1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
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26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
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28 | |
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29 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
30 | |
29 | /* the ordering of this is actually doesn't make a difference |
31 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
32 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
33 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
34 | * being in the location 4 don't get confused. |
… | |
… | |
45 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
46 | * may be better. |
48 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
51 | */ |
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52 | // see include/object.h |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
58 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
59 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
60 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
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|
61 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
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|
62 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
63 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
64 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
65 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
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65 | |
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66 | static char numbers[21][20] = { |
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67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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68 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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69 | "eighteen", "nineteen", "twenty" |
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70 | }; |
69 | }; |
71 | |
70 | |
72 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
73 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
74 | "eighty", "ninety" |
73 | "eighty", "ninety" |
75 | }; |
74 | }; |
76 | |
75 | |
77 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
78 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
79 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
80 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
81 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
82 | }; |
81 | }; |
83 | |
82 | |
84 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
85 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
86 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
87 | }; |
86 | }; |
88 | |
87 | |
89 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
152 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
153 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
154 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
155 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
156 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
157 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
162 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
165 | {MONSTER, "monster", "monsters", 0, 0}, |
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166 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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167 | {LAMP, "lamp", "lamps", 0, 0}, |
163 | {LAMP, "lamp", "lamps", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
164 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
169 | {TOOL, "tool", "tools", 0, 0}, |
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|
170 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
171 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
172 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
173 | {SPINNER, "spinner", "spinners", 0, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
174 | {GATE, "gate", "gates", 0, 0}, |
168 | {GATE, "gate", "gates", 0, 0}, |
175 | {BUTTON, "button", "buttons", 0, 0}, |
169 | {BUTTON, "button", "buttons", 0, 0}, |
176 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
170 | {T_HANDLE, "cf handle", "cf handles", 0, 0}, |
177 | {HOLE, "hole", "holes", 0, 0}, |
171 | {HOLE, "hole", "holes", 0, 0}, |
178 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
172 | {TRAPDOOR, "trapdoor", "trapdoors", 0, 0}, |
179 | {SIGN, "sign", "signs", 0, 0}, |
173 | {SIGN, "sign", "signs", 0, 0}, |
180 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
174 | {BOOTS, "boots", "boots", SK_SMITHERY, 0}, |
181 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
175 | {GLOVES, "gloves", "gloves", SK_SMITHERY, 0}, |
… | |
… | |
183 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
177 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
184 | {CONVERTER, "converter", "converters", 0, 0}, |
178 | {CONVERTER, "converter", "converters", 0, 0}, |
185 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
179 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
186 | {POISONING, "poisoning", "poisonings", 0, 0}, |
180 | {POISONING, "poisoning", "poisonings", 0, 0}, |
187 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
181 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
188 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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189 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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190 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
182 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
191 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
183 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
192 | {DIRECTOR, "director", "directors", 0, 0}, |
184 | {DIRECTOR, "director", "directors", 0, 0}, |
193 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
185 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
194 | {FORCE, "force", "forces", 0, 0}, |
186 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
210 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
211 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
212 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
213 | }; |
205 | }; |
214 | |
206 | |
215 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = array_length (item_types); |
216 | |
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217 | materialtype_t *materialt; |
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218 | |
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219 | /* |
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220 | materialtype material[NROFMATERIALS] = { |
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221 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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222 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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223 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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224 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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225 | * I C T U N O T O L E E H S T P D N * |
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226 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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227 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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228 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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229 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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230 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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231 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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232 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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233 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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234 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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235 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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236 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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237 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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238 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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239 | }; |
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240 | */ |
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241 | |
208 | |
242 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
243 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
244 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
245 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
247 | * able to use 2-3 of the most powerful items. |
214 | * able to use 2-3 of the most powerful items. |
248 | * note that this table is only really used for program generated items - |
215 | * note that this table is only really used for program generated items - |
249 | * custom objects can use whatever they want. |
216 | * custom objects can use whatever they want. |
250 | */ |
217 | */ |
251 | static int enc_to_item_power[21] = { |
218 | static int enc_to_item_power[21] = { |
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219 | 0, |
252 | 0, 0, 1, 2, 3, 4, /* 5 */ |
220 | 0, 1, 2, 3, 4, // 5 |
253 | 5, 7, 9, 11, 13, /* 10 */ |
221 | 5, 7, 9, 11, 13, // 10 |
254 | 15, 18, 21, 24, 27, /* 15 */ |
222 | 15, 18, 21, 24, 27, // 15 |
255 | 30, 35, 40, 45, 50 /* 20 */ |
223 | 30, 35, 40, 45, 50 // 20 |
256 | }; |
224 | }; |
257 | |
225 | |
258 | int |
226 | int |
259 | get_power_from_ench (int ench) |
227 | get_power_from_ench (int ench) |
260 | { |
228 | { |
261 | if (ench < 0) |
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262 | ench = 0; |
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263 | if (ench > 20) |
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264 | ench = 20; |
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265 | return enc_to_item_power[ench]; |
229 | return enc_to_item_power [clamp (ench, 0, 20)]; |
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230 | } |
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231 | |
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232 | static const struct need_identify_types : typeset |
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233 | { |
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234 | need_identify_types () |
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235 | { |
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236 | set (RING); |
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237 | set (WAND); |
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238 | set (ROD); |
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239 | set (HORN); |
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240 | set (SCROLL); |
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241 | set (SKILL); |
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242 | set (SKILLSCROLL); |
