1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
47 | * Note that using the term 'human' may not be very accurate, humanoid |
48 | * may be better. |
48 | * may be better. |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
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52 | // see include/object.h |
52 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
… | |
… | |
65 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
66 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
67 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
68 | }; |
69 | }; |
69 | |
70 | |
70 | static char numbers[21][20] = { |
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71 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
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72 | "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", |
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73 | "eighteen", "nineteen", "twenty" |
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74 | }; |
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75 | |
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76 | static char numbers_10[10][20] = { |
71 | static char numbers_10[10][20] = { |
77 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
78 | "eighty", "ninety" |
73 | "eighty", "ninety" |
79 | }; |
74 | }; |
80 | |
75 | |
81 | static char levelnumbers[21][20] = { |
76 | static char ordnumbers[21][20] = { |
82 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
83 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
84 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
85 | "nineteen", "twentieth" |
80 | "nineteenth", "twentieth" |
86 | }; |
81 | }; |
87 | |
82 | |
88 | static char levelnumbers_10[11][20] = { |
83 | static char ordnumbers_10[11][20] = { |
89 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
90 | "seventieth", "eightieth", "ninetieth" |
85 | "seventieth", "eightieth", "ninetieth" |
91 | }; |
86 | }; |
92 | |
87 | |
93 | /* The following is a large table of item types, the fields are: |
88 | /* The following is a large table of item types, the fields are: |
… | |
… | |
156 | {EXIT, "exit", "exits", 0, 0}, |
151 | {EXIT, "exit", "exits", 0, 0}, |
157 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
158 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
159 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
160 | {RING, "ring", "rings", SK_JEWELER, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
161 | {FLOOR, "floor", "floors", 0, 0}, |
156 | // {FLOOR, "floor", "floors", 0, 0}, |
162 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
163 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
164 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
165 | {LIGHTER, "lighter", "lighters", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
166 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
… | |
… | |
207 | {BUILDER, "item builder", "item builders", 0, 0}, |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
208 | {MATERIAL, "building material", "building materials", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
209 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
210 | }; |
205 | }; |
211 | |
206 | |
212 | const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
207 | static const int item_types_size = array_length (item_types); |
213 | |
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214 | materialtype_t *materialt; |
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215 | |
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216 | /* |
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217 | materialtype material[NROFMATERIALS] = { |
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218 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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219 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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220 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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221 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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222 | * I C T U N O T O L E E H S T P D N * |
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223 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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224 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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225 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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226 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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227 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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228 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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229 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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230 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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231 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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232 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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233 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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234 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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235 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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236 | }; |
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237 | */ |
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238 | |
208 | |
239 | /* This curve may be too steep. But the point is that there should |
209 | /* This curve may be too steep. But the point is that there should |
240 | * be tough choices - there is no real point to this if everyone can |
210 | * be tough choices - there is no real point to this if everyone can |
241 | * wear whatever they want with no worries. Perhaps having the steep |
211 | * wear whatever they want with no worries. Perhaps having the steep |
242 | * curve is good (maybe even steeper), but allowing players to |
212 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
244 | * able to use 2-3 of the most powerful items. |
214 | * able to use 2-3 of the most powerful items. |
245 | * note that this table is only really used for program generated items - |
215 | * note that this table is only really used for program generated items - |
246 | * custom objects can use whatever they want. |
216 | * custom objects can use whatever they want. |
247 | */ |
217 | */ |
248 | static int enc_to_item_power[21] = { |
218 | static int enc_to_item_power[21] = { |
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219 | 0, |
249 | 0, 0, 1, 2, 3, 4, /* 5 */ |
