1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
… | |
… | |
49 | * Basically, for the use/nonuse, the code does something like: |
49 | * Basically, for the use/nonuse, the code does something like: |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
50 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
51 | */ |
51 | */ |
52 | // see include/object.h |
52 | // see include/object.h |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
53 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
54 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
54 | # define def(name, use, nonuse) { # name, KW_body_ ## name, use, nonuse }, |
55 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
55 | # include "slotinc.h" |
56 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
56 | # undef def |
57 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
|
|
58 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
|
|
59 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
|
|
60 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
|
|
61 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
|
|
62 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
|
|
63 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
|
|
64 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
|
|
65 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
|
|
66 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
|
|
67 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
|
|
68 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
|
|
69 | }; |
57 | }; |
70 | |
58 | |
71 | static char numbers_10[10][20] = { |
59 | static char numbers_10[10][20] = { |
72 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
60 | "zero", "ten", "twenty", "thirty", "fourty", "fifty", "sixty", "seventy", |
73 | "eighty", "ninety" |
61 | "eighty", "ninety" |
74 | }; |
62 | }; |
75 | |
63 | |
76 | static char levelnumbers[21][20] = { |
64 | static char ordnumbers[21][20] = { |
77 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
65 | "zeroth", "first", "second", "third", "fourth", "fifth", "sixth", "seventh", |
78 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
66 | "eighth", "ninth", "tenth", "eleventh", "twelfth", "thirteenth", |
79 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteen", |
67 | "fourteenth", "fifteenth", "sixteenth", "seventeenth", "eighteenth", |
80 | "nineteen", "twentieth" |
68 | "nineteenth", "twentieth" |
81 | }; |
69 | }; |
82 | |
70 | |
83 | static char levelnumbers_10[11][20] = { |
71 | static char ordnumbers_10[11][20] = { |
84 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
72 | "zeroth", "tenth", "twentieth", "thirtieth", "fortieth", "fiftieth", "sixtieth", |
85 | "seventieth", "eightieth", "ninetieth" |
73 | "seventieth", "eightieth", "ninetieth" |
86 | }; |
74 | }; |
87 | |
75 | |
88 | /* The following is a large table of item types, the fields are: |
76 | /* The following is a large table of item types, the fields are: |
… | |
… | |
151 | {EXIT, "exit", "exits", 0, 0}, |
139 | {EXIT, "exit", "exits", 0, 0}, |
152 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
140 | {ENCOUNTER, "encounter", "encounters", 0, 0}, |
153 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
141 | {SHOP_FLOOR, "shop floor", "shop floors", 0, 0}, |
154 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
142 | {SHOP_MAT, "shop mat", "shop mats", 0, 0}, |
155 | {RING, "ring", "rings", SK_JEWELER, 0}, |
143 | {RING, "ring", "rings", SK_JEWELER, 0}, |
156 | {FLOOR, "floor", "floors", 0, 0}, |
144 | // {FLOOR, "floor", "floors", 0, 0}, |
157 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
145 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
158 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
146 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
159 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
147 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
160 | {LIGHTER, "lighter", "lighters", 0, 0}, |
148 | {LIGHTER, "lighter", "lighters", 0, 0}, |
161 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
149 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
162 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
150 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
|
|
151 | {TORCH, "torch", "torches", 0, 0}, |
163 | {LAMP, "lamp", "lamps", 0, 0}, |
152 | {LAMP, "lamp", "lamps", 0, 0}, |
164 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
153 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
165 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
154 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
166 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
155 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
167 | {SPINNER, "spinner", "spinners", 0, 0}, |
156 | {SPINNER, "spinner", "spinners", 0, 0}, |
… | |
… | |
202 | {BUILDER, "item builder", "item builders", 0, 0}, |
191 | {BUILDER, "item builder", "item builders", 0, 0}, |
203 | {MATERIAL, "building material", "building materials", 0, 0}, |
192 | {MATERIAL, "building material", "building materials", 0, 0}, |
204 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
193 | {ITEM_TRANSFORMER, "item_transformer", "item_transformers", 0, 0}, |
205 | }; |
194 | }; |
206 | |
195 | |
207 | static const int item_types_size = sizeof (item_types) / sizeof (*item_types); |
196 | static const int item_types_size = array_length (item_types); |
208 | |
197 | |
209 | /* This curve may be too steep. But the point is that there should |
198 | /* This curve may be too steep. But the point is that there should |