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243 | set (SPELLBOOK); |
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244 | set (FOOD); |
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245 | set (POTION); |
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246 | set (BOW); |
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247 | set (ARROW); |
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248 | set (WEAPON); |
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249 | set (ARMOUR); |
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250 | set (SHIELD); |
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251 | set (HELMET); |
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252 | set (AMULET); |
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253 | set (BOOTS); |
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254 | set (GLOVES); |
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255 | set (BRACERS); |
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256 | set (GIRDLE); |
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257 | set (CONTAINER); |
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258 | set (DRINK); |
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259 | set (FLESH); |
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260 | set (INORGANIC); |
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261 | set (CLOSE_CON); |
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262 | set (CLOAK); |
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263 | set (GEM); |
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264 | set (POWER_CRYSTAL); |
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265 | set (POISON); |
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266 | set (BOOK); |
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267 | set (SKILL_TOOL); |
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268 | } |
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269 | } need_identify_types; |
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270 | |
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271 | bool |
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272 | object::need_identify () const |
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273 | { |
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274 | return need_identify_types [type]; |
266 | } |
275 | } |
267 | |
276 | |
268 | /* This takes an object 'op' and figures out what its item_power |
277 | /* This takes an object 'op' and figures out what its item_power |
269 | * rating should be. This should only really be used by the treasure |
278 | * rating should be. This should only really be used by the treasure |
270 | * generation code, and when loading legacy objects. It returns |
279 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
277 | { |
286 | { |
278 | int i, tmp, enc; |
287 | int i, tmp, enc; |
279 | |
288 | |
280 | enc = 0; |
289 | enc = 0; |
281 | for (i = 0; i < NUM_STATS; i++) |
290 | for (i = 0; i < NUM_STATS; i++) |
282 | enc += get_attr_value (&op->stats, i); |
291 | enc += op->stats.stat (i); |
283 | |
292 | |
284 | /* This protection logic is pretty flawed. 20% fire resistance |
293 | /* This protection logic is pretty flawed. 20% fire resistance |
285 | * is much more valuable than 20% confusion, or 20% slow, or |
294 | * is much more valuable than 20% confusion, or 20% slow, or |
286 | * several others. Start at 1 - ignore physical - all that normal |
295 | * several others. Start at 1 - ignore physical - all that normal |
287 | * armour shouldn't be counted against |
296 | * armour shouldn't be counted against |
… | |
… | |
304 | if (op->type == WEAPON) |
313 | if (op->type == WEAPON) |
305 | { |
314 | { |
306 | for (i = 1; i < NROFATTACKS; i++) |
315 | for (i = 1; i < NROFATTACKS; i++) |
307 | if (op->attacktype & (1 << i)) |
316 | if (op->attacktype & (1 << i)) |
308 | enc++; |
317 | enc++; |
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318 | |
309 | if (op->slaying) |
319 | if (op->slaying) |
310 | enc += 2; /* What it slays is probably more relevent */ |
320 | enc += 2; /* What it slays is probably more relevent */ |
311 | } |
321 | } |
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322 | |
312 | /* Items the player can equip */ |
323 | /* Items the player can equip */ |
313 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
324 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
314 | (op->type == SHIELD) || (op->type == RING) || |
325 | (op->type == SHIELD) || (op->type == RING) || |
315 | (op->type == BOOTS) || (op->type == GLOVES) || |
326 | (op->type == BOOTS) || (op->type == GLOVES) || |
316 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
327 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
319 | enc += op->stats.hp; /* hp regen */ |
330 | enc += op->stats.hp; /* hp regen */ |
320 | enc += op->stats.sp; /* mana regen */ |
331 | enc += op->stats.sp; /* mana regen */ |
321 | enc += op->stats.grace; /* grace regen */ |
332 | enc += op->stats.grace; /* grace regen */ |
322 | enc += op->stats.exp; /* speed bonus */ |
333 | enc += op->stats.exp; /* speed bonus */ |
323 | } |
334 | } |
|
|
335 | |
324 | enc += op->stats.luck; |
336 | enc += op->stats.luck; |
325 | |
337 | |
326 | /* Do spell paths now */ |
338 | /* Do spell paths now */ |
327 | for (i = 1; i < NRSPELLPATHS; i++) |
339 | for (i = 1; i < NRSPELLPATHS; i++) |
328 | { |
|
|
329 | if (op->path_attuned & (1 << i)) |
340 | if (op->path_attuned & (1 << i)) |
330 | enc++; |
341 | enc++; |
331 | else if (op->path_denied & (1 << i)) |
342 | else if (op->path_denied & (1 << i)) |
332 | enc -= 2; |
343 | enc -= 2; |
333 | else if (op->path_repelled & (1 << i)) |
344 | else if (op->path_repelled & (1 << i)) |
334 | enc--; |
345 | enc--; |
335 | } |
|
|
336 | |
346 | |
337 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
347 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
338 | enc += 5; |
348 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
339 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
349 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
340 | enc += 3; |
350 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
341 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
351 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
342 | enc += 2; |
352 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
343 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
353 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
344 | enc += 1; |
|
|
345 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
346 | enc += 2; |
|
|
347 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
348 | enc += 1; |
|
|
349 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
350 | enc += 1; |
|
|
351 | |
354 | |
352 | return get_power_from_ench (enc); |
355 | return get_power_from_ench (enc); |
353 | |
|
|
354 | } |
356 | } |
|
|
357 | |
|
|
358 | static const struct get_typedata |
|
|
359 | { |
|
|
360 | const typedata *data [NUM_TYPES]; |
|
|
361 | |
|
|
362 | get_typedata () |
|
|
363 | { |
|
|
364 | for (int i = 0; i < item_types_size; i++) |
|
|
365 | data [item_types[i].number] = &item_types [i]; |
|
|
366 | } |
|
|
367 | |
|
|
368 | const typedata *operator ()(int itemtype) const |
|
|
369 | { |
|
|
370 | return data [itemtype]; |
|
|
371 | } |
|
|
372 | } get_typedata_; |
355 | |
373 | |
356 | /* returns the typedata that has a number equal to itemtype, if there |
374 | /* returns the typedata that has a number equal to itemtype, if there |
357 | * isn't one, returns NULL */ |
375 | * isn't one, returns NULL */ |
358 | |
|
|
359 | const typedata * |
376 | const typedata * |
360 | get_typedata (int itemtype) |
377 | get_typedata (int itemtype) |
361 | { |
378 | { |
362 | int i; |
379 | return get_typedata_ (itemtype); |
363 | |
|
|
364 | for (i = 0; i < item_types_size; i++) |
|
|
365 | if (item_types[i].number == itemtype) |
|
|
366 | return &item_types[i]; |
|
|
367 | return NULL; |
|
|
368 | } |
380 | } |
369 | |
381 | |
370 | /* returns the typedata that has a name equal to itemtype, if there |
382 | /* returns the typedata that has a name equal to itemtype, if there |
371 | * isn't one, return the plural name that matches, if there still isn't |
383 | * isn't one, return the plural name that matches, if there still isn't |
372 | * one return NULL */ |
384 | * one return NULL */ |
373 | |
|
|
374 | const typedata * |
385 | const typedata * |
375 | get_typedata_by_name (const char *name) |
386 | get_typedata_by_name (const char *name) |
376 | { |
387 | { |
377 | int i; |
|
|
378 | |
|
|
379 | for (i = 0; i < item_types_size; i++) |
388 | for (int i = 0; i < item_types_size; i++) |
380 | if (!strcmp (item_types[i].name, name)) |
389 | if (!strcmp (item_types[i].name, name)) |
381 | return &item_types[i]; |
390 | return &item_types[i]; |
|
|
391 | |
382 | for (i = 0; i < item_types_size; i++) |
392 | for (int i = 0; i < item_types_size; i++) |
383 | if (!strcmp (item_types[i].name_pl, name)) |
393 | if (!strcmp (item_types[i].name_pl, name)) |
384 | { |
394 | { |
385 | LOG (llevInfo, |
395 | LOG (llevInfo, |
386 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
396 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
387 | return &item_types[i]; |
397 | return &item_types[i]; |
388 | } |
398 | } |
|
|
399 | |
389 | return NULL; |
400 | return 0; |
390 | } |
401 | } |
391 | |
402 | |
392 | /* describe_resistance generates the visible naming for resistances. |
403 | /* describe_resistance generates the visible naming for resistances. |
393 | * returns a static array of the description. This can return |
404 | * returns a static array of the description. This can return |
394 | * a big buffer. |
405 | * a big buffer. |
395 | * if newline is true, we don't put parens around the description |
406 | * if newline is true, we don't put parens around the description |
396 | * but do put a newline at the end. Useful when dumping to files |
407 | * but do put a newline at the end. Useful when dumping to files |
397 | */ |
408 | */ |
398 | char * |
409 | const char * |
399 | describe_resistance (const object *op, int newline) |
410 | describe_resistance (const object *op, int newline) |
400 | { |
411 | { |
401 | static char buf[VERY_BIG_BUF]; |
412 | static dynbuf_text buf; buf.clear (); |
402 | char buf1[VERY_BIG_BUF]; |
|
|
403 | int tmpvar; |
|
|
404 | |
413 | |
405 | buf[0] = 0; |
414 | for (int i = 0; i < NROFATTACKS; i++) |
406 | for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++) |
|
|
407 | { |
|
|
408 | if (op->resist[tmpvar] && (op->type != FLESH || atnr_is_dragon_enabled (tmpvar) == 1)) |
415 | if (op->resist[i] && (op->type != FLESH || atnr_is_dragon_enabled (i) == 1)) |
409 | { |
416 | buf.printf (newline ? "%s %d\n" : "(%s %+d)", resist_plus[i], op->resist[i]); |
410 | if (!newline) |
|
|
411 | sprintf (buf1, "(%s %+d)", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
412 | else |
|
|
413 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
|
|
414 | |
417 | |
415 | strcat (buf, buf1); |
|
|
416 | } |
|
|
417 | } |
|
|
418 | return buf; |
418 | return buf; |
419 | } |
419 | } |
420 | |
|
|
421 | |
420 | |
422 | /* |
421 | /* |
423 | * query_weight(object) returns a character pointer to a static buffer |
422 | * query_weight(object) returns a character pointer to a static buffer |
424 | * containing the text-representation of the weight of the given object. |
