1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <funcpoint.h> |
|
|
26 | #include <living.h> |
25 | #include <living.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
|
|
27 | |
|
|
28 | const char *const coins[NUM_COINS + 1] = { "royalty", "platinacoin", "goldcoin", "silvercoin", 0 }; |
28 | |
29 | |
29 | /* the ordering of this is actually doesn't make a difference |
30 | /* the ordering of this is actually doesn't make a difference |
30 | * However, for ease of use, new entries should go at the end |
31 | * However, for ease of use, new entries should go at the end |
31 | * so those people that debug the code that get used to something |
32 | * so those people that debug the code that get used to something |
32 | * being in the location 4 don't get confused. |
33 | * being in the location 4 don't get confused. |
… | |
… | |
46 | * may be better. |
47 | * may be better. |
47 | * Basically, for the use/nonuse, the code does something like: |
48 | * Basically, for the use/nonuse, the code does something like: |
48 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | * "This item goes %s\n", with the use/nonuse values filling in the %s |
49 | */ |
50 | */ |
50 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | Body_Locations body_locations[NUM_BODY_LOCATIONS] = { |
51 | {"body_range", "in your range slot", "in a human's range slot"}, |
52 | {KW_body_skill , "You can use it as your skill" , "It is used as a skill"}, |
52 | {"body_arm", "on your arm", "on a human's arm"}, |
53 | {KW_body_combat , "You can wield it as your weapon" , "It is used as a combat weapon"}, |
53 | {"body_torso", "on your body", "on a human's torso"}, |
54 | {KW_body_range , "You can use it as your range weapon" , "It is used as a range weapon"}, |
54 | {"body_head", "on your head", "on a human's head"}, |
55 | {KW_body_shield , "You can wield it as a shield" , "It is used as a shield"}, |
55 | {"body_neck", "around your neck", "around a humans neck"}, |
56 | {KW_body_arm , "You can put it on your arm" , "It goes on a human's arm"}, |
56 | {"body_skill", "in your skill slot", "in a human's skill slot"}, |
57 | {KW_body_torso , "You can wear it on your body" , "It goes on a human's torso"}, |
57 | {"body_finger", "on your finger", "on a human's finger"} , |
58 | {KW_body_head , "You can wear it on your head" , "It goes on a human's head"}, |
|
|
59 | {KW_body_neck , "You can wear it around your neck" , "It goes around a human's neck"}, |
|
|
60 | {KW_body_finger , "You can wear it on your finger" , "It goes on a human's finger"} , |
58 | {"body_shoulder", "around your shoulders", "around a human's shoulders"}, |
61 | {KW_body_shoulder, "You can wear it around your shoulders", "It goes around a human's shoulders"}, |
59 | {"body_foot", "on your feet", "on a human's feet"}, |
62 | {KW_body_foot , "You can put it on your foot" , "It goes on a human's foot"}, |
60 | {"body_hand", "on your hands", "on a human's hands"}, |
63 | {KW_body_hand , "You can put it on your hand" , "It goes on a human's hand"}, |
61 | {"body_wrist", "around your wrists", "around a human's wrist"}, |
64 | {KW_body_wrist , "You can wear it around your wrist" , "It goes around a human's wrist"}, |
62 | {"body_waist", "around your waist", "around a human's waist"}, |
65 | {KW_body_waist , "You can wear it around your waist" , "It goes around a human's waist"}, |
63 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
66 | /*{"body_dragon_torso", "your body", "a dragon's body"} */ |
64 | }; |
67 | }; |
65 | |
68 | |
66 | static char numbers[21][20] = { |
69 | static char numbers[21][20] = { |
67 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
70 | "no", "", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", |
… | |
… | |
99 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
102 | {POTION, "potion", "potions", SK_ALCHEMY, 0}, |
100 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
103 | {FOOD, "food", "food", SK_WOODSMAN, 0}, |
101 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
104 | {POISON, "poison", "poisons", SK_ALCHEMY, 0}, |
102 | {BOOK, "book", "books", SK_LITERACY, 0}, |
105 | {BOOK, "book", "books", SK_LITERACY, 0}, |
103 | {CLOCK, "clock", "clocks", 0, 0}, |
106 | {CLOCK, "clock", "clocks", 0, 0}, |
104 | {LIGHTNING, "lightning", "lightning", 0, 0}, |
|
|
105 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
107 | {ARROW, "arrow", "arrows", SK_BOWYER, 0}, |
106 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
108 | {BOW, "bow", "bows", SK_BOWYER, 0}, |
107 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
109 | {WEAPON, "weapon", "weapons", SK_SMITHERY, 0}, |
108 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
110 | {ARMOUR, "armour", "armour", SK_SMITHERY, 0}, |
109 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
111 | {PEDESTAL, "pedestal", "pedestals", 0, 0}, |
… | |
… | |
129 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
131 | {AMULET, "amulet", "amulets", SK_JEWELER, 0}, |
130 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
132 | {PLAYERMOVER, "player mover", "player movers", 0, 0}, |
131 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
133 | {TELEPORTER, "teleporter", "teleporters", 0, 0}, |
132 | {CREATOR, "creator", "creators", 0, 0}, |
134 | {CREATOR, "creator", "creators", 0, 0}, |
133 | {SKILL, "skill", "skills", 0, 0}, |
135 | {SKILL, "skill", "skills", 0, 0}, |
134 | {EXPERIENCE, "experience", "experience", 0, 0}, |
|
|
135 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
136 | {EARTHWALL, "earthwall", "earthwalls", 0, 0}, |
136 | {GOLEM, "golem", "golems", 0, 0}, |
137 | {GOLEM, "golem", "golems", 0, 0}, |
137 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
138 | {THROWN_OBJ, "projectile", "projectiles", 0, 0}, |
138 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
139 | {BLINDNESS, "blindness", "blindness", 0, 0}, |
139 | {GOD, "god", "gods", 0, 0}, |
140 | {GOD, "god", "gods", 0, 0}, |
… | |
… | |
159 | {FLOOR, "floor", "floors", 0, 0}, |
160 | {FLOOR, "floor", "floors", 0, 0}, |
160 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
161 | {FLESH, "flesh", "flesh", SK_WOODSMAN, 0}, |
161 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
162 | {INORGANIC, "inorganic", "inorganics", SK_ALCHEMY, 0}, |
162 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
163 | {SKILL_TOOL, "skill tool", "skill tools", 0, 0}, |
163 | {LIGHTER, "lighter", "lighters", 0, 0}, |
164 | {LIGHTER, "lighter", "lighters", 0, 0}, |
164 | {TRAP_PART, "trap part", "trap parts", 0, 0}, |
165 | {BUILDABLE_WALL, "buildable wall", "buildable walls", 0, 0}, |
165 | {WALL, "wall", "walls", 0, 0}, |
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|
166 | {LIGHT_SOURCE, "light source", "light sources", 0, 0}, |
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|
167 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
166 | {MISC_OBJECT, "bric-a-brac", "bric-a-brac", 0, 0}, |
168 | {MONSTER, "monster", "monsters", 0, 0}, |
|
|
169 | {SPAWN_GENERATOR, "monster generator", "monster generators", 0, 0}, |
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|
170 | {LAMP, "lamp", "lamps", 0, 0}, |
167 | {LAMP, "lamp", "lamps", 0, 0}, |
171 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
168 | {DUPLICATOR, "duplicator", "duplicators", 0, 0}, |
172 | {TOOL, "tool", "tools", 0, 0}, |
|
|
173 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
169 | {SPELLBOOK, "spellbook", "spellbooks", SK_LITERACY, 0}, |
174 | {BUILDFAC, "building facility", "building facilities", 0, 0}, |
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|
175 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
170 | {CLOAK, "cloak", "cloaks", SK_SMITHERY, 0}, |
176 | {SPINNER, "spinner", "spinners", 0, 0}, |
171 | {SPINNER, "spinner", "spinners", 0, 0}, |
177 | {GATE, "gate", "gates", 0, 0}, |
172 | {GATE, "gate", "gates", 0, 0}, |
178 | {BUTTON, "button", "buttons", 0, 0}, |
173 | {BUTTON, "button", "buttons", 0, 0}, |
179 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
174 | {CF_HANDLE, "cf handle", "cf handles", 0, 0}, |
… | |
… | |
186 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
181 | {SPELL_EFFECT, "spell effect", "spell effects", 0, 0}, |
187 | {CONVERTER, "converter", "converters", 0, 0}, |
182 | {CONVERTER, "converter", "converters", 0, 0}, |
188 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
183 | {BRACERS, "bracers", "bracers", SK_SMITHERY, 0}, |
189 | {POISONING, "poisoning", "poisonings", 0, 0}, |
184 | {POISONING, "poisoning", "poisonings", 0, 0}, |
190 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
185 | {SAVEBED, "savebed", "savebeds", 0, 0}, |
191 | {POISONCLOUD, "poison cloud", "poison clouds", 0, 0}, |
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|
192 | {FIREHOLES, "fireholes", "fireholes", 0, 0}, |
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|
193 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
186 | {WAND, "wand", "wands", SK_THAUMATURGY, 0}, |
194 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
187 | {SCROLL, "scroll", "scrolls", SK_LITERACY, 0}, |
195 | {DIRECTOR, "director", "directors", 0, 0}, |
188 | {DIRECTOR, "director", "directors", 0, 0}, |
196 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
189 | {GIRDLE, "girdle", "girdles", SK_SMITHERY, 0}, |
197 | {FORCE, "force", "forces", 0, 0}, |
190 | {FORCE, "force", "forces", 0, 0}, |
… | |
… | |
259 | }; |
252 | }; |
260 | |
253 | |
261 | int |
254 | int |
262 | get_power_from_ench (int ench) |
255 | get_power_from_ench (int ench) |
263 | { |
256 | { |
264 | if (ench < 0) |