210 | * be tough choices - there is no real point to this if everyone can |
199 | * be tough choices - there is no real point to this if everyone can |
211 | * wear whatever they want with no worries. Perhaps having the steep |
200 | * wear whatever they want with no worries. Perhaps having the steep |
212 | * curve is good (maybe even steeper), but allowing players to |
201 | * curve is good (maybe even steeper), but allowing players to |
… | |
… | |
214 | * able to use 2-3 of the most powerful items. |
203 | * able to use 2-3 of the most powerful items. |
215 | * note that this table is only really used for program generated items - |
204 | * note that this table is only really used for program generated items - |
216 | * custom objects can use whatever they want. |
205 | * custom objects can use whatever they want. |
217 | */ |
206 | */ |
218 | static int enc_to_item_power[21] = { |
207 | static int enc_to_item_power[21] = { |
|
|
208 | 0, |
219 | 0, 0, 1, 2, 3, 4, /* 5 */ |
209 | 0, 1, 2, 3, 4, // 5 |
220 | 5, 7, 9, 11, 13, /* 10 */ |
210 | 5, 7, 9, 11, 13, // 10 |
221 | 15, 18, 21, 24, 27, /* 15 */ |
211 | 15, 18, 21, 24, 27, // 15 |
222 | 30, 35, 40, 45, 50 /* 20 */ |
212 | 30, 35, 40, 45, 50 // 20 |
223 | }; |
213 | }; |
224 | |
214 | |
225 | int |
215 | int |
226 | get_power_from_ench (int ench) |
216 | get_power_from_ench (int ench) |
227 | { |
217 | { |
228 | return enc_to_item_power [clamp (ench, 0, 20)]; |
218 | return enc_to_item_power [clamp (ench, 0, 20)]; |
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|
219 | } |
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220 | |
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221 | static const struct need_identify_types : typeset |
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222 | { |
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223 | need_identify_types () |
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224 | { |
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225 | set (RING); |
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226 | set (WAND); |
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227 | set (ROD); |
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228 | set (HORN); |
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229 | set (SCROLL); |
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230 | set (SKILL); |
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231 | set (SKILLSCROLL); |
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232 | set (SPELLBOOK); |
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233 | set (FOOD); |
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234 | set (POTION); |
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235 | set (BOW); |
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236 | set (ARROW); |
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237 | set (WEAPON); |
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238 | set (ARMOUR); |
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239 | set (SHIELD); |
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240 | set (HELMET); |
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241 | set (AMULET); |
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242 | set (BOOTS); |
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243 | set (GLOVES); |
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244 | set (BRACERS); |
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245 | set (GIRDLE); |
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246 | set (CONTAINER); |
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247 | set (DRINK); |
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248 | set (FLESH); |
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249 | set (INORGANIC); |
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250 | set (CLOSE_CON); |
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251 | set (CLOAK); |
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252 | set (GEM); |
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253 | set (POWER_CRYSTAL); |
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254 | set (POISON); |
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255 | set (BOOK); |
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256 | set (SKILL_TOOL); |
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257 | } |
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258 | } need_identify_types; |
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259 | |
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260 | bool |
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261 | object::need_identify () const |
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262 | { |
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263 | return need_identify_types [type]; |
229 | } |
264 | } |
230 | |
265 | |
231 | /* This takes an object 'op' and figures out what its item_power |
266 | /* This takes an object 'op' and figures out what its item_power |
232 | * rating should be. This should only really be used by the treasure |
267 | * rating should be. This should only really be used by the treasure |
233 | * generation code, and when loading legacy objects. It returns |
268 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
307 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
342 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
308 | |
343 | |
309 | return get_power_from_ench (enc); |
344 | return get_power_from_ench (enc); |
310 | } |
345 | } |