423 | * containing the text-representation of the weight of the given object. |
425 | * The buffer will be overwritten by the next call to query_weight(). |
424 | * The buffer will be overwritten by the next call to query_weight(). |
426 | */ |
425 | * |
427 | |
426 | * Seems to be used only by unimportant stuff. Remove? |
428 | char * |
427 | */ |
|
|
428 | const char * |
429 | query_weight (const object *op) |
429 | query_weight (const object *op) |
430 | { |
430 | { |
431 | static char buf[10]; |
431 | static char buf[10]; |
432 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
432 | sint32 i = op->total_weight (); |
433 | |
433 | |
434 | if (op->weight < 0) |
434 | if (op->weight < 0) |
435 | return " "; |
435 | return " "; |
|
|
436 | |
436 | if (i % 1000) |
437 | if (i % 1000) |
437 | sprintf (buf, "%6.1f", i / 1000.0); |
438 | sprintf (buf, "%6.1f", i / 1000.0); |
438 | else |
439 | else |
439 | sprintf (buf, "%4d ", i / 1000); |
440 | sprintf (buf, "%4d ", i / 1000); |
|
|
441 | |
440 | return buf; |
442 | return buf; |
441 | } |
443 | } |
442 | |
444 | |
443 | /* |
445 | /* |
444 | * Returns the pointer to a static buffer containing |
446 | * Returns the pointer to a static buffer containing |
445 | * the number requested (of the form first, second, third...) |
447 | * the number requested (of the form first, second, third...) |
446 | */ |
448 | */ |
447 | |
449 | const char * |
448 | char * |
450 | ordinal (int i) |
449 | get_levelnumber (int i) |
|
|
450 | { |
451 | { |
451 | static char buf[MAX_BUF]; |
452 | if (i < 0) |
|
|
453 | return format ("minus %s", ordinal (-i)); |
452 | |
454 | |
453 | if (i > 99) |
|
|
454 | { |
|
|
455 | sprintf (buf, "%d.", i); |
|
|
456 | return buf; |
|
|
457 | } |
|
|
458 | if (i < 21) |
455 | if (i < 21) |
459 | return levelnumbers[i]; |
|
|
460 | if (!(i % 10)) |
|
|
461 | return levelnumbers_10[i / 10]; |
|
|
462 | strcpy (buf, numbers_10[i / 10]); |
|
|
463 | strcat (buf, levelnumbers[i % 10]); |
|
|
464 | return buf; |
|
|
465 | } |
|
|
466 | |
|
|
467 | |
|
|
468 | /* |
|
|
469 | * get_number(integer) returns the text-representation of the given number |
|
|
470 | * in a static buffer. The buffer might be overwritten at the next |
|
|
471 | * call to get_number(). |
|
|
472 | * It is currently only used by the query_name() function. |
|
|
473 | */ |
|
|
474 | |
|
|
475 | char * |
|
|
476 | get_number (int i) |
|
|
477 | { |
|
|
478 | if (i <= 20) |
|
|
479 | return numbers[i]; |
456 | return ordnumbers[i]; |
|
|
457 | |
|
|
458 | int digit = i % 10; |
|
|
459 | |
|
|
460 | if (i >= 100) |
|
|
461 | return format ( |
|
|
462 | digit == 1 ? "%dst" |
|
|
463 | : digit == 2 ? "%dnd" |
|
|
464 | : digit == 3 ? "%drd" |
|
|
465 | : "%dth", |
|
|
466 | i |
|
|
467 | ); |
|
|
468 | |
|
|
469 | if (digit == 0) |
|
|
470 | return ordnumbers_10[i / 10]; |
480 | else |
471 | else |
481 | { |
472 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
482 | static char buf[MAX_BUF]; |
|
|
483 | |
|
|
484 | sprintf (buf, "%d", i); |
|
|
485 | return buf; |
|
|
486 | } |
|
|
487 | } |
473 | } |
488 | |
474 | |
489 | /* |
475 | /* |
490 | * Returns pointer to static buffer containing ring's or amulet's |
476 | * Returns pointer to static buffer containing ring's or amulet's |
491 | * abilities |
477 | * abilities |
… | |
… | |
497 | */ |
483 | */ |
498 | |
484 | |
499 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
485 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
500 | * from stats.sp - b.t. |
486 | * from stats.sp - b.t. |
501 | */ |
487 | */ |
502 | char * |
488 | static const char * |
503 | ring_desc (const object *op) |
489 | ring_desc (const object *op) |
504 | { |
490 | { |
505 | static char buf[VERY_BIG_BUF]; |
491 | static dynbuf_text buf; buf.clear (); |
506 | int attr, val, len; |
492 | int attr, val, len; |
507 | |
493 | |
508 | buf[0] = 0; |
494 | if (op->flag [FLAG_IDENTIFIED]) |
509 | |
495 | { |
510 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
|
|
511 | return buf; |
|
|
512 | |
|
|
513 | for (attr = 0; attr < NUM_STATS; attr++) |
496 | for (attr = 0; attr < NUM_STATS; attr++) |
514 | { |
497 | if ((val = op->stats.stat (attr))) |
515 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
516 | { |
|
|
517 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
498 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
518 | } |
|
|
519 | } |
|
|
520 | if (op->stats.exp) |
|
|
521 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
522 | if (op->stats.wc) |
|
|
523 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
524 | if (op->stats.dam) |
|
|
525 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
526 | if (op->stats.ac) |
|
|
527 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
528 | |
499 | |
|
|
500 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
501 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
502 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
503 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
504 | |
529 | strcat (buf, describe_resistance (op, 0)); |
505 | buf << describe_resistance (op, 0); |
530 | |
506 | |
531 | if (op->stats.food != 0) |
507 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
532 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
508 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
533 | /* else if (op->stats.food < 0) |
509 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
534 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
510 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
535 | if (op->stats.grace) |
511 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
536 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
537 | if (op->stats.sp && op->type != SKILL) |
|
|
538 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
539 | if (op->stats.hp) |
|
|
540 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
541 | if (op->stats.luck) |
|
|
542 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
543 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
544 | strcat (buf, "(lifesaving)"); |
|
|
545 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
546 | strcat (buf, "(reflect spells)"); |
|
|
547 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
548 | strcat (buf, "(reflect missiles)"); |
|
|
549 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
550 | strcat (buf, "(stealth)"); |
|
|
551 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
552 | len = strlen (buf); |
|
|
553 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
554 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
555 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
556 | |
512 | |
557 | /* if(op->item_power) |
513 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
558 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
514 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
559 | */ |
515 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
560 | if (buf[0] == 0 && op->type != SKILL) |
516 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
561 | strcpy (buf, "of adornment"); |
|
|
562 | |
517 | |
|
|
518 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
519 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
520 | buf.add_paths ("Denied" , op->path_denied); |
|
|
521 | |
|
|
522 | if (buf.empty ()) |
|
|
523 | buf << "of adornment"; |
|
|
524 | } |
563 | |
525 | |
564 | return buf; |
526 | return buf; |
565 | } |
527 | } |
566 | |
528 | |
567 | /* |
529 | /* |
568 | * query_short_name(object) is similar to query_name, but doesn't |
530 | * query_short_name(object) is similar to query_name, but doesn't |
569 | * contain any information about object status (worn/cursed/etc.) |
531 | * contain any information about object status (worn/cursed/etc.) |
|
|
532 | * |
|
|
533 | * It is sometimes used when printing messages, so should fit well into a sentence. |
570 | */ |
534 | */ |
571 | const char * |
535 | const char * |
572 | query_short_name (const object *op) |
536 | query_short_name (const object *op) |
573 | { |
537 | { |
574 | static char buf[HUGE_BUF]; |
|
|
575 | char buf2[HUGE_BUF]; |
|
|
576 | int len = 0; |
|
|
577 | |
|
|
578 | if (op->name == NULL) |
538 | if (!op->name) |
579 | return "(null)"; |
539 | return "(null)"; |
580 | |
540 | |
581 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
541 | if (!op->nrof |
|
|
542 | && !op->weight |
|
|
543 | && !op->title |
|
|
544 | && !is_magical (op) |
|
|
545 | && op->slaying != shstr_money) |
582 | return op->name; /* To speed things up (or make things slower?) */ |
546 | return op->name; /* To speed things up (or make things slower?) */ |
583 | |
547 | |
584 | if (op->nrof <= 1) |
548 | static dynbuf_text buf; buf.clear (); |
585 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
|
|
586 | else |
|
|
587 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
588 | |
549 | |
|
|
550 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
|
|
551 | |
589 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
552 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
590 | { |
553 | buf << ' ' << op->title; |
591 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
592 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
593 | } |
|
|
594 | |
554 | |
595 | switch (op->type) |
555 | switch (op->type) |
596 | { |
556 | { |
597 | case SPELLBOOK: |
557 | case SPELLBOOK: |
598 | case SCROLL: |
558 | case SCROLL: |
599 | case WAND: |
559 | case WAND: |
600 | case ROD: |
560 | case ROD: |
601 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
561 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
602 | { |
562 | { |
603 | if (!op->title) |
563 | if (!op->title) |
604 | { |
564 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
605 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
565 | |
606 | if (op->inv) |
|
|
607 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
608 | else |
|
|
609 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
610 | } |
|
|
611 | if (op->type != SPELLBOOK) |
566 | if (op->type != SPELLBOOK) |
612 | { |
|
|
613 | sprintf (buf2, " (lvl %d)", op->level); |
567 | buf.printf (" (lvl %d)", op->level); |
614 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
615 | } |
|
|
616 | } |
568 | } |
617 | break; |
569 | break; |
618 | |
570 | |
|
|
571 | case ALTAR: |
|
|
572 | case TRIGGER_ALTAR: |
|
|
573 | case IDENTIFY_ALTAR: |
|
|
574 | case CONVERTER: |
|
|
575 | if (op->slaying == shstr_money) |
|
|
576 | { |
|
|
577 | bool wrap = !!buf.size (); |
|
|
578 | |
|
|
579 | if (wrap) buf << " ["; |
|
|
580 | |
|
|
581 | archetype *coin = 0; |
|
|
582 | |
|
|
583 | for (char const *const *c = coins; *coins; ++c) |
|
|
584 | if ((coin = archetype::find (*c))) |
|
|
585 | if (op->stats.food % coin->value == 0) |
|
|
586 | break; |
|
|
587 | |
|
|
588 | sint32 coins = op->stats.food / coin->value; |
|
|
589 | |
|
|
590 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
591 | |
|
|
592 | if (wrap) buf << ']'; |
|
|
593 | } |
|
|
594 | break; |
|
|
595 | |
619 | case SKILL: |
596 | case SKILL: |
620 | case AMULET: |
597 | case AMULET: |
621 | case RING: |
598 | case RING: |
622 | if (!op->title) |
599 | if (!op->title) |
623 | { |
600 | { |
624 | /* If ring has a title, full description isn't so useful */ |
601 | /* If ring has a title, full description isn't so useful */ |
625 | char *s = ring_desc (op); |
602 | const char *s = ring_desc (op); |
626 | |
603 | |
627 | if (s[0]) |
604 | if (s && *s) |
