1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_item_c = |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
4 | * "$Id: item.C,v 1.4 2006/09/10 16:00:23 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
14 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
16 | (at your option) any later version. |
11 | * any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
21 | GNU General Public License for more details. |
16 | * for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
24 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
32 | #include <living.h> |
27 | #include <living.h> |
33 | #include <spells.h> |
28 | #include <spells.h> |
… | |
… | |
52 | * may be better. |
47 | * may be better. |
53 | * Basically, for the use/nonuse, the code does something like: |
48 | * Basically, for the use/nonuse, the code does something like: |
54 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
55 | */ |
50 | */ |
56 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
57 | {"body_range", "in your range slot", "in a human's range slot"} |
52 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
58 | , |
53 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
59 | {"body_arm", "on your arm", "on a human's arm"} |
54 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
60 | , |
55 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
61 | {"body_torso", "on your body", "on a human's torso"} |
56 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
62 | , |
57 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
63 | {"body_head", "on your head", "on a human's head"} |
58 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
64 | , |
59 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
65 | {"body_neck", "around your neck", "around a humans neck"} |
60 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
66 | , |
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67 | {"body_skill", "in your skill slot", "in a human's skill slot"} |
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68 | , |
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69 | {"body_finger", "on your finger", "on a human's finger"} |
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70 | , |
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71 | {"body_shoulder", "around your shoulders", "around a human's shoulders"} |
61 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
72 | , |
62 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
73 | {"body_foot", "on your feet", "on a human's feet"} |
63 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
74 | , |
64 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
75 | {"body_hand", "on your hands", "on a human's hands"} |
65 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
76 | , |
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|
77 | {"body_wrist", "around your wrists", "around a human's wrist"} |
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|
78 | , |
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79 | {"body_waist", "around your waist", "around a human's waist"} |
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|
80 | , |
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81 | |
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82 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
83 | }; |
67 | }; |
84 | |
68 | |
85 | static char numbers[21][20] = { |
69 | static char numbers[21][20] = { |
86 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
118 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
102 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
119 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
103 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
120 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
104 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
121 | {BOOK, "book", "books", SK_LITERACY, 0}, |
105 | {BOOK, "book", "books", SK_LITERACY, 0}, |
122 | {CLOCK, "clock", "clocks", 0, 0}, |
106 | {CLOCK, "clock", "clocks", 0, 0}, |
123 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
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124 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
107 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
125 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
108 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
126 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
109 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
127 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
110 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
128 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
111 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
148 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
131 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
149 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
132 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
150 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
133 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
151 | {CREATOR, "creator", "creators", 0, 0}, |
134 | {CREATOR, "creator", "creators", 0, 0}, |
152 | {SKILL, "skill", "skills", 0, 0}, |