220 | 0, 1, 2, 3, 4, // 5 |
250 | 5, 7, 9, 11, 13, /* 10 */ |
221 | 5, 7, 9, 11, 13, // 10 |
251 | 15, 18, 21, 24, 27, /* 15 */ |
222 | 15, 18, 21, 24, 27, // 15 |
252 | 30, 35, 40, 45, 50 /* 20 */ |
223 | 30, 35, 40, 45, 50 // 20 |
253 | }; |
224 | }; |
254 | |
225 | |
255 | int |
226 | int |
256 | get_power_from_ench (int ench) |
227 | get_power_from_ench (int ench) |
257 | { |
228 | { |
258 | return enc_to_item_power [clamp (ench, 0, 20)]; |
229 | return enc_to_item_power [clamp (ench, 0, 20)]; |
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230 | } |
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231 | |
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232 | static const struct need_identify_types : typeset |
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233 | { |
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234 | need_identify_types () |
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235 | { |
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236 | set (RING); |
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237 | set (WAND); |
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238 | set (ROD); |
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239 | set (HORN); |
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240 | set (SCROLL); |
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241 | set (SKILL); |
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242 | set (SKILLSCROLL); |
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243 | set (SPELLBOOK); |
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244 | set (FOOD); |
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245 | set (POTION); |
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246 | set (BOW); |
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247 | set (ARROW); |
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248 | set (WEAPON); |
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249 | set (ARMOUR); |
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250 | set (SHIELD); |
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251 | set (HELMET); |
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252 | set (AMULET); |
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253 | set (BOOTS); |
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254 | set (GLOVES); |
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255 | set (BRACERS); |
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256 | set (GIRDLE); |
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257 | set (CONTAINER); |
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258 | set (DRINK); |
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259 | set (FLESH); |
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260 | set (INORGANIC); |
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261 | set (CLOSE_CON); |
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262 | set (CLOAK); |
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263 | set (GEM); |
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264 | set (POWER_CRYSTAL); |
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265 | set (POISON); |
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266 | set (BOOK); |
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267 | set (SKILL_TOOL); |
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268 | } |
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269 | } need_identify_types; |
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270 | |
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271 | bool |
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272 | object::need_identify () const |
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273 | { |
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274 | return need_identify_types [type]; |
259 | } |
275 | } |
260 | |
276 | |
261 | /* This takes an object 'op' and figures out what its item_power |
277 | /* This takes an object 'op' and figures out what its item_power |
262 | * rating should be. This should only really be used by the treasure |
278 | * rating should be. This should only really be used by the treasure |
263 | * generation code, and when loading legacy objects. It returns |
279 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
319 | |
335 | |
320 | enc += op->stats.luck; |
336 | enc += op->stats.luck; |
321 | |
337 | |
322 | /* Do spell paths now */ |
338 | /* Do spell paths now */ |
323 | for (i = 1; i < NRSPELLPATHS; i++) |
339 | for (i = 1; i < NRSPELLPATHS; i++) |
324 | { |
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325 | if (op->path_attuned & (1 << i)) |
340 | if (op->path_attuned & (1 << i)) |
326 | enc++; |
341 | enc++; |
327 | else if (op->path_denied & (1 << i)) |
342 | else if (op->path_denied & (1 << i)) |
328 | enc -= 2; |
343 | enc -= 2; |
329 | else if (op->path_repelled & (1 << i)) |
344 | else if (op->path_repelled & (1 << i)) |
330 | enc--; |
345 | enc--; |
331 | } |
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332 | |
346 | |
333 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
347 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
334 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
348 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
335 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
349 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
336 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
350 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
… | |
… | |
339 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
353 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
340 | |
354 | |
341 | return get_power_from_ench (enc); |
355 | return get_power_from_ench (enc); |
342 | } |
356 | } |
343 | |
357 | |
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358 | static const struct get_typedata |
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359 | { |
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360 | const typedata *data [NUM_TYPES]; |
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361 | |
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362 | get_typedata () |
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363 | { |
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364 | for (int i = 0; i < item_types_size; i++) |
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365 | data [item_types[i].number] = &item_types [i]; |
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366 | } |
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367 | |
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368 | const typedata *operator ()(int itemtype) const |
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369 | { |
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370 | return data [itemtype]; |
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371 | } |
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372 | } get_typedata_; |
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373 | |
