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Comparing deliantra/server/common/item.C (file contents):
Revision 1.49 by root, Fri Apr 25 11:40:34 2008 UTC vs.
Revision 1.56 by sf-marcmagus, Mon Oct 12 03:09:02 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
252}; 252};
253 253
254int 254int
255get_power_from_ench (int ench) 255get_power_from_ench (int ench)
256{ 256{
257 if (ench < 0) ench = 0;
258 if (ench > 20) ench = 20;
259
260 return enc_to_item_power[ench]; 257 return enc_to_item_power [clamp (ench, 0, 20)];
261} 258}
262 259
263/* This takes an object 'op' and figures out what its item_power 260/* This takes an object 'op' and figures out what its item_power
264 * rating should be. This should only really be used by the treasure 261 * rating should be. This should only really be used by the treasure
265 * generation code, and when loading legacy objects. It returns 262 * generation code, and when loading legacy objects. It returns
330 enc -= 2; 327 enc -= 2;
331 else if (op->path_repelled & (1 << i)) 328 else if (op->path_repelled & (1 << i))
332 enc--; 329 enc--;
333 } 330 }
334 331
335 if (QUERY_FLAG (op, FLAG_LIFESAVE)) 332 if (op->flag [FLAG_LIFESAVE ]) enc += 5;
336 enc += 5; 333 if (op->flag [FLAG_REFL_SPELL ]) enc += 3;
337 if (QUERY_FLAG (op, FLAG_REFL_SPELL)) 334 if (op->flag [FLAG_REFL_MISSILE]) enc += 2;
338 enc += 3; 335 if (op->flag [FLAG_XRAYS ]) enc += 2;
339 if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) 336 if (op->flag [FLAG_STEALTH ]) enc += 1;
340 enc += 2; 337 if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1;
341 if (QUERY_FLAG (op, FLAG_STEALTH)) 338 if (op->flag [FLAG_MAKE_INVIS ]) enc += 1;
342 enc += 1;
343 if (QUERY_FLAG (op, FLAG_XRAYS))
344 enc += 2;
345 if (QUERY_FLAG (op, FLAG_SEE_IN_DARK))
346 enc += 1;
347 if (QUERY_FLAG (op, FLAG_MAKE_INVIS))
348 enc += 1;
349 339
350 return get_power_from_ench (enc); 340 return get_power_from_ench (enc);
351} 341}
352 342
353/* returns the typedata that has a number equal to itemtype, if there 343/* returns the typedata that has a number equal to itemtype, if there
354 * isn't one, returns NULL */ 344 * isn't one, returns NULL */
355const typedata * 345const typedata *
356get_typedata (int itemtype) 346get_typedata (int itemtype)
357{ 347{
358 int i;
359
360 for (i = 0; i < item_types_size; i++) 348 for (int i = 0; i < item_types_size; i++)
361 if (item_types[i].number == itemtype) 349 if (item_types[i].number == itemtype)
362 return &item_types[i]; 350 return &item_types[i];
363 351
364 return NULL; 352 return NULL;
365} 353}
368 * isn't one, return the plural name that matches, if there still isn't 356 * isn't one, return the plural name that matches, if there still isn't
369 * one return NULL */ 357 * one return NULL */
370const typedata * 358const typedata *
371get_typedata_by_name (const char *name) 359get_typedata_by_name (const char *name)
372{ 360{
373 int i;
374
375 for (i = 0; i < item_types_size; i++) 361 for (int i = 0; i < item_types_size; i++)
376 if (!strcmp (item_types[i].name, name)) 362 if (!strcmp (item_types[i].name, name))
377 return &item_types[i]; 363 return &item_types[i];
378 364
379 for (i = 0; i < item_types_size; i++) 365 for (int i = 0; i < item_types_size; i++)
380 if (!strcmp (item_types[i].name_pl, name)) 366 if (!strcmp (item_types[i].name_pl, name))
381 { 367 {
382 LOG (llevInfo, 368 LOG (llevInfo,
383 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); 369 "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name);
384 return &item_types[i]; 370 return &item_types[i];
385 } 371 }
386 372
387 return NULL; 373 return 0;
388} 374}
389 375
390/* describe_resistance generates the visible naming for resistances. 376/* describe_resistance generates the visible naming for resistances.