135 | {SKILL, "skill", "skills", 0, 0}, |
153 | {EXPERIENCE, "experience", "experience", 0, 0}, |
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|
154 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
136 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
155 | {GOLEM, "golem", "golems", 0, 0}, |
137 | {GOLEM, "golem", "golems", 0, 0}, |
156 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
138 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
157 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
139 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
158 | {GOD, "god", "gods", 0, 0}, |
140 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
178 | {FLOOR, "floor", "floors", 0, 0}, |
160 | {FLOOR, "floor", "floors", 0, 0}, |
179 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
161 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
180 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
162 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
181 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
163 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
182 | {LIGHTER, "lighter", "lighters", 0, 0}, |
164 | {LIGHTER, "lighter", "lighters", 0, 0}, |
183 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
165 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
184 | {WALL, "wall", "walls", 0, 0}, |
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|
185 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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186 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
187 | {MONSTER, "monster", "monsters", 0, 0}, |
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188 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
189 | {LAMP, "lamp", "lamps", 0, 0}, |
167 | {LAMP, "lamp", "lamps", 0, 0}, |
190 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
191 | {TOOL, "tool", "tools", 0, 0}, |
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|
192 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
193 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
194 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
195 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
196 | {GATE, "gate", "gates", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
197 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
198 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
205 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
181 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
206 | {CONVERTER, "converter", "converters", 0, 0}, |
182 | {CONVERTER, "converter", "converters", 0, 0}, |
207 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
183 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
208 | {POISONING, "poisoning", "poisonings", 0, 0}, |
184 | {POISONING, "poisoning", "poisonings", 0, 0}, |
209 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
185 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
210 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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|
211 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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212 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
186 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
213 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
187 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
214 | {DIRECTOR, "director", "directors", 0, 0}, |
188 | {DIRECTOR, "director", "directors", 0, 0}, |
215 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
189 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
216 | {FORCE, "force", "forces", 0, 0}, |
190 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
278 | }; |
252 | }; |
279 | |
253 | |
280 | int |
254 | int |
281 | get_power_from_ench (int ench) |
255 | get_power_from_ench (int ench) |
282 | { |
256 | { |
283 | if (ench < 0) |
257 | if (ench < 0) ench = 0; |
284 | ench = 0; |
258 | if (ench > 20) ench = 20; |
285 | if (ench > 20) |
259 | |
286 | ench = 20; |
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|
287 | return enc_to_item_power[ench]; |
260 | return enc_to_item_power[ench]; |
288 | } |
261 | } |
289 | |
262 | |
290 | /* This takes an object 'op' and figures out what its item_power |
263 | /* This takes an object 'op' and figures out what its item_power |
291 | * rating should be. This should only really be used by the treasure |
264 | * rating should be. This should only really be used by the treasure |
… | |
… | |
299 | { |
272 | { |
300 | int i, tmp, enc; |
273 | int i, tmp, enc; |
301 | |
274 | |
302 | enc = 0; |
275 | enc = 0; |
303 | for (i = 0; i < NUM_STATS; i++) |
276 | for (i = 0; i < NUM_STATS; i++) |
304 | enc += get_attr_value (&op->stats, i); |
277 | enc += op->stats.stat (i); |
305 | |
278 | |
306 | /* This protection logic is pretty flawed. 20% fire resistance |
279 | /* This protection logic is pretty flawed. 20% fire resistance |
307 | * is much more valuable than 20% confusion, or 20% slow, or |
280 | * is much more valuable than 20% confusion, or 20% slow, or |
308 | * several others. Start at 1 - ignore physical - all that normal |