344 | /* returns the typedata that has a number equal to itemtype, if there |
374 | /* returns the typedata that has a number equal to itemtype, if there |
345 | * isn't one, returns NULL */ |
375 | * isn't one, returns NULL */ |
346 | const typedata * |
376 | const typedata * |
347 | get_typedata (int itemtype) |
377 | get_typedata (int itemtype) |
348 | { |
378 | { |
349 | for (int i = 0; i < item_types_size; i++) |
379 | return get_typedata_ (itemtype); |
350 | if (item_types[i].number == itemtype) |
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351 | return &item_types[i]; |
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352 | |
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353 | return NULL; |
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354 | } |
380 | } |
355 | |
381 | |
356 | /* returns the typedata that has a name equal to itemtype, if there |
382 | /* returns the typedata that has a name equal to itemtype, if there |
357 | * isn't one, return the plural name that matches, if there still isn't |
383 | * isn't one, return the plural name that matches, if there still isn't |
358 | * one return NULL */ |
384 | * one return NULL */ |
… | |
… | |
419 | /* |
445 | /* |
420 | * Returns the pointer to a static buffer containing |
446 | * Returns the pointer to a static buffer containing |
421 | * the number requested (of the form first, second, third...) |
447 | * the number requested (of the form first, second, third...) |
422 | */ |
448 | */ |
423 | const char * |
449 | const char * |
424 | get_levelnumber (int i) |
450 | ordinal (int i) |
425 | { |
451 | { |
426 | static char buf[MAX_BUF]; |
452 | if (i < 0) |
427 | |
453 | return format ("minus %s", ordinal (-i)); |
428 | if (i > 99) |
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429 | { |
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430 | sprintf (buf, "%d.", i); |
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431 | return buf; |
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432 | } |
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433 | |
454 | |
434 | if (i < 21) |
455 | if (i < 21) |
435 | return levelnumbers[i]; |
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436 | |
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437 | if (!(i % 10)) |
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438 | return levelnumbers_10[i / 10]; |
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439 | |
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440 | strcpy (buf, numbers_10[i / 10]); |
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441 | strcat (buf, levelnumbers[i % 10]); |
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442 | return buf; |
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443 | } |
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444 | |
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445 | /* |
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446 | * get_number(integer) returns the text-representation of the given number |
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447 | * in a static buffer. The buffer might be overwritten at the next |
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448 | * call to get_number(). |
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449 | * It is currently only used by the query_name() function. |
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450 | */ |
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451 | const char * |
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452 | get_number (int i) |
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453 | { |
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454 | if (i <= 20) |
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455 | return numbers[i]; |
456 | return ordnumbers[i]; |
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457 | |
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458 | int digit = i % 10; |
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459 | |
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460 | if (i >= 100) |
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461 | return format ( |
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462 | digit == 1 ? "%dst" |
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463 | : digit == 2 ? "%dnd" |
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464 | : digit == 3 ? "%drd" |
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465 | : "%dth", |
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466 | i |
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467 | ); |
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468 | |
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469 | if (digit == 0) |
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470 | return ordnumbers_10[i / 10]; |
456 | else |
471 | else |
457 | { |
472 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
458 | static char buf[MAX_BUF]; |
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459 | |
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460 | sprintf (buf, "%d", i); |
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461 | return buf; |
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462 | } |
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463 | } |
473 | } |
464 | |
474 | |
465 | /* |
475 | /* |
466 | * Returns pointer to static buffer containing ring's or amulet's |
476 | * Returns pointer to static buffer containing ring's or amulet's |
467 | * abilities |
477 | * abilities |
… | |
… | |
473 | */ |
483 | */ |
474 | |
484 | |
475 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
485 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
476 | * from stats.sp - b.t. |
486 | * from stats.sp - b.t. |
477 | */ |
487 | */ |
478 | const char * |
488 | static const char * |
479 | ring_desc (const object *op) |
489 | ring_desc (const object *op) |
480 | { |
490 | { |
481 | static dynbuf_text buf; buf.clear (); |
491 | static dynbuf_text buf; buf.clear (); |
482 | int attr, val, len; |
492 | int attr, val, len; |
483 | |
493 | |
484 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
494 | if (op->flag [FLAG_IDENTIFIED]) |
485 | { |
495 | { |
486 | for (attr = 0; attr < NUM_STATS; attr++) |
496 | for (attr = 0; attr < NUM_STATS; attr++) |
487 | if ((val = op->stats.stat (attr))) |
497 | if ((val = op->stats.stat (attr))) |
488 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
498 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
489 | |
499 | |
… | |
… | |
498 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
508 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
499 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
509 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
500 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
510 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
501 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
