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Comparing deliantra/server/common/item.C (file contents):
Revision 1.38 by root, Sun Jul 1 05:00:17 2007 UTC vs.
Revision 1.62 by root, Thu Nov 5 15:43:21 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <funcpoint.h>
26#include <living.h> 26#include <living.h>
27#include <spells.h> 27#include <spells.h>
28
29const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 };
28 30
29/* the ordering of this is actually doesn't make a difference 31/* the ordering of this is actually doesn't make a difference
30 * However, for ease of use, new entries should go at the end 32 * However, for ease of use, new entries should go at the end
31 * so those people that debug the code that get used to something 33 * so those people that debug the code that get used to something
32 * being in the location 4 don't get confused. 34 * being in the location 4 don't get confused.
168 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, 170 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0},
169 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, 171 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0},
170 {SPINNER, "spinner", "spinners", 0, 0}, 172 {SPINNER, "spinner", "spinners", 0, 0},
171 {GATE, "gate", "gates", 0, 0}, 173 {GATE, "gate", "gates", 0, 0},
172 {BUTTON, "button", "buttons", 0, 0}, 174 {BUTTON, "button", "buttons", 0, 0},
173 {CF_HANDLE, "cf handle", "cf handles", 0, 0}, 175 {T_HANDLE, "cf handle", "cf handles", 0, 0},
174 {HOLE, "hole", "holes", 0, 0}, 176 {HOLE, "hole", "holes", 0, 0},
175 {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, 177 {TRAPDOOR, "trapdoor", "trapdoors", 0, 0},
176 {SIGN, "sign", "signs", 0, 0}, 178 {SIGN, "sign", "signs", 0, 0},
177 {BOOTS, "boots", "boots", SK_SMITHERY, 0}, 179 {BOOTS, "boots", "boots", SK_SMITHERY, 0},
178 {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, 180 {GLOVES, "gloves", "gloves", SK_SMITHERY, 0},
251}; 253};
252 254
253int 255int
254get_power_from_ench (int ench) 256get_power_from_ench (int ench)
255{ 257{
256 if (ench < 0) ench = 0;
257 if (ench > 20) ench = 20;
258
259 return enc_to_item_power[ench]; 258 return enc_to_item_power [clamp (ench, 0, 20)];
260} 259}
261 260
262/* This takes an object 'op' and figures out what its item_power 261/* This takes an object 'op' and figures out what its item_power
263 * rating should be. This should only really be used by the treasure 262 * rating should be. This should only really be used by the treasure
264 * generation code, and when loading legacy objects. It returns 263 * generation code, and when loading legacy objects. It returns
298 if (op->type == WEAPON) 297 if (op->type == WEAPON)
299 { 298 {
300 for (i = 1; i < NROFATTACKS; i++) 299 for (i = 1; i < NROFATTACKS; i++)
301 if (op->attacktype & (1 << i)) 300 if (op->attacktype & (1 << i))
302 enc++; 301 enc++;
302
303 if (op->slaying) 303 if (op->slaying)
304 enc += 2; /* What it slays is probably more relevent */ 304 enc += 2; /* What it slays is probably more relevent */
305 } 305 }
306
306 /* Items the player can equip */ 307 /* Items the player can equip */
307 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || 308 if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) ||
308 (op->type == SHIELD) || (op->type == RING) || 309 (op->type == SHIELD) || (op->type == RING) ||
309 (op->type == BOOTS) || (op->type == GLOVES) || 310 (op->type == BOOTS) || (op->type == GLOVES) ||
310 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) 311 (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK))
313 enc += op->stats.hp; /* hp regen */ 314 enc += op->stats.hp; /* hp regen */
314 enc += op->stats.sp; /* mana regen */ 315 enc += op->stats.sp; /* mana regen */
315 enc += op->stats.grace; /* grace regen */ 316 enc += op->stats.grace; /* grace regen */
316 enc += op->stats.exp; /* speed bonus */ 317 enc += op->stats.exp; /* speed bonus */
317 } 318 }
319
318 enc += op->stats.luck; 320 enc += op->stats.luck;
319 321
320 /* Do spell paths now */ 322 /* Do spell paths now */
321 for (i = 1; i < NRSPELLPATHS; i++) 323 for (i = 1; i < NRSPELLPATHS; i++)
322 { 324 {
326 enc -= 2; 328 enc -= 2;
327 else if (op->path_repelled & (1 << i)) 329 else if (op->path_repelled & (1 << i))
328 enc--; 330 enc--;
329 } 331 }
330 332
331 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 333 if (op->flag [FLAG_LIFESAVE ]) enc += 5;
332 enc += 5; 334 if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
333 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) 335 if (op->flag [FLAG_REFL_MISSILE]) enc += 2;
334 enc += 3; 336 if (op->flag [FLAG_XRAYS ]) enc += 2;
335 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 337 if (op->flag [FLAG_STEALTH ]) enc += 1;
336 enc += 2; 338 if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1;
337 if (QUERY_FLAG (op, FLAG_STEALTH)) 339 if (op->flag [FLAG_MAKE_INVIS ]) enc += 1;
338 enc += 1;
339 if (QUERY_FLAG (op, FLAG_XRAYS))
340 enc += 2;
341 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK))
342 enc += 1;
343 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
344 enc += 1;
345 340
346 return get_power_from_ench (enc); 341 return get_power_from_ench (enc);
347} 342}
348 343
349/* returns the typedata that has a number equal to itemtype, if there 344/* returns the typedata that has a number equal to itemtype, if there
350 * isn't one, returns NULL */ 345 * isn't one, returns NULL */
351const typedata * 346const typedata *
352get_typedata (int itemtype) 347get_typedata (int itemtype)
353{ 348{
354 int i;
355
356 for (i = 0; i < item_types_size; i++) 349 for (int i = 0; i < item_types_size; i++)
357 if (item_types[i].number == itemtype) 350 if (item_types[i].number == itemtype)
358 return &item_types[i]; 351 return &item_types[i];
352
359 return NULL; 353 return NULL;
360} 354}
361 355
362/* returns the typedata that has a name equal to itemtype, if there 356/* returns the typedata that has a name equal to itemtype, if there
363 * isn't one, return the plural name that matches, if there still isn't 357 * isn't one, return the plural name that matches, if there still isn't
364 * one return NULL */ 358 * one return NULL */
365const typedata * 359const typedata *
366get_typedata_by_name (const char *name) 360get_typedata_by_name (const char *name)
367{ 361{
368 int i;
369
370 for (i = 0; i < item_types_size; i++) 362 for (int i = 0; i < item_types_size; i++)
371 if (!strcmp (item_types[i].name, name)) 363 if (!strcmp (item_types[i].name, name))
372 return &item_types[i]; 364 return &item_types[i];
365
373 for (i = 0; i < item_types_size; i++) 366 for (int i = 0; i < item_types_size; i++)
374 if (!strcmp (item_types[i].name_pl, name)) 367 if (!strcmp (item_types[i].name_pl, name))
375 { 368 {
376 LOG (llevInfo, 369 LOG (llevInfo,
377 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); 370 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name);
378 return &item_types[i]; 371 return &item_types[i];
379 } 372 }
373
380 return NULL; 374 return 0;
381} 375}
382 376
383/* describe_resistance generates the visible naming for resistances. 377/* describe_resistance generates the visible naming for resistances.
