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Comparing deliantra/server/common/item.C (file contents):
Revision 1.69 by root, Sat Jan 30 23:30:26 2010 UTC vs.
Revision 1.80 by root, Sun Apr 4 02:57:10 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
47 * Note that using the term 'human' may not be very accurate, humanoid 47 * Note that using the term 'human' may not be very accurate, humanoid
48 * may be better. 48 * may be better.
49 * Basically, for the use/nonuse, the code does something like: 49 * Basically, for the use/nonuse, the code does something like:
50 * "This item goes %s\n", with the use/nonuse values filling in the %s 50 * "This item goes %s\n", with the use/nonuse values filling in the %s
51 */ 51 */
52// see include/object.h
52Body_Locations body_locations[NUM_BODY_LOCATIONS] = { 53Body_Locations body_locations[NUM_BODY_LOCATIONS] = {
53 {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, 54 {KW_body_skill , "You can use it as your skill" , "It is used as a skill"},
54 {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, 55 {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"},
55 {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, 56 {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"},
56 {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, 57 {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"},
561 * returned is good forever.) However, it makes printing statements that 562 * returned is good forever.) However, it makes printing statements that
562 * use several names much easier (don't need to store them to temp variables.) 563 * use several names much easier (don't need to store them to temp variables.)
563 * 564 *
564 * It is used extensively within messages, so should return only a prose 565 * It is used extensively within messages, so should return only a prose
565 * and short description of the item. 566 * and short description of the item.
567 * It is also used by examine/ex and similar functions.
566 */ 568 */
567const char * 569const char *
568query_name (const object *op) 570query_name (const object *op)
569{ 571{
570 int len = 0; 572 int len = 0;
624 { 626 {
625 case BOW: 627 case BOW:
626 case WAND: 628 case WAND:
627 case ROD: 629 case ROD:
628 case HORN: 630 case HORN:
629 buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); 631 buf << " (applied)";
630 break; 632 break;
631 case WEAPON: 633 case WEAPON:
632 buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); 634 buf << " (applied)";
633 break; 635 break;
634 case ARMOUR: 636 case ARMOUR:
635 case HELMET: 637 case HELMET:
636 case SHIELD: 638 case SHIELD:
637 case RING: 639 case RING:
686 * and sending to client. 688 * and sending to client.
687 * If plural is set, we generate the plural name of this. 689 * If plural is set, we generate the plural name of this.
688 * 690 *
689 * It is sometimes used to display messages, and usually only used to match stuff, 691 * It is sometimes used to display messages, and usually only used to match stuff,
690 * so maybe this function should be removed. 692 * so maybe this function should be removed.
693 * It is also used for client-side inventory/item descriptions.
691 */ 694 */
692const char * 695const char *
693query_base_name (const object *op, int plural) 696query_base_name (const object *op, int plural)
694{ 697{
695 if ((!plural && !op->name) || (plural && !op->name_pl)) 698 if ((!plural && !op->name) || (plural && !op->name_pl))
696 return "(null)"; 699 return "(null)";
697 700
698 if (!op->nrof && !op->weight && !op->title && !is_magical (op)) 701 if (!op->nrof && !op->weight && !op->title && !is_magical (op)
702 && op->type != EXIT)
699 return op->name; /* To speed things up (or make things slower?) */ 703 return op->name; /* To speed things up (or make things slower?) */
700 704
701 static dynbuf_text buf; buf.clear (); 705 static dynbuf_text buf; buf.clear ();
702 706
703#if 0 707#if 0
737 const char *s = ring_desc (op); 741 const char *s = ring_desc (op);
738 742
739 if (s && *s) 743 if (s && *s)
740 buf << ' ' << s; 744 buf << ' ' << s;
741 } 745 }
746 break;
747
748 case EXIT:
749 // random map exits "unfortunately" get patched, so this only works before entering
