1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
99 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
158 | {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLOOR, "floor", "floors", 0, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {LIGHTER, "lighter", "lighters", 0, 0}, |
163 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
163 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
164 | {WALL, "wall", "walls", 0, 0}, |
|
|
165 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
|
|
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
164 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
167 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
168 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
|
|
169 | {LAMP, "lamp", "lamps", 0, 0}, |
165 | {LAMP, "lamp", "lamps", 0, 0}, |
170 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
166 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
171 | {TOOL, "tool", "tools", 0, 0}, |
|
|
172 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
173 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
|
|
174 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
168 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
175 | {SPINNER, "spinner", "spinners", 0, 0}, |
169 | {SPINNER, "spinner", "spinners", 0, 0}, |
176 | {GATE, "gate", "gates", 0, 0}, |
170 | {GATE, "gate", "gates", 0, 0}, |
177 | {BUTTON, "button", "buttons", 0, 0}, |
171 | {BUTTON, "button", "buttons", 0, 0}, |
178 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
172 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
185 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
179 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
186 | {CONVERTER, "converter", "converters", 0, 0}, |
180 | {CONVERTER, "converter", "converters", 0, 0}, |
187 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
181 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
188 | {POISONING, "poisoning", "poisonings", 0, 0}, |
182 | {POISONING, "poisoning", "poisonings", 0, 0}, |
189 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
183 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
190 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
191 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
192 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
184 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
193 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
185 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
194 | {DIRECTOR, "director", "directors", 0, 0}, |
186 | {DIRECTOR, "director", "directors", 0, 0}, |
195 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
187 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
196 | {FORCE, "force", "forces", 0, 0}, |
188 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
395 | * returns a static array of the description. This can return |
387 | * returns a static array of the description. This can return |
396 | * a big buffer. |
388 | * a big buffer. |
397 | * if newline is true, we don't put parens around the description |
389 | * if newline is true, we don't put parens around the description |
398 | * but do put a newline at the end. Useful when dumping to files |
390 | * but do put a newline at the end. Useful when dumping to files |
399 | */ |
391 | */ |
400 | char * |
392 | const char * |
401 | describe_resistance (const object *op, int newline) |
393 | describe_resistance (const object *op, int newline) |
402 | { |
394 | { |
403 | static char buf[VERY_BIG_BUF]; |
395 | static char buf[VERY_BIG_BUF]; |
404 | char buf1[VERY_BIG_BUF]; |
396 | char buf1[VERY_BIG_BUF]; |
405 | int tmpvar; |
397 | int tmpvar; |
… | |
… | |
424 | /* |
416 | /* |
425 | * query_weight(object) returns a character pointer to a static buffer |
417 | * query_weight(object) returns a character pointer to a static buffer |
426 | * containing the text-representation of the weight of the given object. |
418 | * containing the text-representation of the weight of the given object. |
427 | * The buffer will be overwritten by the next call to query_weight(). |
419 | * The buffer will be overwritten by the next call to query_weight(). |
428 | */ |
420 | */ |
429 | |
421 | const char * |