384 * returns a static array of the description. This can return 378 * returns a static array of the description. This can return
385 * a big buffer. 379 * a big buffer.
387 * but do put a newline at the end. Useful when dumping to files 381 * but do put a newline at the end. Useful when dumping to files
388 */ 382 */
389const char * 383const char *
390describe_resistance (const object *op, int newline) 384describe_resistance (const object *op, int newline)
391{ 385{
392 static char buf[VERY_BIG_BUF]; 386 static dynbuf_text buf; buf.clear ();
393 char buf1[VERY_BIG_BUF];
394 int tmpvar;
395 387
396 buf[0] = 0; 388 for (int i = 0; i < NROFATTACKS; i++)
397 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
398 {
399 if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) 389 if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1))
400 { 390 buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]);
401 if (!newline)
402 sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]);
403 else
404 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]);
405 391
406 strcat (buf, buf1);
407 }
408 }
409 return buf; 392 return buf;
410} 393}
411
412 394
413/* 395/*
414 * query_weight(object) returns a character pointer to a static buffer 396 * query_weight(object) returns a character pointer to a static buffer
415 * containing the text-representation of the weight of the given object. 397 * containing the text-representation of the weight of the given object.
416 * The buffer will be overwritten by the next call to query_weight(). 398 * The buffer will be overwritten by the next call to query_weight().
399 *
400 * Seems to be used only by unimportant stuff. Remove?
417 */ 401 */
418const char * 402const char *
419query_weight (const object *op) 403query_weight (const object *op)
420{ 404{
421 static char buf[10]; 405 static char buf[10];
422 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 406 sint32 i = op->total_weight ();
423 407
424 if (op->weight < 0) 408 if (op->weight < 0)
425 return " "; 409 return " ";
426 410
427 if (i % 1000) 411 if (i % 1000)
447 return buf; 431 return buf;
448 } 432 }
449 433
450 if (i < 21) 434 if (i < 21)
451 return levelnumbers[i]; 435 return levelnumbers[i];
436
452 if (!(i % 10)) 437 if (!(i % 10))
453 return levelnumbers_10[i / 10]; 438 return levelnumbers_10[i / 10];
454 439
455 strcpy (buf, numbers_10[i / 10]); 440 strcpy (buf, numbers_10[i / 10]);
456 strcat (buf, levelnumbers[i % 10]); 441 strcat (buf, levelnumbers[i % 10]);
491 * from stats.sp - b.t. 476 * from stats.sp - b.t.
492 */ 477 */
493const char * 478const char *
494ring_desc (const object *op) 479ring_desc (const object *op)
495{ 480{
496 static char buf[VERY_BIG_BUF]; 481 static dynbuf_text buf; buf.clear ();
497 int attr, val, len; 482 int attr, val, len;
498 483
499 buf[0] = 0;
500
501 if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) 484 if (QUERY_FLAG (op, FLAG_IDENTIFIED))
502 return buf; 485 {
503
504 for (attr = 0; attr < NUM_STATS; attr++) 486 for (attr = 0; attr < NUM_STATS; attr++)
505 {
506 if ((val = op->stats.stat (attr))) 487 if ((val = op->stats.stat (attr)))
507 sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); 488 buf.printf ("(%s%+d)", short_stat_name[attr], val);
508 }
509 489
510 if (op->stats.exp) 490 if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp);
511 sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); 491 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
512 if (op->stats.wc) 492 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
513 sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); 493 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
514 if (op->stats.dam)
515 sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam);
516 if (op->stats.ac)
517 sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac);
518 494
519 strcat (buf, describe_resistance (op, 0)); 495 buf << describe_resistance (op, 0);
520 496
521 if (op->stats.food != 0) 497 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
522 sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); 498 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
523 /* else if (op->stats.food < 0) 499 if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp);
524 sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ 500 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
525 if (op->stats.grace) 501 if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck);
526 sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace);
527 if (op->stats.sp && op->type != SKILL)
528 sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp);
529 if (op->stats.hp)
530 sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp);
531 if (op->stats.luck)
532 sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck);
533 if (QUERY_FLAG (op, FLAG_LIFESAVE))
534 strcat (buf, "(lifesaving)");
535 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
536 strcat (buf, "(reflect spells)");
537 if (QUERY_FLAG (op, FLAG_REFL_MISSILE))
538 strcat (buf, "(reflect missiles)");
539 if (QUERY_FLAG (op, FLAG_STEALTH))
540 strcat (buf, "(stealth)");
541 502
542 /* Shorten some of the names, so they appear better in the windows */ 503 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
543 len = strlen (buf); 504 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
544 DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); 505 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
545 DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); 506 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
546 DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF);
547 507
548 /* if(op->item_power) 508 buf.add_paths ("Attuned" , op->path_attuned);
549 sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); 509 buf.add_paths ("Repelled", op->path_repelled);
550 */ 510 buf.add_paths ("Denied" , op->path_denied);
551 if (buf[0] == 0 && op->type != SKILL)
552 strcpy (buf, "of adornment");
553 511
512 if (buf.empty ())
513 buf << "of adornment";
514 }
554 515
555 return buf; 516 return buf;
556} 517}
557 518
558/* 519/*
559 * query_short_name(object) is similar to query_name, but doesn't 520 * query_short_name(object) is similar to query_name, but doesn't
560 * contain any information about object status (worn/cursed/etc.) 521 * contain any information about object status (worn/cursed/etc.)
522 *
523 * It is sometimes used when printing messages, so should fit well into a sentence.
