1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | (at your option) any later version. |
11 | * any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | GNU General Public License for more details. |
16 | * for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
18 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
46 | * may be better. |
47 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
48 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
50 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
52 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
53 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
54 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
55 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
56 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
57 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
58 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
|
|
59 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
|
|
60 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
61 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
62 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
63 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
64 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
65 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
67 | }; |
65 | |
68 | |
66 | static char numbers[21][20] = { |
69 | static char numbers[21][20] = { |
67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
157 | {FLOOR, "floor", "floors", 0, 0}, |
160 | {FLOOR, "floor", "floors", 0, 0}, |
158 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
161 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
159 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
162 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
160 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
163 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
161 | {LIGHTER, "lighter", "lighters", 0, 0}, |
164 | {LIGHTER, "lighter", "lighters", 0, 0}, |
162 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
165 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
163 | {WALL, "wall", "walls", 0, 0}, |
|
|
164 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
|
|
165 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
166 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
167 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
|
|
168 | {LAMP, "lamp", "lamps", 0, 0}, |
167 | {LAMP, "lamp", "lamps", 0, 0}, |
169 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
170 | {TOOL, "tool", "tools", 0, 0}, |
|
|
171 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
172 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
|
|
173 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
174 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
175 | {GATE, "gate", "gates", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
176 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
177 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
184 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
181 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
185 | {CONVERTER, "converter", "converters", 0, 0}, |
182 | {CONVERTER, "converter", "converters", 0, 0}, |
186 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
183 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
187 | {POISONING, "poisoning", "poisonings", 0, 0}, |
184 | {POISONING, "poisoning", "poisonings", 0, 0}, |
188 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
185 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
189 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
190 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
191 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
186 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
192 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
187 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
193 | {DIRECTOR, "director", "directors", 0, 0}, |
188 | {DIRECTOR, "director", "directors", 0, 0}, |
194 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
189 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
195 | {FORCE, "force", "forces", 0, 0}, |