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|
265 | ench = 0; |
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|
266 | if (ench > 20) |
|
|
267 | ench = 20; |
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|
268 | return enc_to_item_power[ench]; |
257 | return enc_to_item_power [clamp (ench, 0, 20)]; |
269 | } |
258 | } |
270 | |
259 | |
271 | /* This takes an object 'op' and figures out what its item_power |
260 | /* This takes an object 'op' and figures out what its item_power |
272 | * rating should be. This should only really be used by the treasure |
261 | * rating should be. This should only really be used by the treasure |
273 | * generation code, and when loading legacy objects. It returns |
262 | * generation code, and when loading legacy objects. It returns |
… | |
… | |
280 | { |
269 | { |
281 | int i, tmp, enc; |
270 | int i, tmp, enc; |
282 | |
271 | |
283 | enc = 0; |
272 | enc = 0; |
284 | for (i = 0; i < NUM_STATS; i++) |
273 | for (i = 0; i < NUM_STATS; i++) |
285 | enc += get_attr_value (&op->stats, i); |
274 | enc += op->stats.stat (i); |
286 | |
275 | |
287 | /* This protection logic is pretty flawed. 20% fire resistance |
276 | /* This protection logic is pretty flawed. 20% fire resistance |
288 | * is much more valuable than 20% confusion, or 20% slow, or |
277 | * is much more valuable than 20% confusion, or 20% slow, or |
289 | * several others. Start at 1 - ignore physical - all that normal |
278 | * several others. Start at 1 - ignore physical - all that normal |
290 | * armour shouldn't be counted against |
279 | * armour shouldn't be counted against |
… | |
… | |
307 | if (op->type == WEAPON) |
296 | if (op->type == WEAPON) |
308 | { |
297 | { |
309 | for (i = 1; i < NROFATTACKS; i++) |
298 | for (i = 1; i < NROFATTACKS; i++) |
310 | if (op->attacktype & (1 << i)) |
299 | if (op->attacktype & (1 << i)) |
311 | enc++; |
300 | enc++; |
|
|
301 | |
312 | if (op->slaying) |
302 | if (op->slaying) |
313 | enc += 2; /* What it slays is probably more relevent */ |
303 | enc += 2; /* What it slays is probably more relevent */ |
314 | } |
304 | } |
|
|
305 | |
315 | /* Items the player can equip */ |
306 | /* Items the player can equip */ |
316 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
307 | if ((op->type == WEAPON) || (op->type == ARMOUR) || (op->type == HELMET) || |
317 | (op->type == SHIELD) || (op->type == RING) || |
308 | (op->type == SHIELD) || (op->type == RING) || |
318 | (op->type == BOOTS) || (op->type == GLOVES) || |
309 | (op->type == BOOTS) || (op->type == GLOVES) || |
319 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
310 | (op->type == AMULET) || (op->type == GIRDLE) || (op->type == BRACERS) || (op->type == CLOAK)) |
… | |
… | |
322 | enc += op->stats.hp; /* hp regen */ |
313 | enc += op->stats.hp; /* hp regen */ |
323 | enc += op->stats.sp; /* mana regen */ |
314 | enc += op->stats.sp; /* mana regen */ |
324 | enc += op->stats.grace; /* grace regen */ |
315 | enc += op->stats.grace; /* grace regen */ |
325 | enc += op->stats.exp; /* speed bonus */ |
316 | enc += op->stats.exp; /* speed bonus */ |
326 | } |
317 | } |
|
|
318 | |
327 | enc += op->stats.luck; |
319 | enc += op->stats.luck; |
328 | |
320 | |
329 | /* Do spell paths now */ |
321 | /* Do spell paths now */ |
330 | for (i = 1; i < NRSPELLPATHS; i++) |
322 | for (i = 1; i < NRSPELLPATHS; i++) |
331 | { |
323 | { |
… | |
… | |
335 | enc -= 2; |
327 | enc -= 2; |
336 | else if (op->path_repelled & (1 << i)) |
328 | else if (op->path_repelled & (1 << i)) |
337 | enc--; |
329 | enc--; |
338 | } |
330 | } |
339 | |
331 | |
340 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
332 | if (op->flag [FLAG_LIFESAVE ]) enc += 5; |
341 | enc += 5; |
333 | if (op->flag [FLAG_REFL_SPELL ]) enc += 3; |
342 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
334 | if (op->flag [FLAG_REFL_MISSILE]) enc += 2; |
343 | enc += 3; |
335 | if (op->flag [FLAG_XRAYS ]) enc += 2; |
344 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
336 | if (op->flag [FLAG_STEALTH ]) enc += 1; |
345 | enc += 2; |
337 | if (op->flag [FLAG_SEE_IN_DARK ]) enc += 1; |
346 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
338 | if (op->flag [FLAG_MAKE_INVIS ]) enc += 1; |
347 | enc += 1; |
|
|
348 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
|
|
349 | enc += 2; |
|
|
350 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
|
|
351 | enc += 1; |
|
|
352 | if (QUERY_FLAG (op, FLAG_MAKE_INVIS)) |
|
|
353 | enc += 1; |
|
|
354 | |
339 | |
355 | return get_power_from_ench (enc); |
340 | return get_power_from_ench (enc); |
356 | |
|
|
357 | } |
341 | } |
358 | |
342 | |
359 | /* returns the typedata that has a number equal to itemtype, if there |
343 | /* returns the typedata that has a number equal to itemtype, if there |
360 | * isn't one, returns NULL */ |
344 | * isn't one, returns NULL */ |
361 | |
|
|
362 | const typedata * |
345 | const typedata * |
363 | get_typedata (int itemtype) |
346 | get_typedata (int itemtype) |
364 | { |
347 | { |
365 | int i; |
|
|
366 | |
|
|
367 | for (i = 0; i < item_types_size; i++) |
348 | for (int i = 0; i < item_types_size; i++) |
368 | if (item_types[i].number == itemtype) |
349 | if (item_types[i].number == itemtype) |
369 | return &item_types[i]; |
350 | return &item_types[i]; |
|
|
351 | |
370 | return NULL; |
352 | return NULL; |
371 | } |
353 | } |
372 | |
354 | |
373 | /* returns the typedata that has a name equal to itemtype, if there |
355 | /* returns the typedata that has a name equal to itemtype, if there |
374 | * isn't one, return the plural name that matches, if there still isn't |
356 | * isn't one, return the plural name that matches, if there still isn't |
375 | * one return NULL */ |
357 | * one return NULL */ |
376 | |
|
|
377 | const typedata * |
358 | const typedata * |
378 | get_typedata_by_name (const char *name) |
359 | get_typedata_by_name (const char *name) |
379 | { |
360 | { |
380 | int i; |
|
|
381 | |
|
|
382 | for (i = 0; i < item_types_size; i++) |
361 | for (int i = 0; i < item_types_size; i++) |
383 | if (!strcmp (item_types[i].name, name)) |
362 | if (!strcmp (item_types[i].name, name)) |
384 | return &item_types[i]; |
363 | return &item_types[i]; |
|
|
364 | |
385 | for (i = 0; i < item_types_size; i++) |
365 | for (int i = 0; i < item_types_size; i++) |
386 | if (!strcmp (item_types[i].name_pl, name)) |
366 | if (!strcmp (item_types[i].name_pl, name)) |
387 | { |
367 | { |
388 | LOG (llevInfo, |
368 | LOG (llevInfo, |
389 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is preffered\n", name, item_types[i].name); |
369 | "get_typedata_by_name: I have been sent the plural %s, the singular form %s is prefered\n", name, item_types[i].name); |
390 | return &item_types[i]; |
370 | return &item_types[i]; |
391 | } |
371 | } |
|
|
372 | |
392 | return NULL; |
373 | return 0; |
393 | } |
374 | } |
394 | |
375 | |
395 | /* describe_resistance generates the visible naming for resistances. |
376 | /* describe_resistance generates the visible naming for resistances. |
396 | * returns a static array of the description. This can return |
377 | * returns a static array of the description. This can return |
397 | * a big buffer. |
378 | * a big buffer. |
398 | * if newline is true, we don't put parens around the description |
379 | * if newline is true, we don't put parens around the description |
399 | * but do put a newline at the end. Useful when dumping to files |
380 | * but do put a newline at the end. Useful when dumping to files |
400 | */ |
381 | */ |
401 | char * |
382 | const char * |
402 | describe_resistance (const object *op, int newline) |
383 | describe_resistance (const object *op, int newline) |
403 | { |
384 | { |
404 | static char buf[VERY_BIG_BUF]; |
385 | static char buf[VERY_BIG_BUF]; |
405 | char buf1[VERY_BIG_BUF]; |
386 | char buf1[VERY_BIG_BUF]; |
406 | int tmpvar; |
387 | int tmpvar; |
… | |
… | |
416 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
397 | sprintf (buf1, "%s %d\n", resist_plus[tmpvar], op->resist[tmpvar]); |
417 | |
398 | |
418 | strcat (buf, buf1); |
399 | strcat (buf, buf1); |
419 | } |
400 | } |
420 | } |
401 | } |
|
|
402 | |
421 | return buf; |
403 | return buf; |
422 | } |
404 | } |
423 | |
405 | |
424 | |
406 | |
425 | /* |
407 | /* |
426 | * query_weight(object) returns a character pointer to a static buffer |
408 | * query_weight(object) returns a character pointer to a static buffer |
427 | * containing the text-representation of the weight of the given object. |
409 | * containing the text-representation of the weight of the given object. |
428 | * The buffer will be overwritten by the next call to query_weight(). |
410 | * The buffer will be overwritten by the next call to query_weight(). |
429 | */ |
411 | * |
430 | |
412 | * Seems to be used only by unimportant stuff. Remove? |
431 | char * |
413 | */ |
|
|
414 | const char * |
432 | query_weight (const object *op) |
415 | query_weight (const object *op) |
433 | { |
416 | { |
434 | static char buf[10]; |
417 | static char buf[10]; |
435 | sint32 i = (op->nrof ? op->nrof : 1) * op->weight + op->carrying; |
418 | sint32 i = op->total_weight (); |
436 | |
419 | |
437 | if (op->weight < 0) |
420 | if (op->weight < 0) |
438 | return " "; |
421 | return " "; |
|
|
422 | |
439 | if (i % 1000) |
423 | if (i % 1000) |
440 | sprintf (buf, "%6.1f", i / 1000.0); |
424 | sprintf (buf, "%6.1f", i / 1000.0); |
441 | else |
425 | else |
442 | sprintf (buf, "%4d ", i / 1000); |
426 | sprintf (buf, "%4d ", i / 1000); |
|
|
427 | |
443 | return buf; |
428 | return buf; |
444 | } |
429 | } |
445 | |