391 * returns a static array of the description. This can return 377 * returns a static array of the description. This can return
392 * a big buffer. 378 * a big buffer.
411 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); 397 sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]);
412 398
413 strcat (buf, buf1); 399 strcat (buf, buf1);
414 } 400 }
415 } 401 }
402
416 return buf; 403 return buf;
417} 404}
418 405
419 406
420/* 407/*
421 * query_weight(object) returns a character pointer to a static buffer 408 * query_weight(object) returns a character pointer to a static buffer
422 * containing the text-representation of the weight of the given object. 409 * containing the text-representation of the weight of the given object.
423 * The buffer will be overwritten by the next call to query_weight(). 410 * The buffer will be overwritten by the next call to query_weight().
411 *
412 * Seems to be used only by unimportant stuff. Remove?
424 */ 413 */
425const char * 414const char *
426query_weight (const object *op) 415query_weight (const object *op)
427{ 416{
428 static char buf[10]; 417 static char buf[10];
454 return buf; 443 return buf;
455 } 444 }
456 445
457 if (i < 21) 446 if (i < 21)
458 return levelnumbers[i]; 447 return levelnumbers[i];
448
459 if (!(i % 10)) 449 if (!(i % 10))
460 return levelnumbers_10[i / 10]; 450 return levelnumbers_10[i / 10];
461 451
462 strcpy (buf, numbers_10[i / 10]); 452 strcpy (buf, numbers_10[i / 10]);
463 strcat (buf, levelnumbers[i % 10]); 453 strcat (buf, levelnumbers[i % 10]);
539} 529}
540 530
541/* 531/*
542 * query_short_name(object) is similar to query_name, but doesn't 532 * query_short_name(object) is similar to query_name, but doesn't
543 * contain any information about object status (worn/cursed/etc.) 533 * contain any information about object status (worn/cursed/etc.)
534 *
535 * It is sometimes used when printing messages, so should fit well into a sentence.
544 */ 536 */
545const char * 537const char *
546query_short_name (const object *op) 538query_short_name (const object *op)
547{ 539{
548 if (op->name == 0) 540 if (!op->name)
549 return "(null)"; 541 return "(null)";
550 542
551 if (!op->nrof 543 if (!op->nrof
552 && !op->weight 544 && !op->weight
553 && !op->title 545 && !op->title
576 if (op->type != SPELLBOOK) 568 if (op->type != SPELLBOOK)
577 buf.printf (" (lvl %d)", op->level); 569 buf.printf (" (lvl %d)", op->level);
578 } 570 }
579 break; 571 break;
580 572
581 case ALTAR: 573 case ALTAR:
582 case TRIGGER_ALTAR: 574 case TRIGGER_ALTAR:
583 case IDENTIFY_ALTAR: 575 case IDENTIFY_ALTAR:
584 case CONVERTER: 576 case CONVERTER:
585 if (op->slaying == shstr_money) 577 if (op->slaying == shstr_money)
586 { 578 {
587 bool wrap = !!buf.size (); 579 bool wrap = !!buf.size ();
588 580
589 if (wrap) buf << " ["; 581 if (wrap) buf << " [";
590 582
591 archetype *coin = 0; 583 archetype *coin = 0;
592 584
593 for (char const *const *c = coins; *coins; ++c) 585 for (char const *const *c = coins; *coins; ++c)
594 if ((coin = archetype::find (*c))) 586 if ((coin = archetype::find (*c)))
595 if (op->stats.food % coin->value == 0) 587 if (op->stats.food % coin->value == 0)
596 break; 588 break;
597 589
598 sint32 coins = op->stats.food / coin->value; 590 sint32 coins = op->stats.food / coin->value;
599 591
600 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); 592 buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl);
601 593
602 if (wrap) buf << ']'; 594 if (wrap) buf << ']';
603 } 595 }
604 break; 596 break;
605 597
606 case SKILL: 598 case SKILL:
607 case AMULET: 599 case AMULET:
608 case RING: 600 case RING:
609 if (!op->title) 601 if (!op->title)
632 * you can make several calls to query_name before the bufs start getting 624 * you can make several calls to query_name before the bufs start getting
633 * overwritten. This may be a bad thing (it may be easier to assume the value 625 * overwritten. This may be a bad thing (it may be easier to assume the value
634 * returned is good forever.) However, it makes printing statements that 626 * returned is good forever.) However, it makes printing statements that
635 * use several names much easier (don't need to store them to temp variables.) 627 * use several names much easier (don't need to store them to temp variables.)