561 */ 524 */
562const char * 525const char *
563query_short_name (const object *op) 526query_short_name (const object *op)
564{ 527{
565 static char buf[HUGE_BUF];
566 char buf2[HUGE_BUF];
567 int len = 0;
568
569 if (op->name == NULL) 528 if (!op->name)
570 return "(null)"; 529 return "(null)";
571 530
572 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 531 if (!op->nrof
532 && !op->weight
533 && !op->title
534 && !is_magical (op)
535 && op->slaying != shstr_money)
573 return op->name; /* To speed things up (or make things slower?) */ 536 return op->name; /* To speed things up (or make things slower?) */
574 537
575 if (op->nrof <= 1) 538 static dynbuf_text buf; buf.clear ();
576 safe_strcat (buf, op->name, &len, HUGE_BUF); 539
577 else 540 buf << (op->nrof <= 1 ? op->name : op->name_pl);
578 safe_strcat (buf, op->name_pl, &len, HUGE_BUF);
579 541
580 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 542 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
581 { 543 buf << ' ' << op->title;
582 safe_strcat (buf, " ", &len, HUGE_BUF);
583 safe_strcat (buf, op->title, &len, HUGE_BUF);
584 }
585 544
586 switch (op->type) 545 switch (op->type)
587 { 546 {
588 case SPELLBOOK: 547 case SPELLBOOK:
589 case SCROLL: 548 case SCROLL:
590 case WAND: 549 case WAND:
591 case ROD: 550 case ROD:
592 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 551 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
593 { 552 {
594 if (!op->title) 553 if (!op->title)
595 { 554 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
596 safe_strcat (buf, " of ", &len, HUGE_BUF); 555
597 if (op->inv)
598 safe_strcat (buf, op->inv->name, &len, HUGE_BUF);
599 else
600 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
601 }
602 if (op->type != SPELLBOOK) 556 if (op->type != SPELLBOOK)
603 {
604 sprintf (buf2, " (lvl %d)", op->level); 557 buf.printf (" (lvl %d)", op->level);
605 safe_strcat (buf, buf2, &len, HUGE_BUF);
606 }
607 } 558 }
608 break; 559 break;
609 560
561 case ALTAR:
562 case TRIGGER_ALTAR:
563 case IDENTIFY_ALTAR:
564 case CONVERTER:
565 if (op->slaying == shstr_money)
566 {
567 bool wrap = !!buf.size ();
568
569 if (wrap) buf << " [";
570
571 archetype *coin = 0;
572
573 for (char const *const *c = coins; *coins; ++c)
574 if ((coin = archetype::find (*c)))
575 if (op->stats.food % coin->value == 0)
576 break;
577
578 sint32 coins = op->stats.food / coin->value;
579
580 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl);
581
582 if (wrap) buf << ']';
583 }
584 break;
585
610 case SKILL: 586 case SKILL:
611 case AMULET: 587 case AMULET:
612 case RING: 588 case RING:
613 if (!op->title) 589 if (!op->title)
614 { 590 {
615 /* If ring has a title, full description isn't so useful */ 591 /* If ring has a title, full description isn't so useful */
616 const char *s = ring_desc (op); 592 const char *s = ring_desc (op);
617 593
618 if (s[0]) 594 if (s && *s)
619 { 595 buf << " " << s;
620 safe_strcat (buf, " ", &len, HUGE_BUF);
621 safe_strcat (buf, s, &len, HUGE_BUF);
622 }
623 } 596 }
624 break; 597 break;
598
625 default: 599 default:
626 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 600 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
627 {
628 sprintf (buf2, " %+d", op->magic); 601 buf.printf (" %+d", op->magic);
629 safe_strcat (buf, buf2, &len, HUGE_BUF);
630 }
631 } 602 }
603
632 return buf; 604 return buf;
633} 605}
634 606
635/* 607/*
636 * query_name(object) returns a character pointer pointing to a static 608 * query_name(object) returns a character pointer pointing to a static
640 * you can make several calls to query_name before the bufs start getting 612 * you can make several calls to query_name before the bufs start getting
641 * overwritten. This may be a bad thing (it may be easier to assume the value 613 * overwritten. This may be a bad thing (it may be easier to assume the value
642 * returned is good forever.) However, it makes printing statements that 614 * returned is good forever.) However, it makes printing statements that
643 * use several names much easier (don't need to store them to temp variables.) 615 * use several names much easier (don't need to store them to temp variables.)
644 * 616 *
617 * It is used extensively within messages, so should return only a prose
618 * and short description of the item.
645 */ 619 */
646const char * 620const char *
647query_name (const object *op) 621query_name (const object *op)
648{ 622{
649 static char buf[5][HUGE_BUF]; // OMFG 623 int len = 0;
624 static dynbuf_text bufs[5];
650 static int use_buf = 0; 625 static int use_buf = 0;
651 int len = 0;
652
653#ifdef NEW_MATERIAL_CODE
654 materialtype_t *mt;
655#endif
656 626
657 use_buf++; 627 use_buf++;
658 use_buf %= 5; 628 use_buf %= 5;
659 629
660#ifdef NEW_MATERIAL_CODE 630 dynbuf_text &buf = bufs [use_buf];
631 buf.clear ();
632
661 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 633 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
662 {
663 mt = name_to_material (op->materialname); 634 if (materialtype_t *mt = name_to_material (op->materialname))
664 if (mt) 635 buf << mt->description << ' ';
665 {
666 safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF);
667 safe_strcat (buf[use_buf], " ", &len, HUGE_BUF);
668 }
669 }
670#endif
671 636
672 safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); 637 buf << query_short_name (op);
673 638
674 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 639 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
675 safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); 640 buf << " *";
676 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 641 if (op->is_open_container ())
677 safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); 642 buf << " (open)";
678 643
679 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 644 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
680 { 645 {
681 if (QUERY_FLAG (op, FLAG_DAMNED)) 646 if (QUERY_FLAG (op, FLAG_DAMNED))
682 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 647 buf << " (damned)";
683 else if (QUERY_FLAG (op, FLAG_CURSED)) 648 else if (QUERY_FLAG (op, FLAG_CURSED))
684 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 649 buf << " (cursed)";
685 } 650 }
686 651
687 /* Basically, if the object is known magical (detect magic spell on it), 652 /* Basically, if the object is known magical (detect magic spell on it),
688 * and it isn't identified, print out the fact that 653 * and it isn't identified, print out the fact that
689 * it is magical. Assume that the detect magical spell will only set 654 * it is magical. Assume that the detect magical spell will only set
692 * Changed in V 0.91.4 - still print that the object is magical even 657 * Changed in V 0.91.4 - still print that the object is magical even
693 * if it has been applied. Equipping an item does not tell full 658 * if it has been applied. Equipping an item does not tell full
694 * abilities, especially for artifact items. 659 * abilities, especially for artifact items.
695 */ 660 */
696 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 661 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
697 safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); 662 buf << " (magic)";
698 663
699#if 0 664#if 0
700 /* item_power will be returned in desribe_item - it shouldn't really 665 /* item_power will be returned in describe_item - it shouldn't really
701 * be returned in the name. 666 * be returned in the name.