430 | |
446 | /* |
431 | /* |
447 | * Returns the pointer to a static buffer containing |
432 | * Returns the pointer to a static buffer containing |
448 | * the number requested (of the form first, second, third...) |
433 | * the number requested (of the form first, second, third...) |
449 | */ |
434 | */ |
450 | |
435 | const char * |
451 | char * |
|
|
452 | get_levelnumber (int i) |
436 | get_levelnumber (int i) |
453 | { |
437 | { |
454 | static char buf[MAX_BUF]; |
438 | static char buf[MAX_BUF]; |
455 | |
439 | |
456 | if (i > 99) |
440 | if (i > 99) |
457 | { |
441 | { |
458 | sprintf (buf, "%d.", i); |
442 | sprintf (buf, "%d.", i); |
459 | return buf; |
443 | return buf; |
460 | } |
444 | } |
|
|
445 | |
461 | if (i < 21) |
446 | if (i < 21) |
462 | return levelnumbers[i]; |
447 | return levelnumbers[i]; |
|
|
448 | |
463 | if (!(i % 10)) |
449 | if (!(i % 10)) |
464 | return levelnumbers_10[i / 10]; |
450 | return levelnumbers_10[i / 10]; |
|
|
451 | |
465 | strcpy (buf, numbers_10[i / 10]); |
452 | strcpy (buf, numbers_10[i / 10]); |
466 | strcat (buf, levelnumbers[i % 10]); |
453 | strcat (buf, levelnumbers[i % 10]); |
467 | return buf; |
454 | return buf; |
468 | } |
455 | } |
469 | |
|
|
470 | |
456 | |
471 | /* |
457 | /* |
472 | * get_number(integer) returns the text-representation of the given number |
458 | * get_number(integer) returns the text-representation of the given number |
473 | * in a static buffer. The buffer might be overwritten at the next |
459 | * in a static buffer. The buffer might be overwritten at the next |
474 | * call to get_number(). |
460 | * call to get_number(). |
475 | * It is currently only used by the query_name() function. |
461 | * It is currently only used by the query_name() function. |
476 | */ |
462 | */ |
477 | |
463 | const char * |
478 | char * |
|
|
479 | get_number (int i) |
464 | get_number (int i) |
480 | { |
465 | { |
481 | if (i <= 20) |
466 | if (i <= 20) |
482 | return numbers[i]; |
467 | return numbers[i]; |
483 | else |
468 | else |
… | |
… | |
500 | */ |
485 | */ |
501 | |
486 | |
502 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
487 | /* Aug 95 modified this slightly so that Skill tools don't have magic bonus |
503 | * from stats.sp - b.t. |
488 | * from stats.sp - b.t. |
504 | */ |
489 | */ |
505 | char * |
490 | const char * |
506 | ring_desc (const object *op) |
491 | ring_desc (const object *op) |
507 | { |
492 | { |
508 | static char buf[VERY_BIG_BUF]; |
493 | static dynbuf_text buf; buf.clear (); |
509 | int attr, val, len; |
494 | int attr, val, len; |
510 | |
495 | |
511 | buf[0] = 0; |
|
|
512 | |
|
|
513 | if (!QUERY_FLAG (op, FLAG_IDENTIFIED)) |
496 | if (QUERY_FLAG (op, FLAG_IDENTIFIED)) |
514 | return buf; |
497 | { |
515 | |
|
|
516 | for (attr = 0; attr < NUM_STATS; attr++) |
498 | for (attr = 0; attr < NUM_STATS; attr++) |
517 | { |
499 | if ((val = op->stats.stat (attr))) |
518 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
519 | { |
|
|
520 | sprintf (buf + strlen (buf), "(%s%+d)", short_stat_name[attr], val); |
500 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
521 | } |
|
|
522 | } |
|
|
523 | if (op->stats.exp) |
|
|
524 | sprintf (buf + strlen (buf), "(speed %+lld)", (long long) op->stats.exp); |
|
|
525 | if (op->stats.wc) |
|
|
526 | sprintf (buf + strlen (buf), "(wc%+d)", op->stats.wc); |
|
|
527 | if (op->stats.dam) |
|
|
528 | sprintf (buf + strlen (buf), "(dam%+d)", op->stats.dam); |
|
|
529 | if (op->stats.ac) |
|
|
530 | sprintf (buf + strlen (buf), "(ac%+d)", op->stats.ac); |
|
|
531 | |
501 | |
|
|
502 | if (op->stats.exp) buf.printf ("(speed %+lld)", (long long)op->stats.exp); |
|
|
503 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
|
|
504 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
|
|
505 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
|
|
506 | |
532 | strcat (buf, describe_resistance (op, 0)); |
507 | buf << describe_resistance (op, 0); |
533 | |
508 | |
534 | if (op->stats.food != 0) |
509 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
535 | sprintf (buf + strlen (buf), "(sustenance%+d)", op->stats.food); |
510 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
536 | /* else if (op->stats.food < 0) |
511 | if (op->stats.sp && op->type != SKILL) buf.printf ("(magic%+d)", op->stats.sp); |
537 | sprintf(buf+strlen(buf), "(hunger%+d)", op->stats.food); */ |
512 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
538 | if (op->stats.grace) |
513 | if (op->stats.luck) buf.printf ("(luck%+d)", op->stats.luck); |
539 | sprintf (buf + strlen (buf), "(grace%+d)", op->stats.grace); |
|
|
540 | if (op->stats.sp && op->type != SKILL) |
|
|
541 | sprintf (buf + strlen (buf), "(magic%+d)", op->stats.sp); |
|
|
542 | if (op->stats.hp) |
|
|
543 | sprintf (buf + strlen (buf), "(regeneration%+d)", op->stats.hp); |
|
|
544 | if (op->stats.luck) |
|
|
545 | sprintf (buf + strlen (buf), "(luck%+d)", op->stats.luck); |
|
|
546 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
|
|
547 | strcat (buf, "(lifesaving)"); |
|
|
548 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
549 | strcat (buf, "(reflect spells)"); |
|
|
550 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
|
|
551 | strcat (buf, "(reflect missiles)"); |
|
|
552 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
553 | strcat (buf, "(stealth)"); |
|
|
554 | /* Shorten some of the names, so they appear better in the windows */ |
|
|
555 | len = strlen (buf); |
|
|
556 | DESCRIBE_PATH_SAFE (buf, op->path_attuned, "Attuned", &len, VERY_BIG_BUF); |
|
|
557 | DESCRIBE_PATH_SAFE (buf, op->path_repelled, "Repelled", &len, VERY_BIG_BUF); |
|
|
558 | DESCRIBE_PATH_SAFE (buf, op->path_denied, "Denied", &len, VERY_BIG_BUF); |
|
|
559 | |
514 | |
560 | /* if(op->item_power) |
515 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
561 | sprintf(buf+strlen(buf), "(item_power %+d)",op->item_power); |
516 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
562 | */ |
517 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
563 | if (buf[0] == 0 && op->type != SKILL) |
518 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
564 | strcpy (buf, "of adornment"); |
|
|
565 | |
519 | |
|
|
520 | buf.add_paths ("Attuned" , op->path_attuned); |
|
|
521 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
522 | buf.add_paths ("Denied" , op->path_denied); |
|
|
523 | |
|
|
524 | if (buf.empty ()) |
|
|
525 | buf << "of adornment"; |
|
|
526 | } |
566 | |
527 | |
567 | return buf; |
528 | return buf; |
568 | } |
529 | } |
569 | |
530 | |
570 | /* |
531 | /* |
571 | * query_short_name(object) is similar to query_name, but doesn't |
532 | * query_short_name(object) is similar to query_name, but doesn't |
572 | * contain any information about object status (worn/cursed/etc.) |
533 | * contain any information about object status (worn/cursed/etc.) |
|
|
534 | * |
|
|
535 | * It is sometimes used when printing messages, so should fit well into a sentence. |
573 | */ |
536 | */ |
574 | const char * |
537 | const char * |
575 | query_short_name (const object *op) |
538 | query_short_name (const object *op) |
576 | { |
539 | { |
577 | static char buf[HUGE_BUF]; |
|
|
578 | char buf2[HUGE_BUF]; |
|
|
579 | int len = 0; |
|
|
580 | |
|
|
581 | if (op->name == NULL) |
540 | if (!op->name) |
582 | return "(null)"; |
541 | return "(null)"; |
583 | |
542 | |
584 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
543 | if (!op->nrof |
|
|
544 | && !op->weight |
|
|
545 | && !op->title |
|
|
546 | && !is_magical (op) |
|
|
547 | && op->slaying != shstr_money) |
585 | return op->name; /* To speed things up (or make things slower?) */ |
548 | return op->name; /* To speed things up (or make things slower?) */ |
586 | |
549 | |
587 | if (op->nrof <= 1) |
550 | static dynbuf_text buf; buf.clear (); |
588 | safe_strcat (buf, op->name, &len, HUGE_BUF); |
551 | |
589 | else |
552 | buf << (op->nrof <= 1 ? op->name : op->name_pl); |
590 | safe_strcat (buf, op->name_pl, &len, HUGE_BUF); |
|
|
591 | |
553 | |
592 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
554 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
593 | { |
555 | buf << ' ' << op->title; |
594 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
595 | safe_strcat (buf, op->title, &len, HUGE_BUF); |
|
|
596 | } |
|
|
597 | |
556 | |
598 | switch (op->type) |
557 | switch (op->type) |
599 | { |
558 | { |
600 | case SPELLBOOK: |
559 | case SPELLBOOK: |
601 | case SCROLL: |
560 | case SCROLL: |
602 | case WAND: |
561 | case WAND: |
603 | case ROD: |
562 | case ROD: |
604 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
563 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
605 | { |
564 | { |
606 | if (!op->title) |
565 | if (!op->title) |
607 | { |
566 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
608 | safe_strcat (buf, " of ", &len, HUGE_BUF); |
567 | |
609 | if (op->inv) |
|
|
610 | safe_strcat (buf, op->inv->name, &len, HUGE_BUF); |
|
|
611 | else |
|
|
612 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
613 | } |
|
|
614 | if (op->type != SPELLBOOK) |
568 | if (op->type != SPELLBOOK) |
615 | { |
|
|
616 | sprintf (buf2, " (lvl %d)", op->level); |
569 | buf.printf (" (lvl %d)", op->level); |
617 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
618 | } |
|
|
619 | } |
570 | } |
620 | break; |
571 | break; |
621 | |
572 | |
|
|
573 | case ALTAR: |
|
|
574 | case TRIGGER_ALTAR: |
|
|
575 | case IDENTIFY_ALTAR: |
|
|
576 | case CONVERTER: |
|
|
577 | if (op->slaying == shstr_money) |
|
|
578 | { |
|
|
579 | bool wrap = !!buf.size (); |
|
|
580 | |
|
|
