1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
46 | * may be better. |
47 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
48 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
50 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"} |
52 | {"body_range" , "You can use it as your range weapon" , "It is used as a range weapon"}, |
52 | , |
53 | {"body_shield" , "You can wield it as a shield" , "It is used as a shield"}, |
53 | {"body_arm", "on your arm", "on a human's arm"} |
54 | {"body_combat" , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
54 | , |
55 | {"body_arm" , "You can put it on your arm" , "It goes on a human's arm"}, |
55 | {"body_torso", "on your body", "on a human's torso"} |
56 | {"body_torso" , "You can wear it on your body" , "It goes on a human's torso"}, |
56 | , |
57 | {"body_head" , "You can wear it on your head" , "It goes on a human's head"}, |
57 | {"body_head", "on your head", "on a human's head"} |
|
|
58 | , |
|
|
59 | {"body_neck", "around your neck", "around a humans neck"} |
58 | {"body_neck" , "You can wear it around your neck" , "It goes around a human's neck"}, |
60 | , |
|
|
61 | {"body_skill", "in your skill slot", "in a human's skill slot"} |
59 | {"body_skill" , "You can have it in your skill slot" , "It goes in a human's skill slot"}, |
62 | , |
|
|
63 | {"body_finger", "on your finger", "on a human's finger"} |
60 | {"body_finger" , "You can wear it on your finger" , "It goes on a human's finger"} , |
64 | , |
|
|
65 | {"body_shoulder", "around your shoulders", "around a human's shoulders"} |
61 | {"body_shoulder", "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
66 | , |
62 | {"body_foot" , "You can put your feets into it" , "It goes on a human's feet"}, |
67 | {"body_foot", "on your feet", "on a human's feet"} |
63 | {"body_hand" , "You can put it on your hands" , "It goes on a human's hands"}, |
68 | , |
|
|
69 | {"body_hand", "on your hands", "on a human's hands"} |
|
|
70 | , |
|
|
71 | {"body_wrist", "around your wrists", "around a human's wrist"} |
64 | {"body_wrist" , "You can wear it around your wrists" , "It goes around a human's wrist"}, |
72 | , |
|
|
73 | {"body_waist", "around your waist", "around a human's waist"} |
65 | {"body_waist" , "You can wear it around your waist" , "It goes around a human's waist"}, |
74 | , |
|
|
75 | |
|
|
76 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
77 | }; |
67 | }; |
78 | |
68 | |
79 | static char numbers[21][20] = { |
69 | static char numbers[21][20] = { |
80 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
112 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
102 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
113 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
103 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
114 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
104 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
115 | {BOOK, "book", "books", SK_LITERACY, 0}, |
105 | {BOOK, "book", "books", SK_LITERACY, 0}, |
116 | {CLOCK, "clock", "clocks", 0, 0}, |
106 | {CLOCK, "clock", "clocks", 0, 0}, |
117 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
118 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
107 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
119 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
108 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
120 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
109 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
121 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
110 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
122 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
111 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
142 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
131 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
143 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
132 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
144 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
133 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
145 | {CREATOR, "creator", "creators", 0, 0}, |
134 | {CREATOR, "creator", "creators", 0, 0}, |