311 | |
346 | |
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347 | static const struct get_typedata |
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348 | { |
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349 | const typedata *data [NUM_TYPES]; |
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350 | |
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351 | get_typedata () |
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352 | { |
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353 | for (int i = 0; i < item_types_size; i++) |
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354 | data [item_types[i].number] = &item_types [i]; |
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355 | } |
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356 | |
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357 | const typedata *operator ()(int itemtype) const |
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358 | { |
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359 | return data [itemtype]; |
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360 | } |
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361 | } get_typedata_; |
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362 | |
312 | /* returns the typedata that has a number equal to itemtype, if there |
363 | /* returns the typedata that has a number equal to itemtype, if there |
313 | * isn't one, returns NULL */ |
364 | * isn't one, returns NULL */ |
314 | const typedata * |
365 | const typedata * |
315 | get_typedata (int itemtype) |
366 | get_typedata (int itemtype) |
316 | { |
367 | { |
317 | for (int i = 0; i < item_types_size; i++) |
368 | return get_typedata_ (itemtype); |
318 | if (item_types[i].number == itemtype) |
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319 | return &item_types[i]; |
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320 | |
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321 | return NULL; |
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322 | } |
369 | } |
323 | |
370 | |
324 | /* returns the typedata that has a name equal to itemtype, if there |
371 | /* returns the typedata that has a name equal to itemtype, if there |
325 | * isn't one, return the plural name that matches, if there still isn't |
372 | * isn't one, return the plural name that matches, if there still isn't |
326 | * one return NULL */ |
373 | * one return NULL */ |
… | |
… | |
387 | /* |
434 | /* |
388 | * Returns the pointer to a static buffer containing |
435 | * Returns the pointer to a static buffer containing |
389 | * the number requested (of the form first, second, third...) |
436 | * the number requested (of the form first, second, third...) |
390 | */ |
437 | */ |
391 | const char * |
438 | const char * |
392 | get_levelnumber (int i) |
439 | ordinal (int i) |
393 | { |
440 | { |
394 | static char buf[MAX_BUF]; |
441 | if (i < 0) |
395 | |
442 | return format ("minus %s", ordinal (-i)); |
396 | if (i > 99) |
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397 | { |
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398 | sprintf (buf, "%d.", i); |
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399 | return buf; |
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400 | } |
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401 | |
443 | |
402 | if (i < 21) |
444 | if (i < 21) |
403 | return levelnumbers[i]; |
445 | return ordnumbers[i]; |
404 | |
446 | |
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447 | int digit = i % 10; |
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448 | |
405 | if (!(i % 10)) |
449 | if (i >= 100) |
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450 | return format ( |
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451 | digit == 1 ? "%dst" |
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452 | : digit == 2 ? "%dnd" |
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453 | : digit == 3 ? "%drd" |
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454 | : "%dth", |
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455 | i |
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456 | ); |
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457 | |
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458 | if (digit == 0) |
406 | return levelnumbers_10[i / 10]; |
459 | return ordnumbers_10[i / 10]; |
407 | |
460 | else |
408 | strcpy (buf, numbers_10[i / 10]); |
461 | return format ("%s%s", numbers_10[i / 10], ordnumbers[i % 10]); |
409 | strcat (buf, levelnumbers[i % 10]); |
|
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410 | return buf; |
|
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411 | } |
462 | } |
412 | |
463 | |
413 | /* |
464 | /* |
414 | * Returns pointer to static buffer containing ring's or amulet's |
465 | * Returns pointer to static buffer containing ring's or amulet's |
415 | * abilities |
466 | * abilities |
… | |
… | |
425 | */ |
476 | */ |
426 | static const char * |
477 | static const char * |
427 | ring_desc (const object *op) |
478 | ring_desc (const object *op) |
428 | { |
479 | { |
429 | static dynbuf_text buf; buf.clear (); |
480 | static dynbuf_text buf; buf.clear (); |
430 | int attr, val, len; |
481 | int attr, val; |
431 | |
482 | |
432 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
483 | if (op->flag [FLAG_IDENTIFIED]) |
433 | { |
484 | { |
434 | for (attr = 0; attr < NUM_STATS; attr++) |
485 | for (attr = 0; attr < NUM_STATS; attr++) |
435 | if ((val = op->stats.stat (attr))) |
486 | if ((val = op->stats.stat (attr))) |