581 | if (wrap) buf << " ["; |
|
|
582 | |
|
|
583 | archetype *coin = 0; |
|
|
584 | |
|
|
585 | for (char const *const *c = coins; *coins; ++c) |
|
|
586 | if ((coin = archetype::find (*c))) |
|
|
587 | if (op->stats.food % coin->value == 0) |
|
|
588 | break; |
|
|
589 | |
|
|
590 | sint32 coins = op->stats.food / coin->value; |
|
|
591 | |
|
|
592 | buf.printf ("drop %d %s (or equivalent)", coins, coins == 1 ? &coin->name : &coin->name_pl); |
|
|
593 | |
|
|
594 | if (wrap) buf << ']'; |
|
|
595 | } |
|
|
596 | break; |
|
|
597 | |
622 | case SKILL: |
598 | case SKILL: |
623 | case AMULET: |
599 | case AMULET: |
624 | case RING: |
600 | case RING: |
625 | if (!op->title) |
601 | if (!op->title) |
626 | { |
602 | { |
627 | /* If ring has a title, full description isn't so useful */ |
603 | /* If ring has a title, full description isn't so useful */ |
628 | char *s = ring_desc (op); |
604 | const char *s = ring_desc (op); |
629 | |
605 | |
630 | if (s[0]) |
606 | if (s && *s) |
631 | { |
607 | buf << " " << s; |
632 | safe_strcat (buf, " ", &len, HUGE_BUF); |
|
|
633 | safe_strcat (buf, s, &len, HUGE_BUF); |
|
|
634 | } |
|
|
635 | } |
608 | } |
636 | break; |
609 | break; |
|
|
610 | |
637 | default: |
611 | default: |
638 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
612 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
639 | { |
|
|
640 | sprintf (buf2, " %+d", op->magic); |
613 | buf.printf (" %+d", op->magic); |
641 | safe_strcat (buf, buf2, &len, HUGE_BUF); |
|
|
642 | } |
|
|
643 | } |
614 | } |
|
|
615 | |
644 | return buf; |
616 | return buf; |
645 | } |
617 | } |
646 | |
618 | |
647 | /* |
619 | /* |
648 | * query_name(object) returns a character pointer pointing to a static |
620 | * query_name(object) returns a character pointer pointing to a static |
… | |
… | |
652 | * you can make several calls to query_name before the bufs start getting |
624 | * you can make several calls to query_name before the bufs start getting |
653 | * overwritten. This may be a bad thing (it may be easier to assume the value |
625 | * overwritten. This may be a bad thing (it may be easier to assume the value |
654 | * returned is good forever.) However, it makes printing statements that |
626 | * returned is good forever.) However, it makes printing statements that |
655 | * use several names much easier (don't need to store them to temp variables.) |
627 | * use several names much easier (don't need to store them to temp variables.) |
656 | * |
628 | * |
|
|
629 | * It is used extensively within messages, so should return only a prose |
|
|
630 | * and short description of the item. |
657 | */ |
631 | */ |
658 | char * |
632 | const char * |
659 | query_name (const object *op) |
633 | query_name (const object *op) |
660 | { |
634 | { |
661 | static char buf[5][HUGE_BUF]; |
635 | int len = 0; |
|
|
636 | static dynbuf_text bufs[5]; |
662 | static int use_buf = 0; |
637 | static int use_buf = 0; |
663 | int len = 0; |
|
|
664 | |
|
|
665 | #ifdef NEW_MATERIAL_CODE |
|
|
666 | materialtype_t *mt; |
|
|
667 | #endif |
|
|
668 | |
638 | |
669 | use_buf++; |
639 | use_buf++; |
670 | use_buf %= 5; |
640 | use_buf %= 5; |
671 | |
641 | |
672 | #ifdef NEW_MATERIAL_CODE |
642 | dynbuf_text &buf = bufs [use_buf]; |
673 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
643 | buf.clear (); |
674 | { |
644 | |
|
|
645 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
675 | mt = name_to_material (op->materialname); |
646 | if (materialtype_t *mt = name_to_material (op->materialname)) |
676 | if (mt) |
647 | buf << mt->description << ' '; |
677 | { |
|
|
678 | safe_strcat (buf[use_buf], mt->description, &len, HUGE_BUF); |
|
|
679 | safe_strcat (buf[use_buf], " ", &len, HUGE_BUF); |
|
|
680 | } |
|
|
681 | } |
|
|
682 | #endif |
|
|
683 | |
648 | |
684 | safe_strcat (buf[use_buf], query_short_name (op), &len, HUGE_BUF); |
649 | buf << query_short_name (op); |
685 | |
650 | |
686 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
651 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
687 | safe_strcat (buf[use_buf], " *", &len, HUGE_BUF); |
652 | buf << " *"; |
688 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
653 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
689 | safe_strcat (buf[use_buf], " (open)", &len, HUGE_BUF); |
654 | buf << " (open)"; |
690 | |
655 | |
691 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
656 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
692 | { |
657 | { |
693 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
658 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
694 | safe_strcat (buf[use_buf], " (damned)", &len, HUGE_BUF); |
659 | buf << " (damned)"; |
695 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
660 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
696 | safe_strcat (buf[use_buf], " (cursed)", &len, HUGE_BUF); |
661 | buf << " (cursed)"; |
697 | } |
662 | } |
|
|
663 | |
698 | /* Basically, if the object is known magical (detect magic spell on it), |
664 | /* Basically, if the object is known magical (detect magic spell on it), |
699 | * and it isn't identified, print out the fact that |
665 | * and it isn't identified, print out the fact that |
700 | * it is magical. Assume that the detect magical spell will only set |
666 | * it is magical. Assume that the detect magical spell will only set |
701 | * KNOWN_MAGICAL if the item actually is magical. |
667 | * KNOWN_MAGICAL if the item actually is magical. |
702 | * |
668 | * |
703 | * Changed in V 0.91.4 - still print that the object is magical even |
669 | * Changed in V 0.91.4 - still print that the object is magical even |
704 | * if it has been applied. Equipping an item does not tell full |
670 | * if it has been applied. Equipping an item does not tell full |
705 | * abilities, especially for artifact items. |
671 | * abilities, especially for artifact items. |
706 | */ |
672 | */ |
707 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
673 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
708 | safe_strcat (buf[use_buf], " (magic)", &len, HUGE_BUF); |
674 | buf << " (magic)"; |
709 | |
675 | |
710 | #if 0 |
676 | #if 0 |
711 | /* item_power will be returned in desribe_item - it shouldn't really |
677 | /* item_power will be returned in describe_item - it shouldn't really |
712 | * be returned in the name. |
678 | * be returned in the name. |
713 | */ |
679 | */ |
714 | if (op->item_power) |
680 | if (op->item_power) |
715 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
681 | sprintf (buf[use_buf] + strlen (buf[use_buf]), "(item_power %+d)", op->item_power); |
716 | |
682 | |
… | |
… | |
718 | |
684 | |
719 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
685 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
720 | { |
686 | { |
721 | switch (op->type) |
687 | switch (op->type) |
722 | { |
688 | { |
723 | case BOW: |
689 | case BOW: |
724 | case WAND: |
690 | case WAND: |
725 | case ROD: |
691 | case ROD: |
726 | case HORN: |
692 | case HORN: |
727 | safe_strcat (buf[use_buf], " (readied)", &len, HUGE_BUF); |
693 | buf << (op->env && op->env->current_weapon == op ? " (readied)" : " (applied)"); |
728 | break; |
694 | break; |
729 | case WEAPON: |
695 | case WEAPON: |
730 | safe_strcat (buf[use_buf], " (wielded)", &len, HUGE_BUF); |
696 | buf << (op->env && op->env->current_weapon == op ? " (wielded)" : " (applied)"); |
731 | break; |
697 | break; |
732 | case ARMOUR: |
698 | case ARMOUR: |
733 | case HELMET: |
699 | case HELMET: |
734 | case SHIELD: |
700 | case SHIELD: |
735 | case RING: |
701 | case RING: |
736 | case BOOTS: |
702 | case BOOTS: |
737 | case GLOVES: |
703 | case GLOVES: |
738 | case AMULET: |
704 | case AMULET: |
739 | case GIRDLE: |
705 | case GIRDLE: |
740 | case BRACERS: |
706 | case BRACERS: |
741 | case CLOAK: |
707 | case CLOAK: |
742 | safe_strcat (buf[use_buf], " (worn)", &len, HUGE_BUF); |
708 | buf << " (worn)"; |
743 | break; |
709 | break; |
744 | case CONTAINER: |
710 | case CONTAINER: |
745 | safe_strcat (buf[use_buf], " (active)", &len, HUGE_BUF); |
711 | buf << " (active)"; |
746 | break; |
712 | break; |
747 | case SKILL: |
713 | case SKILL: |
748 | default: |
714 | default: |
749 | safe_strcat (buf[use_buf], " (applied)", &len, HUGE_BUF); |
715 | buf << " (applied)"; |
750 | } |
716 | } |
751 | } |
717 | } |
|
|
718 | |
|
|
719 | switch (op->type) |
|
|
720 | { |
|
|
721 | case LAMP: |
|
|
722 | if (op->glow_radius) |
|
|
723 | buf << " (on)"; |
|
|
724 | else if (op->stats.food <= 0) |
|
|
725 | buf << " (empty)"; |
|
|
726 | else |
|
|
727 | buf << " (off)"; |
|
|
728 | break; |
|
|
729 | |
|
|
730 | case TORCH: |
|
|
731 | if (op->glow_radius) |
|
|
732 | buf << " (burning)"; |
|
|
733 | else if (op->stats.food <= 0) |
|
|
734 | buf << " (burned out)"; |
|
|
735 | break; |
|
|
736 | } |
|
|
737 | |
752 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
738 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
753 | safe_strcat (buf[use_buf], " (unpaid)", &len, HUGE_BUF); |
739 | buf << " (unpaid)"; |
754 | |
740 | |
755 | return buf[use_buf]; |
741 | return buf; |
756 | } |
742 | } |
757 | |
743 | |
758 | /* |
744 | /* |
759 | * query_base_name(object) returns a character pointer pointing to a static |
745 | * query_base_name(object) returns a character pointer pointing to a static |
760 | * buffer which contains a verbose textual representation of the name |
746 | * buffer which contains a verbose textual representation of the name |
761 | * of the given object. The buffer will be overwritten at the next |
747 | * of the given object. The buffer will be overwritten at the next |
