extensively within messages, so should return only a prose
+ * and short description of the item.
*/
const char *
query_name (const object *op)
@@ -677,7 +675,7 @@
buf << " (magic)";
#if 0
- /* item_power will be returned in desribe_item - it shouldn't really
+ /* item_power will be returned in describe_item - it shouldn't really
* be returned in the name.
*/
if (op->item_power)
@@ -719,6 +717,25 @@
}
}
+ switch (op->type)
+ {
+ case LAMP:
+ if (op->glow_radius)
+ buf << " (on)";
+ else if (op->stats.food <= 0)
+ buf << " (empty)";
+ else
+ buf << " (off)";
+ break;
+
+ case TORCH:
+ if (op->glow_radius)
+ buf << " (burning)";
+ else if (op->stats.food <= 0)
+ buf << " (burned out)";
+ break;
+ }
+
if (QUERY_FLAG (op, FLAG_UNPAID))
buf << " (unpaid)";
@@ -733,6 +750,9 @@
* don't include the item count or item status. Used for inventory sorting
* and sending to client.
* If plural is set, we generate the plural name of this.
+ *
+ * It is sometimes used to display messages, and usually only used to match stuff,
+ * so maybe this function should be removed.
*/
const char *
query_base_name (const object *op, int plural)
@@ -937,11 +957,6 @@
* a dwarven axe, in which the full abilities are only known to
* dwarves, etc.
*
- * This function is really much more complicated than it should
- * be, because different objects have different meanings
- * for the same field (eg, wands use 'food' for charges). This
- * means these special cases need to be worked out.
- *
* Add 'owner' who is the person examining this object.
* owner can be null if no one is being associated with this
* item (eg, debug dump or the like)
@@ -1011,6 +1026,28 @@
buf << "almost full.";
break;
+ case LAMP:
+ {
+ int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
+ buf << "(fuel: ";
+ if (percent == 0)
+ buf << "empty";
+ else if (percent < 10)
+ buf << "very low";
+ else if (percent < 25)
+ buf << "low";
+ else if (percent < 50)
+ buf << "half empty";
+ else if (percent < 75)
+ buf << "half full";
+ else if (percent < 95)
+ buf << "well filled";
+ else if (percent <= 100)
+ buf << "full";
+ buf << ")";
+ }
+ break;
+
case FOOD:
case FLESH:
case DRINK:
@@ -1174,6 +1211,9 @@
if (op->slaying && op->type != FOOD)
buf.printf ("(slay %s)", &op->slaying);
+ if (op->type == SKILL_TOOL && op->skill)
+ buf.printf ("(%s)", &op->skill);
+
buf.add_abilities ("Attacks", op->attacktype);
/* resistance on flesh is only visible for quetzals. If
* non flesh, everyone can see its resistances
@@ -1199,6 +1239,7 @@
examine (object *op, object *tmp)
{
std::string info = tmp->describe (op);
+
op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
}