636 * 628 *
629 * It is used extensively within messages, so should return only a prose
630 * and short description of the item.
637 */ 631 */
638const char * 632const char *
639query_name (const object *op) 633query_name (const object *op)
640{ 634{
641 int len = 0; 635 int len = 0;
678 */ 672 */
679 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 673 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
680 buf << " (magic)"; 674 buf << " (magic)";
681 675
682#if 0 676#if 0
683 /* item_power will be returned in desribe_item - it shouldn't really 677 /* item_power will be returned in describe_item - it shouldn't really
684 * be returned in the name. 678 * be returned in the name.
685 */ 679 */
686 if (op->item_power) 680 if (op->item_power)
687 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); 681 sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power);
688 682
720 default: 714 default:
721 buf << " (applied)"; 715 buf << " (applied)";
722 } 716 }
723 } 717 }
724 718
719 switch (op->type)
720 {
721 case LAMP:
722 if (op->glow_radius)
723 buf << " (on)";
724 else if (op->stats.food <= 0)
725 buf << " (empty)";
726 else
727 buf << " (off)";
728 break;
729
730 case TORCH:
731 if (op->glow_radius)
732 buf << " (burning)";
733 else if (op->stats.food <= 0)
734 buf << " (burned out)";
735 break;
736 }
737
725 if (QUERY_FLAG (op, FLAG_UNPAID)) 738 if (QUERY_FLAG (op, FLAG_UNPAID))
726 buf << " (unpaid)"; 739 buf << " (unpaid)";
727 740
728 return buf; 741 return buf;
729} 742}
734 * of the given object. The buffer will be overwritten at the next 747 * of the given object. The buffer will be overwritten at the next
735 * call to query_base_name(). This is a lot like query_name, but we 748 * call to query_base_name(). This is a lot like query_name, but we
736 * don't include the item count or item status. Used for inventory sorting 749 * don't include the item count or item status. Used for inventory sorting
737 * and sending to client. 750 * and sending to client.
738 * If plural is set, we generate the plural name of this. 751 * If plural is set, we generate the plural name of this.
752 *
753 * It is sometimes used to display messages, and usually only used to match stuff,
754 * so maybe this function should be removed.
739 */ 755 */
740const char * 756const char *
741query_base_name (const object *op, int plural) 757query_base_name (const object *op, int plural)
742{ 758{
743 if ((!plural && !op->name) || (plural && !op->name_pl)) 759 if ((!plural && !op->name) || (plural && !op->name_pl))
813 */ 829 */
814 if (op->has_active_speed ()) 830 if (op->has_active_speed ())
815 switch ((int) ((FABS (op->speed)) * 15)) 831 switch ((int) ((FABS (op->speed)) * 15))
816 { 832 {
817 case 0: 833 case 0:
818 buf << "(very slow movement"; 834 buf << "(very slow movement)";
819 break; 835 break;
820 case 1: 836 case 1:
821 buf << "(slow movement)"; 837 buf << "(slow movement)";
822 break; 838 break;
823 case 2: 839 case 2:
938 * wouldn't need to use the SEE_INVISIBLE flag to know it is 954 * wouldn't need to use the SEE_INVISIBLE flag to know it is
939 * a dragon player examining food. Could have things like 955 * a dragon player examining food. Could have things like
940 * a dwarven axe, in which the full abilities are only known to 956 * a dwarven axe, in which the full abilities are only known to
941 * dwarves, etc. 957 * dwarves, etc.
942 * 958 *
943 * This function is really much more complicated than it should
944 * be, because different objects have different meanings
945 * for the same field (eg, wands use 'food' for charges). This
946 * means these special cases need to be worked out.
947 *
948 * Add 'owner' who is the person examining this object. 959 * Add 'owner' who is the person examining this object.
