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Comparing deliantra/server/common/item.C (file contents):
Revision 1.14 by elmex, Wed Dec 20 14:11:42 2006 UTC vs.
Revision 1.23 by root, Fri Feb 16 19:43:40 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <funcpoint.h> 26#include <funcpoint.h>
26#include <living.h> 27#include <living.h>
27#include <spells.h> 28#include <spells.h>
161 {LIGHTER, "lighter", "lighters", 0, 0}, 162 {LIGHTER, "lighter", "lighters", 0, 0},
162 {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, 163 {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0},
163 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, 164 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0},
164 {LAMP, "lamp", "lamps", 0, 0}, 165 {LAMP, "lamp", "lamps", 0, 0},
165 {DUPLICATOR, "duplicator", "duplicators", 0, 0}, 166 {DUPLICATOR, "duplicator", "duplicators", 0, 0},
166 {TOOL, "tool", "tools", 0, 0},
167 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, 167 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0},
168 {BUILDFAC, "building facility", "building facilities", 0, 0},
169 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, 168 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0},
170 {SPINNER, "spinner", "spinners", 0, 0}, 169 {SPINNER, "spinner", "spinners", 0, 0},
171 {GATE, "gate", "gates", 0, 0}, 170 {GATE, "gate", "gates", 0, 0},
172 {BUTTON, "button", "buttons", 0, 0}, 171 {BUTTON, "button", "buttons", 0, 0},
173 {CF_HANDLE, "cf handle", "cf handles", 0, 0}, 172 {CF_HANDLE, "cf handle", "cf handles", 0, 0},
457 strcpy (buf, numbers_10[i / 10]); 456 strcpy (buf, numbers_10[i / 10]);
458 strcat (buf, levelnumbers[i % 10]); 457 strcat (buf, levelnumbers[i % 10]);
459 return buf; 458 return buf;
460} 459}
461 460
462
463/* 461/*
464 * get_number(integer) returns the text-representation of the given number 462 * get_number(integer) returns the text-representation of the given number
465 * in a static buffer. The buffer might be overwritten at the next 463 * in a static buffer. The buffer might be overwritten at the next
466 * call to get_number(). 464 * call to get_number().
467 * It is currently only used by the query_name() function. 465 * It is currently only used by the query_name() function.
468 */ 466 */
469
470char * 467char *
471get_number (int i) 468get_number (int i)
472{ 469{
473 if (i <= 20) 470 if (i <= 20)
474 return numbers[i]; 471 return numbers[i];
648 * 645 *
649 */ 646 */
650char * 647char *
651query_name (const object *op) 648query_name (const object *op)
652{ 649{
653 static char buf[5][HUGE_BUF]; 650 static char buf[5][HUGE_BUF]; // OMFG
654 static int use_buf = 0; 651 static int use_buf = 0;
655 int len = 0; 652 int len = 0;
656 653
657#ifdef NEW_MATERIAL_CODE 654#ifdef NEW_MATERIAL_CODE
658 materialtype_t *mt; 655 materialtype_t *mt;
685 if (QUERY_FLAG (op, FLAG_DAMNED)) 682 if (QUERY_FLAG (op, FLAG_DAMNED))
686 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 683 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF);
687 else if (QUERY_FLAG (op, FLAG_CURSED)) 684 else if (QUERY_FLAG (op, FLAG_CURSED))
688 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 685 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF);
689 } 686 }
687
690 /* Basically, if the object is known magical (detect magic spell on it), 688 /* Basically, if the object is known magical (detect magic spell on it),
691 * and it isn't identified, print out the fact that 689 * and it isn't identified, print out the fact that
692 * it is magical. Assume that the detect magical spell will only set 690 * it is magical. Assume that the detect magical spell will only set
693 * KNOWN_MAGICAL if the item actually is magical. 691 * KNOWN_MAGICAL if the item actually is magical.
