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Comparing deliantra/server/common/item.C (file contents):
Revision 1.21 by root, Mon Feb 5 01:39:05 2007 UTC vs.
Revision 1.26 by root, Mon Apr 23 18:09:57 2007 UTC

387 * returns a static array of the description. This can return 387 * returns a static array of the description. This can return
388 * a big buffer. 388 * a big buffer.
389 * if newline is true, we don't put parens around the description 389 * if newline is true, we don't put parens around the description
390 * but do put a newline at the end. Useful when dumping to files 390 * but do put a newline at the end. Useful when dumping to files
391 */ 391 */
392char * 392const char *
393describe_resistance (const object *op, int newline) 393describe_resistance (const object *op, int newline)
394{ 394{
395 static char buf[VERY_BIG_BUF]; 395 static char buf[VERY_BIG_BUF];
396 char buf1[VERY_BIG_BUF]; 396 char buf1[VERY_BIG_BUF];
397 int tmpvar; 397 int tmpvar;
416/* 416/*
417 * query_weight(object) returns a character pointer to a static buffer 417 * query_weight(object) returns a character pointer to a static buffer
418 * containing the text-representation of the weight of the given object. 418 * containing the text-representation of the weight of the given object.
419 * The buffer will be overwritten by the next call to query_weight(). 419 * The buffer will be overwritten by the next call to query_weight().
420 */ 420 */
421 421const char *
422char *
423query_weight (const object *op) 422query_weight (const object *op)
424{ 423{
425 static char buf[10]; 424 static char buf[10];
426 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; 425 sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying;
427 426
428 if (op->weight < 0) 427 if (op->weight < 0)
429 return " "; 428 return " ";
429
430 if (i % 1000) 430 if (i % 1000)
431 sprintf (buf, "%6.1f", i / 1000.0); 431 sprintf (buf, "%6.1f", i / 1000.0);
432 else 432 else
433 sprintf (buf, "%4d ", i / 1000); 433 sprintf (buf, "%4d ", i / 1000);
434
434 return buf; 435 return buf;
435} 436}
436 437
437/* 438/*
438 * Returns the pointer to a static buffer containing 439 * Returns the pointer to a static buffer containing
439 * the number requested (of the form first, second, third...) 440 * the number requested (of the form first, second, third...)
440 */ 441 */
441 442const char *
442char *
443get_levelnumber (int i) 443get_levelnumber (int i)
444{ 444{
445 static char buf[MAX_BUF]; 445 static char buf[MAX_BUF];
446 446
447 if (i > 99) 447 if (i > 99)
448 { 448 {
449 sprintf (buf, "%d.", i); 449 sprintf (buf, "%d.", i);
450 return buf; 450 return buf;
451 } 451 }
452
452 if (i < 21) 453 if (i < 21)
453 return levelnumbers[i]; 454 return levelnumbers[i];
454 if (!(i % 10)) 455 if (!(i % 10))
455 return levelnumbers_10[i / 10]; 456 return levelnumbers_10[i / 10];
457
456 strcpy (buf, numbers_10[i / 10]); 458 strcpy (buf, numbers_10[i / 10]);
457 strcat (buf, levelnumbers[i % 10]); 459 strcat (buf, levelnumbers[i % 10]);
458 return buf; 460 return buf;
459} 461}
460
461 462
462/* 463/*
463 * get_number(integer) returns the text-representation of the given number 464 * get_number(integer) returns the text-representation of the given number
464 * in a static buffer. The buffer might be overwritten at the next 465 * in a static buffer. The buffer might be overwritten at the next
465 * call to get_number(). 466 * call to get_number().
466 * It is currently only used by the query_name() function. 467 * It is currently only used by the query_name() function.
467 */ 468 */
468 469const char *
469char *
470get_number (int i) 470get_number (int i)
471{ 471{
472 if (i <= 20) 472 if (i <= 20)
473 return numbers[i]; 473 return numbers[i];
474 else 474 else
491 */ 491 */
492 492
493/* Aug 95 modified this slightly so that Skill tools don't have magic bonus 493/* Aug 95 modified this slightly so that Skill tools don't have magic bonus
494 * from stats.sp - b.t. 494 * from stats.sp - b.t.