190 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
257 | }; |
252 | }; |
258 | |
253 | |
259 | int |
254 | int |
260 | get_power_from_ench (int ench) |
255 | get_power_from_ench (int ench) |
261 | { |
256 | { |
262 | if (ench < 0) |
257 | if (ench < 0) ench = 0; |
263 | ench = 0; |
258 | if (ench > 20) ench = 20; |
264 | if (ench > 20) |
259 | |
265 | ench = 20; |
|
|
266 | return enc_to_item_power[ench]; |
260 | return enc_to_item_power[ench]; |
267 | } |
261 | } |
268 | |
262 | |
269 | /* This takes an object 'op' and figures out what its item_power |
263 | /* This takes an object 'op' and figures out what its item_power |
270 | * rating should be. This should only really be used by the treasure |
264 | * rating should be. This should only really be used by the treasure |
… | |
… | |
278 | { |
272 | { |
279 | int i, tmp, enc; |
273 | int i, tmp, enc; |
280 | |
274 | |
281 | enc = 0; |
275 | enc = 0; |
282 | for (i = 0; i < NUM_STATS; i++) |
276 | for (i = 0; i < NUM_STATS; i++) |
283 | enc += get_attr_value (&op->stats, i); |
277 | enc += op->stats.stat (i); |
284 | |
278 | |
285 | /* This protection logic is pretty flawed. 20% fire resistance |
279 | /* This protection logic is pretty flawed. 20% fire resistance |
286 | * is much more valuable than 20% confusion, or 20% slow, or |
280 | * is much more valuable than 20% confusion, or 20% slow, or |
287 | * several others. Start at 1 - ignore physical - all that normal |
281 | * several others. Start at 1 - ignore physical - all that normal |
288 | * armour shouldn't be counted against |
282 | * armour shouldn't be counted against |
… | |
… | |
349 | enc += 1; |
343 | enc += 1; |
350 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
344 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
351 | enc += 1; |
345 | enc += 1; |
352 | |
346 | |
353 | return get_power_from_ench (enc); |
347 | return get_power_from_ench (enc); |
354 | |
|
|
355 | } |
348 | } |
356 | |
349 | |
357 | /* returns the typedata that has a number equal to itemtype, if there |
350 | /* returns the typedata that has a number equal to itemtype, if there |
358 | * isn't one, returns NULL */ |
351 | * isn't one, returns NULL */ |
359 | |
|
|
360 | const typedata * |
352 | const typedata * |
361 | get_typedata (int itemtype) |
353 | get_typedata (int itemtype) |
362 | { |
354 | { |
363 | int i; |
355 | int i; |
364 | |
356 | |
… | |
… | |
369 | } |
361 | } |
370 | |
362 | |
371 | /* returns the typedata that has a name equal to itemtype, if there |
363 | /* returns the typedata that has a name equal to itemtype, if there |
372 | * isn't one, return the plural name that matches, if there still isn't |
364 | * isn't one, return the plural name that matches, if there still isn't |
373 | * one return NULL */ |
365 | * one return NULL */ |
374 | |
|
|
375 | const typedata * |
366 | const typedata * |
376 | get_typedata_by_name (const char *name) |
367 | get_typedata_by_name (const char *name) |
377 | { |
368 | { |
378 | int i; |
369 | int i; |
379 | |
370 | |
… | |
… | |
394 | * returns a static array of the description. This can return |
385 | * returns a static array of the description. This can return |
395 | * a big buffer. |
386 | * a big buffer. |
396 | * if newline is true, we don't put parens around the description |
387 | * if newline is true, we don't put parens around the description |
397 | * but do put a newline at the end. Useful when dumping to files |
388 | * but do put a newline at the end. Useful when dumping to files |
398 | */ |
389 | */ |
399 | char * |
390 | const char * |
400 | describe_resistance (const object *op, int newline) |
391 | describe_resistance (const object *op, int newline) |
401 | { |
392 | { |
402 | static char buf[VERY_BIG_BUF]; |
393 | static char buf[VERY_BIG_BUF]; |
403 | char buf1[VERY_BIG_BUF]; |
394 | char buf1[VERY_BIG_BUF]; |
404 | int tmpvar; |
395 | int tmpvar; |
… | |
… | |
423 | /* |
414 | /* |
424 | * query_weight(object) returns a character pointer to a static buffer |
415 | * query_weight(object) returns a character pointer to a static buffer |
425 | * containing the text-representation of the weight of the given object. |