628 | { |
605 | buf << " " << s; |
629 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
630 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
631 | } |
|
|
632 | } |
606 | } |
633 | break; |
607 | break; |
|
|
608 | |
634 | default: |
609 | default: |
635 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
610 | if (op->magic |
636 | { |
611 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
612 | || op->flag [FLAG_IDENTIFIED])) |
637 | sprintf (buf2, " %+d", op->magic); |
613 | buf.printf (" %+d", op->magic); |
638 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
639 | } |
|
|
640 | } |
614 | } |
|
|
615 | |
641 | return buf; |
616 | return buf; |
642 | } |
617 | } |
643 | |
618 | |
644 | /* |
619 | /* |
645 | * query_name(object) returns a character pointer pointing to a static |
620 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
649 | * you can make several calls to query_name before the bufs start getting |
624 | * you can make several calls to query_name before the bufs start getting |
650 | * overwritten. This may be a bad thing (it may be easier to assume the value |
625 | * overwritten. This may be a bad thing (it may be easier to assume the value |
651 | * returned is good forever.) However, it makes printing statements that |
626 | * returned is good forever.) However, it makes printing statements that |
652 | * use several names much easier (don't need to store them to temp variables.) |
627 | * use several names much easier (don't need to store them to temp variables.) |
653 | * |
628 | * |
|
|
629 | * It is used extensively within messages, so should return only a prose |
|
|
630 | * and short description of the item. |
|
|
631 | * It is also used by examine/ex and similar functions. |
654 | */ |
632 | */ |
655 | char * |
633 | const char * |
656 | query_name (const object *op) |
634 | query_name (const object *op) |
657 | { |
635 | { |
658 | static char buf[5][HUGE_BUF]; |
636 | int len = 0; |
|
|
637 | static dynbuf_text bufs[5]; |
659 | static int use_buf = 0; |
638 | static int use_buf = 0; |
660 | int len = 0; |
|
|
661 | |
|
|
662 | #ifdef NEW_MATERIAL_CODE |
|
|
663 | materialtype_t *mt; |
|
|
664 | #endif |
|
|
665 | |
639 | |
666 | use_buf++; |
640 | use_buf++; |
667 | use_buf %= 5; |
641 | use_buf %= 5; |
668 | |
642 | |
669 | #ifdef NEW_MATERIAL_CODE |
643 | dynbuf_text &buf = bufs [use_buf]; |
|
|
644 | buf.clear (); |
|
|
645 | |
|
|
646 | #if 0 |
670 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
647 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
671 | { |
648 | buf << op->material->description << ' '; |
672 | mt = name_to_material (op->materialname); |
|
|
673 | if (mt) |
|
|
674 | { |
|
|
675 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
676 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
677 | } |
|
|
678 | } |
|
|
679 | #endif |
649 | #endif |
680 | |
650 | |
681 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
651 | buf << query_short_name (op); |
682 | |
652 | |
683 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
653 | if (op->flag [FLAG_INV_LOCKED]) |
684 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
654 | buf << " *"; |
685 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
655 | if (op->is_open_container ()) |
686 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
656 | buf << " (open)"; |
687 | |
657 | |
688 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
658 | if (op->flag [FLAG_KNOWN_CURSED]) |
689 | { |
|
|
690 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
691 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
|
|
692 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
|
|
693 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
|
|
694 | } |
659 | { |
|
|
660 | if (op->flag [FLAG_DAMNED]) |
|
|
661 | buf << " (damned)"; |
|
|
662 | else if (op->flag [FLAG_CURSED]) |
|
|
663 | buf << " (cursed)"; |
|
|
664 | } |
|
|
665 | |
695 | /* Basically, if the object is known magical (detect magic spell on it), |
666 | /* Basically, if the object is known magical (detect magic spell on it), |
696 | * and it isn't identified, print out the fact that |
667 | * and it isn't identified, print out the fact that |
697 | * it is magical. Assume that the detect magical spell will only set |
668 | * it is magical. Assume that the detect magical spell will only set |
698 | * KNOWN_MAGICAL if the item actually is magical. |
669 | * KNOWN_MAGICAL if the item actually is magical. |
699 | * |
670 | * |
700 | * Changed in V 0.91.4 - still print that the object is magical even |
671 | * Changed in V 0.91.4 - still print that the object is magical even |
701 | * if it has been applied. Equipping an item does not tell full |
672 | * if it has been applied. Equipping an item does not tell full |
702 | * abilities, especially for artifact items. |
673 | * abilities, especially for artifact items. |
703 | */ |
674 | */ |
704 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
675 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
705 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
676 | buf << " (magic)"; |
706 | |
677 | |
707 | #if 0 |
678 | #if 0 |
708 | /* item_power will be returned in desribe_item - it shouldn't really |
679 | /* item_power will be returned in describe_item - it shouldn't really |
709 | * be returned in the name. |
680 | * be returned in the name. |
710 | */ |
681 | */ |
711 | if (op->item_power) |
682 | if (op->item_power) |
712 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
683 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
713 | |
684 | |
714 | #endif |
685 | #endif |
715 | |
686 | |
716 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
687 | if (op->flag [FLAG_APPLIED]) |
717 | { |
688 | { |
718 | switch (op->type) |
689 | switch (op->type) |
719 | { |
690 | { |
720 | case BOW: |
691 | case BOW: |
721 | case WAND: |
692 | case WAND: |
722 | case ROD: |
693 | case ROD: |
723 | case HORN: |
694 | case HORN: |
724 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
695 | buf << " (applied)"; |
725 | break; |
696 | break; |
726 | case WEAPON: |
697 | case WEAPON: |
727 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
698 | buf << " (applied)"; |
728 | break; |
699 | break; |
729 | case ARMOUR: |
700 | case ARMOUR: |
730 | case HELMET: |
701 | case HELMET: |
731 | case SHIELD: |
702 | case SHIELD: |
732 | case RING: |
703 | case RING: |
733 | case BOOTS: |
704 | case BOOTS: |
734 | case GLOVES: |
705 | case GLOVES: |
735 | case AMULET: |
706 | case AMULET: |
736 | case GIRDLE: |
707 | case GIRDLE: |
737 | case BRACERS: |
708 | case BRACERS: |
738 | case CLOAK: |
709 | case CLOAK: |
739 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
710 | buf << " (worn)"; |
740 | break; |
711 | break; |
741 | case CONTAINER: |
712 | case CONTAINER: |
742 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
713 | buf << " (active)"; |
743 | break; |
714 | break; |
744 | case SKILL: |
715 | case SKILL: |
745 | default: |
716 | default: |
746 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
717 | buf << " (applied)"; |
747 | } |
718 | } |
748 | } |
719 | } |
749 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
|
|
750 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
|
|
751 | |
720 | |
752 | return buf[use_buf]; |
721 | switch (op->type) |
|
|
722 | { |
|
|
723 | case LAMP: |
|
|
724 | if (op->glow_radius) |
|
|
725 | buf << " (on)"; |
|
|
726 | else if (op->stats.food <= 0) |
|
|
727 | buf << " (empty)"; |
|
|
728 | else |
|
|
729 | buf << " (off)"; |
|
|
730 | break; |
|
|
731 | |
|
|
732 | case TORCH: |
|
|
733 | if (op->glow_radius) |
|
|
734 | buf << " (burning)"; |
|
|
735 | else if (op->stats.food <= 0) |
|
|
736 | buf << " (burned out)"; |
|
|
737 | break; |
|
|
738 | } |
|
|
739 | |
|
|
740 | if (op->flag [FLAG_UNPAID]) |
|
|
741 | buf << " (unpaid)"; |
|
|
742 | |
|
|
743 | return buf; |
753 | } |
744 | } |
754 | |
745 | |
755 | /* |
746 | /* |
756 | * query_base_name(object) returns a character pointer pointing to a static |
747 | * query_base_name(object) returns a character pointer pointing to a static |
757 | * buffer which contains a verbose textual representation of the name |
748 | * buffer which contains a verbose textual representation of the name |
758 | * of the given object. The buffer will be overwritten at the next |
749 | * of the given object. The buffer will be overwritten at the next |
759 | * call to query_base_name(). This is a lot like query_name, but we |
750 | * call to query_base_name(). This is a lot like query_name, but we |
760 | * don't include the item count or item status. Used for inventory sorting |
751 | * don't include the item count or item status. Used for inventory sorting |
761 | * and sending to client. |
752 | * and sending to client. |
762 | * If plural is set, we generate the plural name of this. |
753 | * If plural is set, we generate the plural name of this. |
|
|
754 | * |
|
|
755 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
756 | * so maybe this function should be removed. |
|
|
757 | * It is also used for client-side inventory/item descriptions. |
763 | */ |
758 | */ |
764 | const char * |
759 | const char * |
765 | query_base_name (const object *op, int plural) |
760 | query_base_name (const object *op, int plural) |
766 | { |
761 | { |
767 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
768 | int len; |
|
|
769 | materialtype_t *mt; |
|
|
770 | |
|
|
771 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
762 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
772 | return "(null)"; |
763 | return "(null)"; |
773 | |
764 | |
774 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
765 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
766 | && op->type != EXIT) |
775 | return op->name; /* To speed things up (or make things slower?) */ |
767 | return op->name; /* To speed things up (or make things slower?) */ |
776 | |
768 | |
|
|
769 | static dynbuf_text buf; buf.clear (); |
|
|
770 | |
|
|
771 | #if 0 |
777 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
772 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
778 | mt = name_to_material (op->materialname); |
773 | if (op->arch->material != op->material) |
779 | |
774 | buf << op->material->description << ' '; |
780 | #ifdef NEW_MATERIAL_CODE |
|
|
781 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
|
|
782 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
783 | { |
|
|
784 | strcpy (buf, mt->description); |
|
|
785 | len = strlen (buf); |
|
|
786 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
787 | if (!plural) |
|
|
788 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
789 | else |
|
|
790 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
791 | } |
|
|
792 | else |
|
|
793 | { |
|
|
794 | #endif |
775 | #endif |
795 | if (!plural) |
|
|
796 | strcpy (buf, op->name); |
|
|
797 | else |
|
|
798 | strcpy (buf, op->name_pl); |
|
|
799 | len = strlen (buf); |
|
|
800 | #ifdef NEW_MATERIAL_CODE |
|
|
801 | } |
|
|
802 | #endif |
|
|
803 | |
776 | |
|
|
777 | buf << (plural ? op->name_pl : op->name); |
|
|
778 | |
804 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
779 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
805 | { |
780 | buf << ' ' << op->title; |
806 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
807 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
808 | } |
|
|
809 | |
781 | |
810 | switch (op->type) |