146 | {SKILL, "skill", "skills", 0, 0}, |
135 | {SKILL, "skill", "skills", 0, 0}, |
147 | {EXPERIENCE, "experience", "experience", 0, 0}, |
|
|
148 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
136 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
149 | {GOLEM, "golem", "golems", 0, 0}, |
137 | {GOLEM, "golem", "golems", 0, 0}, |
150 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
138 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
151 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
139 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
152 | {GOD, "god", "gods", 0, 0}, |
140 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
172 | {FLOOR, "floor", "floors", 0, 0}, |
160 | {FLOOR, "floor", "floors", 0, 0}, |
173 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
161 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
174 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
162 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
175 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
163 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
176 | {LIGHTER, "lighter", "lighters", 0, 0}, |
164 | {LIGHTER, "lighter", "lighters", 0, 0}, |
177 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
165 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
178 | {WALL, "wall", "walls", 0, 0}, |
|
|
179 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
|
|
180 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
181 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
182 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
|
|
183 | {LAMP, "lamp", "lamps", 0, 0}, |
167 | {LAMP, "lamp", "lamps", 0, 0}, |
184 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
185 | {TOOL, "tool", "tools", 0, 0}, |
|
|
186 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
187 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
|
|
188 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
189 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
190 | {GATE, "gate", "gates", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
191 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
192 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
199 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
181 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
200 | {CONVERTER, "converter", "converters", 0, 0}, |
182 | {CONVERTER, "converter", "converters", 0, 0}, |
201 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
183 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
202 | {POISONING, "poisoning", "poisonings", 0, 0}, |
184 | {POISONING, "poisoning", "poisonings", 0, 0}, |
203 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
185 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
204 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
|
|
205 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
|
|
206 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
186 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
207 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
187 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
208 | {DIRECTOR, "director", "directors", 0, 0}, |
188 | {DIRECTOR, "director", "directors", 0, 0}, |
209 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
189 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
210 | {FORCE, "force", "forces", 0, 0}, |
190 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
272 | }; |
252 | }; |
273 | |
253 | |
274 | int |
254 | int |
275 | get_power_from_ench (int ench) |
255 | get_power_from_ench (int ench) |
276 | { |
256 | { |
277 | if (ench < 0) |
257 | if (ench < 0) ench = 0; |
278 | ench = 0; |
258 | if (ench > 20) ench = 20; |
279 | if (ench > 20) |
259 | |
280 | ench = 20; |
|
|
281 | return enc_to_item_power[ench]; |
260 | return enc_to_item_power[ench]; |
282 | } |
261 | } |
283 | |
262 | |
284 | /* This takes an object 'op' and figures out what its item_power |
263 | /* This takes an object 'op' and figures out what its item_power |
285 | * rating should be. This should only really be used by the treasure |
264 | * rating should be. This should only really be used by the treasure |