511 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
502 | |
512 | |
503 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
513 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
504 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
514 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
505 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
515 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
506 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
516 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
507 | |
517 | |
508 | buf.add_paths ("Attuned" , op->path_attuned); |
518 | buf.add_paths ("Attuned" , op->path_attuned); |
509 | buf.add_paths ("Repelled", op->path_repelled); |
519 | buf.add_paths ("Repelled", op->path_repelled); |
510 | buf.add_paths ("Denied" , op->path_denied); |
520 | buf.add_paths ("Denied" , op->path_denied); |
511 | |
521 | |
… | |
… | |
537 | |
547 | |
538 | static dynbuf_text buf; buf.clear (); |
548 | static dynbuf_text buf; buf.clear (); |
539 | |
549 | |
540 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
550 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
541 | |
551 | |
542 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
552 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
543 | buf << ' ' << op->title; |
553 | buf << ' ' << op->title; |
544 | |
554 | |
545 | switch (op->type) |
555 | switch (op->type) |
546 | { |
556 | { |
547 | case SPELLBOOK: |
557 | case SPELLBOOK: |
548 | case SCROLL: |
558 | case SCROLL: |
549 | case WAND: |
559 | case WAND: |
550 | case ROD: |
560 | case ROD: |
551 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
561 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
552 | { |
562 | { |
553 | if (!op->title) |
563 | if (!op->title) |
554 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
564 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
555 | |
565 | |
556 | if (op->type != SPELLBOOK) |
566 | if (op->type != SPELLBOOK) |
… | |
… | |
595 | buf << " " << s; |
605 | buf << " " << s; |
596 | } |
606 | } |
597 | break; |
607 | break; |
598 | |
608 | |
599 | default: |
609 | default: |
600 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
610 | if (op->magic |
|
|
611 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
612 | || op->flag [FLAG_IDENTIFIED])) |
601 | buf.printf (" %+d", op->magic); |
613 | buf.printf (" %+d", op->magic); |
602 | } |
614 | } |
603 | |
615 | |
604 | return buf; |
616 | return buf; |
605 | } |
617 | } |
… | |
… | |
614 | * returned is good forever.) However, it makes printing statements that |
626 | * returned is good forever.) However, it makes printing statements that |
615 | * use several names much easier (don't need to store them to temp variables.) |
627 | * use several names much easier (don't need to store them to temp variables.) |
616 | * |
628 | * |
617 | * It is used extensively within messages, so should return only a prose |
629 | * It is used extensively within messages, so should return only a prose |
618 | * and short description of the item. |
630 | * and short description of the item. |
|
|
631 | * It is also used by examine/ex and similar functions. |
619 | */ |
632 | */ |
620 | const char * |
633 | const char * |
621 | query_name (const object *op) |
634 | query_name (const object *op) |
622 | { |
635 | { |
623 | int len = 0; |
636 | int len = 0; |
… | |
… | |
628 | use_buf %= 5; |
641 | use_buf %= 5; |
629 | |
642 | |
630 | dynbuf_text &buf = bufs [use_buf]; |
643 | dynbuf_text &buf = bufs [use_buf]; |
631 | buf.clear (); |
644 | buf.clear (); |
632 | |
645 | |
|
|
646 | #if 0 |
633 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
647 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
634 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
635 | buf << mt->description << ' '; |
648 | buf << op->material->description << ' '; |
|
|
649 | #endif |
636 | |
650 | |
637 | buf << query_short_name (op); |
651 | buf << query_short_name (op); |
638 | |
652 | |
639 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
653 | if (op->flag [FLAG_INV_LOCKED]) |
640 | buf << " *"; |
654 | buf << " *"; |
641 | if (op->is_open_container ()) |
655 | if (op->is_open_container ()) |
642 | buf << " (open)"; |
656 | buf << " (open)"; |
643 | |
657 | |
644 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
658 | if (op->flag [FLAG_KNOWN_CURSED]) |
645 | { |
659 | { |
646 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
660 | if (op->flag [FLAG_DAMNED]) |
647 | buf << " (damned)"; |
661 | buf << " (damned)"; |
648 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
662 | else if (op->flag [FLAG_CURSED]) |
649 | buf << " (cursed)"; |
663 | buf << " (cursed)"; |
650 | } |
664 | } |
651 | |
665 | |
652 | /* Basically, if the object is known magical (detect magic spell on it), |
666 | /* Basically, if the object is known magical (detect magic spell on it), |
653 | * and it isn't identified, print out the fact that |
667 | * and it isn't identified, print out the fact that |
… | |
… | |
656 | * |
670 | * |
657 | * Changed in V 0.91.4 - still print that the object is magical even |
671 | * Changed in V 0.91.4 - still print that the object is magical even |
658 | * if it has been applied. Equipping an item does not tell full |
672 | * if it has been applied. Equipping an item does not tell full |
659 | * abilities, especially for artifact items. |
673 | * abilities, especially for artifact items. |
660 | */ |
674 | */ |
661 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
675 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
662 | buf << " (magic)"; |
676 | buf << " (magic)"; |
663 | |
677 | |
664 | #if 0 |
678 | #if 0 |
665 | /* item_power will be returned in describe_item - it shouldn't really |
679 | /* item_power will be returned in describe_item - it shouldn't really |
666 | * be returned in the name. |
680 | * be returned in the name. |
… | |
… | |
668 | if (op->item_power) |
682 | if (op->item_power) |
669 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
683 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
670 | |
684 | |
671 | #endif |
685 | #endif |
672 | |
686 | |
673 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
687 | if (op->flag [FLAG_APPLIED]) |
674 | { |
688 | { |
675 | switch (op->type) |
689 | switch (op->type) |
676 | { |
690 | { |
677 | case BOW: |
691 | case BOW: |
678 | case WAND: |
692 | case WAND: |
679 | case ROD: |
693 | case ROD: |
680 | case HORN: |
694 | case HORN: |
681 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
695 | buf << " (applied)"; |
682 | break; |
696 | break; |
683 | case WEAPON: |
697 | case WEAPON: |
684 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
698 | buf << " (applied)"; |
685 | break; |
699 | break; |
686 | case ARMOUR: |
700 | case ARMOUR: |
687 | case HELMET: |
701 | case HELMET: |
688 | case SHIELD: |
702 | case SHIELD: |
689 | case RING: |
703 | case RING: |
… | |
… | |
721 | else if (op->stats.food <= 0) |
735 | else if (op->stats.food <= 0) |