495 */ 495 */
496char * 496const char *
497ring_desc (const object *op) 497ring_desc (const object *op)
498{ 498{
499 static char buf[VERY_BIG_BUF]; 499 static char buf[VERY_BIG_BUF];
500 int attr, val, len; 500 int attr, val, len;
501 501
614 case AMULET: 614 case AMULET:
615 case RING: 615 case RING:
616 if (!op->title) 616 if (!op->title)
617 { 617 {
618 /* If ring has a title, full description isn't so useful */ 618 /* If ring has a title, full description isn't so useful */
619 char *s = ring_desc (op); 619 const char *s = ring_desc (op);
620 620
621 if (s[0]) 621 if (s[0])
622 { 622 {
623 safe_strcat (buf, " ", &len, HUGE_BUF); 623 safe_strcat (buf, " ", &len, HUGE_BUF);
624 safe_strcat (buf, s, &len, HUGE_BUF); 624 safe_strcat (buf, s, &len, HUGE_BUF);
644 * overwritten. This may be a bad thing (it may be easier to assume the value 644 * overwritten. This may be a bad thing (it may be easier to assume the value
645 * returned is good forever.) However, it makes printing statements that 645 * returned is good forever.) However, it makes printing statements that
646 * use several names much easier (don't need to store them to temp variables.) 646 * use several names much easier (don't need to store them to temp variables.)
647 * 647 *
648 */ 648 */
649char * 649const char *
650query_name (const object *op) 650query_name (const object *op)
651{ 651{
652 static char buf[5][HUGE_BUF]; 652 static char buf[5][HUGE_BUF]; // OMFG
653 static int use_buf = 0; 653 static int use_buf = 0;
654 int len = 0; 654 int len = 0;
655 655
656#ifdef NEW_MATERIAL_CODE 656#ifdef NEW_MATERIAL_CODE
657 materialtype_t *mt; 657 materialtype_t *mt;
684 if (QUERY_FLAG (op, FLAG_DAMNED)) 684 if (QUERY_FLAG (op, FLAG_DAMNED))
685 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); 685 safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF);
686 else if (QUERY_FLAG (op, FLAG_CURSED)) 686 else if (QUERY_FLAG (op, FLAG_CURSED))
687 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); 687 safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF);
688 } 688 }
689
689 /* Basically, if the object is known magical (detect magic spell on it), 690 /* Basically, if the object is known magical (detect magic spell on it),
690 * and it isn't identified, print out the fact that 691 * and it isn't identified, print out the fact that
691 * it is magical. Assume that the detect magical spell will only set 692 * it is magical. Assume that the detect magical spell will only set
692 * KNOWN_MAGICAL if the item actually is magical. 693 * KNOWN_MAGICAL if the item actually is magical.
693 * 694 *
709 710
710 if (QUERY_FLAG (op, FLAG_APPLIED)) 711 if (QUERY_FLAG (op, FLAG_APPLIED))
711 { 712 {
712 switch (op->type) 713 switch (op->type)
713 { 714 {
714 case BOW: 715 case BOW:
715 case WAND: 716 case WAND:
716 case ROD: 717 case ROD:
717 case HORN: 718 case HORN:
718 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); 719 safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF);
719 break; 720 break;
720 case WEAPON: 721 case WEAPON:
721 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); 722 safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF);
722 break; 723 break;
723 case ARMOUR: 724 case ARMOUR:
724 case HELMET: 725 case HELMET:
725 case SHIELD: 726 case SHIELD:
726 case RING: 727 case RING:
727 case BOOTS: 728 case BOOTS:
728 case GLOVES: 729 case GLOVES:
729 case AMULET: 730 case AMULET:
730 case GIRDLE: 731 case GIRDLE:
731 case BRACERS: 732 case BRACERS:
732 case CLOAK: 733 case CLOAK:
733 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); 734 safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF);
734 break; 735 break;
735 case CONTAINER: 736 case CONTAINER:
736 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); 737 safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF);
737 break; 738 break;
738 case SKILL: 739 case SKILL:
739 default: 740 default:
740 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); 741 safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF);
741 } 742 }
742 } 743 }
744
743 if (QUERY_FLAG (op, FLAG_UNPAID)) 745 if (QUERY_FLAG (op, FLAG_UNPAID))
744 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); 746 safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF);
745 747
746 return buf[use_buf]; 748 return buf [use_buf];
747} 749}
748 750
749/* 751/*