… | |
… | |
364 | enc += 1; |
343 | enc += 1; |
365 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
344 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
366 | enc += 1; |
345 | enc += 1; |
367 | |
346 | |
368 | return get_power_from_ench (enc); |
347 | return get_power_from_ench (enc); |
369 | |
|
|
370 | } |
348 | } |
371 | |
349 | |
372 | /* returns the typedata that has a number equal to itemtype, if there |
350 | /* returns the typedata that has a number equal to itemtype, if there |
373 | * isn't one, returns NULL */ |
351 | * isn't one, returns NULL */ |
374 | |
|
|
375 | const typedata * |
352 | const typedata * |
376 | get_typedata (int itemtype) |
353 | get_typedata (int itemtype) |
377 | { |
354 | { |
378 | int i; |
355 | int i; |
379 | |
356 | |
… | |
… | |
384 | } |
361 | } |
385 | |
362 | |
386 | /* returns the typedata that has a name equal to itemtype, if there |
363 | /* returns the typedata that has a name equal to itemtype, if there |
387 | * isn't one, return the plural name that matches, if there still isn't |
364 | * isn't one, return the plural name that matches, if there still isn't |
388 | * one return NULL */ |
365 | * one return NULL */ |
389 | |
|
|
390 | const typedata * |
366 | const typedata * |
391 | get_typedata_by_name (const char *name) |
367 | get_typedata_by_name (const char *name) |
392 | { |
368 | { |
393 | int i; |
369 | int i; |
394 | |
370 | |
… | |
… | |
409 | * returns a static array of the description. This can return |
385 | * returns a static array of the description. This can return |
410 | * a big buffer. |
386 | * a big buffer. |
411 | * if newline is true, we don't put parens around the description |
387 | * if newline is true, we don't put parens around the description |
412 | * but do put a newline at the end. Useful when dumping to files |
388 | * but do put a newline at the end. Useful when dumping to files |
413 | */ |
389 | */ |
414 | char * |
390 | const char * |
415 | describe_resistance (const object *op, int newline) |
391 | describe_resistance (const object *op, int newline) |
416 | { |
392 | { |
417 | static char buf[VERY_BIG_BUF]; |
393 | static char buf[VERY_BIG_BUF]; |
418 | char buf1[VERY_BIG_BUF]; |
394 | char buf1[VERY_BIG_BUF]; |
419 | int tmpvar; |
395 | int tmpvar; |
… | |
… | |
438 | /* |
414 | /* |
439 | * query_weight(object) returns a character pointer to a static buffer |
415 | * query_weight(object) returns a character pointer to a static buffer |
440 | * containing the text-representation of the weight of the given object. |
416 | * containing the text-representation of the weight of the given object. |
441 | * The buffer will be overwritten by the next call to query_weight(). |
417 | * The buffer will be overwritten by the next call to query_weight(). |
442 | */ |
418 | */ |
443 | |
419 | const char * |
444 | char * |
|
|
445 | query_weight (const object *op) |
420 | query_weight (const object *op) |
446 | { |
421 | { |
447 | static char buf[10]; |
422 | static char buf[10]; |
448 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
423 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
449 | |
424 | |
450 | if (op->weight < 0) |
425 | if (op->weight < 0) |
451 | return " "; |
426 | return " "; |
|
|
427 | |
452 | if (i % 1000) |
428 | if (i % 1000) |
453 | sprintf (buf, "%6.1f", i / 1000.0); |
429 | sprintf (buf, "%6.1f", i / 1000.0); |
454 | else |
430 | else |
455 | sprintf (buf, "%4d ", i / 1000); |
431 | sprintf (buf, "%4d ", i / 1000); |
|
|
432 | |
456 | return buf; |
433 | return buf; |
457 | } |
434 | } |
458 | |
435 | |
459 | /* |
436 | /* |
460 | * Returns the pointer to a static buffer containing |
437 | * Returns the pointer to a static buffer containing |
461 | * the number requested (of the form first, second, third...) |
438 | * the number requested (of the form first, second, third...) |
462 | */ |
439 | */ |
463 | |
440 | const char * |
464 | char * |
|
|
465 | get_levelnumber (int i) |
441 | get_levelnumber (int i) |
466 | { |
442 | { |
467 | static char buf[MAX_BUF]; |
443 | static char buf[MAX_BUF]; |
468 | |
444 | |
469 | if (i > 99) |
445 | if (i > 99) |
470 | { |
446 | { |
471 | sprintf (buf, "%d.", i); |