436 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
487 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
437 | |
488 | |
438 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
489 | if (op->stats.exp) buf.printf ("(speed %+d)", (int)op->stats.exp); |
439 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
490 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
440 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
491 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
441 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
492 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
442 | |
493 | |
443 | buf << describe_resistance (op, 0); |
494 | buf << describe_resistance (op, 0); |
… | |
… | |
446 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
497 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
447 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
498 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
448 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
499 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
449 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
500 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
450 | |
501 | |
451 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
502 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
452 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
503 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
453 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
504 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
454 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
505 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
455 | |
506 | |
456 | buf.add_paths ("Attuned" , op->path_attuned); |
507 | buf.add_paths ("Attuned" , op->path_attuned); |
457 | buf.add_paths ("Repelled", op->path_repelled); |
508 | buf.add_paths ("Repelled", op->path_repelled); |
458 | buf.add_paths ("Denied" , op->path_denied); |
509 | buf.add_paths ("Denied" , op->path_denied); |
459 | |
510 | |
… | |
… | |
485 | |
536 | |
486 | static dynbuf_text buf; buf.clear (); |
537 | static dynbuf_text buf; buf.clear (); |
487 | |
538 | |
488 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
539 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
489 | |
540 | |
490 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
541 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
491 | buf << ' ' << op->title; |
542 | buf << ' ' << op->title; |
492 | |
543 | |
493 | switch (op->type) |
544 | switch (op->type) |
494 | { |
545 | { |
495 | case SPELLBOOK: |
546 | case SPELLBOOK: |
496 | case SCROLL: |
547 | case SCROLL: |
497 | case WAND: |
548 | case WAND: |
498 | case ROD: |
549 | case ROD: |
499 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
550 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
500 | { |
551 | { |
501 | if (!op->title) |
552 | if (!op->title) |
502 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
553 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
503 | |
554 | |
504 | if (op->type != SPELLBOOK) |
555 | if (op->type != SPELLBOOK) |
… | |
… | |
543 | buf << " " << s; |
594 | buf << " " << s; |
544 | } |
595 | } |
545 | break; |
596 | break; |
546 | |
597 | |
547 | default: |
598 | default: |
548 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
599 | if (op->magic |
|
|
600 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
601 | || op->flag [FLAG_IDENTIFIED])) |
549 | buf.printf (" %+d", op->magic); |
602 | buf.printf (" %+d", op->magic); |
550 | } |
603 | } |
551 | |
604 | |
552 | return buf; |
605 | return buf; |
553 | } |
606 | } |
… | |
… | |
567 | * It is also used by examine/ex and similar functions. |
620 | * It is also used by examine/ex and similar functions. |
568 | */ |
621 | */ |
569 | const char * |
622 | const char * |
570 | query_name (const object *op) |
623 | query_name (const object *op) |
571 | { |
624 | { |
572 | int len = 0; |
|
|
573 | static dynbuf_text bufs[5]; |
625 | static dynbuf_text bufs[5]; |
574 | static int use_buf = 0; |
626 | static int use_buf = 0; |
575 | |
627 | |
576 | use_buf++; |
628 | use_buf++; |
577 | use_buf %= 5; |
629 | use_buf %= 5; |
… | |
… | |
584 | buf << op->material->description << ' '; |
636 | buf << op->material->description << ' '; |
585 | #endif |
637 | #endif |
586 | |
638 | |
587 | buf << query_short_name (op); |
639 | buf << query_short_name (op); |
588 | |
640 | |
589 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
641 | if (op->flag [FLAG_INV_LOCKED]) |
590 | buf << " *"; |
642 | buf << " *"; |
591 | if (op->is_open_container ()) |
643 | if (op->is_open_container ()) |
592 | buf << " (open)"; |
644 | buf << " (open)"; |
593 | |
645 | |
594 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
646 | if (op->flag [FLAG_KNOWN_CURSED]) |
595 | { |
647 | { |
596 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
648 | if (op->flag [FLAG_DAMNED]) |
597 | buf << " (damned)"; |
649 | buf << " (damned)"; |
598 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
650 | else if (op->flag [FLAG_CURSED]) |
599 | buf << " (cursed)"; |
651 | buf << " (cursed)"; |
600 | } |
652 | } |
601 | |
653 | |
602 | /* Basically, if the object is known magical (detect magic spell on it), |
654 | /* Basically, if the object is known magical (detect magic spell on it), |
603 | * and it isn't identified, print out the fact that |
655 | * and it isn't identified, print out the fact that |
… | |
… | |
606 | * |
658 | * |
607 | * Changed in V 0.91.4 - still print that the object is magical even |