722 | buf << " (burned out)"; |
736 | buf << " (burned out)"; |
723 | break; |
737 | break; |
724 | } |
738 | } |
725 | |
739 | |
726 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
740 | if (op->flag [FLAG_UNPAID]) |
727 | buf << " (unpaid)"; |
741 | buf << " (unpaid)"; |
728 | |
742 | |
729 | return buf; |
743 | return buf; |
730 | } |
744 | } |
731 | |
745 | |
… | |
… | |
738 | * and sending to client. |
752 | * and sending to client. |
739 | * If plural is set, we generate the plural name of this. |
753 | * If plural is set, we generate the plural name of this. |
740 | * |
754 | * |
741 | * It is sometimes used to display messages, and usually only used to match stuff, |
755 | * It is sometimes used to display messages, and usually only used to match stuff, |
742 | * so maybe this function should be removed. |
756 | * so maybe this function should be removed. |
|
|
757 | * It is also used for client-side inventory/item descriptions. |
743 | */ |
758 | */ |
744 | const char * |
759 | const char * |
745 | query_base_name (const object *op, int plural) |
760 | query_base_name (const object *op, int plural) |
746 | { |
761 | { |
747 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
762 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
748 | return "(null)"; |
763 | return "(null)"; |
749 | |
764 | |
750 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
765 | if (!op->nrof && !op->weight && !op->title && !is_magical (op) |
|
|
766 | && op->type != EXIT) |
751 | return op->name; /* To speed things up (or make things slower?) */ |
767 | return op->name; /* To speed things up (or make things slower?) */ |
752 | |
768 | |
753 | static dynbuf_text buf; buf.clear (); |
769 | static dynbuf_text buf; buf.clear (); |
754 | |
770 | |
|
|
771 | #if 0 |
755 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
772 | if ((op->is_armor () || op->is_weapon ()) && op->material) |
756 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
757 | if (op->arch->materialname != mt->name) |
773 | if (op->arch->material != op->material) |
758 | buf << mt->description << ' '; |
774 | buf << op->material->description << ' '; |
|
|
775 | #endif |
759 | |
776 | |
760 | buf << (plural ? op->name_pl : op->name); |
777 | buf << (plural ? op->name_pl : op->name); |
761 | |
778 | |
762 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
779 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
763 | buf << ' ' << op->title; |
780 | buf << ' ' << op->title; |
764 | |
781 | |
765 | switch (op->type) |
782 | switch (op->type) |
766 | { |
783 | { |
767 | case SPELLBOOK: |
784 | case SPELLBOOK: |
768 | case SCROLL: |
785 | case SCROLL: |
769 | case WAND: |
786 | case WAND: |
770 | case ROD: |
787 | case ROD: |
771 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
788 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
772 | { |
789 | { |
773 | if (!op->title) |
790 | if (!op->title) |
774 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
791 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
775 | |
792 | |
776 | if (op->type != SPELLBOOK) |
793 | if (op->type != SPELLBOOK) |
… | |
… | |
790 | if (s && *s) |
807 | if (s && *s) |
791 | buf << ' ' << s; |
808 | buf << ' ' << s; |
792 | } |
809 | } |
793 | break; |
810 | break; |
794 | |
811 | |
|
|
812 | case EXIT: |
|
|
813 | // random map exits "unfortunately" get patched, so this only works before entering |
|
|
814 | if (EXIT_PATH (op) == shstr_random_map_exit) |
|
|
815 | buf << " (random map)"; |
|
|
816 | else if (!EXIT_PATH (op)) |
|
|
817 | buf << " (closed)"; |
|
|
818 | break; |
|
|
819 | |
795 | default: |
820 | default: |
796 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
821 | if (op->magic |
|
|
822 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
823 | || op->flag [FLAG_IDENTIFIED])) |
797 | buf.printf (" %+d", op->magic); |
824 | buf.printf (" %+d", op->magic); |
798 | } |
825 | } |
799 | |
826 | |
800 | return buf; |
827 | return buf; |
801 | } |
828 | } |
… | |
… | |
814 | /* Note that the resolution this provides for players really isn't |
841 | /* Note that the resolution this provides for players really isn't |
815 | * very good. Any player with a speed greater than .67 will |
842 | * very good. Any player with a speed greater than .67 will |
816 | * fall into the 'lightning fast movement' category. |
843 | * fall into the 'lightning fast movement' category. |
817 | */ |
844 | */ |
818 | if (op->has_active_speed ()) |
845 | if (op->has_active_speed ()) |
819 | switch ((int) ((FABS (op->speed)) * 15)) |
846 | switch ((int)(op->speed * 15.)) |
820 | { |
847 | { |
821 | case 0: |
848 | case 0: |
822 | buf << "(very slow movement)"; |
849 | buf << "(very slow movement)"; |
823 | break; |
850 | break; |
824 | case 1: |
851 | case 1: |
… | |
… | |
844 | default: |
871 | default: |
845 | buf << "(lightning fast movement)"; |
872 | buf << "(lightning fast movement)"; |
846 | break; |
873 | break; |
847 | } |
874 | } |
848 | |
875 | |
849 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
876 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
850 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
877 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
851 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
878 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
852 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
879 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
853 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
880 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
854 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
881 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
855 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
882 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
856 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
883 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
857 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
884 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
858 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
885 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
859 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
886 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
860 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
887 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
861 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
888 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
862 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
889 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
863 | |
890 | |
864 | if (op->randomitems) |
891 | if (op->randomitems) |
865 | { |
892 | { |
866 | bool first = 1; |
893 | bool first = 1; |
867 | |
894 | |
… | |
… | |
894 | if (op->stats.luck) |
921 | if (op->stats.luck) |
895 | buf.printf ("(luck%+d)", op->stats.luck); |
922 | buf.printf ("(luck%+d)", op->stats.luck); |
896 | } |
923 | } |
897 | |
924 | |
898 | /* describe attacktypes */ |