447 | sprintf (buf, "%d.", i); |
472 | return buf; |
448 | return buf; |
473 | } |
449 | } |
|
|
450 | |
474 | if (i < 21) |
451 | if (i < 21) |
475 | return levelnumbers[i]; |
452 | return levelnumbers[i]; |
476 | if (!(i % 10)) |
453 | if (!(i % 10)) |
477 | return levelnumbers_10[i / 10]; |
454 | return levelnumbers_10[i / 10]; |
|
|
455 | |
478 | strcpy (buf, numbers_10[i / 10]); |
456 | strcpy (buf, numbers_10[i / 10]); |
479 | strcat (buf, levelnumbers[i % 10]); |
457 | strcat (buf, levelnumbers[i % 10]); |
480 | return buf; |
458 | return buf; |
481 | } |
459 | } |
482 | |
|
|
483 | |
460 | |
484 | /* |
461 | /* |
485 | * get_number(integer) returns the text-representation of the given number |
462 | * get_number(integer) returns the text-representation of the given number |
486 | * in a static buffer. The buffer might be overwritten at the next |
463 | * in a static buffer. The buffer might be overwritten at the next |
487 | * call to get_number(). |
464 | * call to get_number(). |
488 | * It is currently only used by the query_name() function. |
465 | * It is currently only used by the query_name() function. |
489 | */ |
466 | */ |
490 | |
467 | const char * |
491 | char * |
|
|
492 | get_number (int i) |
468 | get_number (int i) |
493 | { |
469 | { |
494 | if (i <= 20) |
470 | if (i <= 20) |
495 | return numbers[i]; |
471 | return numbers[i]; |
496 | else |
472 | else |
… | |
… | |
513 | */ |
489 | */ |
514 | |
490 | |
515 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
491 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
516 | * from stats.sp - b.t. |
492 | * from stats.sp - b.t. |
517 | */ |
493 | */ |
518 | char * |
494 | const char * |
519 | ring_desc (const object *op) |
495 | ring_desc (const object *op) |
520 | { |
496 | { |
521 | static char buf[VERY_BIG_BUF]; |
497 | static char buf[VERY_BIG_BUF]; |
522 | int attr, val, len; |
498 | int attr, val, len; |
523 | |
499 | |
… | |
… | |
531 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
507 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
532 | { |
508 | { |
533 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
509 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
534 | } |
510 | } |
535 | } |
511 | } |
|
|
512 | |
536 | if (op->stats.exp) |
513 | if (op->stats.exp) |
537 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
514 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
538 | if (op->stats.wc) |
515 | if (op->stats.wc) |
539 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
516 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
540 | if (op->stats.dam) |
517 | if (op->stats.dam) |
… | |
… | |
562 | strcat (buf, "(reflect spells)"); |
539 | strcat (buf, "(reflect spells)"); |
563 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
540 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
564 | strcat (buf, "(reflect missiles)"); |
541 | strcat (buf, "(reflect missiles)"); |
565 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
542 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
566 | strcat (buf, "(stealth)"); |
543 | strcat (buf, "(stealth)"); |
|
|
544 | |
567 | /* Shorten some of the names, so they appear better in the windows */ |
545 | /* Shorten some of the names, so they appear better in the windows */ |
568 | len = strlen (buf); |
546 | len = strlen (buf); |
569 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
547 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
570 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
548 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
571 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
549 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
… | |
… | |
636 | case AMULET: |
614 | case AMULET: |
637 | case RING: |
615 | case RING: |
638 | if (!op->title) |
616 | if (!op->title) |
639 | { |
617 | { |
640 | /* If ring has a title, full description isn't so useful */ |
618 | /* If ring has a title, full description isn't so useful */ |
641 | char *s = ring_desc (op); |
619 | const char *s = ring_desc (op); |
642 | |
620 | |
643 | if (s[0]) |
621 | if (s[0]) |
644 | { |
622 | { |
645 | safe_strcat (buf, " ", &len, HUGE_BUF); |