750 if (EXIT_PATH (op) == shstr_random_map_exit)
751 buf << " (random map)";
752 else if (!EXIT_PATH (op))
753 buf << " (closed)";
742 break; 754 break;
743 755
744 default: 756 default:
745 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 757 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
746 buf.printf (" %+d", op->magic); 758 buf.printf (" %+d", op->magic);
936 if (op->stats.maxsp > 1000) 948 if (op->stats.maxsp > 1000)
937 { /*higher capacity crystals */ 949 { /*higher capacity crystals */
938 i = (op->stats.maxsp % 1000) / 100; 950 i = (op->stats.maxsp % 1000) / 100;
939 951
940 if (i) 952 if (i)
941 buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); 953 buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i);
942 else 954 else
943 buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); 955 buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000);
944 } 956 }
945 else 957 else
946 buf.printf ("(capacity %d). It is ", op->stats.maxsp); 958 buf.printf ("(capacity %d; it is ", op->stats.maxsp);
947 959
948 i = (op->stats.sp * 10) / op->stats.maxsp; 960 i = (op->stats.sp * 10) / op->stats.maxsp;
949 if (op->stats.sp == 0) 961 if (op->stats.sp == 0)
950 buf << "empty."; 962 buf << "empty";
951 else if (i == 0) 963 else if (i == 0)
952 buf << "almost empty."; 964 buf << "almost empty";
953 else if (i < 3) 965 else if (i < 3)
954 buf << "partially filled."; 966 buf << "partially filled";
955 else if (i < 6) 967 else if (i < 6)
956 buf << "half full."; 968 buf << "half full";
957 else if (i < 9) 969 else if (i < 9)
958 buf << "well charged."; 970 buf << "well charged";
959 else if (op->stats.sp == op->stats.maxsp) 971 else if (op->stats.sp == op->stats.maxsp)
960 buf << "fully charged."; 972 buf << "fully charged";
961 else 973 else
962 buf << "almost full."; 974 buf << "almost full";
975
976 buf << ')';
963 break; 977 break;
964 978
965 case LAMP: 979 case LAMP:
966 { 980 {
967 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; 981 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1169object::describe_item (object *who) 1183object::describe_item (object *who)
1170{ 1184{
1171 return std::string (::describe_item (this, who)); 1185 return std::string (::describe_item (this, who));
1172} 1186}
1173 1187
1188static void
1189describe_dump_object (dynbuf &buf, object *ob)
1190{
1191 char *txt = dump_object (ob);
1192 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1193 buf << "\n" << txt << "\n";
1194
1195 if (!ob->is_arch ())
1196 describe_dump_object (buf, ob->arch);
1197}
1198
1199std::string
1200object::describe (object *who)
1201{
1202 dynbuf_text buf (1024, 1024);
1203
1204 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1205
1206 if (custom_name)
1207 buf.printf ("You call it %s.\r", &custom_name);
1208
1209 switch (type)
1210 {
1211 case SPELLBOOK:
1212 if (flag [FLAG_IDENTIFIED] && inv)
1213 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1214 break;
1215
1216 case BOOK:
1217 if (msg)
1218 buf << "Something is written in it.\r";
1219 break;
1220
1221 case CONTAINER:
1222 if (race)
1223 {
1224 if (weight_limit && stats.Str < 100)
1225 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1226 &race, weight_limit / (10.0 * (100 - stats.Str)));
1227 else
1228 buf.printf ("It can hold only %s.\r", &race);
1229 }
1230 else if (weight_limit && stats.Str < 100)
1231 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1232 break;
1233
1234 case WAND:
1235 if (flag [FLAG_IDENTIFIED])
1236 buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges");
1237 break;
1238 }
1239
1240 if (material != MATERIAL_NULL && !msg)
1241 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1242 << material->description
1243 << ".\r";
1244
1245 if (who)
1246 /* Where to wear this item */
1247 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1248 if (slot[i].info)
1249 {
1250 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1251
1252 if (slot[i].info < -1 && who->slot[i].info)
1253 buf.printf ("(%d)", -slot[i].info);
1254
1255 buf << ".\r";
1256 }
1257
1258 if (weight)
1259 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1260