694 * 692 *
710 708
711 if (QUERY_FLAG (op, FLAG_APPLIED)) 709 if (QUERY_FLAG (op, FLAG_APPLIED))
712 { 710 {
713 switch (op->type) 711 switch (op->type)
714 { 712 {
715 case BOW: 713 case BOW:
716 case WAND: 714 case WAND:
717 case ROD: 715 case ROD:
718 case HORN: 716 case HORN:
719 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 717 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF);
720 break; 718 break;
721 case WEAPON: 719 case WEAPON:
722 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 720 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF);
723 break; 721 break;
724 case ARMOUR: 722 case ARMOUR:
725 case HELMET: 723 case HELMET:
726 case SHIELD: 724 case SHIELD:
727 case RING: 725 case RING:
728 case BOOTS: 726 case BOOTS:
729 case GLOVES: 727 case GLOVES:
730 case AMULET: 728 case AMULET:
731 case GIRDLE: 729 case GIRDLE:
732 case BRACERS: 730 case BRACERS:
733 case CLOAK: 731 case CLOAK:
734 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 732 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF);
735 break; 733 break;
736 case CONTAINER: 734 case CONTAINER:
737 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 735 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF);
738 break; 736 break;
739 case SKILL: 737 case SKILL:
740 default: 738 default:
741 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 739 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF);
742 } 740 }
743 } 741 }
742
744 if (QUERY_FLAG (op, FLAG_UNPAID)) 743 if (QUERY_FLAG (op, FLAG_UNPAID))
745 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 744 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF);
746 745
747 return buf[use_buf]; 746 return buf [use_buf];
748} 747}
749 748
750/* 749/*
751 * query_base_name(object) returns a character pointer pointing to a static 750 * query_base_name(object) returns a character pointer pointing to a static
752 * buffer which contains a verbose textual representation of the name 751 * buffer which contains a verbose textual representation of the name
786 } 785 }
787 else 786 else
788 { 787 {
789#endif 788#endif
790 if (!plural) 789 if (!plural)
791 strcpy (buf, op->name); 790 assign (buf, op->name);
792 else 791 else
793 strcpy (buf, op->name_pl); 792 assign (buf, op->name_pl);
793
794 len = strlen (buf); 794 len = strlen (buf);
795#ifdef NEW_MATERIAL_CODE 795#ifdef NEW_MATERIAL_CODE
796 } 796 }
797#endif 797#endif
798 798
802 safe_strcat (buf, op->title, &len, MAX_BUF); 802 safe_strcat (buf, op->title, &len, MAX_BUF);
803 } 803 }
804 804
805 switch (op->type) 805 switch (op->type)
806 { 806 {
807 case SPELLBOOK: 807 case SPELLBOOK:
808 case SCROLL: 808 case SCROLL:
809 case WAND: 809 case WAND:
810 case ROD: 810 case ROD:
811 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 811 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
812 { 812 {
813 if (!op->title) 813 if (!op->title)
814 { 814 {
815 safe_strcat (buf, " of ", &len, MAX_BUF); 815 safe_strcat (buf, " of ", &len, MAX_BUF);
816 if (op->inv) 816 if (op->inv)
817 safe_strcat (buf, op->inv->name, &len, MAX_BUF); 817 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
818 else 818 else
819 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); 819 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
820 } 820 }
821 if (op->type != SPELLBOOK) 821 if (op->type != SPELLBOOK)
822 { 822 {
823 sprintf (buf2, " (lvl %d)", op->level); 823 sprintf (buf2, " (lvl %d)", op->level);
824 safe_strcat (buf, buf2, &len, MAX_BUF); 824 safe_strcat (buf, buf2, &len, MAX_BUF);
825 } 825 }
826 } 826 }
827 break; 827 break;
828 828
829 829
830 case SKILL: 830 case SKILL:
831 case AMULET: 831 case AMULET:
832 case RING: 832 case RING:
833 if (!op->title) 833 if (!op->title)
834 { 834 {
835 /* If ring has a title, full description isn't so useful */ 835 /* If ring has a title, full description isn't so useful */
836 char *s = ring_desc (op); 836 char *s = ring_desc (op);
837 837
838 if (s[0]) 838 if (s[0])
839 { 839 {
840 safe_strcat (buf, " ", &len, MAX_BUF); 840 safe_strcat (buf, " ", &len, MAX_BUF);