659 | * Changed in V 0.91.4 - still print that the object is magical even |
608 | * if it has been applied. Equipping an item does not tell full |
660 | * if it has been applied. Equipping an item does not tell full |
609 | * abilities, especially for artifact items. |
661 | * abilities, especially for artifact items. |
610 | */ |
662 | */ |
611 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
663 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
612 | buf << " (magic)"; |
664 | buf << " (magic)"; |
613 | |
665 | |
614 | #if 0 |
666 | #if 0 |
615 | /* item_power will be returned in describe_item - it shouldn't really |
667 | /* item_power will be returned in describe_item - it shouldn't really |
616 | * be returned in the name. |
668 | * be returned in the name. |
… | |
… | |
618 | if (op->item_power) |
670 | if (op->item_power) |
619 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
671 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
620 | |
672 | |
621 | #endif |
673 | #endif |
622 | |
674 | |
623 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
675 | if (op->flag [FLAG_APPLIED]) |
624 | { |
676 | { |
625 | switch (op->type) |
677 | switch (op->type) |
626 | { |
678 | { |
|
|
679 | case RANGED: |
627 | case BOW: |
680 | case BOW: |
628 | case WAND: |
681 | case WAND: |
629 | case ROD: |
682 | case ROD: |
630 | case HORN: |
683 | case HORN: |
631 | buf << " (applied)"; |
|
|
632 | break; |
|
|
633 | case WEAPON: |
684 | case WEAPON: |
634 | buf << " (applied)"; |
685 | buf << " (applied)"; |
635 | break; |
686 | break; |
636 | case ARMOUR: |
687 | case ARMOUR: |
637 | case HELMET: |
688 | case HELMET: |
… | |
… | |
671 | else if (op->stats.food <= 0) |
722 | else if (op->stats.food <= 0) |
672 | buf << " (burned out)"; |
723 | buf << " (burned out)"; |
673 | break; |
724 | break; |
674 | } |
725 | } |
675 | |
726 | |
676 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
727 | if (op->flag [FLAG_UNPAID]) |
677 | buf << " (unpaid)"; |
728 | buf << " (unpaid)"; |
678 | |
729 | |
679 | return buf; |
730 | return buf; |
680 | } |
731 | } |
681 | |
732 | |
… | |
… | |
710 | buf << op->material->description << ' '; |
761 | buf << op->material->description << ' '; |
711 | #endif |
762 | #endif |
712 | |
763 | |
713 | buf << (plural ? op->name_pl : op->name); |
764 | buf << (plural ? op->name_pl : op->name); |
714 | |
765 | |
715 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
766 | if (op->title && op->flag [FLAG_IDENTIFIED]) |
716 | buf << ' ' << op->title; |
767 | buf << ' ' << op->title; |
717 | |
768 | |
718 | switch (op->type) |
769 | switch (op->type) |
719 | { |
770 | { |
720 | case SPELLBOOK: |
771 | case SPELLBOOK: |
721 | case SCROLL: |
772 | case SCROLL: |
722 | case WAND: |
773 | case WAND: |
723 | case ROD: |
774 | case ROD: |
724 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
775 | if (op->flag [FLAG_IDENTIFIED] || op->flag [FLAG_BEEN_APPLIED]) |
725 | { |
776 | { |
726 | if (!op->title) |
777 | if (!op->title) |
727 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
778 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
728 | |
779 | |
729 | if (op->type != SPELLBOOK) |
780 | if (op->type != SPELLBOOK) |
… | |
… | |
752 | else if (!EXIT_PATH (op)) |
803 | else if (!EXIT_PATH (op)) |
753 | buf << " (closed)"; |
804 | buf << " (closed)"; |
754 | break; |
805 | break; |
755 | |
806 | |
756 | default: |
807 | default: |
757 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
808 | if (op->magic |
|
|
809 | && ((op->flag [FLAG_BEEN_APPLIED] && op->need_identify ()) |
|
|
810 | || op->flag [FLAG_IDENTIFIED])) |
758 | buf.printf (" %+d", op->magic); |
811 | buf.printf (" %+d", op->magic); |
759 | } |
812 | } |
760 | |
813 | |
761 | return buf; |
814 | return buf; |
762 | } |
815 | } |
… | |
… | |
805 | default: |
858 | default: |
806 | buf << "(lightning fast movement)"; |
859 | buf << "(lightning fast movement)"; |
807 | break; |
860 | break; |
808 | } |
861 | } |
809 | |
862 | |
810 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
863 | if (op->flag [FLAG_UNDEAD]) buf << "(undead)"; |
811 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
864 | if (op->flag [FLAG_SEE_INVISIBLE]) buf << "(see invisible)"; |
812 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
865 | if (op->flag [FLAG_USE_WEAPON]) buf << "(wield weapon)"; |
813 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
866 | if (op->flag [FLAG_USE_BOW]) buf << "(archer)"; |
814 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
867 | if (op->flag [FLAG_USE_ARMOUR]) buf << "(wear armour)"; |
815 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
868 | if (op->flag [FLAG_USE_RING]) buf << "(wear ring)"; |
816 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
869 | if (op->flag [FLAG_USE_SCROLL]) buf << "(read scroll)"; |
817 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
870 | if (op->flag [FLAG_USE_RANGE]) buf << "(fires wand/rod/horn)"; |
818 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
871 | if (op->flag [FLAG_CAN_USE_SKILL]) buf << "(skill user)"; |
819 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
872 | if (op->flag [FLAG_CAST_SPELL]) buf << "(spellcaster)"; |
820 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
873 | if (op->flag [FLAG_FRIENDLY]) buf << "(friendly)"; |
821 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
874 | if (op->flag [FLAG_UNAGGRESSIVE]) buf << "(unaggressive)"; |
822 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
875 | if (op->flag [FLAG_HITBACK]) buf << "(hitback)"; |
