… | |
… | |
1520 | } |
1520 | } |
1521 | } |
1521 | } |
1522 | |
1522 | |
1523 | /* If the object is on a map, make sure we update its face */ |
1523 | /* If the object is on a map, make sure we update its face */ |
1524 | if (op->map) |
1524 | if (op->map) |
1525 | update_object (op, UP_OBJ_FACE); |
1525 | update_object (op, UP_OBJ_CHANGE); |
1526 | else |
1526 | else |
1527 | { |
1527 | { |
1528 | pl = op->in_player (); |
1528 | pl = op->in_player (); |
1529 | if (pl) |
1529 | if (pl) |
1530 | /* A lot of the values can change from an update - might as well send |
1530 | /* A lot of the values can change from an update - might as well send |