623 | safe_strcat (buf, " ", &len, HUGE_BUF); |
646 | safe_strcat (buf, s, &len, HUGE_BUF); |
624 | safe_strcat (buf, s, &len, HUGE_BUF); |
… | |
… | |
666 | * overwritten. This may be a bad thing (it may be easier to assume the value |
644 | * overwritten. This may be a bad thing (it may be easier to assume the value |
667 | * returned is good forever.) However, it makes printing statements that |
645 | * returned is good forever.) However, it makes printing statements that |
668 | * use several names much easier (don't need to store them to temp variables.) |
646 | * use several names much easier (don't need to store them to temp variables.) |
669 | * |
647 | * |
670 | */ |
648 | */ |
671 | char * |
649 | const char * |
672 | query_name (const object *op) |
650 | query_name (const object *op) |
673 | { |
651 | { |
674 | static char buf[5][HUGE_BUF]; |
652 | static char buf[5][HUGE_BUF]; // OMFG |
675 | static int use_buf = 0; |
653 | static int use_buf = 0; |
676 | int len = 0; |
654 | int len = 0; |
677 | |
655 | |
678 | #ifdef NEW_MATERIAL_CODE |
656 | #ifdef NEW_MATERIAL_CODE |
679 | materialtype_t *mt; |
657 | materialtype_t *mt; |
… | |
… | |
681 | |
659 | |
682 | use_buf++; |
660 | use_buf++; |
683 | use_buf %= 5; |
661 | use_buf %= 5; |
684 | |
662 | |
685 | #ifdef NEW_MATERIAL_CODE |
663 | #ifdef NEW_MATERIAL_CODE |
686 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
664 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
687 | { |
665 | { |
688 | mt = name_to_material (op->materialname); |
666 | mt = name_to_material (op->materialname); |
689 | if (mt) |
667 | if (mt) |
690 | { |
668 | { |
691 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
669 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
… | |
… | |
706 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
684 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
707 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
685 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
708 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
686 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
709 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
687 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
710 | } |
688 | } |
|
|
689 | |
711 | /* Basically, if the object is known magical (detect magic spell on it), |
690 | /* Basically, if the object is known magical (detect magic spell on it), |
712 | * and it isn't identified, print out the fact that |
691 | * and it isn't identified, print out the fact that |
713 | * it is magical. Assume that the detect magical spell will only set |
692 | * it is magical. Assume that the detect magical spell will only set |
714 | * KNOWN_MAGICAL if the item actually is magical. |
693 | * KNOWN_MAGICAL if the item actually is magical. |
715 | * |
694 | * |
… | |
… | |
731 | |
710 | |
732 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
711 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
733 | { |
712 | { |
734 | switch (op->type) |
713 | switch (op->type) |
735 | { |
714 | { |
736 | case BOW: |
715 | case BOW: |
737 | case WAND: |
716 | case WAND: |
738 | case ROD: |
717 | case ROD: |
739 | case HORN: |
718 | case HORN: |
740 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
719 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF); |
741 | break; |
720 | break; |
742 | case WEAPON: |
721 | case WEAPON: |
743 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
722 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF); |
744 | break; |
723 | break; |
745 | case ARMOUR: |
724 | case ARMOUR: |
746 | case HELMET: |
725 | case HELMET: |
747 | case SHIELD: |
726 | case SHIELD: |
748 | case RING: |
727 | case RING: |
749 | case BOOTS: |
728 | case BOOTS: |
750 | case GLOVES: |
729 | case GLOVES: |
751 | case AMULET: |
730 | case AMULET: |
752 | case GIRDLE: |
731 | case GIRDLE: |
753 | case BRACERS: |
732 | case BRACERS: |
754 | case CLOAK: |
733 | case CLOAK: |
755 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
734 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
756 | break; |
735 | break; |
757 | case CONTAINER: |
736 | case CONTAINER: |