925 | /* describe attacktypes */ |
899 | if (is_dragon_pl (op)) |
926 | if (op->is_dragon ()) |
900 | { |
927 | { |
901 | /* for dragon players display the attacktypes from clawing skill |
928 | /* for dragon players display the attacktypes from clawing skill |
902 | * Break apart the for loop - move the comparison checking down - |
929 | * Break apart the for loop - move the comparison checking down - |
903 | * this makes it more readable. |
930 | * this makes it more readable. |
904 | */ |
931 | */ |
… | |
… | |
949 | * item (eg, debug dump or the like) |
976 | * item (eg, debug dump or the like) |
950 | */ |
977 | */ |
951 | const char * |
978 | const char * |
952 | describe_item (const object *op, object *owner) |
979 | describe_item (const object *op, object *owner) |
953 | { |
980 | { |
954 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
981 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
955 | return describe_monster (op); |
982 | return describe_monster (op); |
956 | |
983 | |
957 | static dynbuf_text buf; buf.clear (); |
984 | static dynbuf_text buf; buf.clear (); |
958 | int identified, i; |
985 | int identified, i; |
959 | |
986 | |
960 | /* figure this out once, instead of making multiple calls to need_identify. |
987 | /* figure this out once, instead of making multiple calls to need_identify. |
961 | * also makes the code easier to read. |
988 | * also makes the code easier to read. |
962 | */ |
989 | */ |
963 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
990 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
964 | if (!identified) |
991 | if (!identified) |
965 | buf << "(unidentified)"; |
992 | buf << "(unidentified)"; |
966 | |
993 | |
967 | switch (op->type) |
994 | switch (op->type) |
968 | { |
995 | { |
… | |
… | |
987 | if (op->stats.maxsp > 1000) |
1014 | if (op->stats.maxsp > 1000) |
988 | { /*higher capacity crystals */ |
1015 | { /*higher capacity crystals */ |
989 | i = (op->stats.maxsp % 1000) / 100; |
1016 | i = (op->stats.maxsp % 1000) / 100; |
990 | |
1017 | |
991 | if (i) |
1018 | if (i) |
992 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1019 | buf.printf ("(capacity %d.%dk; it is ", op->stats.maxsp / 1000, i); |
993 | else |
1020 | else |
994 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1021 | buf.printf ("(capacity %dk; it is ", op->stats.maxsp / 1000); |
995 | } |
1022 | } |
996 | else |
1023 | else |
997 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1024 | buf.printf ("(capacity %d; it is ", op->stats.maxsp); |
998 | |
1025 | |
999 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1026 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1000 | if (op->stats.sp == 0) |
1027 | if (op->stats.sp == 0) |
1001 | buf << "empty."; |
1028 | buf << "empty"; |
1002 | else if (i == 0) |
1029 | else if (i == 0) |
1003 | buf << "almost empty."; |
1030 | buf << "almost empty"; |
1004 | else if (i < 3) |
1031 | else if (i < 3) |
1005 | buf << "partially filled."; |
1032 | buf << "partially filled"; |
1006 | else if (i < 6) |
1033 | else if (i < 6) |
1007 | buf << "half full."; |
1034 | buf << "half full"; |
1008 | else if (i < 9) |
1035 | else if (i < 9) |
1009 | buf << "well charged."; |
1036 | buf << "well charged"; |
1010 | else if (op->stats.sp == op->stats.maxsp) |
1037 | else if (op->stats.sp == op->stats.maxsp) |
1011 | buf << "fully charged."; |
1038 | buf << "fully charged"; |
1012 | else |
1039 | else |
1013 | buf << "almost full."; |
1040 | buf << "almost full"; |
|
|
1041 | |
|
|
1042 | buf << ')'; |
1014 | break; |
1043 | break; |
1015 | |
1044 | |
1016 | case LAMP: |
1045 | case LAMP: |
1017 | { |
1046 | { |
1018 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
1047 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
… | |
… | |
1036 | break; |
1065 | break; |
1037 | |
1066 | |
1038 | case FOOD: |
1067 | case FOOD: |
1039 | case FLESH: |
1068 | case FLESH: |
1040 | case DRINK: |
1069 | case DRINK: |
1041 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1070 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1042 | { |
1071 | { |
1043 | buf.printf ("(food+%d)", op->stats.food); |
1072 | buf.printf ("(food+%d)", op->stats.food); |
1044 | |
1073 | |
1045 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1074 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1046 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1075 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1047 | |
1076 | |
1048 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1077 | if (!op->flag [FLAG_CURSED]) |
1049 | { |
1078 | { |
1050 | if (op->stats.hp) buf << "(heals)"; |
1079 | if (op->stats.hp) buf << "(heals)"; |
1051 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1080 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1052 | } |
1081 | } |
1053 | else |
1082 | else |
… | |
… | |
1074 | } |
1103 | } |
1075 | |
1104 | |
1076 | /* Down here, we more further describe equipment type items. |
1105 | /* Down here, we more further describe equipment type items. |
1077 | * only describe them if they have been identified or the like. |
1106 | * only describe them if they have been identified or the like. |
1078 | */ |
1107 | */ |
1079 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1108 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1080 | { |
1109 | { |
1081 | int attr, val; |
1110 | int attr, val; |
1082 | |
1111 | |
1083 | for (attr = 0; attr < NUM_STATS; attr++) |
1112 | for (attr = 0; attr < NUM_STATS; attr++) |
1084 | if ((val = op->stats.stat (attr))) |
1113 | if ((val = op->stats.stat (attr))) |
… | |
… | |
1115 | |
1144 | |
1116 | default: |
1145 | default: |
1117 | break; |
1146 | break; |
1118 | } |
1147 | } |
1119 | |
1148 | |
1120 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1149 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1121 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1150 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1122 | |
1151 | |
1123 | /* levitate was what is was before, so we'll keep it */ |
1152 | /* levitate was what is was before, so we'll keep it */ |
1124 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1153 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1125 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1154 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1126 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1155 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1188 | } |
1217 | } |
1189 | |
1218 | |
1190 | if (op->stats.luck) |
1219 | if (op->stats.luck) |
1191 | buf.printf ("(luck%+d)", op->stats.luck); |
1220 | buf.printf ("(luck%+d)", op->stats.luck); |
1192 | |
1221 | |
1193 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1222 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1194 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1223 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1195 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1224 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1196 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1225 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1197 | |