281 | * several others. Start at 1 - ignore physical - all that normal |
309 | * armour shouldn't be counted against |
282 | * armour shouldn't be counted against |
… | |
… | |
370 | enc += 1; |
343 | enc += 1; |
371 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
344 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
372 | enc += 1; |
345 | enc += 1; |
373 | |
346 | |
374 | return get_power_from_ench (enc); |
347 | return get_power_from_ench (enc); |
375 | |
|
|
376 | } |
348 | } |
377 | |
349 | |
378 | /* returns the typedata that has a number equal to itemtype, if there |
350 | /* returns the typedata that has a number equal to itemtype, if there |
379 | * isn't one, returns NULL */ |
351 | * isn't one, returns NULL */ |
380 | |
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|
381 | const typedata * |
352 | const typedata * |
382 | get_typedata (int itemtype) |
353 | get_typedata (int itemtype) |
383 | { |
354 | { |
384 | int i; |
355 | int i; |
385 | |
356 | |
… | |
… | |
390 | } |
361 | } |
391 | |
362 | |
392 | /* returns the typedata that has a name equal to itemtype, if there |
363 | /* returns the typedata that has a name equal to itemtype, if there |
393 | * isn't one, return the plural name that matches, if there still isn't |
364 | * isn't one, return the plural name that matches, if there still isn't |
394 | * one return NULL */ |
365 | * one return NULL */ |
395 | |
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|
396 | const typedata * |
366 | const typedata * |
397 | get_typedata_by_name (const char *name) |
367 | get_typedata_by_name (const char *name) |
398 | { |
368 | { |
399 | int i; |
369 | int i; |
400 | |
370 | |
… | |
… | |
415 | * returns a static array of the description. This can return |
385 | * returns a static array of the description. This can return |
416 | * a big buffer. |
386 | * a big buffer. |
417 | * if newline is true, we don't put parens around the description |
387 | * if newline is true, we don't put parens around the description |
418 | * but do put a newline at the end. Useful when dumping to files |
388 | * but do put a newline at the end. Useful when dumping to files |
419 | */ |
389 | */ |
420 | char * |
390 | const char * |
421 | describe_resistance (const object *op, int newline) |
391 | describe_resistance (const object *op, int newline) |
422 | { |
392 | { |
423 | static char buf[VERY_BIG_BUF]; |
393 | static char buf[VERY_BIG_BUF]; |
424 | char buf1[VERY_BIG_BUF]; |
394 | char buf1[VERY_BIG_BUF]; |
425 | int tmpvar; |
395 | int tmpvar; |
… | |
… | |
444 | /* |
414 | /* |
445 | * query_weight(object) returns a character pointer to a static buffer |
415 | * query_weight(object) returns a character pointer to a static buffer |
446 | * containing the text-representation of the weight of the given object. |
416 | * containing the text-representation of the weight of the given object. |
447 | * The buffer will be overwritten by the next call to query_weight(). |
417 | * The buffer will be overwritten by the next call to query_weight(). |
448 | */ |
418 | */ |
449 | |
419 | const char * |
450 | char * |
|
|
451 | query_weight (const object *op) |
420 | query_weight (const object *op) |
452 | { |
421 | { |
453 | static char buf[10]; |
422 | static char buf[10]; |
454 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
423 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
455 | |
424 | |
456 | if (op->weight < 0) |
425 | if (op->weight < 0) |
457 | return " "; |
426 | return " "; |
|
|
427 | |
458 | if (i % 1000) |
428 | if (i % 1000) |
459 | sprintf (buf, "%6.1f", i / 1000.0); |
429 | sprintf (buf, "%6.1f", i / 1000.0); |
460 | else |
430 | else |
461 | sprintf (buf, "%4d ", i / 1000); |
431 | sprintf (buf, "%4d ", i / 1000); |
|
|
432 | |
462 | return buf; |
433 | return buf; |
463 | } |
434 | } |
464 | |
435 | |
465 | /* |
436 | /* |
466 | * Returns the pointer to a static buffer containing |
437 | * Returns the pointer to a static buffer containing |
467 | * the number requested (of the form first, second, third...) |
438 | * the number requested (of the form first, second, third...) |
468 | */ |
439 | */ |
469 | |
440 | const char * |
470 | char * |
|
|
471 | get_levelnumber (int i) |
441 | get_levelnumber (int i) |
472 | { |
442 | { |
473 | static char buf[MAX_BUF]; |
443 | static char buf[MAX_BUF]; |
474 | |
444 | |
475 | if (i > 99) |
445 | if (i > 99) |
476 | { |
446 | { |
477 | sprintf (buf, "%d.", i); |
447 | sprintf (buf, "%d.", i); |
478 | return buf; |
448 | return buf; |
479 | } |
449 | } |
|
|
450 | |
480 | if (i < 21) |
451 | if (i < 21) |
481 | return levelnumbers[i]; |
452 | return levelnumbers[i]; |
482 | if (!(i % 10)) |
453 | if (!(i % 10)) |
483 | return levelnumbers_10[i / 10]; |
454 | return levelnumbers_10[i / 10]; |
|
|
455 | |
484 | strcpy (buf, numbers_10[i / 10]); |
456 | strcpy (buf, numbers_10[i / 10]); |
485 | strcat (buf, levelnumbers[i % 10]); |
457 | strcat (buf, levelnumbers[i % 10]); |
486 | return buf; |
458 | return buf; |
487 | } |
459 | } |
488 | |
|
|
489 | |
460 | |
490 | /* |
461 | /* |
491 | * get_number(integer) returns the text-representation of the given number |