823 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
876 | if (op->flag [FLAG_STEALTH]) buf << "(stealthy)"; |
824 | |
877 | |
825 | if (op->randomitems) |
878 | if (op->randomitems) |
826 | { |
879 | { |
827 | bool first = 1; |
880 | bool first = 1; |
828 | |
881 | |
… | |
… | |
910 | * item (eg, debug dump or the like) |
963 | * item (eg, debug dump or the like) |
911 | */ |
964 | */ |
912 | const char * |
965 | const char * |
913 | describe_item (const object *op, object *owner) |
966 | describe_item (const object *op, object *owner) |
914 | { |
967 | { |
915 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
968 | if (op->flag [FLAG_MONSTER] || op->type == PLAYER) |
916 | return describe_monster (op); |
969 | return describe_monster (op); |
917 | |
970 | |
918 | static dynbuf_text buf; buf.clear (); |
971 | static dynbuf_text buf; buf.clear (); |
919 | int identified, i; |
972 | int identified, i; |
920 | |
973 | |
921 | /* figure this out once, instead of making multiple calls to need_identify. |
974 | /* figure this out once, instead of making multiple calls to need_identify. |
922 | * also makes the code easier to read. |
975 | * also makes the code easier to read. |
923 | */ |
976 | */ |
924 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
977 | identified = !op->need_identify () || op->flag [FLAG_IDENTIFIED]; |
925 | if (!identified) |
978 | if (!identified) |
926 | buf << "(unidentified)"; |
979 | buf << "(unidentified)"; |
927 | |
980 | |
928 | switch (op->type) |
981 | switch (op->type) |
929 | { |
982 | { |
|
|
983 | case RANGED: |
930 | case BOW: |
984 | case BOW: |
931 | case ARROW: |
985 | case ARROW: |
932 | case WAND: |
986 | case WAND: |
933 | case ROD: |
987 | case ROD: |
934 | case HORN: |
988 | case HORN: |
… | |
… | |
999 | break; |
1053 | break; |
1000 | |
1054 | |
1001 | case FOOD: |
1055 | case FOOD: |
1002 | case FLESH: |
1056 | case FLESH: |
1003 | case DRINK: |
1057 | case DRINK: |
1004 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1058 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1005 | { |
1059 | { |
1006 | buf.printf ("(food+%d)", op->stats.food); |
1060 | buf.printf ("(food+%d)", op->stats.food); |
1007 | |
1061 | |
1008 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1062 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1009 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1063 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1010 | |
1064 | |
1011 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1065 | if (!op->flag [FLAG_CURSED]) |
1012 | { |
1066 | { |
1013 | if (op->stats.hp) buf << "(heals)"; |
1067 | if (op->stats.hp) buf << "(heals)"; |
1014 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1068 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1015 | } |
1069 | } |
1016 | else |
1070 | else |
… | |
… | |
1037 | } |
1091 | } |
1038 | |
1092 | |
1039 | /* Down here, we more further describe equipment type items. |
1093 | /* Down here, we more further describe equipment type items. |
1040 | * only describe them if they have been identified or the like. |
1094 | * only describe them if they have been identified or the like. |
1041 | */ |
1095 | */ |
1042 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1096 | if (identified || op->flag [FLAG_BEEN_APPLIED]) |
1043 | { |
1097 | { |
1044 | int attr, val; |
|
|
1045 | |
|
|
1046 | for (attr = 0; attr < NUM_STATS; attr++) |
1098 | for (int attr = 0; attr < NUM_STATS; attr++) |
1047 | if ((val = op->stats.stat (attr))) |
1099 | if (int val = op->stats.stat (attr)) |
1048 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1100 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1049 | |
1101 | |
1050 | if (op->stats.exp) |
1102 | if (op->stats.exp) |
1051 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1103 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1052 | |
1104 | |
1053 | switch (op->type) |
1105 | switch (op->type) |
1054 | { |
1106 | { |
|
|
1107 | case RANGED: |
1055 | case BOW: |
1108 | case BOW: |
1056 | case ARROW: |
1109 | case ARROW: |
1057 | case GIRDLE: |
1110 | case GIRDLE: |
1058 | case HELMET: |
1111 | case HELMET: |
1059 | case SHIELD: |
1112 | case SHIELD: |
… | |
… | |
1078 | |
1131 | |
1079 | default: |
1132 | default: |
1080 | break; |
1133 | break; |
1081 | } |
1134 | } |
1082 | |
1135 | |
1083 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1136 | if (op->flag [FLAG_XRAYS]) buf << "(xray-vision)"; |
1084 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1137 | if (op->flag [FLAG_SEE_IN_DARK]) buf << "(infravision)"; |
1085 | |
1138 | |
1086 | /* levitate was what is was before, so we'll keep it */ |
1139 | /* levitate was what is was before, so we'll keep it */ |
1087 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1140 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1088 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1141 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1089 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1142 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
… | |
… | |
1102 | { |
1155 | { |
1103 | int more_info = 0; |
1156 | int more_info = 0; |
1104 | |
1157 | |
1105 | switch (op->type) |
1158 | switch (op->type) |
1106 | { |
1159 | { |
|
|
1160 | case RANGED: |
1107 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1161 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1108 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1162 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1109 | case BOW: |
1163 | case BOW: |
1110 | case ARROW: |