430 | char * |
|
|
431 | query_weight (const object *op) |
422 | query_weight (const object *op) |
432 | { |
423 | { |
433 | static char buf[10]; |
424 | static char buf[10]; |
434 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
425 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
435 | |
426 | |
436 | if (op->weight < 0) |
427 | if (op->weight < 0) |
437 | return " "; |
428 | return " "; |
|
|
429 | |
438 | if (i % 1000) |
430 | if (i % 1000) |
439 | sprintf (buf, "%6.1f", i / 1000.0); |
431 | sprintf (buf, "%6.1f", i / 1000.0); |
440 | else |
432 | else |
441 | sprintf (buf, "%4d ", i / 1000); |
433 | sprintf (buf, "%4d ", i / 1000); |
|
|
434 | |
442 | return buf; |
435 | return buf; |
443 | } |
436 | } |
444 | |
437 | |
445 | /* |
438 | /* |
446 | * Returns the pointer to a static buffer containing |
439 | * Returns the pointer to a static buffer containing |
447 | * the number requested (of the form first, second, third...) |
440 | * the number requested (of the form first, second, third...) |
448 | */ |
441 | */ |
449 | |
442 | const char * |
450 | char * |
|
|
451 | get_levelnumber (int i) |
443 | get_levelnumber (int i) |
452 | { |
444 | { |
453 | static char buf[MAX_BUF]; |
445 | static char buf[MAX_BUF]; |
454 | |
446 | |
455 | if (i > 99) |
447 | if (i > 99) |
456 | { |
448 | { |
457 | sprintf (buf, "%d.", i); |
449 | sprintf (buf, "%d.", i); |
458 | return buf; |
450 | return buf; |
459 | } |
451 | } |
|
|
452 | |
460 | if (i < 21) |
453 | if (i < 21) |
461 | return levelnumbers[i]; |
454 | return levelnumbers[i]; |
462 | if (!(i % 10)) |
455 | if (!(i % 10)) |
463 | return levelnumbers_10[i / 10]; |
456 | return levelnumbers_10[i / 10]; |
|
|
457 | |
464 | strcpy (buf, numbers_10[i / 10]); |
458 | strcpy (buf, numbers_10[i / 10]); |
465 | strcat (buf, levelnumbers[i % 10]); |
459 | strcat (buf, levelnumbers[i % 10]); |
466 | return buf; |
460 | return buf; |
467 | } |
461 | } |
468 | |
|
|
469 | |
462 | |
470 | /* |
463 | /* |
471 | * get_number(integer) returns the text-representation of the given number |
464 | * get_number(integer) returns the text-representation of the given number |
472 | * in a static buffer. The buffer might be overwritten at the next |
465 | * in a static buffer. The buffer might be overwritten at the next |
473 | * call to get_number(). |
466 | * call to get_number(). |
474 | * It is currently only used by the query_name() function. |
467 | * It is currently only used by the query_name() function. |
475 | */ |
468 | */ |
476 | |
469 | const char * |
477 | char * |
|
|
478 | get_number (int i) |
470 | get_number (int i) |
479 | { |
471 | { |
480 | if (i <= 20) |
472 | if (i <= 20) |
481 | return numbers[i]; |
473 | return numbers[i]; |
482 | else |
474 | else |
… | |
… | |
499 | */ |
491 | */ |
500 | |
492 | |
501 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
493 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
502 | * from stats.sp - b.t. |
494 | * from stats.sp - b.t. |
503 | */ |
495 | */ |
504 | char * |
496 | const char * |
505 | ring_desc (const object *op) |
497 | ring_desc (const object *op) |
506 | { |
498 | { |
507 | static char buf[VERY_BIG_BUF]; |
499 | static char buf[VERY_BIG_BUF]; |
508 | int attr, val, len; |
500 | int attr, val, len; |
509 | |
501 | |
… | |
… | |
622 | case AMULET: |
614 | case AMULET: |
623 | case RING: |
615 | case RING: |
624 | if (!op->title) |
616 | if (!op->title) |
625 | { |
617 | { |
626 | /* If ring has a title, full description isn't so useful */ |
618 | /* If ring has a title, full description isn't so useful */ |
627 | char *s = ring_desc (op); |
619 | const char *s = ring_desc (op); |
628 | |
620 | |
629 | if (s[0]) |
621 | if (s[0]) |
630 | { |
622 | { |
631 | safe_strcat (buf, " ", &len, HUGE_BUF); |
623 | safe_strcat (buf, " ", &len, HUGE_BUF); |
632 | safe_strcat (buf, s, &len, HUGE_BUF); |
624 | safe_strcat (buf, s, &len, HUGE_BUF); |
… | |
… | |
652 | * overwritten. This may be a bad thing (it may be easier to assume the value |
644 | * overwritten. This may be a bad thing (it may be easier to assume the value |
653 | * returned is good forever.) However, it makes printing statements that |
645 | * returned is good forever.) However, it makes printing statements that |