782 | switch (op->type) |
811 | { |
783 | { |
812 | case SPELLBOOK: |
784 | case SPELLBOOK: |
813 | case SCROLL: |
785 | case SCROLL: |
814 | case WAND: |
786 | case WAND: |
815 | case ROD: |
787 | case ROD: |
816 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
788 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
817 | { |
789 | { |
818 | if (!op->title) |
790 | if (!op->title) |
819 | { |
791 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
820 | safe_strcat (buf, " of ", &len, MAX_BUF); |
792 | |
821 | if (op->inv) |
|
|
822 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
823 | else |
|
|
824 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
825 | } |
|
|
826 | if (op->type != SPELLBOOK) |
793 | if (op->type != SPELLBOOK) |
827 | { |
|
|
828 | sprintf (buf2, " (lvl %d)", op->level); |
794 | buf.printf (" (lvl %d)", op->level); |
829 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
830 | } |
|
|
831 | } |
795 | } |
832 | break; |
796 | break; |
833 | |
797 | |
834 | |
798 | |
835 | case SKILL: |
799 | case SKILL: |
836 | case AMULET: |
800 | case AMULET: |
837 | case RING: |
801 | case RING: |
838 | if (!op->title) |
802 | if (!op->title) |
839 | { |
803 | { |
840 | /* If ring has a title, full description isn't so useful */ |
804 | /* If ring has a title, full description isn't so useful */ |
841 | char *s = ring_desc (op); |
805 | const char *s = ring_desc (op); |
842 | |
806 | |
843 | if (s[0]) |
807 | if (s && *s) |
844 | { |
808 | buf << ' ' << s; |
845 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
846 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
847 | } |
|
|
848 | } |
809 | } |
849 | break; |
810 | break; |
|
|
811 | |
|
|
812 | case EXIT: |
|
|
813 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
814 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
815 | buf << " (random map)"; |
|
|
816 | else if (!EXIT_PATH (op)) |
|
|
817 | buf << " (closed)"; |
|
|
818 | break; |
|
|
819 | |
850 | default: |
820 | default: |
851 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
821 | if (op->magic |
852 | { |
822 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
853 | sprintf (buf + strlen (buf), " %+d", op->magic); |
823 | || op->flag [FLAG_IDENTIFIED])) |
854 | } |
824 | buf.printf (" %+d", op->magic); |
855 | } |
825 | } |
|
|
826 | |
856 | return buf; |
827 | return buf; |
857 | } |
828 | } |
858 | |
829 | |
859 | /* Break this off from describe_item - that function was way |
830 | /* Break this off from describe_item - that function was way |
860 | * too long, making it difficult to read. This function deals |
831 | * too long, making it difficult to read. This function deals |
861 | * with describing the monsters & players abilities. It should only |
832 | * with describing the monsters & players abilities. It should only |
862 | * be called with monster & player objects. Returns a description |
833 | * be called with monster & player objects. Returns a description |
863 | * in a static buffer. |
834 | * in a static buffer. |
864 | */ |
835 | */ |
865 | |
|
|
866 | static char * |
836 | static const char * |
867 | describe_monster (const object *op) |
837 | describe_monster (const object *op) |
868 | { |
838 | { |
869 | char buf[MAX_BUF]; |
839 | static dynbuf_text buf; buf.clear (); |
870 | static char retbuf[VERY_BIG_BUF]; |
|
|
871 | int i; |
|
|
872 | |
|
|
873 | retbuf[0] = '\0'; |
|
|
874 | |
840 | |
875 | /* Note that the resolution this provides for players really isn't |
841 | /* Note that the resolution this provides for players really isn't |
876 | * very good. Any player with a speed greater than .67 will |
842 | * very good. Any player with a speed greater than .67 will |
877 | * fall into the 'lightning fast movement' category. |
843 | * fall into the 'lightning fast movement' category. |
878 | */ |
844 | */ |
879 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
845 | if (op->has_active_speed ()) |
880 | { |
846 | switch ((int)(op->speed * 15.)) |
881 | switch ((int) ((FABS (op->speed)) * 15)) |
|
|
882 | { |
847 | { |
883 | case 0: |
848 | case 0: |
884 | strcat (retbuf, "(very slow movement)"); |
849 | buf << "(very slow movement)"; |
885 | break; |
850 | break; |
886 | case 1: |
851 | case 1: |
887 | strcat (retbuf, "(slow movement)"); |
852 | buf << "(slow movement)"; |
888 | break; |
853 | break; |
889 | case 2: |
854 | case 2: |
890 | strcat (retbuf, "(normal movement)"); |
855 | buf << "(normal movement)"; |
891 | break; |
856 | break; |
892 | case 3: |
857 | case 3: |
893 | case 4: |
858 | case 4: |
894 | strcat (retbuf, "(fast movement)"); |
859 | buf << "(fast movement)"; |
895 | break; |
860 | break; |
896 | case 5: |
861 | case 5: |
897 | case 6: |
862 | case 6: |
898 | strcat (retbuf, "(very fast movement)"); |
863 | buf << "(very fast movement)"; |
899 | break; |
864 | break; |
900 | case 7: |
865 | case 7: |
901 | case 8: |
866 | case 8: |
902 | case 9: |
867 | case 9: |
903 | case 10: |
868 | case 10: |
904 | strcat (retbuf, "(extremely fast movement)"); |
869 | buf << "(extremely fast movement)"; |
905 | break; |
870 | break; |
906 | default: |
871 | default: |
907 | strcat (retbuf, "(lightning fast movement)"); |
872 | buf << "(lightning fast movement)"; |
908 | break; |
873 | break; |
909 | } |
874 | } |
910 | } |
875 | |
911 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
876 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
912 | strcat (retbuf, "(undead)"); |
877 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
913 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
878 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
914 | strcat (retbuf, "(see invisible)"); |
879 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
915 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
880 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
916 | strcat (retbuf, "(wield weapon)"); |
881 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
917 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
882 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
918 | strcat (retbuf, "(archer)"); |
883 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
919 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
884 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
920 | strcat (retbuf, "(wear armour)"); |
885 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
921 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
886 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
922 | strcat (retbuf, "(wear ring)"); |
887 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
923 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
888 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
924 | strcat (retbuf, "(read scroll)"); |
889 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
925 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
890 | |
926 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
927 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
|
|
928 | strcat (retbuf, "(skill user)"); |
|
|
929 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
|
|
930 | strcat (retbuf, "(spellcaster)"); |
|
|
931 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
932 | strcat (retbuf, "(friendly)"); |
|
|
933 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
|
|
934 | strcat (retbuf, "(unaggressive)"); |
|
|
935 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
|
|
936 | strcat (retbuf, "(hitback)"); |
|
|
937 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
938 | strcat (retbuf, "(stealthy)"); |
|
|
939 | if (op->randomitems != NULL) |
891 | if (op->randomitems) |
940 | { |
892 | { |
941 | treasure *t; |
|
|
942 | int first = 1; |
893 | bool first = 1; |
943 | |
894 | |
944 | for (t = op->randomitems->items; t != NULL; t = t->next) |
895 | for (treasure *t = op->randomitems->items; t; t = t->next) |
945 | if (t->item && (t->item->clone.type == SPELL)) |
896 | if (t->item && t->item->type == SPELL) |
946 | { |
897 | { |
947 | if (first) |
898 | if (first) |
948 | { |
899 | buf << "(Spell abilities:)"; |
|
|
900 | |
949 | first = 0; |
901 | first = 0; |
950 | strcat (retbuf, "(Spell abilities:)"); |
902 | |
951 | } |
903 | buf << '(' << t->item->object::name << ')'; |
952 | strcat (retbuf, "("); |
|
|
953 | strcat (retbuf, t->item->clone.name); |
|
|
954 | strcat (retbuf, ")"); |
|
|
955 | } |
904 | } |
956 | } |
905 | } |
|
|
906 | |
957 | if (op->type == PLAYER) |
907 | if (op->type == PLAYER) |
958 | { |
908 | { |
959 | if (op->contr->digestion) |
909 | if (op->contr->digestion) |
960 | { |
|
|
961 | if (op->contr->digestion != 0) |
|
|
962 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
910 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
963 | strcat (retbuf, buf); |
911 | |
964 | } |
|
|
965 | if (op->contr->gen_grace) |
912 | if (op->contr->gen_grace) |
966 | { |
|
|
967 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
913 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
968 | strcat (retbuf, buf); |
914 | |
969 | } |
|
|
970 | if (op->contr->gen_sp) |
915 | if (op->contr->gen_sp) |
971 | { |
|
|
972 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
916 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
973 | strcat (retbuf, buf); |
917 | |
974 | } |
|
|
975 | if (op->contr->gen_hp) |
918 | if (op->contr->gen_hp) |
976 | { |
|
|
977 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
919 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
978 | strcat (retbuf, buf); |
920 | |
979 | } |
|
|
980 | if (op->stats.luck) |
921 | if (op->stats.luck) |
981 | { |
|
|
982 | sprintf (buf, "(luck%+d)", op->stats.luck); |
922 | buf.printf ("(luck%+d)", op->stats.luck); |
983 | strcat (retbuf, buf); |
|
|
984 | } |
|
|
985 | } |
923 | } |
986 | |
924 | |
987 | /* describe attacktypes */ |
925 | /* describe attacktypes */ |
988 | if (is_dragon_pl (op)) |
926 | if (op->is_dragon ()) |
989 | { |
927 | { |
990 | /* for dragon players display the attacktypes from clawing skill |
928 | /* for dragon players display the attacktypes from clawing skill |
991 | * Break apart the for loop - move the comparison checking down - |
929 | * Break apart the for loop - move the comparison checking down - |
992 | * this makes it more readable. |
930 | * this makes it more readable. |
993 | */ |
931 | */ |
994 | object *tmp; |
932 | object *tmp; |
995 | |
933 | |
996 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
934 | for (tmp = op->inv; tmp; tmp = tmp->below) |
997 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
935 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
998 | break; |
936 | break; |
999 | |
937 | |
1000 | if (tmp && tmp->attacktype != 0) |
938 | if (tmp && tmp->attacktype) |
1001 | { |
939 | buf.add_abilities ("Claws", tmp->attacktype); |
1002 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1003 | } |
|
|
1004 | else |
940 | else |
1005 | { |
941 | buf.add_abilities ("Attacks", op->attacktype); |
1006 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1007 | } |
|
|
1008 | } |
942 | } |
1009 | else |
943 | else |
1010 | { |
944 | buf.add_abilities ("Attacks", op->attacktype); |
1011 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
945 | |
1012 | } |
946 | buf.add_paths ("Attuned" , op->path_attuned); |
1013 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
947 | buf.add_paths ("Repelled", op->path_repelled); |
1014 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