416 | * containing the text-representation of the weight of the given object. |
426 | * The buffer will be overwritten by the next call to query_weight(). |
417 | * The buffer will be overwritten by the next call to query_weight(). |
427 | */ |
418 | */ |
428 | |
419 | const char * |
429 | char * |
|
|
430 | query_weight (const object *op) |
420 | query_weight (const object *op) |
431 | { |
421 | { |
432 | static char buf[10]; |
422 | static char buf[10]; |
433 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
423 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
434 | |
424 | |
435 | if (op->weight < 0) |
425 | if (op->weight < 0) |
436 | return " "; |
426 | return " "; |
|
|
427 | |
437 | if (i % 1000) |
428 | if (i % 1000) |
438 | sprintf (buf, "%6.1f", i / 1000.0); |
429 | sprintf (buf, "%6.1f", i / 1000.0); |
439 | else |
430 | else |
440 | sprintf (buf, "%4d ", i / 1000); |
431 | sprintf (buf, "%4d ", i / 1000); |
|
|
432 | |
441 | return buf; |
433 | return buf; |
442 | } |
434 | } |
443 | |
435 | |
444 | /* |
436 | /* |
445 | * Returns the pointer to a static buffer containing |
437 | * Returns the pointer to a static buffer containing |
446 | * the number requested (of the form first, second, third...) |
438 | * the number requested (of the form first, second, third...) |
447 | */ |
439 | */ |
448 | |
440 | const char * |
449 | char * |
|
|
450 | get_levelnumber (int i) |
441 | get_levelnumber (int i) |
451 | { |
442 | { |
452 | static char buf[MAX_BUF]; |
443 | static char buf[MAX_BUF]; |
453 | |
444 | |
454 | if (i > 99) |
445 | if (i > 99) |
455 | { |
446 | { |
456 | sprintf (buf, "%d.", i); |
447 | sprintf (buf, "%d.", i); |
457 | return buf; |
448 | return buf; |
458 | } |
449 | } |
|
|
450 | |
459 | if (i < 21) |
451 | if (i < 21) |
460 | return levelnumbers[i]; |
452 | return levelnumbers[i]; |
461 | if (!(i % 10)) |
453 | if (!(i % 10)) |
462 | return levelnumbers_10[i / 10]; |
454 | return levelnumbers_10[i / 10]; |
|
|
455 | |
463 | strcpy (buf, numbers_10[i / 10]); |
456 | strcpy (buf, numbers_10[i / 10]); |
464 | strcat (buf, levelnumbers[i % 10]); |
457 | strcat (buf, levelnumbers[i % 10]); |
465 | return buf; |
458 | return buf; |
466 | } |
459 | } |
467 | |
|
|
468 | |
460 | |
469 | /* |
461 | /* |
470 | * get_number(integer) returns the text-representation of the given number |
462 | * get_number(integer) returns the text-representation of the given number |
471 | * in a static buffer. The buffer might be overwritten at the next |
463 | * in a static buffer. The buffer might be overwritten at the next |
472 | * call to get_number(). |
464 | * call to get_number(). |
473 | * It is currently only used by the query_name() function. |
465 | * It is currently only used by the query_name() function. |
474 | */ |
466 | */ |
475 | |
467 | const char * |
476 | char * |
|
|
477 | get_number (int i) |
468 | get_number (int i) |
478 | { |
469 | { |
479 | if (i <= 20) |
470 | if (i <= 20) |
480 | return numbers[i]; |
471 | return numbers[i]; |
481 | else |
472 | else |
… | |
… | |
498 | */ |
489 | */ |
499 | |
490 | |
500 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
491 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
501 | * from stats.sp - b.t. |
492 | * from stats.sp - b.t. |
502 | */ |
493 | */ |
503 | char * |
494 | const char * |
504 | ring_desc (const object *op) |
495 | ring_desc (const object *op) |
505 | { |
496 | { |
506 | static char buf[VERY_BIG_BUF]; |
497 | static char buf[VERY_BIG_BUF]; |
507 | int attr, val, len; |
498 | int attr, val, len; |
508 | |
499 | |
… | |
… | |
511 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
502 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
512 | return buf; |
503 | return buf; |
513 | |
504 | |
514 | for (attr = 0; attr < NUM_STATS; attr++) |
505 | for (attr = 0; attr < NUM_STATS; attr++) |
515 | { |
506 | { |
516 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
507 | if ((val = op->stats.stat (attr))) |
517 | { |
|
|
518 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
508 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
519 | } |
|
|
520 | } |
509 | } |
|
|
510 | |
521 | if (op->stats.exp) |