762 | * call to query_base_name(). This is a lot like query_name, but we |
748 | * call to query_base_name(). This is a lot like query_name, but we |
763 | * don't include the item count or item status. Used for inventory sorting |
749 | * don't include the item count or item status. Used for inventory sorting |
764 | * and sending to client. |
750 | * and sending to client. |
765 | * If plural is set, we generate the plural name of this. |
751 | * If plural is set, we generate the plural name of this. |
|
|
752 | * |
|
|
753 | * It is sometimes used to display messages, and usually only used to match stuff, |
|
|
754 | * so maybe this function should be removed. |
766 | */ |
755 | */ |
767 | const char * |
756 | const char * |
768 | query_base_name (const object *op, int plural) |
757 | query_base_name (const object *op, int plural) |
769 | { |
758 | { |
770 | static char buf[MAX_BUF], buf2[MAX_BUF]; |
|
|
771 | int len; |
|
|
772 | materialtype_t *mt; |
|
|
773 | |
|
|
774 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
759 | if ((!plural && !op->name) || (plural && !op->name_pl)) |
775 | return "(null)"; |
760 | return "(null)"; |
776 | |
761 | |
777 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
762 | if (!op->nrof && !op->weight && !op->title && !is_magical (op)) |
778 | return op->name; /* To speed things up (or make things slower?) */ |
763 | return op->name; /* To speed things up (or make things slower?) */ |
779 | |
764 | |
780 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname) |
765 | static dynbuf_text buf; buf.clear (); |
|
|
766 | |
|
|
767 | if ((op->is_armor () || op->is_weapon ()) && op->materialname) |
781 | mt = name_to_material (op->materialname); |
768 | if (materialtype_t *mt = name_to_material (op->materialname)) |
|
|
769 | if (op->arch->materialname != mt->name) |
|
|
770 | buf << mt->description << ' '; |
782 | |
771 | |
783 | #ifdef NEW_MATERIAL_CODE |
772 | buf << (plural ? op->name_pl : op->name); |
784 | if ((IS_ARMOR (op) || IS_WEAPON (op)) && op->materialname && mt && |
|
|
785 | op->arch->clone.materialname != mt->name && !(op->material & M_SPECIAL)) |
|
|
786 | { |
|
|
787 | strcpy (buf, mt->description); |
|
|
788 | len = strlen (buf); |
|
|
789 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
790 | if (!plural) |
|
|
791 | safe_strcat (buf, op->name, &len, MAX_BUF); |
|
|
792 | else |
|
|
793 | safe_strcat (buf, op->name_pl, &len, MAX_BUF); |
|
|
794 | } |
|
|
795 | else |
|
|
796 | { |
|
|
797 | #endif |
|
|
798 | if (!plural) |
|
|
799 | strcpy (buf, op->name); |
|
|
800 | else |
|
|
801 | strcpy (buf, op->name_pl); |
|
|
802 | len = strlen (buf); |
|
|
803 | #ifdef NEW_MATERIAL_CODE |
|
|
804 | } |
|
|
805 | #endif |
|
|
806 | |
773 | |
807 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
774 | if (op->title && QUERY_FLAG (op, FLAG_IDENTIFIED)) |
808 | { |
775 | buf << ' ' << op->title; |
809 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
810 | safe_strcat (buf, op->title, &len, MAX_BUF); |
|
|
811 | } |
|
|
812 | |
776 | |
813 | switch (op->type) |
777 | switch (op->type) |
814 | { |
778 | { |
815 | case SPELLBOOK: |
779 | case SPELLBOOK: |
816 | case SCROLL: |
780 | case SCROLL: |
817 | case WAND: |
781 | case WAND: |
818 | case ROD: |
782 | case ROD: |
819 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
783 | if (QUERY_FLAG (op, FLAG_IDENTIFIED) || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
820 | { |
784 | { |
821 | if (!op->title) |
785 | if (!op->title) |
822 | { |
786 | buf << " of " << (op->inv ? &op->inv->name : "bug, please report"); |
823 | safe_strcat (buf, " of ", &len, MAX_BUF); |
787 | |
824 | if (op->inv) |
|
|
825 | safe_strcat (buf, op->inv->name, &len, MAX_BUF); |
|
|
826 | else |
|
|
827 | LOG (llevError, "Spellbook %s lacks inventory\n", &op->name); |
|
|
828 | } |
|
|
829 | if (op->type != SPELLBOOK) |
788 | if (op->type != SPELLBOOK) |
830 | { |
|
|
831 | sprintf (buf2, " (lvl %d)", op->level); |
789 | buf.printf (" (lvl %d)", op->level); |
832 | safe_strcat (buf, buf2, &len, MAX_BUF); |
|
|
833 | } |
|
|
834 | } |
790 | } |
835 | break; |
791 | break; |
836 | |
792 | |
837 | |
793 | |
838 | case SKILL: |
794 | case SKILL: |
839 | case AMULET: |
795 | case AMULET: |
840 | case RING: |
796 | case RING: |
841 | if (!op->title) |
797 | if (!op->title) |
842 | { |
798 | { |
843 | /* If ring has a title, full description isn't so useful */ |
799 | /* If ring has a title, full description isn't so useful */ |
844 | char *s = ring_desc (op); |
800 | const char *s = ring_desc (op); |
845 | |
801 | |
846 | if (s[0]) |
802 | if (s && *s) |
847 | { |
803 | buf << ' ' << s; |
848 | safe_strcat (buf, " ", &len, MAX_BUF); |
|
|
849 | safe_strcat (buf, s, &len, MAX_BUF); |
|
|
850 | } |
|
|
851 | } |
804 | } |
852 | break; |
805 | break; |
|
|
806 | |
853 | default: |
807 | default: |
854 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
808 | if (op->magic && ((QUERY_FLAG (op, FLAG_BEEN_APPLIED) && need_identify (op)) || QUERY_FLAG (op, FLAG_IDENTIFIED))) |
855 | { |
809 | buf.printf (" %+d", op->magic); |
856 | sprintf (buf + strlen (buf), " %+d", op->magic); |
|
|
857 | } |
|
|
858 | } |
810 | } |
|
|
811 | |
859 | return buf; |
812 | return buf; |
860 | } |
813 | } |
861 | |
814 | |
862 | /* Break this off from describe_item - that function was way |
815 | /* Break this off from describe_item - that function was way |
863 | * too long, making it difficult to read. This function deals |
816 | * too long, making it difficult to read. This function deals |
864 | * with describing the monsters & players abilities. It should only |
817 | * with describing the monsters & players abilities. It should only |
865 | * be called with monster & player objects. Returns a description |
818 | * be called with monster & player objects. Returns a description |
866 | * in a static buffer. |
819 | * in a static buffer. |
867 | */ |
820 | */ |
868 | |
|
|
869 | static char * |
821 | static const char * |
870 | describe_monster (const object *op) |
822 | describe_monster (const object *op) |
871 | { |
823 | { |
872 | char buf[MAX_BUF]; |
824 | static dynbuf_text buf; buf.clear (); |
873 | static char retbuf[VERY_BIG_BUF]; |
|
|
874 | int i; |
|
|
875 | |
|
|
876 | retbuf[0] = '\0'; |
|
|
877 | |
825 | |
878 | /* Note that the resolution this provides for players really isn't |
826 | /* Note that the resolution this provides for players really isn't |
879 | * very good. Any player with a speed greater than .67 will |
827 | * very good. Any player with a speed greater than .67 will |
880 | * fall into the 'lightning fast movement' category. |
828 | * fall into the 'lightning fast movement' category. |
881 | */ |
829 | */ |
882 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
830 | if (op->has_active_speed ()) |
883 | { |
|
|
884 | switch ((int) ((FABS (op->speed)) * 15)) |
831 | switch ((int) ((FABS (op->speed)) * 15)) |
885 | { |
832 | { |
886 | case 0: |
833 | case 0: |
887 | strcat (retbuf, "(very slow movement)"); |
834 | buf << "(very slow movement)"; |
888 | break; |
835 | break; |
889 | case 1: |
836 | case 1: |
890 | strcat (retbuf, "(slow movement)"); |
837 | buf << "(slow movement)"; |
891 | break; |
838 | break; |
892 | case 2: |
839 | case 2: |
893 | strcat (retbuf, "(normal movement)"); |
840 | buf << "(normal movement)"; |
894 | break; |
841 | break; |
895 | case 3: |
842 | case 3: |
896 | case 4: |
843 | case 4: |
897 | strcat (retbuf, "(fast movement)"); |
844 | buf << "(fast movement)"; |
898 | break; |
845 | break; |
899 | case 5: |
846 | case 5: |
900 | case 6: |
847 | case 6: |
901 | strcat (retbuf, "(very fast movement)"); |
848 | buf << "(very fast movement)"; |
902 | break; |
849 | break; |
903 | case 7: |
850 | case 7: |
904 | case 8: |
851 | case 8: |
905 | case 9: |
852 | case 9: |
906 | case 10: |
853 | case 10: |
907 | strcat (retbuf, "(extremely fast movement)"); |
854 | buf << "(extremely fast movement)"; |
908 | break; |
855 | break; |
909 | default: |
856 | default: |
910 | strcat (retbuf, "(lightning fast movement)"); |
857 | buf << "(lightning fast movement)"; |
911 | break; |
858 | break; |
912 | } |
859 | } |
913 | } |
860 | |
914 | if (QUERY_FLAG (op, FLAG_UNDEAD)) |
861 | if (QUERY_FLAG (op, FLAG_UNDEAD)) buf << "(undead)"; |
915 | strcat (retbuf, "(undead)"); |
|
|
916 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) |
862 | if (QUERY_FLAG (op, FLAG_SEE_INVISIBLE)) buf << "(see invisible)"; |
917 | strcat (retbuf, "(see invisible)"); |
863 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) buf << "(wield weapon)"; |
918 | if (QUERY_FLAG (op, FLAG_USE_WEAPON)) |
864 | if (QUERY_FLAG (op, FLAG_USE_BOW)) buf << "(archer)"; |
919 | strcat (retbuf, "(wield weapon)"); |
865 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) buf << "(wear armour)"; |
920 | if (QUERY_FLAG (op, FLAG_USE_BOW)) |
866 | if (QUERY_FLAG (op, FLAG_USE_RING)) buf << "(wear ring)"; |
921 | strcat (retbuf, "(archer)"); |
867 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) buf << "(read scroll)"; |
922 | if (QUERY_FLAG (op, FLAG_USE_ARMOUR)) |
868 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) buf << "(fires wand/rod/horn)"; |
923 | strcat (retbuf, "(wear armour)"); |
|
|
924 | if (QUERY_FLAG (op, FLAG_USE_RING)) |
|
|
925 | strcat (retbuf, "(wear ring)"); |
|
|
926 | if (QUERY_FLAG (op, FLAG_USE_SCROLL)) |
|
|
927 | strcat (retbuf, "(read scroll)"); |
|
|
928 | if (QUERY_FLAG (op, FLAG_USE_RANGE)) |
|
|
929 | strcat (retbuf, "(fires wand/rod/horn)"); |
|
|
930 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) |