758 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
737 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
759 | break; |
738 | break; |
760 | case SKILL: |
739 | case SKILL: |
761 | default: |
740 | default: |
762 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
741 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
763 | } |
742 | } |
764 | } |
743 | } |
|
|
744 | |
765 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
745 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
766 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
746 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
767 | |
747 | |
768 | return buf[use_buf]; |
748 | return buf [use_buf]; |
769 | } |
749 | } |
770 | |
750 | |
771 | /* |
751 | /* |
772 | * query_base_name(object) returns a character pointer pointing to a static |
752 | * query_base_name(object) returns a character pointer pointing to a static |
773 | * buffer which contains a verbose textual representation of the name |
753 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
788 | return "(null)"; |
768 | return "(null)"; |
789 | |
769 | |
790 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
770 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
791 | return op->name; /* To speed things up (or make things slower?) */ |
771 | return op->name; /* To speed things up (or make things slower?) */ |
792 | |
772 | |
793 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
773 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
794 | mt = name_to_material (op->materialname); |
774 | mt = name_to_material (op->materialname); |
795 | |
775 | |
796 | #ifdef NEW_MATERIAL_CODE |
776 | #ifdef NEW_MATERIAL_CODE |
797 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt && |
777 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
798 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
778 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
799 | { |
779 | { |
800 | strcpy (buf, mt->description); |
780 | strcpy (buf, mt->description); |
801 | len = strlen (buf); |
781 | len = strlen (buf); |
802 | safe_strcat (buf, " ", &len, MAX_BUF); |
782 | safe_strcat (buf, " ", &len, MAX_BUF); |
… | |
… | |
807 | } |
787 | } |
808 | else |
788 | else |
809 | { |
789 | { |
810 | #endif |
790 | #endif |
811 | if (!plural) |
791 | if (!plural) |
812 | strcpy (buf, op->name); |
792 | assign (buf, op->name); |
813 | else |
793 | else |
814 | strcpy (buf, op->name_pl); |
794 | assign (buf, op->name_pl); |
|
|
795 | |
815 | len = strlen (buf); |
796 | len = strlen (buf); |
816 | #ifdef NEW_MATERIAL_CODE |
797 | #ifdef NEW_MATERIAL_CODE |
817 | } |
798 | } |
818 | #endif |
799 | #endif |
819 | |
800 | |
… | |
… | |
823 | safe_strcat (buf, op->title, &len, MAX_BUF); |
804 | safe_strcat (buf, op->title, &len, MAX_BUF); |
824 | } |
805 | } |
825 | |
806 | |
826 | switch (op->type) |
807 | switch (op->type) |
827 | { |
808 | { |
828 | case SPELLBOOK: |
809 | case SPELLBOOK: |
829 | case SCROLL: |
810 | case SCROLL: |
830 | case WAND: |
811 | case WAND: |
831 | case ROD: |
812 | case ROD: |
832 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
813 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
833 | { |
814 | { |
834 | if (!op->title) |
815 | if (!op->title) |
835 | { |
816 | { |
836 | safe_strcat (buf, " of ", &len, MAX_BUF); |
817 | safe_strcat (buf, " of ", &len, MAX_BUF); |
837 | if (op->inv) |
818 | if (op->inv) |
838 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
819 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
839 | else |
820 | else |
840 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
821 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
841 | } |
822 | } |
842 | if (op->type != SPELLBOOK) |
823 | if (op->type != SPELLBOOK) |
843 | { |
824 | { |
844 | sprintf (buf2, " (lvl %d)", op->level); |
825 | sprintf (buf2, " (lvl %d)", op->level); |
845 | safe_strcat (buf, buf2, &len, MAX_BUF); |
826 | safe_strcat (buf, buf2, &len, MAX_BUF); |
846 | } |
827 | } |
847 | } |
828 | } |
848 | break; |
829 | break; |
849 | |
830 | |
850 | |
831 | |
851 | case SKILL: |
832 | case SKILL: |
852 | case AMULET: |
833 | case AMULET: |
853 | case RING: |
