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/cvs/deliantra/server/common/item.C
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Comparing deliantra/server/common/item.C (file contents):
Revision 1.63 by root, Fri Nov 6 13:03:34 2009 UTC vs.
Revision 1.66 by root, Sun Nov 8 20:55:39 2009 UTC

63 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, 63 {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"},
64 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, 64 {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"},
65 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, 65 {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"},
66 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, 66 {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"},
67/*{"body_dragon_torso", "your body", "a dragon's body"} */ 67/*{"body_dragon_torso", "your body", "a dragon's body"} */
68};
69
70static char numbers[21][20] = {
71 "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten",
72 "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen",
73 "eighteen", "nineteen", "twenty"
74}; 68};
75 69
76static char numbers_10[10][20] = { 70static char numbers_10[10][20] = {
77 "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", 71 "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy",
78 "eighty", "ninety" 72 "eighty", "ninety"
319 313
320 enc += op->stats.luck; 314 enc += op->stats.luck;
321 315
322 /* Do spell paths now */ 316 /* Do spell paths now */
323 for (i = 1; i < NRSPELLPATHS; i++) 317 for (i = 1; i < NRSPELLPATHS; i++)
324 {
325 if (op->path_attuned & (1 << i)) 318 if (op->path_attuned & (1 << i))
326 enc++; 319 enc++;
327 else if (op->path_denied & (1 << i)) 320 else if (op->path_denied & (1 << i))
328 enc -= 2; 321 enc -= 2;
329 else if (op->path_repelled & (1 << i)) 322 else if (op->path_repelled & (1 << i))
330 enc--; 323 enc--;
331 }
332 324
333 if (op->flag [FLAG_LIFESAVE ]) enc += 5; 325 if (op->flag [FLAG_LIFESAVE ]) enc += 5;
334 if (op->flag [FLAG_REFL_SPELL ]) enc += 3; 326 if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
335 if (op->flag [FLAG_REFL_MISSILE]) enc += 2; 327 if (op->flag [FLAG_REFL_MISSILE]) enc += 2;
336 if (op->flag [FLAG_XRAYS ]) enc += 2; 328 if (op->flag [FLAG_XRAYS ]) enc += 2;
438 return levelnumbers_10[i / 10]; 430 return levelnumbers_10[i / 10];
439 431
440 strcpy (buf, numbers_10[i / 10]); 432 strcpy (buf, numbers_10[i / 10]);
441 strcat (buf, levelnumbers[i % 10]); 433 strcat (buf, levelnumbers[i % 10]);
442 return buf; 434 return buf;
443}
444
445/*
446 * get_number(integer) returns the text-representation of the given number
447 * in a static buffer. The buffer might be overwritten at the next
448 * call to get_number().
449 * It is currently only used by the query_name() function.
450 */
451static const char *
452get_number (int i)
453{
454 if (i <= 20)
455 return numbers[i];
456 else
457 {
458 static char buf[MAX_BUF];
459
460 sprintf (buf, "%d", i);
461 return buf;
462 }
463} 435}
464 436
465/* 437/*
466 * Returns pointer to static buffer containing ring's or amulet's 438 * Returns pointer to static buffer containing ring's or amulet's
467 * abilities 439 * abilities
814 /* Note that the resolution this provides for players really isn't 786 /* Note that the resolution this provides for players really isn't
815 * very good. Any player with a speed greater than .67 will 787 * very good. Any player with a speed greater than .67 will
816 * fall into the 'lightning fast movement' category. 788 * fall into the 'lightning fast movement' category.
817 */ 789 */
818 if (op->has_active_speed ()) 790 if (op->has_active_speed ())
819 switch ((int) ((FABS (op->speed)) * 15)) 791 switch ((int)((fabs (op->speed)) * 15.))
820 { 792 {
821 case 0: 793 case 0:
822 buf << "(very slow movement)"; 794 buf << "(very slow movement)";
823 break; 795 break;
824 case 1: 796 case 1:

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