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Comparing deliantra/server/common/item.C (file contents):
Revision 1.14 by elmex, Wed Dec 20 14:11:42 2006 UTC vs.
Revision 1.25 by root, Sun Mar 18 03:05:39 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <funcpoint.h> 26#include <funcpoint.h>
26#include <living.h> 27#include <living.h>
27#include <spells.h> 28#include <spells.h>
161 {LIGHTER, "lighter", "lighters", 0, 0}, 162 {LIGHTER, "lighter", "lighters", 0, 0},
162 {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, 163 {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0},
163 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, 164 {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0},
164 {LAMP, "lamp", "lamps", 0, 0}, 165 {LAMP, "lamp", "lamps", 0, 0},
165 {DUPLICATOR, "duplicator", "duplicators", 0, 0}, 166 {DUPLICATOR, "duplicator", "duplicators", 0, 0},
166 {TOOL, "tool", "tools", 0, 0},
167 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, 167 {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0},
168 {BUILDFAC, "building facility", "building facilities", 0, 0},
169 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, 168 {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0},
170 {SPINNER, "spinner", "spinners", 0, 0}, 169 {SPINNER, "spinner", "spinners", 0, 0},
171 {GATE, "gate", "gates", 0, 0}, 170 {GATE, "gate", "gates", 0, 0},
172 {BUTTON, "button", "buttons", 0, 0}, 171 {BUTTON, "button", "buttons", 0, 0},
173 {CF_HANDLE, "cf handle", "cf handles", 0, 0}, 172 {CF_HANDLE, "cf handle", "cf handles", 0, 0},
388 * returns a static array of the description. This can return 387 * returns a static array of the description. This can return
389 * a big buffer. 388 * a big buffer.
390 * if newline is true, we don't put parens around the description 389 * if newline is true, we don't put parens around the description
391 * but do put a newline at the end. Useful when dumping to files 390 * but do put a newline at the end. Useful when dumping to files
392 */ 391 */
393char * 392const char *
394describe_resistance (const object *op, int newline) 393describe_resistance (const object *op, int newline)
395{ 394{
396 static char buf[VERY_BIG_BUF]; 395 static char buf[VERY_BIG_BUF];
397 char buf1[VERY_BIG_BUF]; 396 char buf1[VERY_BIG_BUF];
398 int tmpvar; 397 int tmpvar;
417/* 416/*
418 * query_weight(object) returns a character pointer to a static buffer 417 * query_weight(object) returns a character pointer to a static buffer
419 * containing the text-representation of the weight of the given object. 418 * containing the text-representation of the weight of the given object.
420 * The buffer will be overwritten by the next call to query_weight(). 419 * The buffer will be overwritten by the next call to query_weight().
421 */ 420 */
422 421const char *
423char *
424query_weight (const object *op) 422query_weight (const object *op)
425{ 423{
426 static char buf[10]; 424 static char buf[10];
427 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 425 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying;
428 426
429 if (op->weight < 0) 427 if (op->weight < 0)
430 return " "; 428 return " ";
429
431 if (i % 1000) 430 if (i % 1000)
432 sprintf (buf, "%6.1f", i / 1000.0); 431 sprintf (buf, "%6.1f", i / 1000.0);
433 else 432 else
434 sprintf (buf, "%4d ", i / 1000); 433 sprintf (buf, "%4d ", i / 1000);
434
435 return buf; 435 return buf;
436} 436}
437 437
438/* 438/*
439 * Returns the pointer to a static buffer containing 439 * Returns the pointer to a static buffer containing
440 * the number requested (of the form first, second, third...) 440 * the number requested (of the form first, second, third...)
441 */ 441 */
442 442const char *
443char *
444get_levelnumber (int i) 443get_levelnumber (int i)
445{ 444{
446 static char buf[MAX_BUF]; 445 static char buf[MAX_BUF];
447 446
448 if (i > 99) 447 if (i > 99)
449 { 448 {
450 sprintf (buf, "%d.", i); 449 sprintf (buf, "%d.", i);
451 return buf; 450 return buf;
452 } 451 }
452
453 if (i < 21) 453 if (i < 21)
454 return levelnumbers[i]; 454 return levelnumbers[i];
455 if (!(i % 10)) 455 if (!(i % 10))
456 return levelnumbers_10[i / 10]; 456 return levelnumbers_10[i / 10];
457
457 strcpy (buf, numbers_10[i / 10]); 458 strcpy (buf, numbers_10[i / 10]);
458 strcat (buf, levelnumbers[i % 10]); 459 strcat (buf, levelnumbers[i % 10]);
459 return buf; 460 return buf;
460} 461}
461
462 462
463/* 463/*
464 * get_number(integer) returns the text-representation of the given number 464 * get_number(integer) returns the text-representation of the given number
465 * in a static buffer. The buffer might be overwritten at the next 465 * in a static buffer. The buffer might be overwritten at the next
466 * call to get_number(). 466 * call to get_number().
