--- deliantra/server/common/item.C 2007/01/15 21:06:18 1.19 +++ deliantra/server/common/item.C 2007/03/18 03:05:39 1.25 @@ -389,7 +389,7 @@ * if newline is true, we don't put parens around the description * but do put a newline at the end. Useful when dumping to files */ -char * +const char * describe_resistance (const object *op, int newline) { static char buf[VERY_BIG_BUF]; @@ -418,8 +418,7 @@ * containing the text-representation of the weight of the given object. * The buffer will be overwritten by the next call to query_weight(). */ - -char * +const char * query_weight (const object *op) { static char buf[10]; @@ -427,10 +426,12 @@ if (op->weight < 0) return " "; + if (i % 1000) sprintf (buf, "%6.1f", i / 1000.0); else sprintf (buf, "%4d ", i / 1000); + return buf; } @@ -438,8 +439,7 @@ * Returns the pointer to a static buffer containing * the number requested (of the form first, second, third...) */ - -char * +const char * get_levelnumber (int i) { static char buf[MAX_BUF]; @@ -449,24 +449,24 @@ sprintf (buf, "%d.", i); return buf; } + if (i < 21) return levelnumbers[i]; if (!(i % 10)) return levelnumbers_10[i / 10]; + strcpy (buf, numbers_10[i / 10]); strcat (buf, levelnumbers[i % 10]); return buf; } - /* * get_number(integer) returns the text-representation of the given number * in a static buffer. The buffer might be overwritten at the next * call to get_number(). * It is currently only used by the query_name() function. */ - -char * +const char * get_number (int i) { if (i <= 20) @@ -493,7 +493,7 @@ /* Aug 95 modified this slightly so that Skill tools don't have magic bonus * from stats.sp - b.t. */ -char * +const char * ring_desc (const object *op) { static char buf[VERY_BIG_BUF]; @@ -616,7 +616,7 @@ if (!op->title) { /* If ring has a title, full description isn't so useful */ - char *s = ring_desc (op); + const char *s = ring_desc (op); if (s[0]) { @@ -646,10 +646,10 @@ * use several names much easier (don't need to store them to temp variables.) * */ -char * +const char * query_name (const object *op) { - static char buf[5][HUGE_BUF]; + static char buf[5][HUGE_BUF]; // OMFG static int use_buf = 0; int len = 0; @@ -686,6 +686,7 @@ else if (QUERY_FLAG (op, FLAG_CURSED)) safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); } + /* Basically, if the object is known magical (detect magic spell on it), * and it isn't identified, print out the fact that * it is magical. Assume that the detect magical spell will only set @@ -711,39 +712,40 @@ { switch (op->type) { - case BOW: - case WAND: - case ROD: - case HORN: - safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); - break; - case WEAPON: - safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); - break; - case ARMOUR: - case HELMET: - case SHIELD: - case RING: - case BOOTS: - case GLOVES: - case AMULET: - case GIRDLE: - case BRACERS: - case CLOAK: - safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); - break; - case CONTAINER: - safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); - break; - case SKILL: - default: - safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); + case BOW: + case WAND: + case ROD: + case HORN: + safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); + break; + case WEAPON: + safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); + break; + case ARMOUR: + case HELMET: + case SHIELD: + case RING: + case BOOTS: + case GLOVES: + case AMULET: + case GIRDLE: + case BRACERS: + case CLOAK: + safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); + break; + case CONTAINER: + safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); + break; + case SKILL: + default: + safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); } } + if (QUERY_FLAG (op, FLAG_UNPAID)) safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); - return buf[use_buf]; + return buf [use_buf]; } /* @@ -787,9 +789,10 @@ { #endif if (!plural) - strcpy (buf, op->name); + assign (buf, op->name); else - strcpy (buf, op->name_pl); + assign (buf, op->name_pl); + len = strlen (buf); #ifdef NEW_MATERIAL_CODE } @@ -803,50 +806,51 @@ switch (op->type) { - case SPELLBOOK: - case SCROLL: - case WAND: - case ROD: - if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) - { - if (!op->title) - { - safe_strcat (buf, " of ", &len, MAX_BUF); - if (op->inv) - safe_strcat (buf, op->inv->name, &len, MAX_BUF); - else - LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); - } - if (op->type != SPELLBOOK) - { - sprintf (buf2, " (lvl %d)", op->level); - safe_strcat (buf, buf2, &len, MAX_BUF); - } - } - break; + case SPELLBOOK: + case SCROLL: + case WAND: + case ROD: + if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) + { + if (!op->title) + { + safe_strcat (buf, " of ", &len, MAX_BUF); + if (op->inv) + safe_strcat (buf, op->inv->name, &len, MAX_BUF); + else + LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); + } + if (op->type != SPELLBOOK) + { + sprintf (buf2, " (lvl %d)", op->level); + safe_strcat (buf, buf2, &len, MAX_BUF); + } + } + break; - case SKILL: - case AMULET: - case RING: - if (!op->title) - { - /* If ring has a title, full description isn't so useful */ - char *s = ring_desc (op); + case SKILL: + case AMULET: + case RING: + if (!op->title) + { + /* If ring has a title, full description isn't so useful */ + const char *s = ring_desc (op); - if (s[0]) - { - safe_strcat (buf, " ", &len, MAX_BUF); - safe_strcat (buf, s, &len, MAX_BUF); - } - } - break; - default: - if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) - { - sprintf (buf + strlen (buf), " %+d", op->magic); - } + if (s[0]) + { + safe_strcat (buf, " ", &len, MAX_BUF); + safe_strcat (buf, s, &len, MAX_BUF); + } + } + break; + default: + if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) + { + sprintf (buf + strlen (buf), " %+d", op->magic); + } } + return buf; } @@ -856,7 +860,6 @@ * be called with monster & player objects. Returns a description * in a static buffer. */ - static char * describe_monster (const object *op) { @@ -992,29 +995,24 @@ break; if (tmp && tmp->attacktype != 0) - { - DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); - } + { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") } else - { - DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); - } + { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } } else - { - DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); - } + { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") } + DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); + for (i = 0; i < NROFATTACKS; i++) - { - if (op->resist[i]) - { - sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); - strcat (retbuf, buf); - } - } + if (op->resist[i]) + { + sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); + strcat (retbuf, buf); + } + return retbuf; } @@ -1045,8 +1043,7 @@ * owner can be null if no one is being associated with this * item (eg, debug dump or the like) */ - -char * +const char * describe_item (const object *op, object *owner) { char buf[MAX_BUF]; @@ -1526,7 +1523,7 @@ /* If the object is on a map, make sure we update its face */ if (op->map) - update_object (op, UP_OBJ_FACE); + update_object (op, UP_OBJ_CHANGE); else { pl = op->in_player ();