869 | if (QUERY_FLAG (op, FLAG_CAN_USE_SKILL)) buf << "(skill user)"; |
931 | strcat (retbuf, "(skill user)"); |
870 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) buf << "(spellcaster)"; |
932 | if (QUERY_FLAG (op, FLAG_CAST_SPELL)) |
871 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) buf << "(friendly)"; |
933 | strcat (retbuf, "(spellcaster)"); |
|
|
934 | if (QUERY_FLAG (op, FLAG_FRIENDLY)) |
|
|
935 | strcat (retbuf, "(friendly)"); |
|
|
936 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) |
872 | if (QUERY_FLAG (op, FLAG_UNAGGRESSIVE)) buf << "(unaggressive)"; |
937 | strcat (retbuf, "(unaggressive)"); |
873 | if (QUERY_FLAG (op, FLAG_HITBACK)) buf << "(hitback)"; |
938 | if (QUERY_FLAG (op, FLAG_HITBACK)) |
874 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealthy)"; |
939 | strcat (retbuf, "(hitback)"); |
875 | |
940 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
|
|
941 | strcat (retbuf, "(stealthy)"); |
|
|
942 | if (op->randomitems != NULL) |
876 | if (op->randomitems) |
943 | { |
877 | { |
944 | treasure *t; |
|
|
945 | int first = 1; |
878 | bool first = 1; |
946 | |
879 | |
947 | for (t = op->randomitems->items; t != NULL; t = t->next) |
880 | for (treasure *t = op->randomitems->items; t; t = t->next) |
948 | if (t->item && (t->item->clone.type == SPELL)) |
881 | if (t->item && t->item->type == SPELL) |
949 | { |
882 | { |
950 | if (first) |
883 | if (first) |
951 | { |
884 | buf << "(Spell abilities:)"; |
|
|
885 | |
952 | first = 0; |
886 | first = 0; |
953 | strcat (retbuf, "(Spell abilities:)"); |
887 | |
954 | } |
888 | buf << '(' << t->item->object::name << ')'; |
955 | strcat (retbuf, "("); |
|
|
956 | strcat (retbuf, t->item->clone.name); |
|
|
957 | strcat (retbuf, ")"); |
|
|
958 | } |
889 | } |
959 | } |
890 | } |
|
|
891 | |
960 | if (op->type == PLAYER) |
892 | if (op->type == PLAYER) |
961 | { |
893 | { |
962 | if (op->contr->digestion) |
894 | if (op->contr->digestion) |
963 | { |
|
|
964 | if (op->contr->digestion != 0) |
|
|
965 | sprintf (buf, "(sustenance%+d)", op->contr->digestion); |
895 | buf.printf ("(sustenance%+d)", op->contr->digestion); |
966 | strcat (retbuf, buf); |
896 | |
967 | } |
|
|
968 | if (op->contr->gen_grace) |
897 | if (op->contr->gen_grace) |
969 | { |
|
|
970 | sprintf (buf, "(grace%+d)", op->contr->gen_grace); |
898 | buf.printf ("(grace%+d)", op->contr->gen_grace); |
971 | strcat (retbuf, buf); |
899 | |
972 | } |
|
|
973 | if (op->contr->gen_sp) |
900 | if (op->contr->gen_sp) |
974 | { |
|
|
975 | sprintf (buf, "(magic%+d)", op->contr->gen_sp); |
901 | buf.printf ("(magic%+d)", op->contr->gen_sp); |
976 | strcat (retbuf, buf); |
902 | |
977 | } |
|
|
978 | if (op->contr->gen_hp) |
903 | if (op->contr->gen_hp) |
979 | { |
|
|
980 | sprintf (buf, "(regeneration%+d)", op->contr->gen_hp); |
904 | buf.printf ("(regeneration%+d)", op->contr->gen_hp); |
981 | strcat (retbuf, buf); |
905 | |
982 | } |
|
|
983 | if (op->stats.luck) |
906 | if (op->stats.luck) |
984 | { |
|
|
985 | sprintf (buf, "(luck%+d)", op->stats.luck); |
907 | buf.printf ("(luck%+d)", op->stats.luck); |
986 | strcat (retbuf, buf); |
|
|
987 | } |
|
|
988 | } |
908 | } |
989 | |
909 | |
990 | /* describe attacktypes */ |
910 | /* describe attacktypes */ |
991 | if (is_dragon_pl (op)) |
911 | if (is_dragon_pl (op)) |
992 | { |
912 | { |
… | |
… | |
994 | * Break apart the for loop - move the comparison checking down - |
914 | * Break apart the for loop - move the comparison checking down - |
995 | * this makes it more readable. |
915 | * this makes it more readable. |
996 | */ |
916 | */ |
997 | object *tmp; |
917 | object *tmp; |
998 | |
918 | |
999 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
919 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1000 | if (tmp->type == SKILL && !strcmp (tmp->name, "clawing")) |
920 | if (tmp->type == SKILL && tmp->name == shstr_clawing) |
1001 | break; |
921 | break; |
1002 | |
922 | |
1003 | if (tmp && tmp->attacktype != 0) |
923 | if (tmp && tmp->attacktype) |
1004 | { |
924 | buf.add_abilities ("Claws", tmp->attacktype); |
1005 | DESCRIBE_ABILITY (retbuf, tmp->attacktype, "Claws"); |
|
|
1006 | } |
|
|
1007 | else |
925 | else |
1008 | { |
926 | buf.add_abilities ("Attacks", op->attacktype); |
1009 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
|
|
1010 | } |
|
|
1011 | } |
927 | } |
1012 | else |
928 | else |
1013 | { |
929 | buf.add_abilities ("Attacks", op->attacktype); |
1014 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
930 | |
1015 | } |
931 | buf.add_paths ("Attuned" , op->path_attuned); |
1016 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
932 | buf.add_paths ("Repelled", op->path_repelled); |
1017 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
933 | buf.add_paths ("Denied" , op->path_denied); |
1018 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
934 | |
1019 | for (i = 0; i < NROFATTACKS; i++) |
935 | for (int i = 0; i < NROFATTACKS; i++) |
1020 | { |
|
|
1021 | if (op->resist[i]) |
936 | if (op->resist[i]) |
1022 | { |
|
|
1023 | sprintf (buf, "(%s %+d)", resist_plus[i], op->resist[i]); |
937 | buf.printf ("(%s %+d)", resist_plus[i], op->resist[i]); |
1024 | strcat (retbuf, buf); |
938 | |
1025 | } |
|
|
1026 | } |
|
|
1027 | return retbuf; |
939 | return buf; |
1028 | } |
940 | } |
1029 | |
|
|
1030 | |
941 | |
1031 | /* |
942 | /* |
1032 | * Returns a pointer to a static buffer which contains a |
943 | * Returns a pointer to a static buffer which contains a |
1033 | * description of the given object. |
944 | * description of the given object. |
1034 | * If it is a monster, lots of information about its abilities |
945 | * If it is a monster, lots of information about its abilities |
… | |
… | |
1043 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
954 | * wouldn't need to use the SEE_INVISIBLE flag to know it is |
1044 | * a dragon player examining food. Could have things like |
955 | * a dragon player examining food. Could have things like |
1045 | * a dwarven axe, in which the full abilities are only known to |
956 | * a dwarven axe, in which the full abilities are only known to |
1046 | * dwarves, etc. |
957 | * dwarves, etc. |
1047 | * |
958 | * |
1048 | * This function is really much more complicated than it should |
|
|
1049 | * be, because different objects have different meanings |
|
|
1050 | * for the same field (eg, wands use 'food' for charges). This |
|
|
1051 | * means these special cases need to be worked out. |
|
|
1052 | * |
|
|
1053 | * Add 'owner' who is the person examining this object. |
959 | * Add 'owner' who is the person examining this object. |
1054 | * owner can be null if no one is being associated with this |
960 | * owner can be null if no one is being associated with this |
1055 | * item (eg, debug dump or the like) |
961 | * item (eg, debug dump or the like) |
1056 | */ |
962 | */ |
1057 | |
963 | const char * |
1058 | char * |
|
|
1059 | describe_item (const object *op, object *owner) |
964 | describe_item (const object *op, object *owner) |
1060 | { |
965 | { |
1061 | char buf[MAX_BUF]; |
966 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
1062 | static char retbuf[VERY_BIG_BUF]; |
967 | return describe_monster (op); |
|
|
968 | |
|
|
969 | static dynbuf_text buf; buf.clear (); |
1063 | int identified, i; |
970 | int identified, i; |
1064 | |
971 | |
1065 | retbuf[0] = '\0'; |
|
|
1066 | if (QUERY_FLAG (op, FLAG_MONSTER) || op->type == PLAYER) |
|
|
1067 | { |
|
|
1068 | return describe_monster (op); |
|
|
1069 | } |
|
|
1070 | /* figure this out once, instead of making multiple calls to need_identify. |
972 | /* figure this out once, instead of making multiple calls to need_identify. |
1071 | * also makes the code easier to read. |
973 | * also makes the code easier to read. |
1072 | */ |
974 | */ |
1073 | if (!need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED)) |
975 | identified = !need_identify (op) || QUERY_FLAG (op, FLAG_IDENTIFIED); |
1074 | identified = 1; |
976 | if (!identified) |
1075 | else |
977 | buf << "(unidentified)"; |
1076 | { |
978 | |
1077 | strcpy (retbuf, "(unidentified)"); |
|
|
1078 | identified = 0; |
|
|
1079 | } |
|
|
1080 | switch (op->type) |
979 | switch (op->type) |
1081 | { |
980 | { |
1082 | case BOW: |
981 | case BOW: |
1083 | case ARROW: |
982 | case ARROW: |
1084 | case WAND: |
983 | case WAND: |
1085 | case ROD: |
984 | case ROD: |
1086 | case HORN: |
985 | case HORN: |
1087 | case WEAPON: |
986 | case WEAPON: |
1088 | case ARMOUR: |
987 | case ARMOUR: |
1089 | case HELMET: |
988 | case HELMET: |
1090 | case SHIELD: |
989 | case SHIELD: |
1091 | case BOOTS: |
990 | case BOOTS: |
1092 | case GLOVES: |
991 | case GLOVES: |
1093 | case GIRDLE: |
992 | case GIRDLE: |
1094 | case BRACERS: |
993 | case BRACERS: |
1095 | case CLOAK: |
994 | case CLOAK: |
1096 | case SKILL_TOOL: |
995 | case SKILL_TOOL: |
1097 | break; /* We have more information to do below this switch */ |
996 | break; /* We have more information to do below this switch */ |
1098 | |
997 | |
1099 | case POWER_CRYSTAL: |
998 | case POWER_CRYSTAL: |
1100 | if (op->stats.maxsp > 1000) |
999 | if (op->stats.maxsp > 1000) |
1101 | { /*higher capacity crystals */ |
1000 | { /*higher capacity crystals */ |
1102 | i = (op->stats.maxsp % 100) / 10; |
1001 | i = (op->stats.maxsp % 1000) / 100; |
|
|
1002 | |
1103 | if (i) |
1003 | if (i) |
1104 | snprintf (buf, MAX_BUF, "(capacity %d.%dk). It is ", op->stats.maxsp / 100, i); |
1004 | buf.printf ("(capacity %d.%dk). It is ", op->stats.maxsp / 1000, i); |
1105 | else |
1005 | else |