948 | buf.add_paths ("Denied" , op->path_denied); |
1015 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
949 | |
1016 | for (i = 0; i < NROFATTACKS; i++) |
950 | for (int i = 0; i < NROFATTACKS; i++) |
1017 | { |
|
|
1018 | if (op->resist[i]) |
951 | if (op->resist[i]) |
1019 | { |
|
|
1020 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
952 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1021 | strcat (retbuf, buf); |
953 | |
1022 | } |
|
|
1023 | } |
|
|
1024 | return retbuf; |
954 | return buf; |
1025 | } |
955 | } |
1026 | |
|
|
1027 | |
956 | |
1028 | /* |
957 | /* |
1029 | * Returns a pointer to a static buffer which contains a |
958 | * Returns a pointer to a static buffer which contains a |
1030 | * description of the given object. |
959 | * description of the given object. |
1031 | * If it is a monster, lots of information about its abilities |
960 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1040 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
969 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1041 | * a dragon player examining food. Could have things like |
970 | * a dragon player examining food. Could have things like |
1042 | * a dwarven axe, in which the full abilities are only known to |
971 | * a dwarven axe, in which the full abilities are only known to |
1043 | * dwarves, etc. |
972 | * dwarves, etc. |
1044 | * |
973 | * |
1045 | * This function is really much more complicated than it should |
|
|
1046 | * be, because different objects have different meanings |
|
|
1047 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1048 | * means these special cases need to be worked out. |
|
|
1049 | * |
|
|
1050 | * Add 'owner' who is the person examining this object. |
974 | * Add 'owner' who is the person examining this object. |
1051 | * owner can be null if no one is being associated with this |
975 | * owner can be null if no one is being associated with this |
1052 | * item (eg, debug dump or the like) |
976 | * item (eg, debug dump or the like) |
1053 | */ |
977 | */ |
1054 | |
978 | const char * |
1055 | char * |
|
|
1056 | describe_item (const object *op, object *owner) |
979 | describe_item (const object *op, object *owner) |
1057 | { |
980 | { |
1058 | char buf[MAX_BUF]; |
981 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
1059 | static char retbuf[VERY_BIG_BUF]; |
982 | return describe_monster (op); |
|
|
983 | |
|
|
984 | static dynbuf_text buf; buf.clear (); |
1060 | int identified, i; |
985 | int identified, i; |
1061 | |
986 | |
1062 | retbuf[0] = '\0'; |
|
|
1063 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1064 | { |
|
|
1065 | return describe_monster (op); |
|
|
1066 | } |
|
|
1067 | /* figure this out once, instead of making multiple calls to need_identify. |
987 | /* figure this out once, instead of making multiple calls to need_identify. |
1068 | * also makes the code easier to read. |
988 | * also makes the code easier to read. |
1069 | */ |
989 | */ |
1070 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
990 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
1071 | identified = 1; |
991 | if (!identified) |
1072 | else |
992 | buf << "(unidentified)"; |
1073 | { |
993 | |
1074 | strcpy (retbuf, "(unidentified)"); |
|
|
1075 | identified = 0; |
|
|
1076 | } |
|
|
1077 | switch (op->type) |
994 | switch (op->type) |
1078 | { |
995 | { |
1079 | case BOW: |
996 | case BOW: |
1080 | case ARROW: |
997 | case ARROW: |
1081 | case WAND: |
998 | case WAND: |
1082 | case ROD: |
999 | case ROD: |
1083 | case HORN: |
1000 | case HORN: |
1084 | case WEAPON: |
1001 | case WEAPON: |
1085 | case ARMOUR: |
1002 | case ARMOUR: |
1086 | case HELMET: |
1003 | case HELMET: |
1087 | case SHIELD: |
1004 | case SHIELD: |
1088 | case BOOTS: |
1005 | case BOOTS: |
1089 | case GLOVES: |
1006 | case GLOVES: |
1090 | case GIRDLE: |
1007 | case GIRDLE: |
1091 | case BRACERS: |
1008 | case BRACERS: |
1092 | case CLOAK: |
1009 | case CLOAK: |
1093 | case SKILL_TOOL: |
1010 | case SKILL_TOOL: |
1094 | break; /* We have more information to do below this switch */ |
1011 | break; /* We have more information to do below this switch */ |
1095 | |
1012 | |
1096 | case POWER_CRYSTAL: |
1013 | case POWER_CRYSTAL: |
1097 | if (op->stats.maxsp > 1000) |
1014 | if (op->stats.maxsp > 1000) |
1098 | { /*higher capacity crystals */ |
1015 | { /*higher capacity crystals */ |
1099 | i = (op->stats.maxsp % 100) / 10; |
1016 | i = (op->stats.maxsp % 1000) / 100; |
|
|
1017 | |
1100 | if (i) |
1018 | if (i) |
1101 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
1019 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
1102 | else |
1020 | else |
1103 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
1021 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
1104 | } |
1022 | } |
1105 | else |
1023 | else |
1106 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
1024 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
1107 | strcat (retbuf, buf); |
1025 | |
1108 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1026 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1109 | if (op->stats.sp == 0) |
1027 | if (op->stats.sp == 0) |
1110 | strcat (retbuf, "empty."); |
1028 | buf << "empty"; |
1111 | else if (i == 0) |
1029 | else if (i == 0) |
1112 | strcat (retbuf, "almost empty."); |
1030 | buf << "almost empty"; |
1113 | else if (i < 3) |
1031 | else if (i < 3) |
1114 | strcat (retbuf, "partially filled."); |
1032 | buf << "partially filled"; |
1115 | else if (i < 6) |
1033 | else if (i < 6) |
1116 | strcat (retbuf, "half full."); |
1034 | buf << "half full"; |
1117 | else if (i < 9) |
1035 | else if (i < 9) |
1118 | strcat (retbuf, "well charged."); |
1036 | buf << "well charged"; |
1119 | else if (op->stats.sp == op->stats.maxsp) |
1037 | else if (op->stats.sp == op->stats.maxsp) |
1120 | strcat (retbuf, "fully charged."); |
1038 | buf << "fully charged"; |
1121 | else |
1039 | else |
1122 | strcat (retbuf, "almost full."); |
1040 | buf << "almost full"; |
|
|
1041 | |
|
|
1042 | buf << ')'; |
1123 | break; |
1043 | break; |
|
|
1044 | |
|
|
1045 | case LAMP: |
|
|
1046 | { |
|
|
1047 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1048 | buf << "(fuel: "; |
|
|
1049 | if (percent == 0) |
|
|
1050 | buf << "empty"; |
|
|
1051 | else if (percent < 10) |
|
|
1052 | buf << "very low"; |
|
|
1053 | else if (percent < 25) |
|
|
1054 | buf << "low"; |
|
|
1055 | else if (percent < 50) |
|
|
1056 | buf << "half empty"; |
|
|
1057 | else if (percent < 75) |
|
|
1058 | buf << "half full"; |
|
|
1059 | else if (percent < 95) |
|
|
1060 | buf << "well filled"; |
|
|
1061 | else if (percent <= 100) |
|
|
1062 | buf << "full"; |
|
|
1063 | buf << ")"; |
|
|
1064 | } |
|
|
1065 | break; |
|
|
1066 | |
1124 | case FOOD: |
1067 | case FOOD: |
1125 | case FLESH: |
1068 | case FLESH: |
1126 | case DRINK: |
1069 | case DRINK: |
1127 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1070 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1128 | { |
1071 | { |
1129 | sprintf (buf, "(food+%d)", op->stats.food); |
1072 | buf.printf ("(food+%d)", op->stats.food); |
1130 | strcat (retbuf, buf); |
|
|
1131 | |
1073 | |
1132 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1074 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
|
|
1075 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
|
|
1076 | |
|
|
1077 | if (!op->flag [FLAG_CURSED]) |
1133 | { |
1078 | { |
1134 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1079 | if (op->stats.hp) buf << "(heals)"; |
1135 | strcat (retbuf, buf); |
1080 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1136 | } |
1081 | } |
1137 | |
|
|
1138 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
|
|
1139 | { |
|
|
1140 | if (op->stats.hp) |
|
|
1141 | strcat (retbuf, "(heals)"); |
|
|
1142 | if (op->stats.sp) |
|
|
1143 | strcat (retbuf, "(spellpoint regen)"); |
|
|
1144 | } |
|
|
1145 | else |
1082 | else |
1146 | { |
1083 | { |
1147 | if (op->stats.hp) |
1084 | if (op->stats.hp) buf << "(damages)"; |
1148 | strcat (retbuf, "(damages)"); |
|
|
1149 | if (op->stats.sp) |
|
|
1150 | strcat (retbuf, "(spellpoint depletion)"); |
1085 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1151 | } |
1086 | } |
1152 | } |
1087 | } |
1153 | break; |
1088 | break; |
1154 | |
1089 | |
1155 | |
|
|
1156 | case SKILL: |
1090 | case SKILL: |
1157 | case RING: |
1091 | case RING: |
1158 | case AMULET: |
1092 | case AMULET: |
1159 | if (op->item_power) |
1093 | if (op->item_power) |
1160 | { |
|
|
1161 | sprintf (buf, "(item_power %+d)", op->item_power); |
1094 | buf.printf ("(item_power %+d)", op->item_power); |
1162 | strcat (retbuf, buf); |
1095 | |
1163 | } |
|
|
1164 | if (op->title) |
1096 | if (op->title) |
1165 | strcat (retbuf, ring_desc (op)); |
1097 | buf << ring_desc (op); |
|
|
1098 | |
1166 | return retbuf; |
1099 | return buf; |
1167 | |
1100 | |
1168 | default: |
1101 | default: |
1169 | return retbuf; |
1102 | return buf; |
1170 | } |
1103 | } |
1171 | |
1104 | |
1172 | /* Down here, we more further describe equipment type items. |
1105 | /* Down here, we more further describe equipment type items. |
1173 | * only describe them if they have been identified or the like. |
1106 | * only describe them if they have been identified or the like. |
1174 | */ |
1107 | */ |
1175 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1108 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1176 | { |
1109 | { |
1177 | int attr, val; |
1110 | int attr, val; |
1178 | |
1111 | |
1179 | for (attr = 0; attr < NUM_STATS; attr++) |
1112 | for (attr = 0; attr < NUM_STATS; attr++) |
1180 | { |
1113 | if ((val = op->stats.stat (attr))) |
1181 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1182 | { |
|
|
1183 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1114 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1184 | strcat (retbuf, buf); |
|
|
1185 | } |
|
|
1186 | } |
|
|
1187 | |
1115 | |
1188 | if (op->stats.exp) |
1116 | if (op->stats.exp) |
1189 | { |
|
|
1190 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1117 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1191 | strcat (retbuf, buf); |
|
|
1192 | } |
|
|
1193 | |
|
|
1194 | |
1118 | |
1195 | switch (op->type) |
1119 | switch (op->type) |
1196 | { |
1120 | { |
1197 | case BOW: |
1121 | case BOW: |
1198 | case ARROW: |
1122 | case ARROW: |
1199 | case GIRDLE: |
1123 | case GIRDLE: |
1200 | case HELMET: |
1124 | case HELMET: |
1201 | case SHIELD: |
1125 | case SHIELD: |
1202 | case BOOTS: |
1126 | case BOOTS: |
1203 | case GLOVES: |
1127 | case GLOVES: |
1204 | case WEAPON: |
1128 | case WEAPON: |
1205 | case SKILL: |
1129 | case SKILL: |
1206 | case RING: |
1130 | case RING: |
1207 | case AMULET: |
1131 | case AMULET: |
1208 | case ARMOUR: |
1132 | case ARMOUR: |
1209 | case BRACERS: |
1133 | case BRACERS: |
1210 | case FORCE: |
1134 | case FORCE: |
1211 | case CLOAK: |
1135 | case CLOAK: |
1212 | if (op->stats.wc) |
1136 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1213 | { |
1137 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1214 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1138 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1215 | strcat (retbuf, buf); |
1139 | |
1216 | } |
|
|
1217 | if (op->stats.dam) |
|
|
1218 | { |
|
|
1219 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1220 | strcat (retbuf, buf); |
|
|
1221 | } |
|
|
1222 | if (op->stats.ac) |