467 * It is currently only used by the query_name() function. 467 * It is currently only used by the query_name() function.
468 */ 468 */
469 469const char *
470char *
471get_number (int i) 470get_number (int i)
472{ 471{
473 if (i <= 20) 472 if (i <= 20)
474 return numbers[i]; 473 return numbers[i];
475 else 474 else
492 */ 491 */
493 492
494/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 493/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
495 * from stats.sp - b.t. 494 * from stats.sp - b.t.
496 */ 495 */
497char * 496const char *
498ring_desc (const object *op) 497ring_desc (const object *op)
499{ 498{
500 static char buf[VERY_BIG_BUF]; 499 static char buf[VERY_BIG_BUF];
501 int attr, val, len; 500 int attr, val, len;
502 501
615 case AMULET: 614 case AMULET:
616 case RING: 615 case RING:
617 if (!op->title) 616 if (!op->title)
618 { 617 {
619 /* If ring has a title, full description isn't so useful */ 618 /* If ring has a title, full description isn't so useful */
620 char *s = ring_desc (op); 619 const char *s = ring_desc (op);
621 620
622 if (s[0]) 621 if (s[0])
623 { 622 {
624 safe_strcat (buf, " ", &len, HUGE_BUF); 623 safe_strcat (buf, " ", &len, HUGE_BUF);
625 safe_strcat (buf, s, &len, HUGE_BUF); 624 safe_strcat (buf, s, &len, HUGE_BUF);
645 * overwritten. This may be a bad thing (it may be easier to assume the value 644 * overwritten. This may be a bad thing (it may be easier to assume the value
646 * returned is good forever.) However, it makes printing statements that 645 * returned is good forever.) However, it makes printing statements that
647 * use several names much easier (don't need to store them to temp variables.) 646 * use several names much easier (don't need to store them to temp variables.)
648 * 647 *
649 */ 648 */
650char * 649const char *
651query_name (const object *op) 650query_name (const object *op)
652{ 651{
653 static char buf[5][HUGE_BUF]; 652 static char buf[5][HUGE_BUF]; // OMFG
654 static int use_buf = 0; 653 static int use_buf = 0;
655 int len = 0; 654 int len = 0;
656 655
657#ifdef NEW_MATERIAL_CODE 656#ifdef NEW_MATERIAL_CODE
658 materialtype_t *mt; 657 materialtype_t *mt;
685 if (QUERY_FLAG (op, FLAG_DAMNED)) 684 if (QUERY_FLAG (op, FLAG_DAMNED))
686 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 685 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF);
687 else if (QUERY_FLAG (op, FLAG_CURSED)) 686 else if (QUERY_FLAG (op, FLAG_CURSED))
688 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 687 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF);
689 } 688 }
689
690 /* Basically, if the object is known magical (detect magic spell on it), 690 /* Basically, if the object is known magical (detect magic spell on it),
691 * and it isn't identified, print out the fact that 691 * and it isn't identified, print out the fact that
692 * it is magical. Assume that the detect magical spell will only set 692 * it is magical. Assume that the detect magical spell will only set
693 * KNOWN_MAGICAL if the item actually is magical. 693 * KNOWN_MAGICAL if the item actually is magical.