1261 if (flag [FLAG_STARTEQUIP])
1262 buf << (nrof > 1 ? "They were" : "It was")
1263 << " given by a god and will vanish when dropped.\r";
1264
1265 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1266 {
1267 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1268
1269 if (who->is_in_shop ())
1270 {
1271 if (flag [FLAG_UNPAID])
1272 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1273 else
1274 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1275 }
1276 }
1277
1278 if (flag [FLAG_MONSTER])
1279 buf << describe_monster (who);
1280
1281 /* Is this item buildable? */
1282 if (flag [FLAG_IS_BUILDABLE])
1283 buf << "This is a buildable item.\r";
1284
1285 /* Does the object have a message? Don't show message for all object
1286 * types - especially if the first entry is a match
1287 */
1288 if (msg)
1289 {
1290 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1291 {
1292 buf << '\r';
1293
1294 /* This is just a hack so when identifying the items, we print
1295 * out the extra message
1296 */
1297 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1298 buf << "The object has a story:\r";
1299
1300 buf << msg << '\n';
1301 }
1302 }
1303 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1304 && (type == SPELLBOOK || type == ROD || type == WAND
1305 || type == ROD || type == POTION || type == SCROLL))
1306 // for spellbooks and other stuff that contains spells, print the spell message,
1307 // unless the object has a custom message handled above.
1308 buf << '\r' << inv->msg << '\n';
1309
1310 // try to display the duration for some potions and scrolls
1311 // this includes change ability potions and group spells,
1312 // but does not handle protection potions
1313 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1314 && (type == POTION || type == SCROLL))
1315 {
1316 object *spell = inv;
1317
1318 if (spell->subtype == SP_PARTY_SPELL)
1319 spell = spell->other_arch;
1320
1321 if (spell->subtype == SP_CHANGE_ABILITY)
1322 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1323 TICK2TIME (change_ability_duration (spell, this)));
1324 }
1325
1326 // some help text for skill tools
1327 if (type == SKILL_TOOL)
1328 buf << "\nH<This item is a skill tool: as long as you have this item applied "
1329 "you can use the " << &skill << " skill as if you had learned it.>";
1330
1331 // Display a hint about inscribable items [empty books]
1332 // This includes the amount of text they can hold.
1333 if (type == INSCRIBABLE)
1334 {
1335 if (other_arch && other_arch->type == SCROLL)
1336 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1337 else
1338 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1339 weight_limit);
1340 }
1341
1342 buf << '\n';
1343
1344 // the dungeon master additionally gets a complete dump
1345 if (who && who->flag [FLAG_WIZLOOK])
1346 {
1347 buf << "\nT<Object>\n";
1348 describe_dump_object (buf, this);
1349
1350 if (inv)
1351 {
1352 buf << "\nT<Top Inventory>\n";
1353 describe_dump_object (buf, inv);
1354 }
1355 }
1356
1357 return std::string (buf.linearise (), buf.size ());
1358}
1359
1174void 1360void
1175examine (object *op, object *tmp) 1361examine (object *op, object *tmp)
1176{ 1362{
1177 std::string info = tmp->describe (op); 1363 std::string info = tmp->describe (op);
1178 1364
1189{ 1375{
1190 static dynbuf_text buf; buf.clear (); 1376 static dynbuf_text buf; buf.clear ();
1191 1377
1192 for (object *tmp = inv; tmp; tmp = tmp->below) 1378 for (object *tmp = inv; tmp; tmp = tmp->below)
1193 if (who && QUERY_FLAG (who, FLAG_WIZ)) 1379 if (who && QUERY_FLAG (who, FLAG_WIZ))
1194 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); 1380 buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ());
1195 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) 1381 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1196 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); 1382 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1197 1383
1198 if (buf.size ()) 1384 if (buf.size ())
1199 buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); 1385 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());

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