654 | * use several names much easier (don't need to store them to temp variables.) |
646 | * use several names much easier (don't need to store them to temp variables.) |
655 | * |
647 | * |
656 | */ |
648 | */ |
657 | char * |
649 | const char * |
658 | query_name (const object *op) |
650 | query_name (const object *op) |
659 | { |
651 | { |
660 | static char buf[5][HUGE_BUF]; |
652 | static char buf[5][HUGE_BUF]; // OMFG |
661 | static int use_buf = 0; |
653 | static int use_buf = 0; |
662 | int len = 0; |
654 | int len = 0; |
663 | |
655 | |
664 | #ifdef NEW_MATERIAL_CODE |
656 | #ifdef NEW_MATERIAL_CODE |
665 | materialtype_t *mt; |
657 | materialtype_t *mt; |
… | |
… | |
692 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
684 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
693 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
685 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
694 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
686 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
695 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
687 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
696 | } |
688 | } |
|
|
689 | |
697 | /* Basically, if the object is known magical (detect magic spell on it), |
690 | /* Basically, if the object is known magical (detect magic spell on it), |
698 | * and it isn't identified, print out the fact that |
691 | * and it isn't identified, print out the fact that |
699 | * it is magical. Assume that the detect magical spell will only set |
692 | * it is magical. Assume that the detect magical spell will only set |
700 | * KNOWN_MAGICAL if the item actually is magical. |
693 | * KNOWN_MAGICAL if the item actually is magical. |
701 | * |
694 | * |
… | |
… | |
717 | |
710 | |
718 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
711 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
719 | { |
712 | { |
720 | switch (op->type) |
713 | switch (op->type) |
721 | { |
714 | { |
722 | case BOW: |
715 | case BOW: |
723 | case WAND: |
716 | case WAND: |
724 | case ROD: |
717 | case ROD: |
725 | case HORN: |
718 | case HORN: |
726 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
719 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
727 | break; |
720 | break; |
728 | case WEAPON: |
721 | case WEAPON: |
729 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
722 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
730 | break; |
723 | break; |
731 | case ARMOUR: |
724 | case ARMOUR: |
732 | case HELMET: |
725 | case HELMET: |
733 | case SHIELD: |
726 | case SHIELD: |
734 | case RING: |
727 | case RING: |
735 | case BOOTS: |
728 | case BOOTS: |
736 | case GLOVES: |
729 | case GLOVES: |
737 | case AMULET: |
730 | case AMULET: |
738 | case GIRDLE: |
731 | case GIRDLE: |
739 | case BRACERS: |
732 | case BRACERS: |
740 | case CLOAK: |
733 | case CLOAK: |
741 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
734 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
742 | break; |
735 | break; |
743 | case CONTAINER: |
736 | case CONTAINER: |
744 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
737 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
745 | break; |
738 | break; |
746 | case SKILL: |
739 | case SKILL: |
747 | default: |
740 | default: |
748 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
741 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
749 | } |
742 | } |
750 | } |
743 | } |
|
|
744 | |
751 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
745 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
752 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
746 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
753 | |
747 | |
754 | return buf[use_buf]; |
748 | return buf [use_buf]; |
755 | } |
749 | } |
756 | |
750 | |
757 | /* |
751 | /* |
758 | * query_base_name(object) returns a character pointer pointing to a static |
752 | * query_base_name(object) returns a character pointer pointing to a static |
759 | * buffer which contains a verbose textual representation of the name |
753 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
793 | } |
787 | } |
794 | else |
788 | else |
795 | { |
789 | { |
796 | #endif |
790 | #endif |
797 | if (!plural) |