1106 | snprintf (buf, MAX_BUF, "(capacity %dk). It is ", op->stats.maxsp / 100); |
1006 | buf.printf ("(capacity %dk). It is ", op->stats.maxsp / 1000); |
1107 | } |
1007 | } |
1108 | else |
1008 | else |
1109 | snprintf (buf, MAX_BUF, "(capacity %d). It is ", op->stats.maxsp); |
1009 | buf.printf ("(capacity %d). It is ", op->stats.maxsp); |
1110 | strcat (retbuf, buf); |
1010 | |
1111 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1011 | i = (op->stats.sp * 10) / op->stats.maxsp; |
1112 | if (op->stats.sp == 0) |
1012 | if (op->stats.sp == 0) |
1113 | strcat (retbuf, "empty."); |
1013 | buf << "empty."; |
1114 | else if (i == 0) |
1014 | else if (i == 0) |
1115 | strcat (retbuf, "almost empty."); |
1015 | buf << "almost empty."; |
1116 | else if (i < 3) |
1016 | else if (i < 3) |
1117 | strcat (retbuf, "partially filled."); |
1017 | buf << "partially filled."; |
1118 | else if (i < 6) |
1018 | else if (i < 6) |
1119 | strcat (retbuf, "half full."); |
1019 | buf << "half full."; |
1120 | else if (i < 9) |
1020 | else if (i < 9) |
1121 | strcat (retbuf, "well charged."); |
1021 | buf << "well charged."; |
1122 | else if (op->stats.sp == op->stats.maxsp) |
1022 | else if (op->stats.sp == op->stats.maxsp) |
1123 | strcat (retbuf, "fully charged."); |
1023 | buf << "fully charged."; |
1124 | else |
1024 | else |
1125 | strcat (retbuf, "almost full."); |
1025 | buf << "almost full."; |
1126 | break; |
1026 | break; |
|
|
1027 | |
|
|
1028 | case LAMP: |
|
|
1029 | { |
|
|
1030 | int percent = ((double) 100 / op->arch->stats.food) * op->stats.food; |
|
|
1031 | buf << "(fuel: "; |
|
|
1032 | if (percent == 0) |
|
|
1033 | buf << "empty"; |
|
|
1034 | else if (percent < 10) |
|
|
1035 | buf << "very low"; |
|
|
1036 | else if (percent < 25) |
|
|
1037 | buf << "low"; |
|
|
1038 | else if (percent < 50) |
|
|
1039 | buf << "half empty"; |
|
|
1040 | else if (percent < 75) |
|
|
1041 | buf << "half full"; |
|
|
1042 | else if (percent < 95) |
|
|
1043 | buf << "well filled"; |
|
|
1044 | else if (percent <= 100) |
|
|
1045 | buf << "full"; |
|
|
1046 | buf << ")"; |
|
|
1047 | } |
|
|
1048 | break; |
|
|
1049 | |
1127 | case FOOD: |
1050 | case FOOD: |
1128 | case FLESH: |
1051 | case FLESH: |
1129 | case DRINK: |
1052 | case DRINK: |
1130 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1053 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1131 | { |
1054 | { |
1132 | sprintf (buf, "(food+%d)", op->stats.food); |
1055 | buf.printf ("(food+%d)", op->stats.food); |
1133 | strcat (retbuf, buf); |
|
|
1134 | |
1056 | |
1135 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1057 | if (op->type == FLESH && op->last_eat > 0 && atnr_is_dragon_enabled (op->last_eat)) |
1136 | { |
|
|
1137 | sprintf (buf, "(%s metabolism)", change_resist_msg[op->last_eat]); |
1058 | buf.printf ("(%s metabolism)", change_resist_msg[op->last_eat]); |
1138 | strcat (retbuf, buf); |
|
|
1139 | } |
|
|
1140 | |
1059 | |
1141 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1060 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
1142 | { |
1061 | { |
1143 | if (op->stats.hp) |
1062 | if (op->stats.hp) buf << "(heals)"; |
1144 | strcat (retbuf, "(heals)"); |
|
|
1145 | if (op->stats.sp) |
|
|
1146 | strcat (retbuf, "(spellpoint regen)"); |
1063 | if (op->stats.sp) buf << "(spellpoint regen)"; |
1147 | } |
1064 | } |
1148 | else |
1065 | else |
1149 | { |
1066 | { |
1150 | if (op->stats.hp) |
1067 | if (op->stats.hp) buf << "(damages)"; |
1151 | strcat (retbuf, "(damages)"); |
|
|
1152 | if (op->stats.sp) |
|
|
1153 | strcat (retbuf, "(spellpoint depletion)"); |
1068 | if (op->stats.sp) buf << "(spellpoint depletion)"; |
1154 | } |
1069 | } |
1155 | } |
1070 | } |
1156 | break; |
1071 | break; |
1157 | |
1072 | |
1158 | |
|
|
1159 | case SKILL: |
1073 | case SKILL: |
1160 | case RING: |
1074 | case RING: |
1161 | case AMULET: |
1075 | case AMULET: |
1162 | if (op->item_power) |
1076 | if (op->item_power) |
1163 | { |
|
|
1164 | sprintf (buf, "(item_power %+d)", op->item_power); |
1077 | buf.printf ("(item_power %+d)", op->item_power); |
1165 | strcat (retbuf, buf); |
1078 | |
1166 | } |
|
|
1167 | if (op->title) |
1079 | if (op->title) |
1168 | strcat (retbuf, ring_desc (op)); |
1080 | buf << ring_desc (op); |
|
|
1081 | |
1169 | return retbuf; |
1082 | return buf; |
1170 | |
1083 | |
1171 | default: |
1084 | default: |
1172 | return retbuf; |
1085 | return buf; |
1173 | } |
1086 | } |
1174 | |
1087 | |
1175 | /* Down here, we more further describe equipment type items. |
1088 | /* Down here, we more further describe equipment type items. |
1176 | * only describe them if they have been identified or the like. |
1089 | * only describe them if they have been identified or the like. |
1177 | */ |
1090 | */ |
1178 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1091 | if (identified || QUERY_FLAG (op, FLAG_BEEN_APPLIED)) |
1179 | { |
1092 | { |
1180 | int attr, val; |
1093 | int attr, val; |
1181 | |
1094 | |
1182 | for (attr = 0; attr < NUM_STATS; attr++) |
1095 | for (attr = 0; attr < NUM_STATS; attr++) |
1183 | { |
1096 | if ((val = op->stats.stat (attr))) |
1184 | if ((val = get_attr_value (&(op->stats), attr)) != 0) |
|
|
1185 | { |
|
|
1186 | sprintf (buf, "(%s%+d)", short_stat_name[attr], val); |
1097 | buf.printf ("(%s%+d)", short_stat_name[attr], val); |
1187 | strcat (retbuf, buf); |
|
|
1188 | } |
|
|
1189 | } |
|
|
1190 | |
1098 | |
1191 | if (op->stats.exp) |
1099 | if (op->stats.exp) |
1192 | { |
|
|
1193 | sprintf (buf, "(speed %+lld)", (long long) op->stats.exp); |
1100 | buf.printf ("(speed %+lld)", (long long) op->stats.exp); |
1194 | strcat (retbuf, buf); |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | |
1101 | |
1198 | switch (op->type) |
1102 | switch (op->type) |
1199 | { |
1103 | { |
1200 | case BOW: |
1104 | case BOW: |
1201 | case ARROW: |
1105 | case ARROW: |
1202 | case GIRDLE: |
1106 | case GIRDLE: |
1203 | case HELMET: |
1107 | case HELMET: |
1204 | case SHIELD: |
1108 | case SHIELD: |
1205 | case BOOTS: |
1109 | case BOOTS: |
1206 | case GLOVES: |
1110 | case GLOVES: |
1207 | case WEAPON: |
1111 | case WEAPON: |
1208 | case SKILL: |
1112 | case SKILL: |
1209 | case RING: |
1113 | case RING: |
1210 | case AMULET: |
1114 | case AMULET: |
1211 | case ARMOUR: |
1115 | case ARMOUR: |
1212 | case BRACERS: |
1116 | case BRACERS: |
1213 | case FORCE: |
1117 | case FORCE: |
1214 | case CLOAK: |
1118 | case CLOAK: |
1215 | if (op->stats.wc) |
1119 | if (op->stats.wc) buf.printf ("(wc%+d)", op->stats.wc); |
1216 | { |
1120 | if (op->stats.dam) buf.printf ("(dam%+d)", op->stats.dam); |
1217 | sprintf (buf, "(wc%+d)", op->stats.wc); |
1121 | if (op->stats.ac) buf.printf ("(ac%+d)", op->stats.ac); |
1218 | strcat (retbuf, buf); |
1122 | |
1219 | } |
|
|
1220 | if (op->stats.dam) |
|
|
1221 | { |
|
|
1222 | sprintf (buf, "(dam%+d)", op->stats.dam); |
|
|
1223 | strcat (retbuf, buf); |
|
|
1224 | } |
|
|
1225 | if (op->stats.ac) |
|
|
1226 | { |
|
|
1227 | sprintf (buf, "(ac%+d)", op->stats.ac); |
|
|
1228 | strcat (retbuf, buf); |
|
|
1229 | } |
|
|
1230 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1123 | if ((op->type == WEAPON || op->type == BOW) && op->level > 0) |
1231 | { |
|
|
1232 | sprintf (buf, "(improved %d/%d)", op->last_eat, op->level); |
1124 | buf.printf ("(improved %d/%d)", op->last_eat, op->level); |
1233 | strcat (retbuf, buf); |
1125 | |
1234 | } |
|
|
1235 | break; |
1126 | break; |
1236 | |
1127 | |
1237 | default: |
1128 | default: |
1238 | break; |
1129 | break; |
1239 | } |
1130 | } |
1240 | if (QUERY_FLAG (op, FLAG_XRAYS)) |
1131 | |
1241 | strcat (retbuf, "(xray-vision)"); |
1132 | if (QUERY_FLAG (op, FLAG_XRAYS)) buf << "(xray-vision)"; |
1242 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) |
1133 | if (QUERY_FLAG (op, FLAG_SEE_IN_DARK)) buf << "(infravision)"; |
1243 | strcat (retbuf, "(infravision)"); |
|
|
1244 | |
1134 | |
1245 | /* levitate was what is was before, so we'll keep it */ |
1135 | /* levitate was what is was before, so we'll keep it */ |
1246 | if (op->move_type & MOVE_FLY_LOW) |
1136 | if (op->move_type & MOVE_FLY_LOW) buf << "(levitate)"; |
1247 | strcat (retbuf, "(levitate)"); |
|
|
1248 | |
|
|
1249 | if (op->move_type & MOVE_FLY_HIGH) |
1137 | if (op->move_type & MOVE_FLY_HIGH) buf << "(fly)"; |
1250 | strcat (retbuf, "(fly)"); |
|
|
1251 | |
|
|
1252 | if (op->move_type & MOVE_SWIM) |
1138 | if (op->move_type & MOVE_SWIM) buf << "(swim)"; |
1253 | strcat (retbuf, "(swim)"); |
|
|
1254 | |
1139 | |
1255 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1140 | /* walking is presumed as 'normal', so doesn't need mentioning */ |
1256 | |
1141 | |
1257 | if (op->item_power) |
1142 | if (op->item_power) |
1258 | { |
|
|
1259 | sprintf (buf, "(item_power %+d)", op->item_power); |
1143 | buf.printf ("(item_power %+d)", op->item_power); |
1260 | strcat (retbuf, buf); |
|
|
1261 | } |
|
|
1262 | } /* End if identified or applied */ |
1144 | } /* End if identified or applied */ |
1263 | |
1145 | |
1264 | /* This blocks only deals with fully identified object. |
1146 | /* This blocks only deals with fully identified object. |
1265 | * it is intentional that this is not an 'else' from a above - |
1147 | * it is intentional that this is not an 'else' from a above - |
1266 | * in this way, information is added. |
1148 | * in this way, information is added. |
… | |
… | |
1269 | { |
1151 | { |
1270 | int more_info = 0; |
1152 | int more_info = 0; |
1271 | |
1153 | |
1272 | switch (op->type) |
1154 | switch (op->type) |
1273 | { |
1155 | { |