750 * query_base_name(object) returns a character pointer pointing to a static 752 * query_base_name(object) returns a character pointer pointing to a static
751 * buffer which contains a verbose textual representation of the name 753 * buffer which contains a verbose textual representation of the name
831 case AMULET: 833 case AMULET:
832 case RING: 834 case RING:
833 if (!op->title) 835 if (!op->title)
834 { 836 {
835 /* If ring has a title, full description isn't so useful */ 837 /* If ring has a title, full description isn't so useful */
836 char *s = ring_desc (op); 838 const char *s = ring_desc (op);
837 839
838 if (s[0]) 840 if (s[0])
839 { 841 {
840 safe_strcat (buf, " ", &len, MAX_BUF); 842 safe_strcat (buf, " ", &len, MAX_BUF);
841 safe_strcat (buf, s, &len, MAX_BUF); 843 safe_strcat (buf, s, &len, MAX_BUF);
991 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 993 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
992 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) 994 if (tmp->type == SKILL && !strcmp (tmp->name, "clawing"))
993 break; 995 break;
994 996
995 if (tmp && tmp->attacktype != 0) 997 if (tmp && tmp->attacktype != 0)
996 DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); 998 { DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws") }
997 else 999 else
998 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1000 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
999 } 1001 }
1000 else 1002 else
1001 DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); 1003 { DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks") }
1002 1004
1003 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); 1005 DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned");
1004 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); 1006 DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled");
1005 DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); 1007 DESCRIBE_PATH (retbuf, op->path_denied, "Denied");
1008
1006 for (i = 0; i < NROFATTACKS; i++) 1009 for (i = 0; i < NROFATTACKS; i++)
1007 {
1008 if (op->resist[i]) 1010 if (op->resist[i])
1009 { 1011 {
1010 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); 1012 sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]);
1011 strcat (retbuf, buf); 1013 strcat (retbuf, buf);
1012 } 1014 }
1013 } 1015
1014 return retbuf; 1016 return retbuf;
1015} 1017}
1016 1018
1017 1019
1018/* 1020/*
1039 * 1041 *
1040 * Add 'owner' who is the person examining this object. 1042 * Add 'owner' who is the person examining this object.
1041 * owner can be null if no one is being associated with this 1043 * owner can be null if no one is being associated with this
1042 * item (eg, debug dump or the like) 1044 * item (eg, debug dump or the like)
1043 */ 1045 */
1044 1046const char *
1045char *
1046describe_item (const object *op, object *owner) 1047describe_item (const object *op, object *owner)
1047{ 1048{
1048 char buf[MAX_BUF]; 1049 char buf[MAX_BUF];
1049 static char retbuf[VERY_BIG_BUF]; 1050 static char retbuf[VERY_BIG_BUF];
1050 int identified, i; 1051 int identified, i;
1360 } 1361 }
1361 1362
1362 return retbuf; 1363 return retbuf;
1363} 1364}
1364 1365
1366std::string
1367object::describe_item (object *who)
1368{
1369 return std::string (::describe_item (this, who));
1370}
1371
1365/* Return true if the item is magical. A magical item is one that 1372/* Return true if the item is magical. A magical item is one that
1366 * increases/decreases any abilities, provides a resistance, 1373 * increases/decreases any abilities, provides a resistance,
1367 * has a generic magical bonus, or is an artifact. 1374 * has a generic magical bonus, or is an artifact.
1368 * This function is used by detect_magic to determine if an item 1375 * This function is used by detect_magic to determine if an item
1369 * should be marked as magical. 1376 * should be marked as magical.
1520 } 1527 }
1521 } 1528 }
1522 1529
1523 /* If the object is on a map, make sure we update its face */ 1530 /* If the object is on a map, make sure we update its face */
1524 if (op->map) 1531 if (op->map)
1525 update_object (op, UP_OBJ_FACE); 1532 update_object (op, UP_OBJ_CHANGE);
1526 else 1533 else
1527 { 1534 {
1528 pl = op->in_player (); 1535 pl = op->in_player ();
1529 if (pl) 1536 if (pl)
1530 /* A lot of the values can change from an update - might as well send 1537 /* A lot of the values can change from an update - might as well send

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