|
|
1223 | { |
|
|
1224 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1225 | strcat (retbuf, buf); |
|
|
1226 | } |
|
|
1227 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1140 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1228 | { |
|
|
1229 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1141 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1230 | strcat (retbuf, buf); |
1142 | |
1231 | } |
|
|
1232 | break; |
1143 | break; |
1233 | |
1144 | |
1234 | default: |
1145 | default: |
1235 | break; |
1146 | break; |
1236 | } |
1147 | } |
1237 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1148 | |
1238 | strcat (retbuf, "(xray-vision)"); |
1149 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1239 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1150 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1240 | strcat (retbuf, "(infravision)"); |
|
|
1241 | |
1151 | |
1242 | /* levitate was what is was before, so we'll keep it */ |
1152 | /* levitate was what is was before, so we'll keep it */ |
1243 | if (op->move_type & MOVE_FLY_LOW) |
1153 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1244 | strcat (retbuf, "(levitate)"); |
|
|
1245 | |
|
|
1246 | if (op->move_type & MOVE_FLY_HIGH) |
1154 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1247 | strcat (retbuf, "(fly)"); |
|
|
1248 | |
|
|
1249 | if (op->move_type & MOVE_SWIM) |
1155 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1250 | strcat (retbuf, "(swim)"); |
|
|
1251 | |
1156 | |
1252 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1157 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1253 | |
1158 | |
1254 | if (op->item_power) |
1159 | if (op->item_power) |
1255 | { |
|
|
1256 | sprintf (buf, "(item_power %+d)", op->item_power); |
1160 | buf.printf ("(item_power %+d)", op->item_power); |
1257 | strcat (retbuf, buf); |
|
|
1258 | } |
|
|
1259 | } /* End if identified or applied */ |
1161 | } /* End if identified or applied */ |
1260 | |
1162 | |
1261 | /* This blocks only deals with fully identified object. |
1163 | /* This blocks only deals with fully identified object. |
1262 | * it is intentional that this is not an 'else' from a above - |
1164 | * it is intentional that this is not an 'else' from a above - |
1263 | * in this way, information is added. |
1165 | * in this way, information is added. |
… | |
… | |
1266 | { |
1168 | { |
1267 | int more_info = 0; |
1169 | int more_info = 0; |
1268 | |
1170 | |
1269 | switch (op->type) |
1171 | switch (op->type) |
1270 | { |
1172 | { |
1271 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1173 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1272 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1174 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1273 | case BOW: |
1175 | case BOW: |
1274 | case ARROW: |
1176 | case ARROW: |
1275 | case WAND: |
1177 | case WAND: |
1276 | case FOOD: |
1178 | case FOOD: |
1277 | case FLESH: |
1179 | case FLESH: |
1278 | case DRINK: |
1180 | case DRINK: |
1279 | more_info = 0; |
1181 | more_info = 0; |
1280 | break; |
1182 | break; |
1281 | |
1183 | |
1282 | /* Armor type objects */ |
1184 | /* Armor type objects */ |
1283 | case ARMOUR: |
1185 | case ARMOUR: |
1284 | case HELMET: |
1186 | case HELMET: |
1285 | case SHIELD: |
1187 | case SHIELD: |
1286 | case BOOTS: |
1188 | case BOOTS: |
1287 | case GLOVES: |
1189 | case GLOVES: |
1288 | case GIRDLE: |
1190 | case GIRDLE: |
1289 | case BRACERS: |
1191 | case BRACERS: |
1290 | case CLOAK: |
1192 | case CLOAK: |
1291 | if (ARMOUR_SPEED (op)) |
1193 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1292 | { |
1194 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1293 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1294 | strcat (retbuf, buf); |
|
|
1295 | } |
|
|
1296 | if (ARMOUR_SPELLS (op)) |
|
|
1297 | { |
|
|
1298 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1299 | strcat (retbuf, buf); |
|
|
1300 | } |
|
|
1301 | more_info = 1; |
1195 | more_info = 1; |
1302 | break; |
1196 | break; |
1303 | |
1197 | |
1304 | case WEAPON: |
1198 | case WEAPON: |
1305 | /* Calculate it the same way fix_player does so the results |
1199 | /* Calculate it the same way fix_player does so the results |
1306 | * make sense. |
1200 | * make sense. |
1307 | */ |
1201 | */ |
1308 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1202 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1309 | if (i < 0) |
1203 | if (i < 0) |
1310 | i = 0; |
1204 | i = 0; |
1311 | |
1205 | |
1312 | sprintf (buf, "(weapon speed %d)", i); |
1206 | buf.printf ("(weapon speed %d)", i); |
1313 | strcat (retbuf, buf); |
|
|
1314 | more_info = 1; |
1207 | more_info = 1; |
1315 | break; |
1208 | break; |
1316 | |
|
|
1317 | } |
1209 | } |
|
|
1210 | |
1318 | if (more_info) |
1211 | if (more_info) |
1319 | { |
1212 | { |
1320 | if (op->stats.food) |
|
|
1321 | { |
|
|
1322 | if (op->stats.food != 0) |
|
|
1323 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1213 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1324 | strcat (retbuf, buf); |
|
|
1325 | } |
|
|
1326 | if (op->stats.grace) |
|
|
1327 | { |
|
|
1328 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1214 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1329 | strcat (retbuf, buf); |
1215 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1330 | } |
|
|
1331 | if (op->stats.sp) |
|
|
1332 | { |
|
|
1333 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1334 | strcat (retbuf, buf); |
|
|
1335 | } |
|
|
1336 | if (op->stats.hp) |
|
|
1337 | { |
|
|
1338 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1216 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1339 | strcat (retbuf, buf); |
|
|
1340 | } |
|
|
1341 | } |
1217 | } |
1342 | |
1218 | |
1343 | if (op->stats.luck) |
1219 | if (op->stats.luck) |
1344 | { |
|
|
1345 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1220 | buf.printf ("(luck%+d)", op->stats.luck); |
1346 | strcat (retbuf, buf); |
1221 | |
1347 | } |
1222 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1348 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1223 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1349 | strcat (retbuf, "(lifesaving)"); |
1224 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1350 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
1225 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1351 | strcat (retbuf, "(reflect spells)"); |
1226 | |
1352 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
1353 | strcat (retbuf, "(reflect missiles)"); |
|
|
1354 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
1355 | strcat (retbuf, "(stealth)"); |
|
|
1356 | if (op->slaying != NULL && op->type != FOOD) |
1227 | if (op->slaying && op->type != FOOD) |
1357 | { |
|
|
1358 | sprintf (buf, "(slay %s)", &op->slaying); |
1228 | buf.printf ("(slay %s)", &op->slaying); |
1359 | strcat (retbuf, buf); |
1229 | |
1360 | } |
1230 | if (op->type == SKILL_TOOL && op->skill) |
1361 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1231 | buf.printf ("(%s)", &op->skill); |
|
|
1232 | |
|
|
1233 | buf.add_abilities ("Attacks", op->attacktype); |
1362 | /* resistance on flesh is only visible for quetzals. If |
1234 | /* resistance on flesh is only visible for quetzals. If |
1363 | * non flesh, everyone can see its resistances |
1235 | * non flesh, everyone can see its resistances |
1364 | */ |
1236 | */ |
1365 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1237 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1366 | strcat (retbuf, describe_resistance (op, 0)); |
1238 | buf << describe_resistance (op, 0); |
1367 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1368 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1369 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1370 | } |
|
|
1371 | |
1239 | |
|
|
1240 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1241 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1242 | buf.add_paths ("Denied", op->path_denied); |
|
|
1243 | } |
|
|
1244 | |
1372 | return retbuf; |
1245 | return buf; |
|
|
1246 | } |
|
|
1247 | |
|
|
1248 | std::string |
|
|
1249 | object::describe_item (object *who) |
|
|
1250 | { |
|
|
1251 | return std::string (::describe_item (this, who)); |
|
|
1252 | } |
|
|
1253 | |
|
|
1254 | static void |
|
|
1255 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1256 | { |
|
|
1257 | char *txt = dump_object (ob); |
|
|
1258 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1259 | buf << "\n" << txt << "\n"; |
|
|
1260 | |
|
|
1261 | if (!ob->is_arch ()) |
|
|
1262 | describe_dump_object (buf, ob->arch); |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | std::string |
|
|
1266 | object::describe (object *who) |
|
|
1267 | { |
|
|
1268 | dynbuf_text buf (1024, 1024); |
|
|
1269 | |
|
|
1270 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1271 | |
|
|
1272 | if (custom_name) |
|
|
1273 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1274 | |
|
|
1275 | switch (type) |
|
|
1276 | { |
|
|
1277 | case SPELLBOOK: |
|
|
1278 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1279 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1280 | break; |
|
|
1281 | |
|
|
1282 | case BOOK: |
|
|
1283 | if (msg) |
|
|
1284 | buf << "Something is written in it.\r"; |
|
|
1285 | break; |
|
|
1286 | |
|
|
1287 | case CONTAINER: |
|
|
1288 | if (race) |
|
|
1289 | { |
|
|
1290 | if (weight_limit && stats.Str < 100) |
|
|
1291 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1292 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1293 | else |
|
|
1294 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1295 | } |
|
|
1296 | else if (weight_limit && stats.Str < 100) |
|
|
1297 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1298 | break; |
|
|
1299 | |
|
|
1300 | case WAND: |
|
|
1301 | if (flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1303 | break; |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | if (material != MATERIAL_NULL && !msg) |
|
|
1307 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1308 | << material->description |
|
|
1309 | << ".\r"; |
|
|
1310 | |
|
|
1311 | if (who) |
|
|
1312 | /* Where to wear this item */ |
|
|
1313 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1314 | if (slot[i].info) |
|
|
1315 | { |
|
|
1316 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1317 | |
|
|
1318 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1319 | buf.printf ("(%d)", -slot[i].info); |
|
|
1320 | |
|
|
1321 | buf << ".\r"; |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | if (weight) |
|
|
1325 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1326 | |
|
|
1327 | if (flag [FLAG_STARTEQUIP]) |
|
|
1328 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1329 | << " given by a god and will vanish when dropped.\r"; |
|
|
1330 | |
|
|
1331 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1332 | { |
|
|
1333 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1334 | |
|
|
1335 | if (who->is_in_shop ()) |
|
|
1336 | { |
|
|
1337 | if (flag [FLAG_UNPAID]) |
|
|
1338 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1339 | else |
|
|
1340 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1341 | } |
|
|
1342 | } |
|
|
1343 | |
|
|
1344 | if (flag [FLAG_MONSTER]) |
|
|
1345 | buf << describe_monster (who); |
|
|
1346 | |
|
|
1347 | /* Is this item buildable? */ |
|
|
1348 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1349 | buf << "This is a buildable item.\r"; |