511 | if (op->stats.exp) |
522 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
512 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
523 | if (op->stats.wc) |
513 | if (op->stats.wc) |
524 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
514 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
525 | if (op->stats.dam) |
515 | if (op->stats.dam) |
… | |
… | |
547 | strcat (buf, "(reflect spells)"); |
537 | strcat (buf, "(reflect spells)"); |
548 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
538 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
549 | strcat (buf, "(reflect missiles)"); |
539 | strcat (buf, "(reflect missiles)"); |
550 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
540 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
551 | strcat (buf, "(stealth)"); |
541 | strcat (buf, "(stealth)"); |
|
|
542 | |
552 | /* Shorten some of the names, so they appear better in the windows */ |
543 | /* Shorten some of the names, so they appear better in the windows */ |
553 | len = strlen (buf); |
544 | len = strlen (buf); |
554 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
545 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
555 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
546 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
556 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
547 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
… | |
… | |
621 | case AMULET: |
612 | case AMULET: |
622 | case RING: |
613 | case RING: |
623 | if (!op->title) |
614 | if (!op->title) |
624 | { |
615 | { |
625 | /* If ring has a title, full description isn't so useful */ |
616 | /* If ring has a title, full description isn't so useful */ |
626 | char *s = ring_desc (op); |
617 | const char *s = ring_desc (op); |
627 | |
618 | |
628 | if (s[0]) |
619 | if (s[0]) |
629 | { |
620 | { |
630 | safe_strcat (buf, " ", &len, HUGE_BUF); |
621 | safe_strcat (buf, " ", &len, HUGE_BUF); |
631 | safe_strcat (buf, s, &len, HUGE_BUF); |
622 | safe_strcat (buf, s, &len, HUGE_BUF); |
… | |
… | |
651 | * overwritten. This may be a bad thing (it may be easier to assume the value |
642 | * overwritten. This may be a bad thing (it may be easier to assume the value |
652 | * returned is good forever.) However, it makes printing statements that |
643 | * returned is good forever.) However, it makes printing statements that |
653 | * use several names much easier (don't need to store them to temp variables.) |
644 | * use several names much easier (don't need to store them to temp variables.) |
654 | * |
645 | * |
655 | */ |
646 | */ |
656 | char * |
647 | const char * |
657 | query_name (const object *op) |
648 | query_name (const object *op) |
658 | { |
649 | { |
659 | static char buf[5][HUGE_BUF]; |
650 | static char buf[5][HUGE_BUF]; // OMFG |
660 | static int use_buf = 0; |
651 | static int use_buf = 0; |
661 | int len = 0; |
652 | int len = 0; |
662 | |
653 | |
663 | #ifdef NEW_MATERIAL_CODE |
654 | #ifdef NEW_MATERIAL_CODE |
664 | materialtype_t *mt; |
655 | materialtype_t *mt; |
… | |
… | |
691 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
682 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
692 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
683 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
693 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
684 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
694 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
685 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
695 | } |
686 | } |
|
|
687 | |
696 | /* Basically, if the object is known magical (detect magic spell on it), |
688 | /* Basically, if the object is known magical (detect magic spell on it), |
697 | * and it isn't identified, print out the fact that |
689 | * and it isn't identified, print out the fact that |
698 | * it is magical. Assume that the detect magical spell will only set |
690 | * it is magical. Assume that the detect magical spell will only set |
699 | * KNOWN_MAGICAL if the item actually is magical. |
691 | * KNOWN_MAGICAL if the item actually is magical. |
700 | * |
692 | * |
… | |
… | |
716 | |
708 | |