462 | * get_number(integer) returns the text-representation of the given number |
492 | * in a static buffer. The buffer might be overwritten at the next |
463 | * in a static buffer. The buffer might be overwritten at the next |
493 | * call to get_number(). |
464 | * call to get_number(). |
494 | * It is currently only used by the query_name() function. |
465 | * It is currently only used by the query_name() function. |
495 | */ |
466 | */ |
496 | |
467 | const char * |
497 | char * |
|
|
498 | get_number (int i) |
468 | get_number (int i) |
499 | { |
469 | { |
500 | if (i <= 20) |
470 | if (i <= 20) |
501 | return numbers[i]; |
471 | return numbers[i]; |
502 | else |
472 | else |
… | |
… | |
519 | */ |
489 | */ |
520 | |
490 | |
521 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
491 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
522 | * from stats.sp - b.t. |
492 | * from stats.sp - b.t. |
523 | */ |
493 | */ |
524 | char * |
494 | const char * |
525 | ring_desc (const object *op) |
495 | ring_desc (const object *op) |
526 | { |
496 | { |
527 | static char buf[VERY_BIG_BUF]; |
497 | static char buf[VERY_BIG_BUF]; |
528 | int attr, val, len; |
498 | int attr, val, len; |
529 | |
499 | |
… | |
… | |
532 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
502 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
533 | return buf; |
503 | return buf; |
534 | |
504 | |
535 | for (attr = 0; attr < NUM_STATS; attr++) |
505 | for (attr = 0; attr < NUM_STATS; attr++) |
536 | { |
506 | { |
537 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
507 | if ((val = op->stats.stat (attr))) |
538 | { |
|
|
539 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
508 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
540 | } |
|
|
541 | } |
509 | } |
|
|
510 | |
542 | if (op->stats.exp) |
511 | if (op->stats.exp) |
543 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
512 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
544 | if (op->stats.wc) |
513 | if (op->stats.wc) |
545 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
514 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
546 | if (op->stats.dam) |
515 | if (op->stats.dam) |
… | |
… | |
568 | strcat (buf, "(reflect spells)"); |
537 | strcat (buf, "(reflect spells)"); |
569 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
538 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
570 | strcat (buf, "(reflect missiles)"); |
539 | strcat (buf, "(reflect missiles)"); |
571 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
540 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
572 | strcat (buf, "(stealth)"); |
541 | strcat (buf, "(stealth)"); |
|
|
542 | |
573 | /* Shorten some of the names, so they appear better in the windows */ |
543 | /* Shorten some of the names, so they appear better in the windows */ |
574 | len = strlen (buf); |
544 | len = strlen (buf); |
575 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
545 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
576 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
546 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
577 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
547 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
… | |
… | |
597 | char buf2[HUGE_BUF]; |
567 | char buf2[HUGE_BUF]; |
598 | int len = 0; |
568 | int len = 0; |
599 | |
569 | |
600 | if (op->name == NULL) |
570 | if (op->name == NULL) |
601 | return "(null)"; |
571 | return "(null)"; |
|
|
572 | |
602 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
573 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
603 | return op->name; /* To speed things up (or make things slower?) */ |
574 | return op->name; /* To speed things up (or make things slower?) */ |
604 | |
575 | |
605 | if (op->nrof <= 1) |
576 | if (op->nrof <= 1) |
606 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
577 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
… | |
… | |
641 | case AMULET: |
612 | case AMULET: |
642 | case RING: |
613 | case RING: |
643 | if (!op->title) |
614 | if (!op->title) |
644 | { |
615 | { |
645 | /* If ring has a title, full description isn't so useful */ |
616 | /* If ring has a title, full description isn't so useful */ |
646 | char *s = ring_desc (op); |
617 | const char *s = ring_desc (op); |
647 | |
618 | |
648 | if (s[0]) |
619 | if (s[0]) |
649 | { |
620 | { |
650 | safe_strcat (buf, " ", &len, HUGE_BUF); |
621 | safe_strcat (buf, " ", &len, HUGE_BUF); |
651 | safe_strcat (buf, s, &len, HUGE_BUF); |
622 | safe_strcat (buf, s, &len, HUGE_BUF); |
… | |
… | |
671 | * overwritten. This may be a bad thing (it may be easier to assume the value |
642 | * overwritten. This may be a bad thing (it may be easier to assume the value |
672 | * returned is good forever.) However, it makes printing statements that |
643 | * returned is good forever.) However, it makes printing statements that |
673 | * use several names much easier (don't need to store them to temp variables.) |
644 | * use several names much easier (don't need to store them to temp variables.) |
674 | * |
645 | * |
675 | */ |
646 | */ |
676 | char * |
647 | const char * |
677 | query_name (const object *op) |