834 | case RING: |
854 | if (!op->title) |
835 | if (!op->title) |
855 | { |
836 | { |
856 | /* If ring has a title, full description isn't so useful */ |
837 | /* If ring has a title, full description isn't so useful */ |
857 | char *s = ring_desc (op); |
838 | const char *s = ring_desc (op); |
858 | |
839 | |
859 | if (s[0]) |
840 | if (s[0]) |
860 | { |
841 | { |
861 | safe_strcat (buf, " ", &len, MAX_BUF); |
842 | safe_strcat (buf, " ", &len, MAX_BUF); |
862 | safe_strcat (buf, s, &len, MAX_BUF); |
843 | safe_strcat (buf, s, &len, MAX_BUF); |
863 | } |
844 | } |
864 | } |
845 | } |
865 | break; |
846 | break; |
|
|
847 | |
866 | default: |
848 | default: |
867 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
849 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
868 | { |
|
|
869 | sprintf (buf + strlen (buf), " %+d", op->magic); |
850 | sprintf (buf + strlen (buf), " %+d", op->magic); |
870 | } |
|
|
871 | } |
851 | } |
|
|
852 | |
872 | return buf; |
853 | return buf; |
873 | } |
854 | } |
874 | |
855 | |
875 | /* Break this off from describe_item - that function was way |
856 | /* Break this off from describe_item - that function was way |
876 | * too long, making it difficult to read. This function deals |
857 | * too long, making it difficult to read. This function deals |
877 | * with describing the monsters & players abilities. It should only |
858 | * with describing the monsters & players abilities. It should only |
878 | * be called with monster & player objects. Returns a description |
859 | * be called with monster & player objects. Returns a description |
879 | * in a static buffer. |
860 | * in a static buffer. |
880 | */ |
861 | */ |
881 | |
|
|
882 | static char * |
862 | static char * |
883 | describe_monster (const object *op) |
863 | describe_monster (const object *op) |
884 | { |
864 | { |
885 | char buf[MAX_BUF]; |
865 | char buf[MAX_BUF]; |
886 | static char retbuf[VERY_BIG_BUF]; |
866 | static char retbuf[VERY_BIG_BUF]; |
… | |
… | |
890 | |
870 | |
891 | /* Note that the resolution this provides for players really isn't |
871 | /* Note that the resolution this provides for players really isn't |
892 | * very good. Any player with a speed greater than .67 will |
872 | * very good. Any player with a speed greater than .67 will |
893 | * fall into the 'lightning fast movement' category. |
873 | * fall into the 'lightning fast movement' category. |
894 | */ |
874 | */ |
895 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
875 | if (op->has_active_speed ()) |
896 | { |
876 | { |
897 | switch ((int) ((FABS (op->speed)) * 15)) |
877 | switch ((int) ((FABS (op->speed)) * 15)) |
898 | { |
878 | { |
899 | case 0: |
879 | case 0: |
900 | strcat (retbuf, "(very slow movement)"); |
880 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
956 | { |
936 | { |
957 | treasure *t; |
937 | treasure *t; |
958 | int first = 1; |
938 | int first = 1; |
959 | |
939 | |
960 | for (t = op->randomitems->items; t != NULL; t = t->next) |
940 | for (t = op->randomitems->items; t != NULL; t = t->next) |
961 | if (t->item && (t->item->clone.type == SPELL)) |
941 | if (t->item && t->item->clone.type == SPELL) |
962 | { |
942 | { |
963 | if (first) |
943 | if (first) |
964 | { |
944 | { |
965 | first = 0; |
945 | first = 0; |
966 | strcat (retbuf, "(Spell abilities:)"); |
946 | strcat (retbuf, "(Spell abilities:)"); |
… | |
… | |
1012 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
992 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1013 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
993 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
1014 | break; |
994 | break; |
1015 | |
995 | |
1016 | if (tmp && tmp->attacktype != 0) |
996 | if (tmp && tmp->attacktype != 0) |
1017 | { |
|
|
1018 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
997 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
1019 | } |
|
|
1020 | else |
998 | else |
1021 | { |
|
|
1022 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
999 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1023 | } |
|
|
1024 | } |
1000 | } |
1025 | else |
1001 | else |
1026 | { |
|
|