791 | if (!plural) |
798 | strcpy (buf, op->name); |
792 | assign (buf, op->name); |
799 | else |
793 | else |
800 | strcpy (buf, op->name_pl); |
794 | assign (buf, op->name_pl); |
|
|
795 | |
801 | len = strlen (buf); |
796 | len = strlen (buf); |
802 | #ifdef NEW_MATERIAL_CODE |
797 | #ifdef NEW_MATERIAL_CODE |
803 | } |
798 | } |
804 | #endif |
799 | #endif |
805 | |
800 | |
… | |
… | |
809 | safe_strcat (buf, op->title, &len, MAX_BUF); |
804 | safe_strcat (buf, op->title, &len, MAX_BUF); |
810 | } |
805 | } |
811 | |
806 | |
812 | switch (op->type) |
807 | switch (op->type) |
813 | { |
808 | { |
814 | case SPELLBOOK: |
809 | case SPELLBOOK: |
815 | case SCROLL: |
810 | case SCROLL: |
816 | case WAND: |
811 | case WAND: |
817 | case ROD: |
812 | case ROD: |
818 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
813 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
819 | { |
814 | { |
820 | if (!op->title) |
815 | if (!op->title) |
821 | { |
816 | { |
822 | safe_strcat (buf, " of ", &len, MAX_BUF); |
817 | safe_strcat (buf, " of ", &len, MAX_BUF); |
823 | if (op->inv) |
818 | if (op->inv) |
824 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
819 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
825 | else |
820 | else |
826 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
821 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
827 | } |
822 | } |
828 | if (op->type != SPELLBOOK) |
823 | if (op->type != SPELLBOOK) |
829 | { |
824 | { |
830 | sprintf (buf2, " (lvl %d)", op->level); |
825 | sprintf (buf2, " (lvl %d)", op->level); |
831 | safe_strcat (buf, buf2, &len, MAX_BUF); |
826 | safe_strcat (buf, buf2, &len, MAX_BUF); |
832 | } |
827 | } |
833 | } |
828 | } |
834 | break; |
829 | break; |
835 | |
830 | |
836 | |
831 | |
837 | case SKILL: |
832 | case SKILL: |
838 | case AMULET: |
833 | case AMULET: |
839 | case RING: |
834 | case RING: |
840 | if (!op->title) |
835 | if (!op->title) |
841 | { |
836 | { |
842 | /* If ring has a title, full description isn't so useful */ |
837 | /* If ring has a title, full description isn't so useful */ |
843 | char *s = ring_desc (op); |
838 | const char *s = ring_desc (op); |
844 | |
839 | |
845 | if (s[0]) |
840 | if (s[0]) |
846 | { |
841 | { |
847 | safe_strcat (buf, " ", &len, MAX_BUF); |
842 | safe_strcat (buf, " ", &len, MAX_BUF); |
848 | safe_strcat (buf, s, &len, MAX_BUF); |
843 | safe_strcat (buf, s, &len, MAX_BUF); |
849 | } |
844 | } |
850 | } |
845 | } |
851 | break; |
846 | break; |
852 | default: |
847 | default: |
853 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
848 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
854 | { |
849 | { |
855 | sprintf (buf + strlen (buf), " %+d", op->magic); |
850 | sprintf (buf + strlen (buf), " %+d", op->magic); |
856 | } |
851 | } |
857 | } |
852 | } |
|
|
853 | |
858 | return buf; |
854 | return buf; |
859 | } |
855 | } |
860 | |
856 | |
861 | /* Break this off from describe_item - that function was way |
857 | /* Break this off from describe_item - that function was way |
862 | * too long, making it difficult to read. This function deals |
858 | * too long, making it difficult to read. This function deals |
863 | * with describing the monsters & players abilities. It should only |
859 | * with describing the monsters & players abilities. It should only |
864 | * be called with monster & player objects. Returns a description |
860 | * be called with monster & player objects. Returns a description |
865 | * in a static buffer. |
861 | * in a static buffer. |
866 | */ |
862 | */ |
867 | |
|
|
868 | static char * |
863 | static char * |
869 | describe_monster (const object *op) |
864 | describe_monster (const object *op) |
870 | { |
865 | { |
871 | char buf[MAX_BUF]; |
866 | char buf[MAX_BUF]; |
872 | static char retbuf[VERY_BIG_BUF]; |
867 | static char retbuf[VERY_BIG_BUF]; |
… | |
… | |
876 | |
871 | |
877 | /* Note that the resolution this provides for players really isn't |
872 | /* Note that the resolution this provides for players really isn't |
878 | * very good. Any player with a speed greater than .67 will |
873 | * very good. Any player with a speed greater than .67 will |
879 | * fall into the 'lightning fast movement' category. |