717 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
709 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
718 | { |
710 | { |
719 | switch (op->type) |
711 | switch (op->type) |
720 | { |
712 | { |
721 | case BOW: |
713 | case BOW: |
722 | case WAND: |
714 | case WAND: |
723 | case ROD: |
715 | case ROD: |
724 | case HORN: |
716 | case HORN: |
725 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
717 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF); |
726 | break; |
718 | break; |
727 | case WEAPON: |
719 | case WEAPON: |
728 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
720 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF); |
729 | break; |
721 | break; |
730 | case ARMOUR: |
722 | case ARMOUR: |
731 | case HELMET: |
723 | case HELMET: |
732 | case SHIELD: |
724 | case SHIELD: |
733 | case RING: |
725 | case RING: |
734 | case BOOTS: |
726 | case BOOTS: |
735 | case GLOVES: |
727 | case GLOVES: |
736 | case AMULET: |
728 | case AMULET: |
737 | case GIRDLE: |
729 | case GIRDLE: |
738 | case BRACERS: |
730 | case BRACERS: |
739 | case CLOAK: |
731 | case CLOAK: |
740 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
732 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
741 | break; |
733 | break; |
742 | case CONTAINER: |
734 | case CONTAINER: |
743 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
735 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
744 | break; |
736 | break; |
745 | case SKILL: |
737 | case SKILL: |
746 | default: |
738 | default: |
747 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
739 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
748 | } |
740 | } |
749 | } |
741 | } |
|
|
742 | |
750 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
743 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
751 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
744 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
752 | |
745 | |
753 | return buf[use_buf]; |
746 | return buf [use_buf]; |
754 | } |
747 | } |
755 | |
748 | |
756 | /* |
749 | /* |
757 | * query_base_name(object) returns a character pointer pointing to a static |
750 | * query_base_name(object) returns a character pointer pointing to a static |
758 | * buffer which contains a verbose textual representation of the name |
751 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
792 | } |
785 | } |
793 | else |
786 | else |
794 | { |
787 | { |
795 | #endif |
788 | #endif |
796 | if (!plural) |
789 | if (!plural) |
797 | strcpy (buf, op->name); |
790 | assign (buf, op->name); |
798 | else |
791 | else |
799 | strcpy (buf, op->name_pl); |
792 | assign (buf, op->name_pl); |
|
|
793 | |
800 | len = strlen (buf); |
794 | len = strlen (buf); |
801 | #ifdef NEW_MATERIAL_CODE |
795 | #ifdef NEW_MATERIAL_CODE |
802 | } |
796 | } |
803 | #endif |
797 | #endif |
804 | |
798 | |
… | |
… | |
808 | safe_strcat (buf, op->title, &len, MAX_BUF); |
802 | safe_strcat (buf, op->title, &len, MAX_BUF); |
809 | } |
803 | } |
810 | |
804 | |
811 | switch (op->type) |
805 | switch (op->type) |
812 | { |
806 | { |
813 | case SPELLBOOK: |
807 | case SPELLBOOK: |
814 | case SCROLL: |
808 | case SCROLL: |
815 | case WAND: |
809 | case WAND: |
816 | case ROD: |
810 | case ROD: |
817 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
811 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
818 | { |
812 | { |
819 | if (!op->title) |
813 | if (!op->title) |
820 | { |
814 | { |
821 | safe_strcat (buf, " of ", &len, MAX_BUF); |
815 | safe_strcat (buf, " of ", &len, MAX_BUF); |
822 | if (op->inv) |
816 | if (op->inv) |
823 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
817 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
824 | else |
818 | else |
825 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
819 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
826 | } |
820 | } |
827 | if (op->type != SPELLBOOK) |
821 | if (op->type != SPELLBOOK) |
828 | { |
822 | { |
829 | sprintf (buf2, " (lvl %d)", op->level); |
823 | sprintf (buf2, " (lvl %d)", op->level); |
830 | safe_strcat (buf, buf2, &len, MAX_BUF); |
824 | safe_strcat (buf, buf2, &len, MAX_BUF); |
831 | } |
825 | } |
832 | } |
826 | } |