648 | query_name (const object *op) |
678 | { |
649 | { |
679 | static char buf[5][HUGE_BUF]; |
650 | static char buf[5][HUGE_BUF]; // OMFG |
680 | static int use_buf = 0; |
651 | static int use_buf = 0; |
681 | int len = 0; |
652 | int len = 0; |
682 | |
653 | |
683 | #ifdef NEW_MATERIAL_CODE |
654 | #ifdef NEW_MATERIAL_CODE |
684 | materialtype_t *mt; |
655 | materialtype_t *mt; |
… | |
… | |
686 | |
657 | |
687 | use_buf++; |
658 | use_buf++; |
688 | use_buf %= 5; |
659 | use_buf %= 5; |
689 | |
660 | |
690 | #ifdef NEW_MATERIAL_CODE |
661 | #ifdef NEW_MATERIAL_CODE |
691 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
662 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
692 | { |
663 | { |
693 | mt = name_to_material (op->materialname); |
664 | mt = name_to_material (op->materialname); |
694 | if (mt) |
665 | if (mt) |
695 | { |
666 | { |
696 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
667 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
… | |
… | |
711 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
682 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
712 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
683 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
713 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
684 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
714 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
685 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
715 | } |
686 | } |
|
|
687 | |
716 | /* Basically, if the object is known magical (detect magic spell on it), |
688 | /* Basically, if the object is known magical (detect magic spell on it), |
717 | * and it isn't identified, print out the fact that |
689 | * and it isn't identified, print out the fact that |
718 | * it is magical. Assume that the detect magical spell will only set |
690 | * it is magical. Assume that the detect magical spell will only set |
719 | * KNOWN_MAGICAL if the item actually is magical. |
691 | * KNOWN_MAGICAL if the item actually is magical. |
720 | * |
692 | * |
… | |
… | |
736 | |
708 | |
737 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
709 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
738 | { |
710 | { |
739 | switch (op->type) |
711 | switch (op->type) |
740 | { |
712 | { |
741 | case BOW: |
713 | case BOW: |
742 | case WAND: |
714 | case WAND: |
743 | case ROD: |
715 | case ROD: |
744 | case HORN: |
716 | case HORN: |
745 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
717 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (readied)" : " (applied)", &len, HUGE_BUF); |
746 | break; |
718 | break; |
747 | case WEAPON: |
719 | case WEAPON: |
748 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
720 | safe_strcat (buf[use_buf], op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)", &len, HUGE_BUF); |
749 | break; |
721 | break; |
750 | case ARMOUR: |
722 | case ARMOUR: |
751 | case HELMET: |
723 | case HELMET: |
752 | case SHIELD: |
724 | case SHIELD: |
753 | case RING: |
725 | case RING: |
754 | case BOOTS: |
726 | case BOOTS: |
755 | case GLOVES: |
727 | case GLOVES: |
756 | case AMULET: |
728 | case AMULET: |
757 | case GIRDLE: |
729 | case GIRDLE: |
758 | case BRACERS: |
730 | case BRACERS: |
759 | case CLOAK: |
731 | case CLOAK: |
760 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
732 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
761 | break; |
733 | break; |
762 | case CONTAINER: |
734 | case CONTAINER: |
763 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
735 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
764 | break; |
736 | break; |
765 | case SKILL: |
737 | case SKILL: |
766 | default: |
738 | default: |
767 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
739 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
768 | } |
740 | } |
769 | } |
741 | } |
|
|
742 | |
770 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
743 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
771 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
744 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
772 | |
745 | |
773 | return buf[use_buf]; |
746 | return buf [use_buf]; |
774 | } |
747 | } |
775 | |
748 | |
776 | /* |
749 | /* |
777 | * query_base_name(object) returns a character pointer pointing to a static |
750 | * query_base_name(object) returns a character pointer pointing to a static |
778 | * buffer which contains a verbose textual representation of the name |
751 | * buffer which contains a verbose textual representation of the name |
… | |
… | |
793 | return "(null)"; |
766 | return "(null)"; |
794 | |
767 | |
795 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
768 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
796 | return op->name; /* To speed things up (or make things slower?) */ |
769 | return op->name; /* To speed things up (or make things slower?) */ |
797 | |
770 | |
798 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
771 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
799 | mt = name_to_material (op->materialname); |
772 | mt = name_to_material (op->materialname); |
800 | |
773 | |
801 | #ifdef NEW_MATERIAL_CODE |
774 | #ifdef NEW_MATERIAL_CODE |