1027 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1002 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1028 | } |
1003 | |
1029 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1004 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1030 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1005 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1031 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
1006 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1007 | |
1032 | for (i = 0; i < NROFATTACKS; i++) |
1008 | for (i = 0; i < NROFATTACKS; i++) |
1033 | { |
|
|
1034 | if (op->resist[i]) |
1009 | if (op->resist[i]) |
1035 | { |
1010 | { |
1036 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1011 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1037 | strcat (retbuf, buf); |
1012 | strcat (retbuf, buf); |
1038 | } |
1013 | } |
1039 | } |
1014 | |
1040 | return retbuf; |
1015 | return retbuf; |
1041 | } |
1016 | } |
1042 | |
1017 | |
1043 | |
1018 | |
1044 | /* |
1019 | /* |
… | |
… | |
1065 | * |
1040 | * |
1066 | * Add 'owner' who is the person examining this object. |
1041 | * Add 'owner' who is the person examining this object. |
1067 | * owner can be null if no one is being associated with this |
1042 | * owner can be null if no one is being associated with this |
1068 | * item (eg, debug dump or the like) |
1043 | * item (eg, debug dump or the like) |
1069 | */ |
1044 | */ |
1070 | |
1045 | const char * |
1071 | char * |
|
|
1072 | describe_item (const object *op, object *owner) |
1046 | describe_item (const object *op, object *owner) |
1073 | { |
1047 | { |
1074 | char buf[MAX_BUF]; |
1048 | char buf[MAX_BUF]; |
1075 | static char retbuf[VERY_BIG_BUF]; |
1049 | static char retbuf[VERY_BIG_BUF]; |
1076 | int identified, i; |
1050 | int identified, i; |
… | |
… | |
1386 | } |
1360 | } |
1387 | |
1361 | |
1388 | return retbuf; |
1362 | return retbuf; |
1389 | } |
1363 | } |
1390 | |
1364 | |
|
|
1365 | std::string |
|
|
1366 | object::describe_item (object *who) |
|
|
1367 | { |
|
|
1368 | return std::string (::describe_item (this, who)); |
|
|
1369 | } |
|
|
1370 | |
1391 | /* Return true if the item is magical. A magical item is one that |
1371 | /* Return true if the item is magical. A magical item is one that |
1392 | * increases/decreases any abilities, provides a resistance, |
1372 | * increases/decreases any abilities, provides a resistance, |
1393 | * has a generic magical bonus, or is an artifact. |
1373 | * has a generic magical bonus, or is an artifact. |
1394 | * This function is used by detect_magic to determine if an item |
1374 | * This function is used by detect_magic to determine if an item |
1395 | * should be marked as magical. |
1375 | * should be marked as magical. |
… | |
… | |
1515 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1495 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1516 | #endif |
1496 | #endif |
1517 | return 0; |
1497 | return 0; |
1518 | } |
1498 | } |
1519 | |
1499 | |
1520 | |
|
|
1521 | /* |
1500 | /* |
1522 | * Supposed to fix face-values as well here, but later. |
1501 | * Supposed to fix face-values as well here, but later. |
1523 | */ |
1502 | */ |
1524 | |
|
|
1525 | void |
1503 | void |
1526 | identify (object *op) |
1504 | identify (object *op) |
1527 | { |
1505 | { |
1528 | object *pl; |
1506 | object *pl; |
1529 | |
1507 | |
… | |
… | |
1548 | } |
1526 | } |
1549 | } |
1527 | } |
1550 | |
1528 | |
1551 | /* If the object is on a map, make sure we update its face */ |
1529 | /* If the object is on a map, make sure we update its face */ |
1552 | if (op->map) |
1530 | if (op->map) |
1553 | update_object (op, UP_OBJ_FACE); |
1531 | update_object (op, UP_OBJ_CHANGE); |
1554 | else |
1532 | else |
1555 | { |
1533 | { |
1556 | pl = is_player_inv (op->env); |
1534 | pl = op->in_player (); |
1557 | if (pl) |
1535 | if (pl) |
1558 | /* A lot of the values can change from an update - might as well send |
1536 | /* A lot of the values can change from an update - might as well send |
1559 | * it all. |
1537 | * it all. |
1560 | */ |
1538 | */ |
1561 | esrv_send_item (pl, op); |
1539 | esrv_send_item (pl, op); |
1562 | } |
1540 | } |
1563 | } |
1541 | } |
|
|
1542 | |