833 | break; |
827 | break; |
834 | |
828 | |
835 | |
829 | |
836 | case SKILL: |
830 | case SKILL: |
837 | case AMULET: |
831 | case AMULET: |
838 | case RING: |
832 | case RING: |
839 | if (!op->title) |
833 | if (!op->title) |
840 | { |
834 | { |
841 | /* If ring has a title, full description isn't so useful */ |
835 | /* If ring has a title, full description isn't so useful */ |
842 | char *s = ring_desc (op); |
836 | const char *s = ring_desc (op); |
843 | |
837 | |
844 | if (s[0]) |
838 | if (s[0]) |
845 | { |
839 | { |
846 | safe_strcat (buf, " ", &len, MAX_BUF); |
840 | safe_strcat (buf, " ", &len, MAX_BUF); |
847 | safe_strcat (buf, s, &len, MAX_BUF); |
841 | safe_strcat (buf, s, &len, MAX_BUF); |
848 | } |
842 | } |
849 | } |
843 | } |
850 | break; |
844 | break; |
|
|
845 | |
851 | default: |
846 | default: |
852 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
847 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
853 | { |
|
|
854 | sprintf (buf + strlen (buf), " %+d", op->magic); |
848 | sprintf (buf + strlen (buf), " %+d", op->magic); |
855 | } |
|
|
856 | } |
849 | } |
|
|
850 | |
857 | return buf; |
851 | return buf; |
858 | } |
852 | } |
859 | |
853 | |
860 | /* Break this off from describe_item - that function was way |
854 | /* Break this off from describe_item - that function was way |
861 | * too long, making it difficult to read. This function deals |
855 | * too long, making it difficult to read. This function deals |
862 | * with describing the monsters & players abilities. It should only |
856 | * with describing the monsters & players abilities. It should only |
863 | * be called with monster & player objects. Returns a description |
857 | * be called with monster & player objects. Returns a description |
864 | * in a static buffer. |
858 | * in a static buffer. |
865 | */ |
859 | */ |
866 | |
|
|
867 | static char * |
860 | static char * |
868 | describe_monster (const object *op) |
861 | describe_monster (const object *op) |
869 | { |
862 | { |
870 | char buf[MAX_BUF]; |
863 | char buf[MAX_BUF]; |
871 | static char retbuf[VERY_BIG_BUF]; |
864 | static char retbuf[VERY_BIG_BUF]; |
… | |
… | |
875 | |
868 | |
876 | /* Note that the resolution this provides for players really isn't |
869 | /* Note that the resolution this provides for players really isn't |
877 | * very good. Any player with a speed greater than .67 will |
870 | * very good. Any player with a speed greater than .67 will |
878 | * fall into the 'lightning fast movement' category. |
871 | * fall into the 'lightning fast movement' category. |
879 | */ |
872 | */ |
880 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
873 | if (op->has_active_speed ()) |
881 | { |
874 | { |
882 | switch ((int) ((FABS (op->speed)) * 15)) |
875 | switch ((int) ((FABS (op->speed)) * 15)) |
883 | { |
876 | { |
884 | case 0: |
877 | case 0: |
885 | strcat (retbuf, "(very slow movement)"); |
878 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
941 | { |
934 | { |
942 | treasure *t; |
935 | treasure *t; |
943 | int first = 1; |
936 | int first = 1; |
944 | |
937 | |
945 | for (t = op->randomitems->items; t != NULL; t = t->next) |
938 | for (t = op->randomitems->items; t != NULL; t = t->next) |
946 | if (t->item && (t->item->clone.type == SPELL)) |
939 | if (t->item && t->item->clone.type == SPELL) |
947 | { |
940 | { |
948 | if (first) |
941 | if (first) |
949 | { |
942 | { |
950 | first = 0; |
943 | first = 0; |
951 | strcat (retbuf, "(Spell abilities:)"); |
944 | strcat (retbuf, "(Spell abilities:)"); |
… | |
… | |
997 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
990 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
998 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
991 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
999 | break; |
992 | break; |
1000 | |
993 | |
1001 | if (tmp && tmp->attacktype != 0) |
994 | if (tmp && tmp->attacktype != 0) |
1002 | { |
|
|
1003 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
995 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
1004 | } |
|
|
1005 | else |
996 | else |
1006 | { |
|
|
1007 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