802 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt && |
775 | if ((op->is_armor () || op->is_weapon ()) && op->materialname && mt && |
803 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
776 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
804 | { |
777 | { |
805 | strcpy (buf, mt->description); |
778 | strcpy (buf, mt->description); |
806 | len = strlen (buf); |
779 | len = strlen (buf); |
807 | safe_strcat (buf, " ", &len, MAX_BUF); |
780 | safe_strcat (buf, " ", &len, MAX_BUF); |
… | |
… | |
812 | } |
785 | } |
813 | else |
786 | else |
814 | { |
787 | { |
815 | #endif |
788 | #endif |
816 | if (!plural) |
789 | if (!plural) |
817 | strcpy (buf, op->name); |
790 | assign (buf, op->name); |
818 | else |
791 | else |
819 | strcpy (buf, op->name_pl); |
792 | assign (buf, op->name_pl); |
|
|
793 | |
820 | len = strlen (buf); |
794 | len = strlen (buf); |
821 | #ifdef NEW_MATERIAL_CODE |
795 | #ifdef NEW_MATERIAL_CODE |
822 | } |
796 | } |
823 | #endif |
797 | #endif |
824 | |
798 | |
… | |
… | |
828 | safe_strcat (buf, op->title, &len, MAX_BUF); |
802 | safe_strcat (buf, op->title, &len, MAX_BUF); |
829 | } |
803 | } |
830 | |
804 | |
831 | switch (op->type) |
805 | switch (op->type) |
832 | { |
806 | { |
833 | case SPELLBOOK: |
807 | case SPELLBOOK: |
834 | case SCROLL: |
808 | case SCROLL: |
835 | case WAND: |
809 | case WAND: |
836 | case ROD: |
810 | case ROD: |
837 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
811 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
838 | { |
812 | { |
839 | if (!op->title) |
813 | if (!op->title) |
840 | { |
814 | { |
841 | safe_strcat (buf, " of ", &len, MAX_BUF); |
815 | safe_strcat (buf, " of ", &len, MAX_BUF); |
842 | if (op->inv) |
816 | if (op->inv) |
843 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
817 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
844 | else |
818 | else |
845 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
819 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
846 | } |
820 | } |
847 | if (op->type != SPELLBOOK) |
821 | if (op->type != SPELLBOOK) |
848 | { |
822 | { |
849 | sprintf (buf2, " (lvl %d)", op->level); |
823 | sprintf (buf2, " (lvl %d)", op->level); |
850 | safe_strcat (buf, buf2, &len, MAX_BUF); |
824 | safe_strcat (buf, buf2, &len, MAX_BUF); |
851 | } |
825 | } |
852 | } |
826 | } |
853 | break; |
827 | break; |
854 | |
828 | |
855 | |
829 | |
856 | case SKILL: |
830 | case SKILL: |
857 | case AMULET: |
831 | case AMULET: |
858 | case RING: |
832 | case RING: |
859 | if (!op->title) |
833 | if (!op->title) |
860 | { |
834 | { |
861 | /* If ring has a title, full description isn't so useful */ |
835 | /* If ring has a title, full description isn't so useful */ |
862 | char *s = ring_desc (op); |
836 | const char *s = ring_desc (op); |
863 | |
837 | |
864 | if (s[0]) |
838 | if (s[0]) |
865 | { |
839 | { |
866 | safe_strcat (buf, " ", &len, MAX_BUF); |
840 | safe_strcat (buf, " ", &len, MAX_BUF); |
867 | safe_strcat (buf, s, &len, MAX_BUF); |
841 | safe_strcat (buf, s, &len, MAX_BUF); |
868 | } |
842 | } |
869 | } |
843 | } |
870 | break; |
844 | break; |
|
|
845 | |
871 | default: |
846 | default: |
872 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
847 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
873 | { |
|
|
874 | sprintf (buf + strlen (buf), " %+d", op->magic); |
848 | sprintf (buf + strlen (buf), " %+d", op->magic); |
875 | } |
|
|
876 | } |
849 | } |
|
|
850 | |
877 | return buf; |
851 | return buf; |
878 | } |
852 | } |
879 | |
853 | |
880 | /* Break this off from describe_item - that function was way |
854 | /* Break this off from describe_item - that function was way |
881 | * too long, making it difficult to read. This function deals |
855 | * too long, making it difficult to read. This function deals |
882 | * with describing the monsters & players abilities. It should only |
856 | * with describing the monsters & players abilities. It should only |
883 | * be called with monster & player objects. Returns a description |
857 | * be called with monster & player objects. Returns a description |
884 | * in a static buffer. |
858 | * in a static buffer. |
885 | */ |
859 | */ |
886 | |
|
|
887 | static char * |
860 | static char * |
888 | describe_monster (const object *op) |
861 | describe_monster (const object *op) |
889 | { |
862 | { |
890 | char buf[MAX_BUF]; |
863 | char buf[MAX_BUF]; |
891 | static char retbuf[VERY_BIG_BUF]; |
864 | static char retbuf[VERY_BIG_BUF]; |
… | |
… | |
895 | |
868 | |
896 | /* Note that the resolution this provides for players really isn't |
869 | /* Note that the resolution this provides for players really isn't |
897 | * very good. Any player with a speed greater than .67 will |
870 | * very good. Any player with a speed greater than .67 will |
898 | * fall into the 'lightning fast movement' category. |
871 | * fall into the 'lightning fast movement' category. |
899 | */ |
872 | */ |
900 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
873 | if (op->has_active_speed ()) |
901 | { |
874 | { |
902 | switch ((int) ((FABS (op->speed)) * 15)) |
875 | switch ((int) ((FABS (op->speed)) * 15)) |
903 | { |
876 | { |
904 | case 0: |