702 */ 667 */
703 if (op->item_power) 668 if (op->item_power)
704 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); 669 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power);
705 670
711 { 676 {
712 case BOW: 677 case BOW:
713 case WAND: 678 case WAND:
714 case ROD: 679 case ROD:
715 case HORN: 680 case HORN:
716 safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF); 681 buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)");
717 break; 682 break;
718 case WEAPON: 683 case WEAPON:
719 safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF); 684 buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)");
720 break; 685 break;
721 case ARMOUR: 686 case ARMOUR:
722 case HELMET: 687 case HELMET:
723 case SHIELD: 688 case SHIELD:
724 case RING: 689 case RING:
726 case GLOVES: 691 case GLOVES:
727 case AMULET: 692 case AMULET:
728 case GIRDLE: 693 case GIRDLE:
729 case BRACERS: 694 case BRACERS:
730 case CLOAK: 695 case CLOAK:
731 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 696 buf << " (worn)";
732 break; 697 break;
733 case CONTAINER: 698 case CONTAINER:
734 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 699 buf << " (active)";
735 break; 700 break;
736 case SKILL: 701 case SKILL:
737 default: 702 default:
738 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 703 buf << " (applied)";
739 } 704 }
740 } 705 }
741 706
707 switch (op->type)
708 {
709 case LAMP:
710 if (op->glow_radius)
711 buf << " (on)";
712 else if (op->stats.food <= 0)
713 buf << " (empty)";
714 else
715 buf << " (off)";
716 break;
717
718 case TORCH:
719 if (op->glow_radius)
720 buf << " (burning)";
721 else if (op->stats.food <= 0)
722 buf << " (burned out)";
723 break;
724 }
725
742 if (QUERY_FLAG (op, FLAG_UNPAID)) 726 if (QUERY_FLAG (op, FLAG_UNPAID))
743 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 727 buf << " (unpaid)";
744 728
745 return buf [use_buf]; 729 return buf;
746} 730}
747 731
748/* 732/*
749 * query_base_name(object) returns a character pointer pointing to a static 733 * query_base_name(object) returns a character pointer pointing to a static
750 * buffer which contains a verbose textual representation of the name 734 * buffer which contains a verbose textual representation of the name
751 * of the given object. The buffer will be overwritten at the next 735 * of the given object. The buffer will be overwritten at the next
752 * call to query_base_name(). This is a lot like query_name, but we 736 * call to query_base_name(). This is a lot like query_name, but we
753 * don't include the item count or item status. Used for inventory sorting 737 * don't include the item count or item status. Used for inventory sorting
754 * and sending to client. 738 * and sending to client.
755 * If plural is set, we generate the plural name of this. 739 * If plural is set, we generate the plural name of this.
740 *
741 * It is sometimes used to display messages, and usually only used to match stuff,
742 * so maybe this function should be removed.
756 */ 743 */
757const char * 744const char *
758query_base_name (const object *op, int plural) 745query_base_name (const object *op, int plural)
759{ 746{
760 static char buf[MAX_BUF], buf2[MAX_BUF];
761 int len;
762 materialtype_t *mt;
763
764 if ((!plural && !op->name) || (plural && !op->name_pl)) 747 if ((!plural && !op->name) || (plural && !op->name_pl))
765 return "(null)"; 748 return "(null)";
766 749
767 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 750 if (!op->nrof && !op->weight && !op->title && !is_magical (op))
768 return op->name; /* To speed things up (or make things slower?) */ 751 return op->name; /* To speed things up (or make things slower?) */
769 752
753 static dynbuf_text buf; buf.clear ();
754
770 if ((op->is_armor () || op->is_weapon ()) && op->materialname) 755 if ((op->is_armor () || op->is_weapon ()) && op->materialname)
771 mt = name_to_material (op->materialname); 756 if (materialtype_t *mt = name_to_material (op->materialname))
757 if (op->arch->materialname != mt->name)
758 buf << mt->description << ' ';
772 759
773#ifdef NEW_MATERIAL_CODE 760 buf << (plural ? op->name_pl : op->name);
774 if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt &&
775 op->arch->materialname != mt->name && !(op->material & M_SPECIAL))
776 {
777 strcpy (buf, mt->description);
778 len = strlen (buf);
779 safe_strcat (buf, " ", &len, MAX_BUF);
780 if (!plural)
781 safe_strcat (buf, op->name, &len, MAX_BUF);
782 else
783 safe_strcat (buf, op->name_pl, &len, MAX_BUF);
784 }
785 else
786 {
787#endif
788 if (!plural)
789 assign (buf, op->name);
790 else
791 assign (buf, op->name_pl);
792
793 len = strlen (buf);
794#ifdef NEW_MATERIAL_CODE
795 }
796#endif
797 761
798 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) 762 if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED))
799 { 763 buf << ' ' << op->title;
800 safe_strcat (buf, " ", &len, MAX_BUF);
801 safe_strcat (buf, op->title, &len, MAX_BUF);
802 }
803 764
804 switch (op->type) 765 switch (op->type)
805 { 766 {
806 case SPELLBOOK: 767 case SPELLBOOK:
807 case SCROLL: 768 case SCROLL:
808 case WAND: 769 case WAND:
809 case ROD: 770 case ROD:
810 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 771 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
811 { 772 {
812 if (!op->title) 773 if (!op->title)
813 { 774 buf << " of " << (op->inv ? &op->inv->name : "bug, please report");
814 safe_strcat (buf, " of ", &len, MAX_BUF); 775
815 if (op->inv)
816 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
817 else
818 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
819 }
820 if (op->type != SPELLBOOK) 776 if (op->type != SPELLBOOK)
821 {
822 sprintf (buf2, " (lvl %d)", op->level); 777 buf.printf (" (lvl %d)", op->level);
823 safe_strcat (buf, buf2, &len, MAX_BUF);
824 }
825 } 778 }
826 break; 779 break;
827 780
828 781
829 case SKILL: 782 case SKILL:
832 if (!op->title) 785 if (!op->title)
833 { 786 {
834 /* If ring has a title, full description isn't so useful */ 787 /* If ring has a title, full description isn't so useful */
835 const char *s = ring_desc (op); 788 const char *s = ring_desc (op);
836 789
837 if (s[0]) 790 if (s && *s)
838 { 791 buf << ' ' << s;
839 safe_strcat (buf, " ", &len, MAX_BUF);
840 safe_strcat (buf, s, &len, MAX_BUF);
841 }
842 } 792 }
843 break; 793 break;
844 794
845 default: 795 default:
846 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 796 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
847 sprintf (buf + strlen (buf), " %+d", op->magic); 797 buf.printf (" %+d", op->magic);
848 } 798 }
849 799
850 return buf; 800 return buf;
851} 801}
852 802
854 * too long, making it difficult to read. This function deals 804 * too long, making it difficult to read. This function deals
855 * with describing the monsters & players abilities. It should only 805 * with describing the monsters & players abilities. It should only
856 * be called with monster & player objects. Returns a description 806 * be called with monster & player objects. Returns a description
857 * in a static buffer. 807 * in a static buffer.
858 */ 808 */
859static char * 809static const char *
860describe_monster (const object *op) 810describe_monster (const object *op)
861{ 811{
862 char buf[MAX_BUF]; 812 static dynbuf_text buf; buf.clear ();
863 static char retbuf[VERY_BIG_BUF];
864 int i;
865
866 retbuf[0] = '\0';
867 813
868 /* Note that the resolution this provides for players really isn't 814 /* Note that the resolution this provides for players really isn't
869 * very good. Any player with a speed greater than .67 will 815 * very good. Any player with a speed greater than .67 will
870 * fall into the 'lightning fast movement' category. 816 * fall into the 'lightning fast movement' category.