949 * owner can be null if no one is being associated with this 960 * owner can be null if no one is being associated with this
950 * item (eg, debug dump or the like) 961 * item (eg, debug dump or the like)
951 */ 962 */
952const char * 963const char *
1010 buf << "well charged."; 1021 buf << "well charged.";
1011 else if (op->stats.sp == op->stats.maxsp) 1022 else if (op->stats.sp == op->stats.maxsp)
1012 buf << "fully charged."; 1023 buf << "fully charged.";
1013 else 1024 else
1014 buf << "almost full."; 1025 buf << "almost full.";
1026 break;
1027
1028 case LAMP:
1029 {
1030 int percent = ((double) 100 / op->arch->stats.food) * op->stats.food;
1031 buf << "(fuel: ";
1032 if (percent == 0)
1033 buf << "empty";
1034 else if (percent < 10)
1035 buf << "very low";
1036 else if (percent < 25)
1037 buf << "low";
1038 else if (percent < 50)
1039 buf << "half empty";
1040 else if (percent < 75)
1041 buf << "half full";
1042 else if (percent < 95)
1043 buf << "well filled";
1044 else if (percent <= 100)
1045 buf << "full";
1046 buf << ")";
1047 }
1015 break; 1048 break;
1016 1049
1017 case FOOD: 1050 case FOOD:
1018 case FLESH: 1051 case FLESH:
1019 case DRINK: 1052 case DRINK:
1175 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; 1208 if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)";
1176 1209
1177 if (op->slaying && op->type != FOOD) 1210 if (op->slaying && op->type != FOOD)
1178 buf.printf ("(slay %s)", &op->slaying); 1211 buf.printf ("(slay %s)", &op->slaying);
1179 1212
1213 if (op->type == SKILL_TOOL && op->skill) buf.printf ("(%s)", &op->skill);
1214
1180 buf.add_abilities ("Attacks", op->attacktype); 1215 buf.add_abilities ("Attacks", op->attacktype);
1181 /* resistance on flesh is only visible for quetzals. If 1216 /* resistance on flesh is only visible for quetzals. If
1182 * non flesh, everyone can see its resistances 1217 * non flesh, everyone can see its resistances
1183 */ 1218 */
1184 if (op->type != FLESH || (owner && is_dragon_pl (owner))) 1219 if (op->type != FLESH || (owner && is_dragon_pl (owner)))
1200 1235
1201void 1236void
1202examine (object *op, object *tmp) 1237examine (object *op, object *tmp)
1203{ 1238{
1204 std::string info = tmp->describe (op); 1239 std::string info = tmp->describe (op);
1240
1205 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); 1241 op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ());
1206} 1242}
1207 1243
1208/* 1244/*
1209 * inventory prints object's inventory. If inv==NULL then print player's 1245 * inventory prints object's inventory. If inv==NULL then print player's
1215{ 1251{
1216 static dynbuf_text buf; buf.clear (); 1252 static dynbuf_text buf; buf.clear ();
1217 1253
1218 for (object *tmp = inv; tmp; tmp = tmp->below) 1254 for (object *tmp = inv; tmp; tmp = tmp->below)
1219 if (who && QUERY_FLAG (who, FLAG_WIZ)) 1255 if (who && QUERY_FLAG (who, FLAG_WIZ))
1220 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, query_name (tmp), tmp->count, query_weight (tmp)); 1256 buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ());
1221 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) 1257 else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED)))
1222 buf.printf ("%s- %-36.36s %-8s\n", indent, query_name (tmp), query_weight (tmp)); 1258 buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ());
1223 1259
1224 if (buf.size ()) 1260 if (buf.size ())
1225 buf.printf ("%s(total weight: %s)\n", indent, query_weight (this)); 1261 buf.printf ("%s(total weight: %s)\n", indent, query_weight ());
1226 else 1262 else
1227 buf.printf ("%s(empty)\n", indent); 1263 buf.printf ("%s(empty)\n", indent);
1228 1264
1229 return buf; 1265 return buf;
1230} 1266}
1386 } 1422 }
1387 1423
1388 /* If the object is on a map, make sure we update its face */ 1424 /* If the object is on a map, make sure we update its face */
1389 if (op->map) 1425 if (op->map)
1390 update_object (op, UP_OBJ_CHANGE); 1426 update_object (op, UP_OBJ_CHANGE);
1427
1391 else if (object *pl = op->visible_to ()) 1428 if (object *pl = op->visible_to ())
1392 /* A lot of the values can change from an update - might as well send 1429 /* A lot of the values can change from an update - might as well send
1393 * it all. 1430 * it all.
1394 */ 1431 */
1395 esrv_send_item (pl, op); 1432 esrv_send_item (pl, op);
1396} 1433}

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