|
|
1350 | |
|
|
1351 | /* Does the object have a message? Don't show message for all object |
|
|
1352 | * types - especially if the first entry is a match |
|
|
1353 | */ |
|
|
1354 | if (msg) |
|
|
1355 | { |
|
|
1356 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1357 | { |
|
|
1358 | if (!need_identify ()) |
|
|
1359 | buf << '\r' << msg << '\n'; |
|
|
1360 | else if (flag [FLAG_IDENTIFIED]) |
|
|
1361 | buf << '\r' << "The object has a story:\r" << msg; |
|
|
1362 | } |
|
|
1363 | } |
|
|
1364 | else if (inv |
|
|
1365 | && inv->msg |
|
|
1366 | && inv->type == SPELL |
|
|
1367 | && flag [FLAG_IDENTIFIED] |
|
|
1368 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1369 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1370 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1371 | // unless the object has a custom message handled above. |
|
|
1372 | buf << '\r' << inv->msg << '\n'; |
|
|
1373 | |
|
|
1374 | // try to display the duration for some potions and scrolls |
|
|
1375 | // this includes change ability potions and group spells, |
|
|
1376 | // but does not handle protection potions |
|
|
1377 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1378 | && (type == POTION || type == SCROLL)) |
|
|
1379 | { |
|
|
1380 | object *spell = inv; |
|
|
1381 | |
|
|
1382 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1383 | spell = spell->other_arch; |
|
|
1384 | |
|
|
1385 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1386 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1387 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | // some help text for skill tools |
|
|
1391 | if (type == SKILL_TOOL) |
|
|
1392 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1393 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1394 | |
|
|
1395 | // Display a hint about inscribable items [empty books] |
|
|
1396 | // This includes the amount of text they can hold. |
|
|
1397 | if (type == INSCRIBABLE) |
|
|
1398 | { |
|
|
1399 | if (other_arch && other_arch->type == SCROLL) |
|
|
1400 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1401 | else |
|
|
1402 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1403 | weight_limit); |
|
|
1404 | } |
|
|
1405 | |
|
|
1406 | buf << '\n'; |
|
|
1407 | |
|
|
1408 | // the dungeon master additionally gets a complete dump |
|
|
1409 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1410 | { |
|
|
1411 | buf << "\nT<Object>\n"; |
|
|
1412 | describe_dump_object (buf, this); |
|
|
1413 | |
|
|
1414 | if (inv) |
|
|
1415 | { |
|
|
1416 | buf << "\nT<Top Inventory>\n"; |
|
|
1417 | describe_dump_object (buf, inv); |
|
|
1418 | } |
|
|
1419 | } |
|
|
1420 | |
|
|
1421 | return std::string (buf.linearise (), buf.size ()); |
|
|
1422 | } |
|
|
1423 | |
|
|
1424 | void |
|
|
1425 | examine (object *op, object *tmp) |
|
|
1426 | { |
|
|
1427 | std::string info = tmp->describe (op); |
|
|
1428 | |
|
|
1429 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1430 | } |
|
|
1431 | |
|
|
1432 | /* |
|
|
1433 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1434 | * inventory. |
|
|
1435 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1436 | */ |
|
|
1437 | const char * |
|
|
1438 | object::query_inventory (object *who, const char *indent) |
|
|
1439 | { |
|
|
1440 | static dynbuf_text buf; buf.clear (); |
|
|
1441 | |
|
|
1442 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1443 | if (who && who->flag [FLAG_WIZ]) |
|
|
1444 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
|
|
1445 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
|
|
1446 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1447 | |
|
|
1448 | if (buf.size ()) |
|
|
1449 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1450 | else |
|
|
1451 | buf.printf ("%s(empty)\n", indent); |
|
|
1452 | |
|
|
1453 | return buf; |
1373 | } |
1454 | } |
1374 | |
1455 | |
1375 | /* Return true if the item is magical. A magical item is one that |
1456 | /* Return true if the item is magical. A magical item is one that |
1376 | * increases/decreases any abilities, provides a resistance, |
1457 | * increases/decreases any abilities, provides a resistance, |
1377 | * has a generic magical bonus, or is an artifact. |
1458 | * has a generic magical bonus, or is an artifact. |
1378 | * This function is used by detect_magic to determine if an item |
1459 | * This function is used by detect_magic to determine if an item |
1379 | * should be marked as magical. |
1460 | * should be marked as magical. |
1380 | */ |
1461 | */ |
1381 | |
|
|
1382 | int |
1462 | int |
1383 | is_magical (const object *op) |
1463 | is_magical (const object *op) |
1384 | { |
1464 | { |
1385 | int i; |
1465 | int i; |
1386 | |
1466 | |
1387 | /* living creatures are considered non magical */ |
1467 | /* living creatures are considered non magical */ |
1388 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1468 | if (op->flag [FLAG_ALIVE]) |
1389 | return 0; |
1469 | return 0; |
1390 | |
1470 | |
1391 | /* This is a test for it being an artifact, as artifacts have titles */ |
1471 | /* This is a test for it being an artifact, as artifacts have titles */ |
1392 | if (op->title != NULL) |
1472 | if (op->title != NULL) |
1393 | return 1; |
1473 | return 1; |
… | |
… | |
1399 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1479 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1400 | return 1; |
1480 | return 1; |
1401 | |
1481 | |
1402 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1482 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1403 | /* Presume any boots that hvae a move_type are special. */ |
1483 | /* Presume any boots that hvae a move_type are special. */ |
1404 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1484 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1405 | return 1; |
1485 | return 1; |
1406 | |
1486 | |
1407 | /* Take care of amulet/shield that reflects spells/missiles */ |
1487 | /* Take care of amulet/shield that reflects spells/missiles */ |
1408 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1488 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1409 | return 1; |
1489 | return 1; |
1410 | |
1490 | |
1411 | /* Take care of helmet of xrays */ |
1491 | /* Take care of helmet of xrays */ |
1412 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1492 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1413 | return 1; |
1493 | return 1; |
1414 | |
1494 | |
1415 | /* Potions & rods are always magical. Wands/staves are also magical, |
1495 | /* Potions & rods are always magical. Wands/staves are also magical, |
1416 | * assuming they still have any charges left. |
1496 | * assuming they still have any charges left. |
1417 | */ |
1497 | */ |
… | |
… | |
1437 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1517 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1438 | return 1; |
1518 | return 1; |
1439 | |
1519 | |
1440 | /* Check to see if it increases/decreases any stats */ |
1520 | /* Check to see if it increases/decreases any stats */ |
1441 | for (i = 0; i < NUM_STATS; i++) |
1521 | for (i = 0; i < NUM_STATS; i++) |
1442 | if (get_attr_value (&(op->stats), i) != 0) |
1522 | if (op->stats.stat (i)) |
1443 | return 1; |
1523 | return 1; |
1444 | |
1524 | |
1445 | /* If it doesn't fall into any of the above categories, must |
1525 | /* If it doesn't fall into any of the above categories, must |
1446 | * be non magical. |
1526 | * be non magical. |
1447 | */ |
1527 | */ |
1448 | return 0; |
1528 | return 0; |
1449 | } |
1529 | } |
1450 | |
1530 | |
1451 | /* need_identify returns true if the item should be identified. This |
|
|
1452 | * function really should not exist - by default, any item not identified |
|
|
1453 | * should need it. |
|
|
1454 | */ |
|
|
1455 | |
|
|
1456 | int |
|
|
1457 | need_identify (const object *op) |
|
|
1458 | { |
|
|
1459 | switch (op->type) |
|
|
1460 | { |
|
|
1461 | case RING: |
|
|
1462 | case WAND: |
|
|
1463 | case ROD: |
|
|
1464 | case HORN: |
|
|
1465 | case SCROLL: |
|
|
1466 | case SKILL: |
|
|
1467 | case SKILLSCROLL: |
|
|
1468 | case SPELLBOOK: |
|
|
1469 | case FOOD: |
|
|
1470 | case POTION: |
|
|
1471 | case BOW: |
|
|
1472 | case ARROW: |
|
|
1473 | case WEAPON: |
|
|
1474 | case ARMOUR: |
|
|
1475 | case SHIELD: |
|
|
1476 | case HELMET: |
|
|
1477 | case AMULET: |
|
|
1478 | case BOOTS: |
|
|
1479 | case GLOVES: |
|
|
1480 | case BRACERS: |
|
|
1481 | case GIRDLE: |
|
|
1482 | case CONTAINER: |
|
|
1483 | case DRINK: |
|
|
1484 | case FLESH: |
|
|
1485 | case INORGANIC: |
|
|
1486 | case CLOSE_CON: |
|
|
1487 | case CLOAK: |
|
|
1488 | case GEM: |
|
|
1489 | case POWER_CRYSTAL: |
|
|
1490 | case POISON: |
|
|
1491 | case BOOK: |
|
|
1492 | case SKILL_TOOL: |
|
|
1493 | return 1; |
|
|
1494 | } |
|
|
1495 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1496 | * archetype file can be updated, and this function removed. |
|
|
1497 | */ |
|
|
1498 | #if 0 |
|
|
1499 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1500 | #endif |
|
|
1501 | return 0; |
|
|
1502 | } |
|
|
1503 | |
|
|
1504 | /* |
1531 | /* |
1505 | * Supposed to fix face-values as well here, but later. |
1532 | * Supposed to fix face-values as well here, but later. |
1506 | */ |
1533 | */ |
1507 | void |
1534 | void |
1508 | identify (object *op) |
1535 | identify (object *op) |
1509 | { |
1536 | { |
1510 | object *pl; |
1537 | op->set_flag (FLAG_IDENTIFIED); |
1511 | |
1538 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1512 | SET_FLAG (op, FLAG_IDENTIFIED); |
1539 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1513 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
|
|
1514 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
|
|
1515 | |
1540 | |
1516 | /* |
1541 | /* |
1517 | * We want autojoining of equal objects: |
1542 | * We want autojoining of equal objects: |
1518 | */ |
1543 | */ |
1519 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1544 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1520 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1545 | op->set_flag (FLAG_KNOWN_CURSED); |
1521 | |
1546 | |
1522 | if (op->type == POTION) |
1547 | if (op->type == POTION) |
1523 | { |
1548 | { |
1524 | if (op->inv && op->randomitems) |
1549 | if (op->inv && op->randomitems) |
1525 | op->title = op->inv->name; |
1550 | op->title = op->inv->name; |
1526 | else if (op->arch) |
1551 | else if (op->arch) |
1527 | { |
1552 | { |
1528 | op->name = op->arch->clone.name; |
1553 | op->name = op->arch->object::name; |
1529 | op->name_pl = op->arch->clone.name_pl; |
1554 | op->name_pl = op->arch->object::name_pl; |
1530 | } |
1555 | } |
1531 | } |
1556 | } |
1532 | |
1557 | |
1533 | /* If the object is on a map, make sure we update its face */ |
1558 | /* If the object is on a map, make sure we update its face */ |
1534 | if (op->map) |
1559 | if (op->map) |
1535 | update_object (op, UP_OBJ_FACE); |
1560 | update_object (op, UP_OBJ_CHANGE); |
1536 | else |
1561 | |
1537 | { |
1562 | if (object *pl = op->visible_to ()) |
1538 | pl = op->in_player (); |
|
|
1539 | if (pl) |
|
|
1540 | /* A lot of the values can change from an update - might as well send |
1563 | /* A lot of the values can change from an update - might as well send |
1541 | * it all. |
1564 | * it all. |
1542 | */ |
1565 | */ |
1543 | esrv_send_item (pl, op); |
1566 | esrv_send_item (pl, op); |
1544 | } |
|
|
1545 | } |
1567 | } |
1546 | |
1568 | |