1226 | |
1198 | if (op->slaying && op->type != FOOD) |
1227 | if (op->slaying && op->type != FOOD) |
1199 | buf.printf ("(slay %s)", &op->slaying); |
1228 | buf.printf ("(slay %s)", &op->slaying); |
1200 | |
1229 | |
1201 | if (op->type == SKILL_TOOL && op->skill) |
1230 | if (op->type == SKILL_TOOL && op->skill) |
… | |
… | |
1203 | |
1232 | |
1204 | buf.add_abilities ("Attacks", op->attacktype); |
1233 | buf.add_abilities ("Attacks", op->attacktype); |
1205 | /* resistance on flesh is only visible for quetzals. If |
1234 | /* resistance on flesh is only visible for quetzals. If |
1206 | * non flesh, everyone can see its resistances |
1235 | * non flesh, everyone can see its resistances |
1207 | */ |
1236 | */ |
1208 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1237 | if (op->type != FLESH || (owner && owner->is_dragon ())) |
1209 | buf << describe_resistance (op, 0); |
1238 | buf << describe_resistance (op, 0); |
1210 | |
1239 | |
1211 | buf.add_paths ("Attuned", op->path_attuned); |
1240 | buf.add_paths ("Attuned", op->path_attuned); |
1212 | buf.add_paths ("Repelled", op->path_repelled); |
1241 | buf.add_paths ("Repelled", op->path_repelled); |
1213 | buf.add_paths ("Denied", op->path_denied); |
1242 | buf.add_paths ("Denied", op->path_denied); |
… | |
… | |
1218 | |
1247 | |
1219 | std::string |
1248 | std::string |
1220 | object::describe_item (object *who) |
1249 | object::describe_item (object *who) |
1221 | { |
1250 | { |
1222 | return std::string (::describe_item (this, who)); |
1251 | return std::string (::describe_item (this, who)); |
|
|
1252 | } |
|
|
1253 | |
|
|
1254 | static void |
|
|
1255 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1256 | { |
|
|
1257 | char *txt = dump_object (ob); |
|
|
1258 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1259 | buf << "\n" << txt << "\n"; |
|
|
1260 | |
|
|
1261 | if (!ob->is_arch ()) |
|
|
1262 | describe_dump_object (buf, ob->arch); |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | std::string |
|
|
1266 | object::describe (object *who) |
|
|
1267 | { |
|
|
1268 | dynbuf_text buf (1024, 1024); |
|
|
1269 | |
|
|
1270 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1271 | |
|
|
1272 | if (custom_name) |
|
|
1273 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1274 | |
|
|
1275 | switch (type) |
|
|
1276 | { |
|
|
1277 | case SPELLBOOK: |
|
|
1278 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1279 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
|
|
1280 | break; |
|
|
1281 | |
|
|
1282 | case BOOK: |
|
|
1283 | if (msg) |
|
|
1284 | buf << "Something is written in it.\r"; |
|
|
1285 | break; |
|
|
1286 | |
|
|
1287 | case CONTAINER: |
|
|
1288 | if (race) |
|
|
1289 | { |
|
|
1290 | if (weight_limit && stats.Str < 100) |
|
|
1291 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1292 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1293 | else |
|
|
1294 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1295 | } |
|
|
1296 | else if (weight_limit && stats.Str < 100) |
|
|
1297 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1298 | break; |
|
|
1299 | |
|
|
1300 | case WAND: |
|
|
1301 | if (flag [FLAG_IDENTIFIED]) |
|
|
1302 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1303 | break; |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | if (material != MATERIAL_NULL && !msg) |
|
|
1307 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1308 | << material->description |
|
|
1309 | << ".\r"; |
|
|
1310 | |
|
|
1311 | if (who) |
|
|
1312 | /* Where to wear this item */ |
|
|
1313 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1314 | if (slot[i].info) |
|
|
1315 | { |
|
|
1316 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1317 | |
|
|
1318 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1319 | buf.printf ("(%d)", -slot[i].info); |
|
|
1320 | |
|
|
1321 | buf << ".\r"; |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | if (weight) |
|
|
1325 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1326 | |
|
|
1327 | if (flag [FLAG_STARTEQUIP]) |
|
|
1328 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1329 | << " given by a god and will vanish when dropped.\r"; |
|
|
1330 | |
|
|
1331 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1332 | { |
|
|
1333 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1334 | |
|
|
1335 | if (who->is_in_shop ()) |
|
|
1336 | { |
|
|
1337 | if (flag [FLAG_UNPAID]) |
|
|
1338 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1339 | else |
|
|
1340 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1341 | } |
|
|
1342 | } |
|
|
1343 | |
|
|
1344 | if (flag [FLAG_MONSTER]) |
|
|
1345 | buf << describe_monster (who); |
|
|
1346 | |
|
|
1347 | /* Is this item buildable? */ |
|
|
1348 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1349 | buf << "This is a buildable item.\r"; |
|
|
1350 | |
|
|
1351 | /* Does the object have a message? Don't show message for all object |
|
|
1352 | * types - especially if the first entry is a match |
|
|
1353 | */ |
|
|
1354 | if (msg) |
|
|
1355 | { |
|
|
1356 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1357 | { |
|
|
1358 | if (!need_identify ()) |
|
|
1359 | buf << '\r' << msg << '\n'; |
|
|
1360 | else if (flag [FLAG_IDENTIFIED]) |
|
|
1361 | buf << '\r' << "The object has a story:\r" << msg; |
|
|
1362 | } |
|
|
1363 | } |
|
|
1364 | else if (inv |
|
|
1365 | && inv->msg |
|
|
1366 | && inv->type == SPELL |
|
|
1367 | && flag [FLAG_IDENTIFIED] |
|
|
1368 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1369 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1370 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1371 | // unless the object has a custom message handled above. |
|
|
1372 | buf << '\r' << inv->msg << '\n'; |
|
|
1373 | |
|
|
1374 | // try to display the duration for some potions and scrolls |
|
|
1375 | // this includes change ability potions and group spells, |
|
|
1376 | // but does not handle protection potions |
|
|
1377 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1378 | && (type == POTION || type == SCROLL)) |
|
|
1379 | { |
|
|
1380 | object *spell = inv; |
|
|
1381 | |
|
|
1382 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1383 | spell = spell->other_arch; |
|
|
1384 | |
|
|
1385 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1386 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1387 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | // some help text for skill tools |
|
|
1391 | if (type == SKILL_TOOL) |
|
|
1392 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1393 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1394 | |
|
|
1395 | // Display a hint about inscribable items [empty books] |
|
|
1396 | // This includes the amount of text they can hold. |
|
|
1397 | if (type == INSCRIBABLE) |
|
|
1398 | { |
|
|
1399 | if (other_arch && other_arch->type == SCROLL) |
|
|