841 safe_strcat (buf, s, &len, MAX_BUF); 841 safe_strcat (buf, s, &len, MAX_BUF);
842 } 842 }
843 } 843 }
844 break; 844 break;
845 default: 845 default:
846 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 846 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
847 { 847 {
848 sprintf (buf + strlen (buf), " %+d", op->magic); 848 sprintf (buf + strlen (buf), " %+d", op->magic);
849 } 849 }
850 } 850 }
851
851 return buf; 852 return buf;
852} 853}
853 854
854/* Break this off from describe_item - that function was way 855/* Break this off from describe_item - that function was way
855 * too long, making it difficult to read. This function deals 856 * too long, making it difficult to read. This function deals
856 * with describing the monsters & players abilities. It should only 857 * with describing the monsters & players abilities. It should only
857 * be called with monster & player objects. Returns a description 858 * be called with monster & player objects. Returns a description
858 * in a static buffer. 859 * in a static buffer.
859 */ 860 */
860
861static char * 861static char *
862describe_monster (const object *op) 862describe_monster (const object *op)
863{ 863{
864 char buf[MAX_BUF]; 864 char buf[MAX_BUF];
865 static char retbuf[VERY_BIG_BUF]; 865 static char retbuf[VERY_BIG_BUF];
869 869
870 /* Note that the resolution this provides for players really isn't 870 /* Note that the resolution this provides for players really isn't
871 * very good. Any player with a speed greater than .67 will 871 * very good. Any player with a speed greater than .67 will
872 * fall into the 'lightning fast movement' category. 872 * fall into the 'lightning fast movement' category.
873 */ 873 */
874 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 874 if (op->has_active_speed ())
875 { 875 {
876 switch ((int) ((FABS (op->speed)) * 15)) 876 switch ((int) ((FABS (op->speed)) * 15))
877 { 877 {
878 case 0: 878 case 0:
879 strcat (retbuf, "(very slow movement)"); 879 strcat (retbuf, "(very slow movement)");
935 { 935 {
936 treasure *t; 936 treasure *t;
937 int first = 1; 937 int first = 1;
938 938
939 for (t = op->randomitems->items; t != NULL; t = t->next) 939 for (t = op->randomitems->items; t != NULL; t = t->next)
940 if (t->item && (t->item->clone.type == SPELL)) 940 if (t->item && t->item->clone.type == SPELL)
941 { 941 {
942 if (first) 942 if (first)
943 { 943 {
944 first = 0; 944 first = 0;
945 strcat (retbuf, "(Spell abilities:)"); 945 strcat (retbuf, "(Spell abilities:)");
991 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 991 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
992 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 992 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing"))
993 break; 993 break;
994 994
995 if (tmp && tmp->attacktype != 0) 995 if (tmp && tmp->attacktype != 0)
996 {
997 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); 996 { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") }
998 }
999 else 997 else
1000 {
1001 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 998 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1002 }
1003 } 999 }
1004 else 1000 else
1005 {
1006 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1001 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1007 } 1002
1008 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 1003 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1009 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 1004 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1010 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 1005 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1006
1011 for (i = 0; i < NROFATTACKS; i++) 1007 for (i = 0; i < NROFATTACKS; i++)
1012 {
1013 if (op->resist[i]) 1008 if (op->resist[i])
1014 { 1009 {
1015 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 1010 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]);
1016 strcat (retbuf, buf); 1011 strcat (retbuf, buf);
1017 } 1012 }
1018 } 1013
1019 return retbuf; 1014 return retbuf;
1020} 1015}
1021 1016
1022 1017
1023/* 1018/*

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