1164 | case ARROW: |
1111 | case WAND: |
1165 | case WAND: |
… | |
… | |
1151 | } |
1205 | } |
1152 | |
1206 | |
1153 | if (op->stats.luck) |
1207 | if (op->stats.luck) |
1154 | buf.printf ("(luck%+d)", op->stats.luck); |
1208 | buf.printf ("(luck%+d)", op->stats.luck); |
1155 | |
1209 | |
1156 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1210 | if (op->flag [FLAG_LIFESAVE]) buf << "(lifesaving)"; |
1157 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1211 | if (op->flag [FLAG_REFL_SPELL]) buf << "(reflect spells)"; |
1158 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1212 | if (op->flag [FLAG_REFL_MISSILE]) buf << "(reflect missiles)"; |
1159 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1213 | if (op->flag [FLAG_STEALTH]) buf << "(stealth)"; |
1160 | |
1214 | |
1161 | if (op->slaying && op->type != FOOD) |
1215 | if (op->slaying && op->type != FOOD) |
1162 | buf.printf ("(slay %s)", &op->slaying); |
1216 | buf.printf ("(slay %s)", &op->slaying); |
1163 | |
1217 | |
1164 | if (op->type == SKILL_TOOL && op->skill) |
1218 | if (op->type == SKILL_TOOL && op->skill) |
… | |
… | |
1208 | |
1262 | |
1209 | switch (type) |
1263 | switch (type) |
1210 | { |
1264 | { |
1211 | case SPELLBOOK: |
1265 | case SPELLBOOK: |
1212 | if (flag [FLAG_IDENTIFIED] && inv) |
1266 | if (flag [FLAG_IDENTIFIED] && inv) |
1213 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1267 | buf.printf ("%s is a %s level %s spell.\r", &inv->name, ordinal (inv->level), &inv->skill); |
1214 | break; |
1268 | break; |
1215 | |
1269 | |
1216 | case BOOK: |
1270 | case BOOK: |
1217 | if (msg) |
1271 | if (msg) |
1218 | buf << "Something is written in it.\r"; |
1272 | buf << "Something is written in it.\r"; |
… | |
… | |
1287 | */ |
1341 | */ |
1288 | if (msg) |
1342 | if (msg) |
1289 | { |
1343 | { |
1290 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1344 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1291 | { |
1345 | { |
1292 | buf << '\r'; |
1346 | if (!need_identify ()) |
1293 | |
1347 | buf << '\r' << msg << '\n'; |
1294 | /* This is just a hack so when identifying the items, we print |
1348 | else if (flag [FLAG_IDENTIFIED]) |
1295 | * out the extra message |
|
|
1296 | */ |
|
|
1297 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1298 | buf << "The object has a story:\r"; |
1349 | buf << '\r' << "The object has a story:\r" << msg; |
1299 | |
|
|
1300 | buf << msg << '\n'; |
|
|
1301 | } |
1350 | } |
1302 | } |
1351 | } |
1303 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
1352 | else if (inv |
|
|
1353 | && inv->msg |
|
|
1354 | && inv->type == SPELL |
|
|
1355 | && flag [FLAG_IDENTIFIED] |
1304 | && (type == SPELLBOOK || type == ROD || type == WAND |
1356 | && (type == SPELLBOOK || type == ROD || type == WAND |
1305 | || type == ROD || type == POTION || type == SCROLL)) |
1357 | || type == POTION || type == SCROLL)) |
1306 | // for spellbooks and other stuff that contains spells, print the spell message, |
1358 | // for spellbooks and other stuff that contains spells, print the spell message, |
1307 | // unless the object has a custom message handled above. |
1359 | // unless the object has a custom message handled above. |
1308 | buf << '\r' << inv->msg << '\n'; |
1360 | buf << '\r' << inv->msg << '\n'; |
1309 | |
1361 | |
1310 | // try to display the duration for some potions and scrolls |
1362 | // try to display the duration for some potions and scrolls |
… | |
… | |
1321 | if (spell->subtype == SP_CHANGE_ABILITY) |
1373 | if (spell->subtype == SP_CHANGE_ABILITY) |
1322 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
1374 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
1323 | TICK2TIME (change_ability_duration (spell, this))); |
1375 | TICK2TIME (change_ability_duration (spell, this))); |
1324 | } |
1376 | } |
1325 | |
1377 | |
|
|
1378 | // some help text for skill tools |
|
|
1379 | if (type == SKILL_TOOL) |
|
|
1380 | buf << "\nH<This item is a skill tool: as long as you have this item applied " |
|
|
1381 | "you can use the " << &skill << " skill as if you had learned it.>"; |
|
|
1382 | |
1326 | // Display a hint about inscribable items [empty books] |
1383 | // Display a hint about inscribable items [empty books] |
1327 | // This includes the amount of text they can hold. |
1384 | // This includes the amount of text they can hold. |
1328 | if (type == INSCRIBABLE) |
1385 | if (type == INSCRIBABLE) |
1329 | { |
1386 | { |
1330 | if (other_arch && other_arch->type == SCROLL) |
1387 | if (other_arch && other_arch->type == SCROLL) |
… | |
… | |
1369 | object::query_inventory (object *who, const char *indent) |
1426 | object::query_inventory (object *who, const char *indent) |
1370 | { |
1427 | { |
1371 | static dynbuf_text buf; buf.clear (); |
1428 | static dynbuf_text buf; buf.clear (); |
1372 | |
1429 | |
1373 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1430 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1374 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
1431 | if (who && who->flag [FLAG_WIZ]) |
1375 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1432 | buf.printf ("%s- %-28.28s %-8s (%9d) %s\n", indent, tmp->query_name (), tmp->query_weight (), tmp->count, tmp->uuid.c_str ()); |
1376 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
1433 | else if (!tmp->invisible && (type == CONTAINER || tmp->flag [FLAG_APPLIED])) |
1377 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1434 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
1378 | |
1435 | |
1379 | if (buf.size ()) |
1436 | if (buf.size ()) |