871 */ 817 */
872 if (op->has_active_speed ()) 818 if (op->has_active_speed ())
873 {
874 switch ((int) ((FABS (op->speed)) * 15)) 819 switch ((int) ((FABS (op->speed)) * 15))
875 { 820 {
876 case 0: 821 case 0:
877 strcat (retbuf, "(very slow movement)"); 822 buf << "(very slow movement)";
878 break; 823 break;
879 case 1: 824 case 1:
880 strcat (retbuf, "(slow movement)"); 825 buf << "(slow movement)";
881 break; 826 break;
882 case 2: 827 case 2:
883 strcat (retbuf, "(normal movement)"); 828 buf << "(normal movement)";
884 break; 829 break;
885 case 3: 830 case 3:
886 case 4: 831 case 4:
887 strcat (retbuf, "(fast movement)"); 832 buf << "(fast movement)";
888 break; 833 break;
889 case 5: 834 case 5:
890 case 6: 835 case 6:
891 strcat (retbuf, "(very fast movement)"); 836 buf << "(very fast movement)";
892 break; 837 break;
893 case 7: 838 case 7:
894 case 8: 839 case 8:
895 case 9: 840 case 9:
896 case 10: 841 case 10:
897 strcat (retbuf, "(extremely fast movement)"); 842 buf << "(extremely fast movement)";
898 break; 843 break;
899 default: 844 default:
900 strcat (retbuf, "(lightning fast movement)"); 845 buf << "(lightning fast movement)";
901 break; 846 break;
902 } 847 }
903 } 848
904 if (QUERY_FLAG (op, FLAG_UNDEAD)) 849 if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)";
905 strcat (retbuf, "(undead)");
906 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) 850 if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)";
907 strcat (retbuf, "(see invisible)"); 851 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)";
908 if (QUERY_FLAG (op, FLAG_USE_WEAPON)) 852 if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)";
909 strcat (retbuf, "(wield weapon)"); 853 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)";
910 if (QUERY_FLAG (op, FLAG_USE_BOW)) 854 if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)";
911 strcat (retbuf, "(archer)"); 855 if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)";
912 if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) 856 if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)";
913 strcat (retbuf, "(wear armour)");
914 if (QUERY_FLAG (op, FLAG_USE_RING))
915 strcat (retbuf, "(wear ring)");
916 if (QUERY_FLAG (op, FLAG_USE_SCROLL))
917 strcat (retbuf, "(read scroll)");
918 if (QUERY_FLAG (op, FLAG_USE_RANGE))
919 strcat (retbuf, "(fires wand/rod/horn)");
920 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) 857 if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)";
921 strcat (retbuf, "(skill user)"); 858 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)";
922 if (QUERY_FLAG (op, FLAG_CAST_SPELL)) 859 if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)";
923 strcat (retbuf, "(spellcaster)");
924 if (QUERY_FLAG (op, FLAG_FRIENDLY))
925 strcat (retbuf, "(friendly)");
926 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) 860 if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)";
927 strcat (retbuf, "(unaggressive)"); 861 if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)";
928 if (QUERY_FLAG (op, FLAG_HITBACK)) 862 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)";
929 strcat (retbuf, "(hitback)"); 863
930 if (QUERY_FLAG (op, FLAG_STEALTH))
931 strcat (retbuf, "(stealthy)");
932 if (op->randomitems != NULL) 864 if (op->randomitems)
933 { 865 {
934 treasure *t;
935 int first = 1; 866 bool first = 1;
936 867
937 for (t = op->randomitems->items; t != NULL; t = t->next) 868 for (treasure *t = op->randomitems->items; t; t = t->next)
938 if (t->item && t->item->type == SPELL) 869 if (t->item && t->item->type == SPELL)
939 { 870 {
940 if (first) 871 if (first)
941 { 872 buf << "(Spell abilities:)";
873
942 first = 0; 874 first = 0;
943 strcat (retbuf, "(Spell abilities:)"); 875
944 } 876 buf << '(' << t->item->object::name << ')';
945 strcat (retbuf, "(");
946 strcat (retbuf, t->item->object::name);
947 strcat (retbuf, ")");
948 } 877 }
949 } 878 }
879
950 if (op->type == PLAYER) 880 if (op->type == PLAYER)
951 { 881 {
952 if (op->contr->digestion) 882 if (op->contr->digestion)
953 {
954 if (op->contr->digestion != 0)
955 sprintf (buf, "(sustenance%+d)", op->contr->digestion); 883 buf.printf ("(sustenance%+d)", op->contr->digestion);
956 strcat (retbuf, buf); 884
957 }
958 if (op->contr->gen_grace) 885 if (op->contr->gen_grace)
959 {
960 sprintf (buf, "(grace%+d)", op->contr->gen_grace); 886 buf.printf ("(grace%+d)", op->contr->gen_grace);
961 strcat (retbuf, buf); 887
962 }
963 if (op->contr->gen_sp) 888 if (op->contr->gen_sp)
964 {
965 sprintf (buf, "(magic%+d)", op->contr->gen_sp); 889 buf.printf ("(magic%+d)", op->contr->gen_sp);
966 strcat (retbuf, buf); 890
967 }
968 if (op->contr->gen_hp) 891 if (op->contr->gen_hp)
969 {
970 sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); 892 buf.printf ("(regeneration%+d)", op->contr->gen_hp);
971 strcat (retbuf, buf); 893
972 }
973 if (op->stats.luck) 894 if (op->stats.luck)
974 {
975 sprintf (buf, "(luck%+d)", op->stats.luck); 895 buf.printf ("(luck%+d)", op->stats.luck);
976 strcat (retbuf, buf);
977 }
978 } 896 }
979 897
980 /* describe attacktypes */ 898 /* describe attacktypes */
981 if (is_dragon_pl (op)) 899 if (is_dragon_pl (op))
982 { 900 {
984 * Break apart the for loop - move the comparison checking down - 902 * Break apart the for loop - move the comparison checking down -
985 * this makes it more readable. 903 * this makes it more readable.
986 */ 904 */
987 object *tmp; 905 object *tmp;
988 906
989 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 907 for (tmp = op->inv; tmp; tmp = tmp->below)
990 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 908 if (tmp->type == SKILL && tmp->name == shstr_clawing)
991 break; 909 break;
992 910
993 if (tmp && tmp->attacktype != 0) 911 if (tmp && tmp->attacktype)
994 { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } 912 buf.add_abilities ("Claws", tmp->attacktype);
995 else 913 else
996 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } 914 buf.add_abilities ("Attacks", op->attacktype);
997 } 915 }
998 else 916 else
999 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } 917 buf.add_abilities ("Attacks", op->attacktype);
1000 918
1001 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 919 buf.add_paths ("Attuned" , op->path_attuned);
1002 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 920 buf.add_paths ("Repelled", op->path_repelled);
1003 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 921 buf.add_paths ("Denied" , op->path_denied);
1004 922
1005 for (i = 0; i < NROFATTACKS; i++) 923 for (int i = 0; i < NROFATTACKS; i++)
1006 if (op->resist[i]) 924 if (op->resist[i])
1007 {
1008 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 925 buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]);
1009 strcat (retbuf, buf);
1010 }
1011 926
1012 return retbuf; 927 return buf;
1013} 928}
1014
1015 929
1016/* 930/*
1017 * Returns a pointer to a static buffer which contains a 931 * Returns a pointer to a static buffer which contains a
1018 * description of the given object. 932 * description of the given object.