877 | case 0: |
905 | strcat (retbuf, "(very slow movement)"); |
878 | strcat (retbuf, "(very slow movement)"); |
… | |
… | |
961 | { |
934 | { |
962 | treasure *t; |
935 | treasure *t; |
963 | int first = 1; |
936 | int first = 1; |
964 | |
937 | |
965 | for (t = op->randomitems->items; t != NULL; t = t->next) |
938 | for (t = op->randomitems->items; t != NULL; t = t->next) |
966 | if (t->item && (t->item->clone.type == SPELL)) |
939 | if (t->item && t->item->clone.type == SPELL) |
967 | { |
940 | { |
968 | if (first) |
941 | if (first) |
969 | { |
942 | { |
970 | first = 0; |
943 | first = 0; |
971 | strcat (retbuf, "(Spell abilities:)"); |
944 | strcat (retbuf, "(Spell abilities:)"); |
… | |
… | |
1017 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
990 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1018 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
991 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
1019 | break; |
992 | break; |
1020 | |
993 | |
1021 | if (tmp && tmp->attacktype != 0) |
994 | if (tmp && tmp->attacktype != 0) |
1022 | { |
|
|
1023 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
995 | { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } |
1024 | } |
|
|
1025 | else |
996 | else |
1026 | { |
|
|
1027 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
997 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1028 | } |
|
|
1029 | } |
998 | } |
1030 | else |
999 | else |
1031 | { |
|
|
1032 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1000 | { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } |
1033 | } |
1001 | |
1034 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1002 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
1035 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1003 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
1036 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
1004 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1005 | |
1037 | for (i = 0; i < NROFATTACKS; i++) |
1006 | for (i = 0; i < NROFATTACKS; i++) |
1038 | { |
|
|
1039 | if (op->resist[i]) |
1007 | if (op->resist[i]) |
1040 | { |
1008 | { |
1041 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1009 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
1042 | strcat (retbuf, buf); |
1010 | strcat (retbuf, buf); |
1043 | } |
1011 | } |
1044 | } |
1012 | |
1045 | return retbuf; |
1013 | return retbuf; |
1046 | } |
1014 | } |
1047 | |
1015 | |
1048 | |
1016 | |
1049 | /* |
1017 | /* |
… | |
… | |
1070 | * |
1038 | * |
1071 | * Add 'owner' who is the person examining this object. |
1039 | * Add 'owner' who is the person examining this object. |
1072 | * owner can be null if no one is being associated with this |
1040 | * owner can be null if no one is being associated with this |
1073 | * item (eg, debug dump or the like) |
1041 | * item (eg, debug dump or the like) |
1074 | */ |
1042 | */ |
1075 | |
1043 | const char * |
1076 | char * |
|
|
1077 | describe_item (const object *op, object *owner) |
1044 | describe_item (const object *op, object *owner) |
1078 | { |
1045 | { |
1079 | char buf[MAX_BUF]; |
1046 | char buf[MAX_BUF]; |
1080 | static char retbuf[VERY_BIG_BUF]; |
1047 | static char retbuf[VERY_BIG_BUF]; |
1081 | int identified, i; |
1048 | int identified, i; |
… | |
… | |
1115 | break; /* We have more information to do below this switch */ |
1082 | break; /* We have more information to do below this switch */ |
1116 | |
1083 | |
1117 | case POWER_CRYSTAL: |
1084 | case POWER_CRYSTAL: |
1118 | if (op->stats.maxsp > 1000) |
1085 | if (op->stats.maxsp > 1000) |
1119 | { /*higher capacity crystals */ |
1086 | { /*higher capacity crystals */ |
1120 | i = (op->stats.maxsp % 100) / 10; |
1087 | i = (op->stats.maxsp % 1000) / 100; |
|
|
1088 | |
1121 | if (i) |
1089 | if (i) |
1122 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
1090 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1123 | else |
1091 | else |
1124 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
1092 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 1000); |
1125 | } |
1093 | } |
1126 | else |
1094 | else |
1127 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
1095 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
|
|
1096 | |
1128 | strcat (retbuf, buf); |
1097 | strcat (retbuf, buf); |
1129 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1098 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1130 | if (op->stats.sp == 0) |
1099 | if (op->stats.sp == 0) |
1131 | strcat (retbuf, "empty."); |
1100 | strcat (retbuf, "empty."); |
1132 | else if (i == 0) |
1101 | else if (i == 0) |
… | |
… | |
1197 | { |
1166 | { |
1198 | int attr, val; |
1167 | int attr, val; |
1199 | |
1168 | |
1200 | for (attr = 0; attr < NUM_STATS; attr++) |
1169 | for (attr = 0; attr < NUM_STATS; attr++) |
1201 | { |
1170 | { |
1202 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
1171 | if ((val = op->stats.stat (attr))) |
1203 | { |
1172 | { |
1204 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1173 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1205 | strcat (retbuf, buf); |
1174 | strcat (retbuf, buf); |
1206 | } |
1175 | } |
1207 | } |
1176 | } |