694 * 694 *
710 710
711 if (QUERY_FLAG (op, FLAG_APPLIED)) 711 if (QUERY_FLAG (op, FLAG_APPLIED))
712 { 712 {
713 switch (op->type) 713 switch (op->type)
714 { 714 {
715 case BOW: 715 case BOW:
716 case WAND: 716 case WAND:
717 case ROD: 717 case ROD:
718 case HORN: 718 case HORN:
719 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 719 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF);
720 break; 720 break;
721 case WEAPON: 721 case WEAPON:
722 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 722 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF);
723 break; 723 break;
724 case ARMOUR: 724 case ARMOUR:
725 case HELMET: 725 case HELMET:
726 case SHIELD: 726 case SHIELD:
727 case RING: 727 case RING:
728 case BOOTS: 728 case BOOTS:
729 case GLOVES: 729 case GLOVES:
730 case AMULET: 730 case AMULET:
731 case GIRDLE: 731 case GIRDLE:
732 case BRACERS: 732 case BRACERS:
733 case CLOAK: 733 case CLOAK:
734 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 734 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF);
735 break; 735 break;
736 case CONTAINER: 736 case CONTAINER:
737 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 737 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF);
738 break; 738 break;
739 case SKILL: 739 case SKILL:
740 default: 740 default:
741 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 741 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF);
742 } 742 }
743 } 743 }
744
744 if (QUERY_FLAG (op, FLAG_UNPAID)) 745 if (QUERY_FLAG (op, FLAG_UNPAID))
745 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 746 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF);
746 747
747 return buf[use_buf]; 748 return buf [use_buf];
748} 749}
749 750
750/* 751/*
751 * query_base_name(object) returns a character pointer pointing to a static 752 * query_base_name(object) returns a character pointer pointing to a static
752 * buffer which contains a verbose textual representation of the name 753 * buffer which contains a verbose textual representation of the name
786 } 787 }
787 else 788 else
788 { 789 {
789#endif 790#endif
790 if (!plural) 791 if (!plural)
791 strcpy (buf, op->name); 792 assign (buf, op->name);
792 else 793 else
793 strcpy (buf, op->name_pl); 794 assign (buf, op->name_pl);
795
794 len = strlen (buf); 796 len = strlen (buf);
795#ifdef NEW_MATERIAL_CODE 797#ifdef NEW_MATERIAL_CODE
796 } 798 }
797#endif 799#endif
798 800
802 safe_strcat (buf, op->title, &len, MAX_BUF); 804 safe_strcat (buf, op->title, &len, MAX_BUF);
803 } 805 }
804 806
805 switch (op->type) 807 switch (op->type)
806 { 808 {
807 case SPELLBOOK: 809 case SPELLBOOK:
808 case SCROLL: 810 case SCROLL:
809 case WAND: 811 case WAND:
810 case ROD: 812 case ROD:
811 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) 813 if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED))
812 { 814 {
813 if (!op->title) 815 if (!op->title)
814 { 816 {
815 safe_strcat (buf, " of ", &len, MAX_BUF); 817 safe_strcat (buf, " of ", &len, MAX_BUF);
816 if (op->inv) 818 if (op->inv)
817 safe_strcat (buf, op->inv->name, &len, MAX_BUF); 819 safe_strcat (buf, op->inv->name, &len, MAX_BUF);
818 else 820 else
819 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); 821 LOG (llevError, "Spellbook %s lacks inventory\n", &op->name);
820 } 822 }
821 if (op->type != SPELLBOOK) 823 if (op->type != SPELLBOOK)
822 { 824 {
823 sprintf (buf2, " (lvl %d)", op->level); 825 sprintf (buf2, " (lvl %d)", op->level);
824 safe_strcat (buf, buf2, &len, MAX_BUF); 826 safe_strcat (buf, buf2, &len, MAX_BUF);
825 } 827 }
826 } 828 }
827 break; 829 break;
828 830
829 831
830 case SKILL: 832 case SKILL:
831 case AMULET: 833 case AMULET:
832 case RING: 834 case RING:
833 if (!op->title) 835 if (!op->title)
834 { 836 {
835 /* If ring has a title, full description isn't so useful */ 837 /* If ring has a title, full description isn't so useful */
836 char *s = ring_desc (op); 838 const char *s = ring_desc (op);
837 839
838 if (s[0]) 840 if (s[0])
839 { 841 {
840 safe_strcat (buf, " ", &len, MAX_BUF); 842 safe_strcat (buf, " ", &len, MAX_BUF);
841 safe_strcat (buf, s, &len, MAX_BUF); 843 safe_strcat (buf, s, &len, MAX_BUF);
842 } 844 }
843 } 845 }
844 break; 846 break;
845 default: 847 default:
846 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) 848 if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED)))
847 { 849 {
848 sprintf (buf + strlen (buf), " %+d", op->magic); 850 sprintf (buf + strlen (buf), " %+d", op->magic);
849 } 851 }
850 } 852 }
853
851 return buf; 854 return buf;
852} 855}
853 856
854/* Break this off from describe_item - that function was way 857/* Break this off from describe_item - that function was way
855 * too long, making it difficult to read. This function deals 858 * too long, making it difficult to read. This function deals
856 * with describing the monsters & players abilities. It should only 859 * with describing the monsters & players abilities. It should only
857 * be called with monster & player objects. Returns a description 860 * be called with monster & player objects. Returns a description
858 * in a static buffer. 861 * in a static buffer.