874 | * fall into the 'lightning fast movement' category. |
880 | */ |
875 | */ |
881 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
876 | if (op->has_active_speed ()) |
882 | { |
877 | { |
883 | switch ((int) ((FABS (op->speed)) * 15)) |
878 | switch ((int) ((FABS (op->speed)) * 15)) |
884 | { |
879 | { |
885 | case 0: |
880 | case 0: |
886 | strcat (retbuf, "(very slow movement)"); |
881 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
942 | { |
937 | { |
943 | treasure *t; |
938 | treasure *t; |
944 | int first = 1; |
939 | int first = 1; |
945 | |
940 | |
946 | for (t = op->randomitems->items; t != NULL; t = t->next) |
941 | for (t = op->randomitems->items; t != NULL; t = t->next) |
947 | if (t->item && (t->item->clone.type == SPELL)) |
942 | if (t->item && t->item->clone.type == SPELL) |
948 | { |
943 | { |
949 | if (first) |
944 | if (first) |
950 | { |
945 | { |
951 | first = 0; |
946 | first = 0; |
952 | strcat (retbuf, "(Spell abilities:)"); |
947 | strcat (retbuf, "(Spell abilities:)"); |
… | |
… | |
998 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
993 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
999 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
994 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
1000 | break; |
995 | break; |
1001 | |
996 | |
1002 | if (tmp && tmp->attacktype != 0) |
997 | if (tmp && tmp->attacktype != 0) |
1003 | { |
|
|
1004 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
998 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
1005 | } |
|
|
1006 | else |
999 | else |
1007 | { |
|
|
1008 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1000 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1009 | } |
|
|
1010 | } |
1001 | } |
1011 | else |
1002 | else |
1012 | { |
|
|
1013 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1003 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1014 | } |
1004 | |
1015 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1005 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1016 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1006 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1017 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
1007 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1008 | |
1018 | for (i = 0; i < NROFATTACKS; i++) |
1009 | for (i = 0; i < NROFATTACKS; i++) |
1019 | { |
|
|
1020 | if (op->resist[i]) |
1010 | if (op->resist[i]) |
1021 | { |
1011 | { |
1022 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1012 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1023 | strcat (retbuf, buf); |
1013 | strcat (retbuf, buf); |
1024 | } |
1014 | } |
1025 | } |
1015 | |
1026 | return retbuf; |
1016 | return retbuf; |
1027 | } |
1017 | } |
1028 | |
1018 | |
1029 | |
1019 | |
1030 | /* |
1020 | /* |
… | |
… | |
1051 | * |
1041 | * |
1052 | * Add 'owner' who is the person examining this object. |
1042 | * Add 'owner' who is the person examining this object. |
1053 | * owner can be null if no one is being associated with this |
1043 | * owner can be null if no one is being associated with this |
1054 | * item (eg, debug dump or the like) |
1044 | * item (eg, debug dump or the like) |
1055 | */ |
1045 | */ |
1056 | |
1046 | const char * |
1057 | char * |
|
|
1058 | describe_item (const object *op, object *owner) |
1047 | describe_item (const object *op, object *owner) |
1059 | { |
1048 | { |
1060 | char buf[MAX_BUF]; |
1049 | char buf[MAX_BUF]; |
1061 | static char retbuf[VERY_BIG_BUF]; |
1050 | static char retbuf[VERY_BIG_BUF]; |
1062 | int identified, i; |
1051 | int identified, i; |
… | |
… | |
1532 | } |
1521 | } |
1533 | } |
1522 | } |
1534 | |
1523 | |
1535 | /* If the object is on a map, make sure we update its face */ |
1524 | /* If the object is on a map, make sure we update its face */ |
1536 | if (op->map) |
1525 | if (op->map) |
1537 | update_object (op, UP_OBJ_FACE); |
1526 | update_object (op, UP_OBJ_CHANGE); |
1538 | else |
1527 | else |
1539 | { |
1528 | { |
1540 | pl = op->in_player (); |
1529 | pl = op->in_player (); |
1541 | if (pl) |
1530 | if (pl) |
1542 | /* A lot of the values can change from an update - might as well send |
1531 | /* A lot of the values can change from an update - might as well send |