--- deliantra/server/common/item.C 2009/11/10 04:38:45 1.67 +++ deliantra/server/common/item.C 2010/04/03 02:27:24 1.77 @@ -1,9 +1,9 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -49,6 +49,7 @@ * Basically, for the use/nonuse, the code does something like: * "This item goes %s\n", with the use/nonuse values filling in the %s */ +// see include/object.h Body_Locations body_locations[NUM_BODY_LOCATIONS] = { {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, @@ -563,6 +564,7 @@ * * It is used extensively within messages, so should return only a prose * and short description of the item. + * It is also used by examine/ex and similar functions. */ const char * query_name (const object *op) @@ -626,10 +628,10 @@ case WAND: case ROD: case HORN: - buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); + buf << " (applied)"; break; case WEAPON: - buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); + buf << " (applied)"; break; case ARMOUR: case HELMET: @@ -688,6 +690,7 @@ * * It is sometimes used to display messages, and usually only used to match stuff, * so maybe this function should be removed. + * It is also used for client-side inventory/item descriptions. */ const char * query_base_name (const object *op, int plural) @@ -695,7 +698,8 @@ if ((!plural && !op->name) || (plural && !op->name_pl)) return "(null)"; - if (!op->nrof && !op->weight && !op->title && !is_magical (op)) + if (!op->nrof && !op->weight && !op->title && !is_magical (op) + && op->type != EXIT) return op->name; /* To speed things up (or make things slower?) */ static dynbuf_text buf; buf.clear (); @@ -741,6 +745,14 @@ } break; + case EXIT: + // random map exits "unfortunately" get patched, so this only works before entering + if (EXIT_PATH (op) == shstr_random_map_exit) + buf << " (random map)"; + else if (!EXIT_PATH (op)) + buf << " (closed)"; + break; + default: if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) buf.printf (" %+d", op->magic); @@ -765,7 +777,7 @@ * fall into the 'lightning fast movement' category. */ if (op->has_active_speed ()) - switch ((int)((fabs (op->speed)) * 15.)) + switch ((int)(op->speed * 15.)) { case 0: buf << "(very slow movement)"; @@ -845,7 +857,7 @@ } /* describe attacktypes */ - if (is_dragon_pl (op)) + if (op->is_dragon ()) { /* for dragon players display the attacktypes from clawing skill * Break apart the for loop - move the comparison checking down - @@ -1154,7 +1166,7 @@ /* resistance on flesh is only visible for quetzals. If * non flesh, everyone can see its resistances */ - if (op->type != FLESH || (owner && is_dragon_pl (owner))) + if (op->type != FLESH || (owner && owner->is_dragon ())) buf << describe_resistance (op, 0); buf.add_paths ("Attuned", op->path_attuned); @@ -1191,7 +1203,7 @@ for (object *tmp = inv; tmp; tmp = tmp->below) if (who && QUERY_FLAG (who, FLAG_WIZ)) - buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); + buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());