997 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1008 | } |
|
|
1009 | } |
998 | } |
1010 | else |
999 | else |
1011 | { |
|
|
1012 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1000 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1013 | } |
1001 | |
1014 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1002 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1015 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1003 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1016 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
1004 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1005 | |
1017 | for (i = 0; i < NROFATTACKS; i++) |
1006 | for (i = 0; i < NROFATTACKS; i++) |
1018 | { |
|
|
1019 | if (op->resist[i]) |
1007 | if (op->resist[i]) |
1020 | { |
1008 | { |
1021 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1009 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1022 | strcat (retbuf, buf); |
1010 | strcat (retbuf, buf); |
1023 | } |
1011 | } |
1024 | } |
1012 | |
1025 | return retbuf; |
1013 | return retbuf; |
1026 | } |
1014 | } |
1027 | |
1015 | |
1028 | |
1016 | |
1029 | /* |
1017 | /* |
… | |
… | |
1050 | * |
1038 | * |
1051 | * Add 'owner' who is the person examining this object. |
1039 | * Add 'owner' who is the person examining this object. |
1052 | * owner can be null if no one is being associated with this |
1040 | * owner can be null if no one is being associated with this |
1053 | * item (eg, debug dump or the like) |
1041 | * item (eg, debug dump or the like) |
1054 | */ |
1042 | */ |
1055 | |
1043 | const char * |
1056 | char * |
|
|
1057 | describe_item (const object *op, object *owner) |
1044 | describe_item (const object *op, object *owner) |
1058 | { |
1045 | { |
1059 | char buf[MAX_BUF]; |
1046 | char buf[MAX_BUF]; |
1060 | static char retbuf[VERY_BIG_BUF]; |
1047 | static char retbuf[VERY_BIG_BUF]; |
1061 | int identified, i; |
1048 | int identified, i; |
… | |
… | |
1095 | break; /* We have more information to do below this switch */ |
1082 | break; /* We have more information to do below this switch */ |
1096 | |
1083 | |
1097 | case POWER_CRYSTAL: |
1084 | case POWER_CRYSTAL: |
1098 | if (op->stats.maxsp > 1000) |
1085 | if (op->stats.maxsp > 1000) |
1099 | { /*higher capacity crystals */ |
1086 | { /*higher capacity crystals */ |
1100 | i = (op->stats.maxsp % 100) / 10; |
1087 | i = (op->stats.maxsp % 1000) / 100; |
|
|
1088 | |
1101 | if (i) |
1089 | if (i) |
1102 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
1090 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1103 | else |
1091 | else |
1104 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
1092 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 1000); |
1105 | } |
1093 | } |
1106 | else |
1094 | else |
1107 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
1095 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
|
|
1096 | |
1108 | strcat (retbuf, buf); |
1097 | strcat (retbuf, buf); |
1109 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1098 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1110 | if (op->stats.sp == 0) |
1099 | if (op->stats.sp == 0) |
1111 | strcat (retbuf, "empty."); |
1100 | strcat (retbuf, "empty."); |
1112 | else if (i == 0) |
1101 | else if (i == 0) |
… | |
… | |
1177 | { |
1166 | { |
1178 | int attr, val; |
1167 | int attr, val; |
1179 | |
1168 | |
1180 | for (attr = 0; attr < NUM_STATS; attr++) |
1169 | for (attr = 0; attr < NUM_STATS; attr++) |
1181 | { |
1170 | { |
1182 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
1171 | if ((val = op->stats.stat (attr))) |
1183 | { |
1172 | { |
1184 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1173 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1185 | strcat (retbuf, buf); |
1174 | strcat (retbuf, buf); |
1186 | } |
1175 | } |
1187 | } |
1176 | } |
… | |
… | |
1371 | } |
1360 | } |
1372 | |
1361 | |
1373 | return retbuf; |
1362 | return retbuf; |
1374 | } |
1363 | } |
1375 | |
1364 | |
|
|
1365 | std::string |
|
|
1366 | object::describe_item (object *who) |
|
|
1367 | { |
|
|
1368 | return std::string (::describe_item (this, who)); |
|
|
1369 | } |
|
|
1370 | |