1400 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1401 | else |
|
|
1402 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1403 | weight_limit); |
|
|
1404 | } |
|
|
1405 | |
|
|
1406 | buf << '\n'; |
|
|
1407 | |
|
|
1408 | // the dungeon master additionally gets a complete dump |
|
|
1409 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1410 | { |
|
|
1411 | buf << "\nT<Object>\n"; |
|
|
1412 | describe_dump_object (buf, this); |
|
|
1413 | |
|
|
1414 | if (inv) |
|
|
1415 | { |
|
|
1416 | buf << "\nT<Top Inventory>\n"; |
|
|
1417 | describe_dump_object (buf, inv); |
|
|
1418 | } |
|
|
1419 | } |
|
|
1420 | |
|
|
1421 | return std::string (buf.linearise (), buf.size ()); |
1223 | } |
1422 | } |
1224 | |
1423 | |
1225 | void |
1424 | void |
1226 | examine (object *op, object *tmp) |
1425 | examine (object *op, object *tmp) |
1227 | { |
1426 | { |
… | |
… | |
1239 | object::query_inventory (object *who, const char *indent) |
1438 | object::query_inventory (object *who, const char *indent) |
1240 | { |
1439 | { |
1241 | static dynbuf_text buf; buf.clear (); |
1440 | static dynbuf_text buf; buf.clear (); |
1242 | |
1441 | |
1243 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1442 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1244 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1443 | if (who && who->flag [FLAG_WIZ]) |
1245 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
1444 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1246 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1445 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1247 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1446 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1248 | |
1447 | |
1249 | if (buf.size ()) |
1448 | if (buf.size ()) |
1250 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1449 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1251 | else |
1450 | else |
… | |
… | |
1264 | is_magical (const object *op) |
1463 | is_magical (const object *op) |
1265 | { |
1464 | { |
1266 | int i; |
1465 | int i; |
1267 | |
1466 | |
1268 | /* living creatures are considered non magical */ |
1467 | /* living creatures are considered non magical */ |
1269 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1468 | if (op->flag [FLAG_ALIVE]) |
1270 | return 0; |
1469 | return 0; |
1271 | |
1470 | |
1272 | /* This is a test for it being an artifact, as artifacts have titles */ |
1471 | /* This is a test for it being an artifact, as artifacts have titles */ |
1273 | if (op->title != NULL) |
1472 | if (op->title != NULL) |
1274 | return 1; |
1473 | return 1; |
… | |
… | |
1280 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1479 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1281 | return 1; |
1480 | return 1; |
1282 | |
1481 | |
1283 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1482 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1284 | /* Presume any boots that hvae a move_type are special. */ |
1483 | /* Presume any boots that hvae a move_type are special. */ |
1285 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1484 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1286 | return 1; |
1485 | return 1; |
1287 | |
1486 | |
1288 | /* Take care of amulet/shield that reflects spells/missiles */ |
1487 | /* Take care of amulet/shield that reflects spells/missiles */ |
1289 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1488 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1290 | return 1; |
1489 | return 1; |
1291 | |
1490 | |
1292 | /* Take care of helmet of xrays */ |
1491 | /* Take care of helmet of xrays */ |
1293 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1492 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1294 | return 1; |
1493 | return 1; |
1295 | |
1494 | |
1296 | /* Potions & rods are always magical. Wands/staves are also magical, |
1495 | /* Potions & rods are always magical. Wands/staves are also magical, |
1297 | * assuming they still have any charges left. |
1496 | * assuming they still have any charges left. |
1298 | */ |
1497 | */ |
… | |
… | |
1327 | * be non magical. |
1526 | * be non magical. |
1328 | */ |
1527 | */ |
1329 | return 0; |
1528 | return 0; |
1330 | } |
1529 | } |
1331 | |
1530 | |
1332 | /* need_identify returns true if the item should be identified. This |
|
|
1333 | * function really should not exist - by default, any item not identified |
|
|
1334 | * should need it. |
|
|
1335 | */ |
|
|
1336 | |
|
|
1337 | int |
|
|
1338 | need_identify (const object *op) |
|
|
1339 | { |
|
|
1340 | switch (op->type) |
|
|
1341 | { |
|
|
1342 | case RING: |
|
|
1343 | case WAND: |
|
|
1344 | case ROD: |
|
|
1345 | case HORN: |
|
|
1346 | case SCROLL: |
|
|
1347 | case SKILL: |
|
|
1348 | case SKILLSCROLL: |
|
|
1349 | case SPELLBOOK: |
|
|
1350 | case FOOD: |
|
|
1351 | case POTION: |
|
|
1352 | case BOW: |
|
|
1353 | case ARROW: |
|
|
1354 | case WEAPON: |
|
|
1355 | case ARMOUR: |
|
|
1356 | case SHIELD: |
|
|
1357 | case HELMET: |
|
|
1358 | case AMULET: |
|
|
1359 | case BOOTS: |
|
|
1360 | case GLOVES: |
|
|
1361 | case BRACERS: |
|
|
1362 | case GIRDLE: |
|
|
1363 | case CONTAINER: |
|
|
1364 | case DRINK: |
|
|
1365 | case FLESH: |
|
|
1366 | case INORGANIC: |
|
|
1367 | case CLOSE_CON: |
|
|
1368 | case CLOAK: |
|
|
1369 | case GEM: |
|
|
1370 | case POWER_CRYSTAL: |
|
|
1371 | case POISON: |
|
|
1372 | case BOOK: |
|
|
1373 | case SKILL_TOOL: |
|
|
1374 | return 1; |
|
|
1375 | } |
|
|
1376 | |
|
|
1377 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1378 | * archetype file can be updated, and this function removed. |
|
|
1379 | */ |
|
|
1380 | #if 0 |
|
|
1381 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1382 | #endif |
|
|
1383 | return 0; |
|
|
1384 | } |
|
|
1385 | |
|
|
1386 | /* |
1531 | /* |
1387 | * Supposed to fix face-values as well here, but later. |
1532 | * Supposed to fix face-values as well here, but later. |
1388 | */ |
1533 | */ |
1389 | void |
1534 | void |
1390 | identify (object *op) |
1535 | identify (object *op) |
1391 | { |
1536 | { |
1392 | SET_FLAG (op, FLAG_IDENTIFIED); |
1537 | op->set_flag (FLAG_IDENTIFIED); |
1393 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1538 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1394 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1539 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1395 | |
1540 | |
1396 | /* |
1541 | /* |
1397 | * We want autojoining of equal objects: |
1542 | * We want autojoining of equal objects: |
1398 | */ |
1543 | */ |
1399 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1544 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1400 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1545 | op->set_flag (FLAG_KNOWN_CURSED); |
1401 | |
1546 | |
1402 | if (op->type == POTION) |
1547 | if (op->type == POTION) |
1403 | { |
1548 | { |
1404 | if (op->inv && op->randomitems) |
1549 | if (op->inv && op->randomitems) |
1405 | op->title = op->inv->name; |
1550 | op->title = op->inv->name; |