… | |
… | |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
162 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
163 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
164 | {LAMP, "lamp", "lamps", 0, 0}, |
164 | {LAMP, "lamp", "lamps", 0, 0}, |
165 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
165 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
166 | {TOOL, "tool", "tools", 0, 0}, |
|
|
167 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
166 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
168 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
|
|
169 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
167 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {SPINNER, "spinner", "spinners", 0, 0}, |
168 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {GATE, "gate", "gates", 0, 0}, |
169 | {GATE, "gate", "gates", 0, 0}, |
172 | {BUTTON, "button", "buttons", 0, 0}, |
170 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
171 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
180 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
178 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
181 | {CONVERTER, "converter", "converters", 0, 0}, |
179 | {CONVERTER, "converter", "converters", 0, 0}, |
182 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
180 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
183 | {POISONING, "poisoning", "poisonings", 0, 0}, |
181 | {POISONING, "poisoning", "poisonings", 0, 0}, |
184 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
182 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
185 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
186 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
187 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
183 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
188 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
184 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
189 | {DIRECTOR, "director", "directors", 0, 0}, |
185 | {DIRECTOR, "director", "directors", 0, 0}, |
190 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
186 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
191 | {FORCE, "force", "forces", 0, 0}, |
187 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
871 | |
867 | |
872 | /* Note that the resolution this provides for players really isn't |
868 | /* Note that the resolution this provides for players really isn't |
873 | * very good. Any player with a speed greater than .67 will |
869 | * very good. Any player with a speed greater than .67 will |
874 | * fall into the 'lightning fast movement' category. |
870 | * fall into the 'lightning fast movement' category. |
875 | */ |
871 | */ |
876 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
872 | if (op->has_active_speed ()) |
877 | { |
873 | { |
878 | switch ((int) ((FABS (op->speed)) * 15)) |
874 | switch ((int) ((FABS (op->speed)) * 15)) |
879 | { |
875 | { |
880 | case 0: |
876 | case 0: |
881 | strcat (retbuf, "(very slow movement)"); |
877 | strcat (retbuf, "(very slow movement)"); |