1376 | /* Return true if the item is magical. A magical item is one that |
1371 | /* Return true if the item is magical. A magical item is one that |
1377 | * increases/decreases any abilities, provides a resistance, |
1372 | * increases/decreases any abilities, provides a resistance, |
1378 | * has a generic magical bonus, or is an artifact. |
1373 | * has a generic magical bonus, or is an artifact. |
1379 | * This function is used by detect_magic to determine if an item |
1374 | * This function is used by detect_magic to determine if an item |
1380 | * should be marked as magical. |
1375 | * should be marked as magical. |
… | |
… | |
1438 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1433 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1439 | return 1; |
1434 | return 1; |
1440 | |
1435 | |
1441 | /* Check to see if it increases/decreases any stats */ |
1436 | /* Check to see if it increases/decreases any stats */ |
1442 | for (i = 0; i < NUM_STATS; i++) |
1437 | for (i = 0; i < NUM_STATS; i++) |
1443 | if (get_attr_value (&(op->stats), i) != 0) |
1438 | if (op->stats.stat (i)) |
1444 | return 1; |
1439 | return 1; |
1445 | |
1440 | |
1446 | /* If it doesn't fall into any of the above categories, must |
1441 | /* If it doesn't fall into any of the above categories, must |
1447 | * be non magical. |
1442 | * be non magical. |
1448 | */ |
1443 | */ |
… | |
… | |
1457 | int |
1452 | int |
1458 | need_identify (const object *op) |
1453 | need_identify (const object *op) |
1459 | { |
1454 | { |
1460 | switch (op->type) |
1455 | switch (op->type) |
1461 | { |
1456 | { |
1462 | case RING: |
1457 | case RING: |
1463 | case WAND: |
1458 | case WAND: |
1464 | case ROD: |
1459 | case ROD: |
1465 | case HORN: |
1460 | case HORN: |
1466 | case SCROLL: |
1461 | case SCROLL: |
1467 | case SKILL: |
1462 | case SKILL: |
1468 | case SKILLSCROLL: |
1463 | case SKILLSCROLL: |
1469 | case SPELLBOOK: |
1464 | case SPELLBOOK: |
1470 | case FOOD: |
1465 | case FOOD: |
1471 | case POTION: |
1466 | case POTION: |
1472 | case BOW: |
1467 | case BOW: |
1473 | case ARROW: |
1468 | case ARROW: |
1474 | case WEAPON: |
1469 | case WEAPON: |
1475 | case ARMOUR: |
1470 | case ARMOUR: |
1476 | case SHIELD: |
1471 | case SHIELD: |
1477 | case HELMET: |
1472 | case HELMET: |
1478 | case AMULET: |
1473 | case AMULET: |
1479 | case BOOTS: |
1474 | case BOOTS: |
1480 | case GLOVES: |
1475 | case GLOVES: |
1481 | case BRACERS: |
1476 | case BRACERS: |
1482 | case GIRDLE: |
1477 | case GIRDLE: |
1483 | case CONTAINER: |
1478 | case CONTAINER: |
1484 | case DRINK: |
1479 | case DRINK: |
1485 | case FLESH: |
1480 | case FLESH: |
1486 | case INORGANIC: |
1481 | case INORGANIC: |
1487 | case CLOSE_CON: |
1482 | case CLOSE_CON: |
1488 | case CLOAK: |
1483 | case CLOAK: |
1489 | case GEM: |
1484 | case GEM: |
1490 | case POWER_CRYSTAL: |
1485 | case POWER_CRYSTAL: |
1491 | case POISON: |
1486 | case POISON: |
1492 | case BOOK: |
1487 | case BOOK: |
1493 | case SKILL_TOOL: |
1488 | case SKILL_TOOL: |
1494 | return 1; |
1489 | return 1; |
1495 | } |
1490 | } |
|
|
1491 | |
1496 | /* Try to track down some stuff that may show up here. Thus, the |
1492 | /* Try to track down some stuff that may show up here. Thus, the |
1497 | * archetype file can be updated, and this function removed. |
1493 | * archetype file can be updated, and this function removed. |
1498 | */ |
1494 | */ |
1499 | #if 0 |
1495 | #if 0 |
1500 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1496 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
… | |
… | |
1531 | } |
1527 | } |
1532 | } |
1528 | } |
1533 | |
1529 | |
1534 | /* If the object is on a map, make sure we update its face */ |
1530 | /* If the object is on a map, make sure we update its face */ |
1535 | if (op->map) |
1531 | if (op->map) |
1536 | update_object (op, UP_OBJ_FACE); |
1532 | update_object (op, UP_OBJ_CHANGE); |
1537 | else |
1533 | else |
1538 | { |
1534 | { |
1539 | pl = op->in_player (); |
1535 | pl = op->in_player (); |
1540 | if (pl) |
1536 | if (pl) |
1541 | /* A lot of the values can change from an update - might as well send |
1537 | /* A lot of the values can change from an update - might as well send |