859 */ 862 */
860
861static char * 863static char *
862describe_monster (const object *op) 864describe_monster (const object *op)
863{ 865{
864 char buf[MAX_BUF]; 866 char buf[MAX_BUF];
865 static char retbuf[VERY_BIG_BUF]; 867 static char retbuf[VERY_BIG_BUF];
869 871
870 /* Note that the resolution this provides for players really isn't 872 /* Note that the resolution this provides for players really isn't
871 * very good. Any player with a speed greater than .67 will 873 * very good. Any player with a speed greater than .67 will
872 * fall into the 'lightning fast movement' category. 874 * fall into the 'lightning fast movement' category.
873 */ 875 */
874 if (FABS (op->speed) > MIN_ACTIVE_SPEED) 876 if (op->has_active_speed ())
875 { 877 {
876 switch ((int) ((FABS (op->speed)) * 15)) 878 switch ((int) ((FABS (op->speed)) * 15))
877 { 879 {
878 case 0: 880 case 0:
879 strcat (retbuf, "(very slow movement)"); 881 strcat (retbuf, "(very slow movement)");
935 { 937 {
936 treasure *t; 938 treasure *t;
937 int first = 1; 939 int first = 1;
938 940
939 for (t = op->randomitems->items; t != NULL; t = t->next) 941 for (t = op->randomitems->items; t != NULL; t = t->next)
940 if (t->item && (t->item->clone.type == SPELL)) 942 if (t->item && t->item->clone.type == SPELL)
941 { 943 {
942 if (first) 944 if (first)
943 { 945 {
944 first = 0; 946 first = 0;
945 strcat (retbuf, "(Spell abilities:)"); 947 strcat (retbuf, "(Spell abilities:)");
991 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 993 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
992 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 994 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing"))
993 break; 995 break;
994 996
995 if (tmp && tmp->attacktype != 0) 997 if (tmp && tmp->attacktype != 0)
996 {
997 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); 998 { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") }
998 }
999 else 999 else
1000 {
1001 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1000 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1002 }
1003 } 1001 }
1004 else 1002 else
1005 {
1006 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1003 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1007 } 1004
1008 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 1005 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1009 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 1006 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1010 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 1007 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1008
1011 for (i = 0; i < NROFATTACKS; i++) 1009 for (i = 0; i < NROFATTACKS; i++)
1012 {
1013 if (op->resist[i]) 1010 if (op->resist[i])
1014 { 1011 {
1015 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 1012 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]);
1016 strcat (retbuf, buf); 1013 strcat (retbuf, buf);
1017 } 1014 }
1018 } 1015
1019 return retbuf; 1016 return retbuf;
1020} 1017}
1021 1018
1022 1019
1023/* 1020/*
1044 * 1041 *
1045 * Add 'owner' who is the person examining this object. 1042 * Add 'owner' who is the person examining this object.
1046 * owner can be null if no one is being associated with this 1043 * owner can be null if no one is being associated with this
1047 * item (eg, debug dump or the like) 1044 * item (eg, debug dump or the like)
1048 */ 1045 */
1049 1046const char *
1050char *
1051describe_item (const object *op, object *owner) 1047describe_item (const object *op, object *owner)
1052{ 1048{
1053 char buf[MAX_BUF]; 1049 char buf[MAX_BUF];
1054 static char retbuf[VERY_BIG_BUF]; 1050 static char retbuf[VERY_BIG_BUF];
1055 int identified, i; 1051 int identified, i;
1525 } 1521 }
1526 } 1522 }
1527 1523
1528 /* If the object is on a map, make sure we update its face */ 1524 /* If the object is on a map, make sure we update its face */
1529 if (op->map) 1525 if (op->map)
1530 update_object (op, UP_OBJ_FACE); 1526 update_object (op, UP_OBJ_CHANGE);
1531 else 1527 else
1532 { 1528 {
1533 pl = op->in_player (); 1529 pl = op->in_player ();
1534 if (pl) 1530 if (pl)
1535 /* A lot of the values can change from an update - might as well send 1531 /* A lot of the values can change from an update - might as well send

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