1380 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1437 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
1381 | else |
1438 | else |
… | |
… | |
1394 | is_magical (const object *op) |
1451 | is_magical (const object *op) |
1395 | { |
1452 | { |
1396 | int i; |
1453 | int i; |
1397 | |
1454 | |
1398 | /* living creatures are considered non magical */ |
1455 | /* living creatures are considered non magical */ |
1399 | if (QUERY_FLAG (op, FLAG_ALIVE)) |
1456 | if (op->flag [FLAG_ALIVE]) |
1400 | return 0; |
1457 | return 0; |
1401 | |
1458 | |
1402 | /* This is a test for it being an artifact, as artifacts have titles */ |
1459 | /* This is a test for it being an artifact, as artifacts have titles */ |
1403 | if (op->title != NULL) |
1460 | if (op->title != NULL) |
1404 | return 1; |
1461 | return 1; |
… | |
… | |
1410 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1467 | (op->stats.ac || op->stats.food || op->stats.exp || op->stats.dam || op->stats.wc || op->stats.sp || op->stats.hp || op->stats.luck)) |
1411 | return 1; |
1468 | return 1; |
1412 | |
1469 | |
1413 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1470 | /* Check for stealty, speed, flying, or just plain magic in the boots */ |
1414 | /* Presume any boots that hvae a move_type are special. */ |
1471 | /* Presume any boots that hvae a move_type are special. */ |
1415 | if (op->type == BOOTS && ((QUERY_FLAG (op, FLAG_STEALTH) || op->move_type || op->stats.exp))) |
1472 | if (op->type == BOOTS && ((op->flag [FLAG_STEALTH] || op->move_type || op->stats.exp))) |
1416 | return 1; |
1473 | return 1; |
1417 | |
1474 | |
1418 | /* Take care of amulet/shield that reflects spells/missiles */ |
1475 | /* Take care of amulet/shield that reflects spells/missiles */ |
1419 | if ((op->type == AMULET || op->type == SHIELD) && (QUERY_FLAG (op, FLAG_REFL_SPELL) || QUERY_FLAG (op, FLAG_REFL_MISSILE))) |
1476 | if ((op->type == AMULET || op->type == SHIELD) && (op->flag [FLAG_REFL_SPELL] || op->flag [FLAG_REFL_MISSILE])) |
1420 | return 1; |
1477 | return 1; |
1421 | |
1478 | |
1422 | /* Take care of helmet of xrays */ |
1479 | /* Take care of helmet of xrays */ |
1423 | if (op->type == HELMET && QUERY_FLAG (op, FLAG_XRAYS)) |
1480 | if (op->type == HELMET && op->flag [FLAG_XRAYS]) |
1424 | return 1; |
1481 | return 1; |
1425 | |
1482 | |
1426 | /* Potions & rods are always magical. Wands/staves are also magical, |
1483 | /* Potions & rods are always magical. Wands/staves are also magical, |
1427 | * assuming they still have any charges left. |
1484 | * assuming they still have any charges left. |
1428 | */ |
1485 | */ |
… | |
… | |
1457 | * be non magical. |
1514 | * be non magical. |
1458 | */ |
1515 | */ |
1459 | return 0; |
1516 | return 0; |
1460 | } |
1517 | } |
1461 | |
1518 | |
1462 | /* need_identify returns true if the item should be identified. This |
|
|
1463 | * function really should not exist - by default, any item not identified |
|
|
1464 | * should need it. |
|
|
1465 | */ |
|
|
1466 | |
|
|
1467 | int |
|
|
1468 | need_identify (const object *op) |
|
|
1469 | { |
|
|
1470 | switch (op->type) |
|
|
1471 | { |
|
|
1472 | case RING: |
|
|
1473 | case WAND: |
|
|
1474 | case ROD: |
|
|
1475 | case HORN: |
|
|
1476 | case SCROLL: |
|
|
1477 | case SKILL: |
|
|
1478 | case SKILLSCROLL: |
|
|
1479 | case SPELLBOOK: |
|
|
1480 | case FOOD: |
|
|
1481 | case POTION: |
|
|
1482 | case BOW: |
|
|
1483 | case ARROW: |
|
|
1484 | case WEAPON: |
|
|
1485 | case ARMOUR: |
|
|
1486 | case SHIELD: |
|
|
1487 | case HELMET: |
|
|
1488 | case AMULET: |
|
|
1489 | case BOOTS: |
|
|
1490 | case GLOVES: |
|
|
1491 | case BRACERS: |
|
|
1492 | case GIRDLE: |
|
|
1493 | case CONTAINER: |
|
|
1494 | case DRINK: |
|
|
1495 | case FLESH: |
|
|
1496 | case INORGANIC: |
|
|
1497 | case CLOSE_CON: |
|
|
1498 | case CLOAK: |
|
|
1499 | case GEM: |
|
|
1500 | case POWER_CRYSTAL: |
|
|
1501 | case POISON: |
|
|
1502 | case BOOK: |
|
|
1503 | case SKILL_TOOL: |
|
|
1504 | return 1; |
|
|
1505 | } |
|
|
1506 | |
|
|
1507 | /* Try to track down some stuff that may show up here. Thus, the |
|
|
1508 | * archetype file can be updated, and this function removed. |
|
|
1509 | */ |
|
|
1510 | #if 0 |
|
|
1511 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
|
|
1512 | #endif |
|
|
1513 | return 0; |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* |
1519 | /* |
1517 | * Supposed to fix face-values as well here, but later. |
1520 | * Supposed to fix face-values as well here, but later. |
1518 | */ |
1521 | */ |
1519 | void |
1522 | void |
1520 | identify (object *op) |
1523 | identify (object *op) |
1521 | { |
1524 | { |
1522 | SET_FLAG (op, FLAG_IDENTIFIED); |
1525 | op->set_flag (FLAG_IDENTIFIED); |
1523 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1526 | op->clr_flag (FLAG_KNOWN_MAGICAL); |
1524 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1527 | op->clr_flag (FLAG_NO_SKILL_IDENT); |
1525 | |
1528 | |
1526 | /* |
1529 | /* |
1527 | * We want autojoining of equal objects: |
1530 | * We want autojoining of equal objects: |
1528 | */ |
1531 | */ |
1529 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
1532 | if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]) |
1530 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
1533 | op->set_flag (FLAG_KNOWN_CURSED); |
1531 | |
1534 | |
1532 | if (op->type == POTION) |
1535 | if (op->type == POTION) |
1533 | { |
1536 | { |
1534 | if (op->inv && op->randomitems) |
1537 | if (op->inv && op->randomitems) |
1535 | op->title = op->inv->name; |
1538 | op->title = op->inv->name; |