1019 * If it is a monster, lots of information about its abilities 933 * If it is a monster, lots of information about its abilities
1028 * wouldn't need to use the SEE_INVISIBLE flag to know it is 942 * wouldn't need to use the SEE_INVISIBLE flag to know it is
1029 * a dragon player examining food. Could have things like 943 * a dragon player examining food. Could have things like
1030 * a dwarven axe, in which the full abilities are only known to 944 * a dwarven axe, in which the full abilities are only known to
1031 * dwarves, etc. 945 * dwarves, etc.
1032 * 946 *
1033 * This function is really much more complicated than it should
1034 * be, because different objects have different meanings
1035 * for the same field (eg, wands use 'food' for charges). This
1036 * means these special cases need to be worked out.
1037 *
1038 * Add 'owner' who is the person examining this object. 947 * Add 'owner' who is the person examining this object.
1039 * owner can be null if no one is being associated with this 948 * owner can be null if no one is being associated with this
1040 * item (eg, debug dump or the like) 949 * item (eg, debug dump or the like)
1041 */ 950 */
1042const char * 951const char *
1043describe_item (const object *op, object *owner) 952describe_item (const object *op, object *owner)
1044{ 953{
1045 char buf[MAX_BUF]; 954 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1046 static char retbuf[VERY_BIG_BUF]; 955 return describe_monster (op);
956
957 static dynbuf_text buf; buf.clear ();
1047 int identified, i; 958 int identified, i;
1048 959
1049 retbuf[0] = '\0';
1050 if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER)
1051 {
1052 return describe_monster (op);
1053 }
1054 /* figure this out once, instead of making multiple calls to need_identify. 960 /* figure this out once, instead of making multiple calls to need_identify.
1055 * also makes the code easier to read. 961 * also makes the code easier to read.
1056 */ 962 */
1057 if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) 963 identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED);
1058 identified = 1; 964 if (!identified)
1059 else 965 buf << "(unidentified)";
1060 { 966
1061 strcpy (retbuf, "(unidentified)");
1062 identified = 0;
1063 }
1064 switch (op->type) 967 switch (op->type)
1065 { 968 {
1066 case BOW: 969 case BOW:
1067 case ARROW: 970 case ARROW:
1068 case WAND: 971 case WAND:
1069 case ROD: 972 case ROD:
1070 case HORN: 973 case HORN:
1071 case WEAPON: 974 case WEAPON:
1072 case ARMOUR: 975 case ARMOUR:
1073 case HELMET: 976 case HELMET:
1074 case SHIELD: 977 case SHIELD:
1075 case BOOTS: 978 case BOOTS:
1076 case GLOVES: 979 case GLOVES:
1077 case GIRDLE: 980 case GIRDLE:
1078 case BRACERS: 981 case BRACERS:
1079 case CLOAK: 982 case CLOAK:
1080 case SKILL_TOOL: 983 case SKILL_TOOL:
1081 break; /* We have more information to do below this switch */ 984 break; /* We have more information to do below this switch */
1082 985
1083 case POWER_CRYSTAL: 986 case POWER_CRYSTAL:
1084 if (op->stats.maxsp > 1000) 987 if (op->stats.maxsp > 1000)
1085 { /*higher capacity crystals */ 988 { /*higher capacity crystals */
1086 i = (op->stats.maxsp % 1000) / 100; 989 i = (op->stats.maxsp % 1000) / 100;
1087 990
1088 if (i) 991 if (i)
1089 snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); 992 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i);
1090 else 993 else
1091 snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 1000); 994 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000);
1092 } 995 }
1093 else 996 else
1094 snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); 997 buf.printf ("(capacity %d). It is ", op->stats.maxsp);
1095 998
1096 strcat (retbuf, buf);
1097 i = (op->stats.sp * 10) / op->stats.maxsp; 999 i = (op->stats.sp * 10) / op->stats.maxsp;
1098 if (op->stats.sp == 0) 1000 if (op->stats.sp == 0)
1099 strcat (retbuf, "empty."); 1001 buf << "empty.";
1100 else if (i == 0) 1002 else if (i == 0)
1101 strcat (retbuf, "almost empty."); 1003 buf << "almost empty.";
1102 else if (i < 3) 1004 else if (i < 3)
1103 strcat (retbuf, "partially filled."); 1005 buf << "partially filled.";
1104 else if (i < 6) 1006 else if (i < 6)
1105 strcat (retbuf, "half full."); 1007 buf << "half full.";
1106 else if (i < 9) 1008 else if (i < 9)
1107 strcat (retbuf, "well charged."); 1009 buf << "well charged.";
1108 else if (op->stats.sp == op->stats.maxsp) 1010 else if (op->stats.sp == op->stats.maxsp)
1109 strcat (retbuf, "fully charged."); 1011 buf << "fully charged.";
1110 else 1012 else
1111 strcat (retbuf, "almost full."); 1013 buf << "almost full.";
1112 break; 1014 break;
1015
1016 case LAMP:
1017 {
1018 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1019 buf << "(fuel: ";
1020 if (percent == 0)
1021 buf << "empty";
1022 else if (percent < 10)
1023 buf << "very low";
1024 else if (percent < 25)
1025 buf << "low";
1026 else if (percent < 50)
1027 buf << "half empty";
1028 else if (percent < 75)
1029 buf << "half full";
1030 else if (percent < 95)
1031 buf << "well filled";
1032 else if (percent <= 100)
1033 buf << "full";
1034 buf << ")";
1035 }
1036 break;
1037
1113 case FOOD: 1038 case FOOD:
1114 case FLESH: 1039 case FLESH:
1115 case DRINK: 1040 case DRINK:
1116 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1041 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1117 { 1042 {
1118 sprintf (buf, "(food+%d)", op->stats.food); 1043 buf.printf ("(food+%d)", op->stats.food);
1119 strcat (retbuf, buf);
1120 1044
1121 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) 1045 if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat))
1122 {
1123 sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); 1046 buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]);
1124 strcat (retbuf, buf);
1125 }
1126 1047
1127 if (!QUERY_FLAG (op, FLAG_CURSED)) 1048 if (!QUERY_FLAG (op, FLAG_CURSED))
1128 { 1049 {
1129 if (op->stats.hp) 1050 if (op->stats.hp) buf << "(heals)";
1130 strcat (retbuf, "(heals)");
1131 if (op->stats.sp)
1132 strcat (retbuf, "(spellpoint regen)"); 1051 if (op->stats.sp) buf << "(spellpoint regen)";
1133 } 1052 }
1134 else 1053 else
1135 { 1054 {
1136 if (op->stats.hp) 1055 if (op->stats.hp) buf << "(damages)";
1137 strcat (retbuf, "(damages)");
1138 if (op->stats.sp)
1139 strcat (retbuf, "(spellpoint depletion)"); 1056 if (op->stats.sp) buf << "(spellpoint depletion)";
1140 } 1057 }
1141 } 1058 }
1142 break; 1059 break;
1143 1060
1144
1145 case SKILL: 1061 case SKILL:
1146 case RING: 1062 case RING:
1147 case AMULET: 1063 case AMULET:
1148 if (op->item_power) 1064 if (op->item_power)
1149 {
1150 sprintf (buf, "(item_power %+d)", op->item_power); 1065 buf.printf ("(item_power %+d)", op->item_power);
1151 strcat (retbuf, buf); 1066
1152 }
1153 if (op->title) 1067 if (op->title)
1154 strcat (retbuf, ring_desc (op)); 1068 buf << ring_desc (op);
1069
1155 return retbuf; 1070 return buf;
1156 1071
1157 default: 1072 default:
1158 return retbuf; 1073 return buf;
1159 } 1074 }
1160 1075
1161 /* Down here, we more further describe equipment type items. 1076 /* Down here, we more further describe equipment type items.