… | |
… | |
1391 | } |
1360 | } |
1392 | |
1361 | |
1393 | return retbuf; |
1362 | return retbuf; |
1394 | } |
1363 | } |
1395 | |
1364 | |
|
|
1365 | std::string |
|
|
1366 | object::describe_item (object *who) |
|
|
1367 | { |
|
|
1368 | return std::string (::describe_item (this, who)); |
|
|
1369 | } |
|
|
1370 | |
1396 | /* Return true if the item is magical. A magical item is one that |
1371 | /* Return true if the item is magical. A magical item is one that |
1397 | * increases/decreases any abilities, provides a resistance, |
1372 | * increases/decreases any abilities, provides a resistance, |
1398 | * has a generic magical bonus, or is an artifact. |
1373 | * has a generic magical bonus, or is an artifact. |
1399 | * This function is used by detect_magic to determine if an item |
1374 | * This function is used by detect_magic to determine if an item |
1400 | * should be marked as magical. |
1375 | * should be marked as magical. |
… | |
… | |
1458 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1433 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1459 | return 1; |
1434 | return 1; |
1460 | |
1435 | |
1461 | /* Check to see if it increases/decreases any stats */ |
1436 | /* Check to see if it increases/decreases any stats */ |
1462 | for (i = 0; i < NUM_STATS; i++) |
1437 | for (i = 0; i < NUM_STATS; i++) |
1463 | if (get_attr_value (&(op->stats), i) != 0) |
1438 | if (op->stats.stat (i)) |
1464 | return 1; |
1439 | return 1; |
1465 | |
1440 | |
1466 | /* If it doesn't fall into any of the above categories, must |
1441 | /* If it doesn't fall into any of the above categories, must |
1467 | * be non magical. |
1442 | * be non magical. |
1468 | */ |
1443 | */ |
… | |
… | |
1477 | int |
1452 | int |
1478 | need_identify (const object *op) |
1453 | need_identify (const object *op) |
1479 | { |
1454 | { |
1480 | switch (op->type) |
1455 | switch (op->type) |
1481 | { |
1456 | { |
1482 | case RING: |
1457 | case RING: |
1483 | case WAND: |
1458 | case WAND: |
1484 | case ROD: |
1459 | case ROD: |
1485 | case HORN: |
1460 | case HORN: |
1486 | case SCROLL: |
1461 | case SCROLL: |
1487 | case SKILL: |
1462 | case SKILL: |
1488 | case SKILLSCROLL: |
1463 | case SKILLSCROLL: |
1489 | case SPELLBOOK: |
1464 | case SPELLBOOK: |
1490 | case FOOD: |
1465 | case FOOD: |
1491 | case POTION: |
1466 | case POTION: |
1492 | case BOW: |
1467 | case BOW: |
1493 | case ARROW: |
1468 | case ARROW: |
1494 | case WEAPON: |
1469 | case WEAPON: |
1495 | case ARMOUR: |
1470 | case ARMOUR: |
1496 | case SHIELD: |
1471 | case SHIELD: |
1497 | case HELMET: |
1472 | case HELMET: |
1498 | case AMULET: |
1473 | case AMULET: |
1499 | case BOOTS: |
1474 | case BOOTS: |
1500 | case GLOVES: |
1475 | case GLOVES: |
1501 | case BRACERS: |
1476 | case BRACERS: |
1502 | case GIRDLE: |
1477 | case GIRDLE: |
1503 | case CONTAINER: |
1478 | case CONTAINER: |
1504 | case DRINK: |
1479 | case DRINK: |
1505 | case FLESH: |
1480 | case FLESH: |
1506 | case INORGANIC: |
1481 | case INORGANIC: |
1507 | case CLOSE_CON: |
1482 | case CLOSE_CON: |
1508 | case CLOAK: |
1483 | case CLOAK: |
1509 | case GEM: |
1484 | case GEM: |
1510 | case POWER_CRYSTAL: |
1485 | case POWER_CRYSTAL: |
1511 | case POISON: |
1486 | case POISON: |
1512 | case BOOK: |
1487 | case BOOK: |
1513 | case SKILL_TOOL: |
1488 | case SKILL_TOOL: |
1514 | return 1; |
1489 | return 1; |
1515 | } |
1490 | } |
|
|
1491 | |
1516 | /* Try to track down some stuff that may show up here. Thus, the |
1492 | /* Try to track down some stuff that may show up here. Thus, the |
1517 | * archetype file can be updated, and this function removed. |
1493 | * archetype file can be updated, and this function removed. |
1518 | */ |
1494 | */ |
1519 | #if 0 |
1495 | #if 0 |
1520 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1496 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1521 | #endif |
1497 | #endif |
1522 | return 0; |
1498 | return 0; |
1523 | } |
1499 | } |
1524 | |
1500 | |
1525 | |
|
|
1526 | /* |
1501 | /* |
1527 | * Supposed to fix face-values as well here, but later. |
1502 | * Supposed to fix face-values as well here, but later. |
1528 | */ |
1503 | */ |
1529 | |
|
|
1530 | void |
1504 | void |
1531 | identify (object *op) |
1505 | identify (object *op) |
1532 | { |
1506 | { |
1533 | object *pl; |
1507 | object *pl; |
1534 | |
1508 | |
… | |
… | |
1553 | } |
1527 | } |
1554 | } |
1528 | } |
1555 | |
1529 | |
1556 | /* If the object is on a map, make sure we update its face */ |
1530 | /* If the object is on a map, make sure we update its face */ |
1557 | if (op->map) |
1531 | if (op->map) |
1558 | update_object (op, UP_OBJ_FACE); |
1532 | update_object (op, UP_OBJ_CHANGE); |
1559 | else |
1533 | else |
1560 | { |
1534 | { |
1561 | pl = is_player_inv (op->env); |
1535 | pl = op->in_player (); |
1562 | if (pl) |
1536 | if (pl) |
1563 | /* A lot of the values can change from an update - might as well send |
1537 | /* A lot of the values can change from an update - might as well send |
1564 | * it all. |
1538 | * it all. |
1565 | */ |
1539 | */ |
1566 | esrv_send_item (pl, op); |
1540 | esrv_send_item (pl, op); |
1567 | } |
1541 | } |
1568 | } |
1542 | } |
|
|
1543 | |