1162 * only describe them if they have been identified or the like. 1077 * only describe them if they have been identified or the like.
1163 */ 1078 */
1164 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 1079 if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
1165 { 1080 {
1166 int attr, val; 1081 int attr, val;
1167 1082
1168 for (attr = 0; attr < NUM_STATS; attr++) 1083 for (attr = 0; attr < NUM_STATS; attr++)
1169 {
1170 if ((val = op->stats.stat (attr))) 1084 if ((val = op->stats.stat (attr)))
1171 {
1172 sprintf (buf, "(%s%+d)", short_stat_name[attr], val); 1085 buf.printf ("(%s%+d)", short_stat_name[attr], val);
1173 strcat (retbuf, buf);
1174 }
1175 }
1176 1086
1177 if (op->stats.exp) 1087 if (op->stats.exp)
1178 {
1179 sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); 1088 buf.printf ("(speed %+lld)", (long long) op->stats.exp);
1180 strcat (retbuf, buf);
1181 }
1182
1183 1089
1184 switch (op->type) 1090 switch (op->type)
1185 { 1091 {
1186 case BOW: 1092 case BOW:
1187 case ARROW: 1093 case ARROW:
1188 case GIRDLE: 1094 case GIRDLE:
1189 case HELMET: 1095 case HELMET:
1190 case SHIELD: 1096 case SHIELD:
1191 case BOOTS: 1097 case BOOTS:
1192 case GLOVES: 1098 case GLOVES:
1193 case WEAPON: 1099 case WEAPON:
1194 case SKILL: 1100 case SKILL:
1195 case RING: 1101 case RING:
1196 case AMULET: 1102 case AMULET:
1197 case ARMOUR: 1103 case ARMOUR:
1198 case BRACERS: 1104 case BRACERS:
1199 case FORCE: 1105 case FORCE:
1200 case CLOAK: 1106 case CLOAK:
1201 if (op->stats.wc) 1107 if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc);
1202 { 1108 if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam);
1203 sprintf (buf, "(wc%+d)", op->stats.wc); 1109 if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac);
1204 strcat (retbuf, buf); 1110
1205 }
1206 if (op->stats.dam)
1207 {
1208 sprintf (buf, "(dam%+d)", op->stats.dam);
1209 strcat (retbuf, buf);
1210 }
1211 if (op->stats.ac)
1212 {
1213 sprintf (buf, "(ac%+d)", op->stats.ac);
1214 strcat (retbuf, buf);
1215 }
1216 if ((op->type == WEAPON || op->type == BOW) && op->level > 0) 1111 if ((op->type == WEAPON || op->type == BOW) && op->level > 0)
1217 {
1218 sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); 1112 buf.printf ("(improved %d/%d)", op->last_eat, op->level);
1219 strcat (retbuf, buf); 1113
1220 }
1221 break; 1114 break;
1222 1115
1223 default: 1116 default:
1224 break; 1117 break;
1225 } 1118 }
1226 if (QUERY_FLAG (op, FLAG_XRAYS)) 1119
1227 strcat (retbuf, "(xray-vision)"); 1120 if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)";
1228 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) 1121 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)";
1229 strcat (retbuf, "(infravision)");
1230 1122
1231 /* levitate was what is was before, so we'll keep it */ 1123 /* levitate was what is was before, so we'll keep it */
1232 if (op->move_type & MOVE_FLY_LOW) 1124 if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)";
1233 strcat (retbuf, "(levitate)");
1234
1235 if (op->move_type & MOVE_FLY_HIGH) 1125 if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)";
1236 strcat (retbuf, "(fly)");
1237
1238 if (op->move_type & MOVE_SWIM) 1126 if (op->move_type & MOVE_SWIM) buf << "(swim)";
1239 strcat (retbuf, "(swim)");
1240 1127
1241 /* walking is presumed as 'normal', so doesn't need mentioning */ 1128 /* walking is presumed as 'normal', so doesn't need mentioning */
1242 1129
1243 if (op->item_power) 1130 if (op->item_power)
1244 {
1245 sprintf (buf, "(item_power %+d)", op->item_power); 1131 buf.printf ("(item_power %+d)", op->item_power);
1246 strcat (retbuf, buf);
1247 }
1248 } /* End if identified or applied */ 1132 } /* End if identified or applied */
1249 1133
1250 /* This blocks only deals with fully identified object. 1134 /* This blocks only deals with fully identified object.
1251 * it is intentional that this is not an 'else' from a above - 1135 * it is intentional that this is not an 'else' from a above -
1252 * in this way, information is added. 1136 * in this way, information is added.
1255 { 1139 {
1256 int more_info = 0; 1140 int more_info = 0;
1257 1141
1258 switch (op->type) 1142 switch (op->type)
1259 { 1143 {
1260 case ROD: /* These use stats.sp for spell selection and stats.food */ 1144 case ROD: /* These use stats.sp for spell selection and stats.food */
1261 case HORN: /* and stats.hp for spell-point regeneration... */ 1145 case HORN: /* and stats.hp for spell-point regeneration... */
1262 case BOW: 1146 case BOW:
1263 case ARROW: 1147 case ARROW:
1264 case WAND: 1148 case WAND:
1265 case FOOD: 1149 case FOOD:
1266 case FLESH: 1150 case FLESH:
1267 case DRINK: 1151 case DRINK:
1268 more_info = 0; 1152 more_info = 0;
1269 break; 1153 break;
1270 1154
1271 /* Armor type objects */ 1155 /* Armor type objects */
1272 case ARMOUR: 1156 case ARMOUR:
1273 case HELMET: 1157 case HELMET:
1274 case SHIELD: 1158 case SHIELD:
1275 case BOOTS: 1159 case BOOTS:
1276 case GLOVES: 1160 case GLOVES:
1277 case GIRDLE: 1161 case GIRDLE:
1278 case BRACERS: 1162 case BRACERS:
1279 case CLOAK: 1163 case CLOAK:
1280 if (ARMOUR_SPEED (op)) 1164 if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1281 { 1165 if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1282 sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0);
1283 strcat (retbuf, buf);
1284 }
1285 if (ARMOUR_SPELLS (op))
1286 {
1287 sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op));
1288 strcat (retbuf, buf);
1289 }
1290 more_info = 1; 1166 more_info = 1;
1291 break; 1167 break;
1292 1168
1293 case WEAPON: 1169 case WEAPON:
1294 /* Calculate it the same way fix_player does so the results 1170 /* Calculate it the same way fix_player does so the results
1295 * make sense. 1171 * make sense.
1296 */ 1172 */
1297 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; 1173 i = (WEAPON_SPEED (op) * 2 - op->magic) / 2;
1298 if (i < 0) 1174 if (i < 0)
1299 i = 0; 1175 i = 0;
1300 1176
1301 sprintf (buf, "(weapon speed %d)", i); 1177 buf.printf ("(weapon speed %d)", i);
1302 strcat (retbuf, buf);
1303 more_info = 1; 1178 more_info = 1;
1304 break; 1179 break;
1305
1306 } 1180 }
1181
1307 if (more_info) 1182 if (more_info)
1308 { 1183 {
1309 if (op->stats.food)
1310 {
1311 if (op->stats.food != 0)
1312 sprintf (buf, "(sustenance%+d)", op->stats.food); 1184 if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food);
1313 strcat (retbuf, buf);
1314 }
1315 if (op->stats.grace)
1316 {
1317 sprintf (buf, "(grace%+d)", op->stats.grace); 1185 if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace);
1318 strcat (retbuf, buf); 1186 if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp);
1319 }
1320 if (op->stats.sp)
1321 {
1322 sprintf (buf, "(magic%+d)", op->stats.sp);
1323 strcat (retbuf, buf);
1324 }
1325 if (op->stats.hp)
1326 {
1327 sprintf (buf, "(regeneration%+d)", op->stats.hp); 1187 if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp);
1328 strcat (retbuf, buf);
1329 }
1330 } 1188 }
1331 1189
1332 if (op->stats.luck) 1190 if (op->stats.luck)
1333 {
1334 sprintf (buf, "(luck%+d)", op->stats.luck); 1191 buf.printf ("(luck%+d)", op->stats.luck);
1335 strcat (retbuf, buf); 1192
1336 }
1337 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 1193 if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)";
1338 strcat (retbuf, "(lifesaving)"); 1194 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)";
1339 if (QUERY_FLAG (op, FLAG_REFL_SPELL))
1340 strcat (retbuf, "(reflect spells)");
1341 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 1195 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)";
1342 strcat (retbuf, "(reflect missiles)");
1343 if (QUERY_FLAG (op, FLAG_STEALTH)) 1196 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1344 strcat (retbuf, "(stealth)"); 1197
1345 if (op->slaying != NULL && op->type != FOOD) 1198 if (op->slaying && op->type != FOOD)
1346 {
1347 sprintf (buf, "(slay %s)", &op->slaying); 1199 buf.printf ("(slay %s)", &op->slaying);
1348 strcat (retbuf, buf); 1200
1349 } 1201 if (op->type == SKILL_TOOL && op->skill)
1350 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1202 buf.printf ("(%s)", &op->skill);
1203
1204 buf.add_abilities ("Attacks", op->attacktype);
1351 /* resistance on flesh is only visible for quetzals. If 1205 /* resistance on flesh is only visible for quetzals. If
1352 * non flesh, everyone can see its resistances 1206 * non flesh, everyone can see its resistances
1353 */ 1207 */
1354 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1208 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1355 strcat (retbuf, describe_resistance (op, 0)); 1209 buf << describe_resistance (op, 0);
1356 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1357 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1358 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1359 }
1360 1210
1211 buf.add_paths ("Attuned", op->path_attuned);
1212 buf.add_paths ("Repelled", op->path_repelled);
1213 buf.add_paths ("Denied", op->path_denied);
1214 }
1215
1361 return retbuf; 1216 return buf;
1362} 1217}
1363 1218
1364std::string 1219std::string
1365object::describe_item (object *who) 1220object::describe_item (object *who)
1366{ 1221{
1367 return std::string (::describe_item (this, who)); 1222 return std::string (::describe_item (this, who));
1223}
1224
1225void
1226examine (object *op, object *tmp)
1227{
1228 std::string info = tmp->describe (op);
1229
1230 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1231}
1232
1233/*
1234 * inventory prints object's inventory. If inv==NULL then print player's
1235 * inventory.
1236 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1237 */
1238const char *
1239object::query_inventory (object *who, const char *indent)
1240{
1241 static dynbuf_text buf; buf.clear ();
1242
1243 for (object *tmp = inv; tmp; tmp = tmp->below)
1244 if (who && QUERY_FLAG (who, FLAG_WIZ))
1245 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ());
1246 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1247 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1248
1249 if (buf.size ())
1250 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());
1251 else
1252 buf.printf ("%s(empty)\n", indent);
1253
1254 return buf;
1368} 1255}
1369 1256
1370/* Return true if the item is magical. A magical item is one that 1257/* Return true if the item is magical. A magical item is one that
1371 * increases/decreases any abilities, provides a resistance, 1258 * increases/decreases any abilities, provides a resistance,
1372 * has a generic magical bonus, or is an artifact. 1259 * has a generic magical bonus, or is an artifact.
1373 * This function is used by detect_magic to determine if an item 1260 * This function is used by detect_magic to determine if an item
1374 * should be marked as magical. 1261 * should be marked as magical.
1375 */ 1262 */
1376
1377int 1263int
1378is_magical (const object *op) 1264is_magical (const object *op)
1379{ 1265{
1380 int i; 1266 int i;
1381 1267
1501 * Supposed to fix face-values as well here, but later. 1387 * Supposed to fix face-values as well here, but later.
1502 */ 1388 */
1503void 1389void
1504identify (object *op) 1390identify (object *op)
1505{ 1391{
1506 object *pl;
1507
1508 SET_FLAG (op, FLAG_IDENTIFIED); 1392 SET_FLAG (op, FLAG_IDENTIFIED);
1509 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); 1393 CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL);
1510 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); 1394 CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT);
1511 1395
1512 /* 1396 /*
1519 { 1403 {
1520 if (op->inv && op->randomitems) 1404 if (op->inv && op->randomitems)
1521 op->title = op->inv->name; 1405 op->title = op->inv->name;
1522 else if (op->arch) 1406 else if (op->arch)
1523 { 1407 {
1524 op->name = op->arch->object::name; 1408 op->name = op->arch->object::name;
1525 op->name_pl = op->arch->object::name_pl; 1409 op->name_pl = op->arch->object::name_pl;
1526 } 1410 }
1527 } 1411 }
1528 1412
1529 /* If the object is on a map, make sure we update its face */ 1413 /* If the object is on a map, make sure we update its face */
1530 if (op->map) 1414 if (op->map)
1531 update_object (op, UP_OBJ_CHANGE); 1415 update_object (op, UP_OBJ_CHANGE);
1532 else 1416
1533 { 1417 if (object *pl = op->visible_to ())
1534 pl = op->in_player ();
1535 if (pl)
1536 /* A lot of the values can change from an update - might as well send 1418 /* A lot of the values can change from an update - might as well send
1537 * it all. 1419 * it all.
1538 */ 1420 */
1539 esrv_send_item (pl, op); 1421 esrv_send_item (pl, op);
1540 }
1541} 1422}
1542 1423

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