1274 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1156 | case ROD: /* These use stats.sp for spell selection and stats.food */ |
1275 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1157 | case HORN: /* and stats.hp for spell-point regeneration... */ |
1276 | case BOW: |
1158 | case BOW: |
1277 | case ARROW: |
1159 | case ARROW: |
1278 | case WAND: |
1160 | case WAND: |
1279 | case FOOD: |
1161 | case FOOD: |
1280 | case FLESH: |
1162 | case FLESH: |
1281 | case DRINK: |
1163 | case DRINK: |
1282 | more_info = 0; |
1164 | more_info = 0; |
1283 | break; |
1165 | break; |
1284 | |
1166 | |
1285 | /* Armor type objects */ |
1167 | /* Armor type objects */ |
1286 | case ARMOUR: |
1168 | case ARMOUR: |
1287 | case HELMET: |
1169 | case HELMET: |
1288 | case SHIELD: |
1170 | case SHIELD: |
1289 | case BOOTS: |
1171 | case BOOTS: |
1290 | case GLOVES: |
1172 | case GLOVES: |
1291 | case GIRDLE: |
1173 | case GIRDLE: |
1292 | case BRACERS: |
1174 | case BRACERS: |
1293 | case CLOAK: |
1175 | case CLOAK: |
1294 | if (ARMOUR_SPEED (op)) |
1176 | if (ARMOUR_SPEED (op)) buf.printf ("(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
1295 | { |
1177 | if (ARMOUR_SPELLS (op)) buf.printf ("(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
1296 | sprintf (buf, "(Max speed %1.2f)", ARMOUR_SPEED (op) / 10.0); |
|
|
1297 | strcat (retbuf, buf); |
|
|
1298 | } |
|
|
1299 | if (ARMOUR_SPELLS (op)) |
|
|
1300 | { |
|
|
1301 | sprintf (buf, "(Spell regen penalty %d)", ARMOUR_SPELLS (op)); |
|
|
1302 | strcat (retbuf, buf); |
|
|
1303 | } |
|
|
1304 | more_info = 1; |
1178 | more_info = 1; |
1305 | break; |
1179 | break; |
1306 | |
1180 | |
1307 | case WEAPON: |
1181 | case WEAPON: |
1308 | /* Calculate it the same way fix_player does so the results |
1182 | /* Calculate it the same way fix_player does so the results |
1309 | * make sense. |
1183 | * make sense. |
1310 | */ |
1184 | */ |
1311 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1185 | i = (WEAPON_SPEED (op) * 2 - op->magic) / 2; |
1312 | if (i < 0) |
1186 | if (i < 0) |
1313 | i = 0; |
1187 | i = 0; |
1314 | |
1188 | |
1315 | sprintf (buf, "(weapon speed %d)", i); |
1189 | buf.printf ("(weapon speed %d)", i); |
1316 | strcat (retbuf, buf); |
|
|
1317 | more_info = 1; |
1190 | more_info = 1; |
1318 | break; |
1191 | break; |
1319 | |
|
|
1320 | } |
1192 | } |
|
|
1193 | |
1321 | if (more_info) |
1194 | if (more_info) |
1322 | { |
1195 | { |
1323 | if (op->stats.food) |
|
|
1324 | { |
|
|
1325 | if (op->stats.food != 0) |
|
|
1326 | sprintf (buf, "(sustenance%+d)", op->stats.food); |
1196 | if (op->stats.food) buf.printf ("(sustenance%+d)", op->stats.food); |
1327 | strcat (retbuf, buf); |
|
|
1328 | } |
|
|
1329 | if (op->stats.grace) |
|
|
1330 | { |
|
|
1331 | sprintf (buf, "(grace%+d)", op->stats.grace); |
1197 | if (op->stats.grace) buf.printf ("(grace%+d)", op->stats.grace); |
1332 | strcat (retbuf, buf); |
1198 | if (op->stats.sp) buf.printf ("(magic%+d)", op->stats.sp); |
1333 | } |
|
|
1334 | if (op->stats.sp) |
|
|
1335 | { |
|
|
1336 | sprintf (buf, "(magic%+d)", op->stats.sp); |
|
|
1337 | strcat (retbuf, buf); |
|
|
1338 | } |
|
|
1339 | if (op->stats.hp) |
|
|
1340 | { |
|
|
1341 | sprintf (buf, "(regeneration%+d)", op->stats.hp); |
1199 | if (op->stats.hp) buf.printf ("(regeneration%+d)", op->stats.hp); |
1342 | strcat (retbuf, buf); |
|
|
1343 | } |
|
|
1344 | } |
1200 | } |
1345 | |
1201 | |
1346 | if (op->stats.luck) |
1202 | if (op->stats.luck) |
1347 | { |
|
|
1348 | sprintf (buf, "(luck%+d)", op->stats.luck); |
1203 | buf.printf ("(luck%+d)", op->stats.luck); |
1349 | strcat (retbuf, buf); |
1204 | |
1350 | } |
|
|
1351 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) |
1205 | if (QUERY_FLAG (op, FLAG_LIFESAVE)) buf << "(lifesaving)"; |
1352 | strcat (retbuf, "(lifesaving)"); |
1206 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) buf << "(reflect spells)"; |
1353 | if (QUERY_FLAG (op, FLAG_REFL_SPELL)) |
|
|
1354 | strcat (retbuf, "(reflect spells)"); |
|
|
1355 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) |
1207 | if (QUERY_FLAG (op, FLAG_REFL_MISSILE)) buf << "(reflect missiles)"; |
1356 | strcat (retbuf, "(reflect missiles)"); |
|
|
1357 | if (QUERY_FLAG (op, FLAG_STEALTH)) |
1208 | if (QUERY_FLAG (op, FLAG_STEALTH)) buf << "(stealth)"; |
1358 | strcat (retbuf, "(stealth)"); |
1209 | |
1359 | if (op->slaying != NULL && op->type != FOOD) |
1210 | if (op->slaying && op->type != FOOD) |
1360 | { |
|
|
1361 | sprintf (buf, "(slay %s)", &op->slaying); |
1211 | buf.printf ("(slay %s)", &op->slaying); |
1362 | strcat (retbuf, buf); |
1212 | |
1363 | } |
1213 | if (op->type == SKILL_TOOL && op->skill) buf.printf ("(%s)", &op->skill); |
1364 | DESCRIBE_ABILITY (retbuf, op->attacktype, "Attacks"); |
1214 | |
|
|
1215 | buf.add_abilities ("Attacks", op->attacktype); |
1365 | /* resistance on flesh is only visible for quetzals. If |
1216 | /* resistance on flesh is only visible for quetzals. If |
1366 | * non flesh, everyone can see its resistances |
1217 | * non flesh, everyone can see its resistances |
1367 | */ |
1218 | */ |
1368 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1219 | if (op->type != FLESH || (owner && is_dragon_pl (owner))) |
1369 | strcat (retbuf, describe_resistance (op, 0)); |
1220 | buf << describe_resistance (op, 0); |
1370 | DESCRIBE_PATH (retbuf, op->path_attuned, "Attuned"); |
|
|
1371 | DESCRIBE_PATH (retbuf, op->path_repelled, "Repelled"); |
|
|
1372 | DESCRIBE_PATH (retbuf, op->path_denied, "Denied"); |
|
|
1373 | } |
|
|
1374 | |
1221 | |
|
|
1222 | buf.add_paths ("Attuned", op->path_attuned); |
|
|
1223 | buf.add_paths ("Repelled", op->path_repelled); |
|
|
1224 | buf.add_paths ("Denied", op->path_denied); |
|
|
1225 | } |
|
|
1226 | |
1375 | return retbuf; |
1227 | return buf; |
|
|
1228 | } |
|
|
1229 | |
|
|
1230 | std::string |
|
|
1231 | object::describe_item (object *who) |
|
|
1232 | { |
|
|
1233 | return std::string (::describe_item (this, who)); |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | void |
|
|
1237 | examine (object *op, object *tmp) |
|
|
1238 | { |
|
|
1239 | std::string info = tmp->describe (op); |
|
|
1240 | |
|
|
1241 | op->contr->infobox (MSG_CHANNEL ("examine"), info.c_str ()); |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | /* |
|
|
1245 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1246 | * inventory. |
|
|
1247 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1248 | */ |
|
|
1249 | const char * |
|
|
1250 | object::query_inventory (object *who, const char *indent) |
|
|
1251 | { |
|
|
1252 | static dynbuf_text buf; buf.clear (); |
|
|
1253 | |
|
|
1254 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1255 | if (who && QUERY_FLAG (who, FLAG_WIZ)) |
|
|
1256 | buf.printf ("%s- %-28.28s (%5d) %-8s\n", indent, tmp->query_name (), tmp->count, tmp->query_weight ()); |
|
|
1257 | else if (!tmp->invisible && (type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
1258 | buf.printf ("%s- %-36.36s %-8s\n", indent, tmp->query_name (), tmp->query_weight ()); |
|
|
1259 | |
|
|
1260 | if (buf.size ()) |
|
|
1261 | buf.printf ("%s(total weight: %s)\n", indent, query_weight ()); |
|
|
1262 | else |
|
|
1263 | buf.printf ("%s(empty)\n", indent); |
|
|
1264 | |
|
|
1265 | return buf; |
1376 | } |
1266 | } |
1377 | |
1267 | |
1378 | /* Return true if the item is magical. A magical item is one that |
1268 | /* Return true if the item is magical. A magical item is one that |
1379 | * increases/decreases any abilities, provides a resistance, |
1269 | * increases/decreases any abilities, provides a resistance, |
1380 | * has a generic magical bonus, or is an artifact. |
1270 | * has a generic magical bonus, or is an artifact. |
1381 | * This function is used by detect_magic to determine if an item |
1271 | * This function is used by detect_magic to determine if an item |
1382 | * should be marked as magical. |
1272 | * should be marked as magical. |
1383 | */ |
1273 | */ |
1384 | |
|
|
1385 | int |
1274 | int |
1386 | is_magical (const object *op) |
1275 | is_magical (const object *op) |
1387 | { |
1276 | { |
1388 | int i; |
1277 | int i; |
1389 | |
1278 | |
… | |
… | |
1440 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1329 | if (op->magic || op->type == POWER_CRYSTAL || op->type == SPELLBOOK || op->type == SCROLL || op->type == GIRDLE) |
1441 | return 1; |
1330 | return 1; |
1442 | |
1331 | |
1443 | /* Check to see if it increases/decreases any stats */ |
1332 | /* Check to see if it increases/decreases any stats */ |
1444 | for (i = 0; i < NUM_STATS; i++) |
1333 | for (i = 0; i < NUM_STATS; i++) |
1445 | if (get_attr_value (&(op->stats), i) != 0) |
1334 | if (op->stats.stat (i)) |
1446 | return 1; |
1335 | return 1; |
1447 | |
1336 | |
1448 | /* If it doesn't fall into any of the above categories, must |
1337 | /* If it doesn't fall into any of the above categories, must |
1449 | * be non magical. |
1338 | * be non magical. |
1450 | */ |
1339 | */ |
… | |
… | |
1459 | int |
1348 | int |
1460 | need_identify (const object *op) |
1349 | need_identify (const object *op) |
1461 | { |
1350 | { |
1462 | switch (op->type) |
1351 | switch (op->type) |
1463 | { |
1352 | { |
1464 | case RING: |
1353 | case RING: |
1465 | case WAND: |
1354 | case WAND: |
1466 | case ROD: |
1355 | case ROD: |
1467 | case HORN: |
1356 | case HORN: |
1468 | case SCROLL: |
1357 | case SCROLL: |
1469 | case SKILL: |
1358 | case SKILL: |
1470 | case SKILLSCROLL: |
1359 | case SKILLSCROLL: |
1471 | case SPELLBOOK: |
1360 | case SPELLBOOK: |
1472 | case FOOD: |
1361 | case FOOD: |
1473 | case POTION: |
1362 | case POTION: |
1474 | case BOW: |
1363 | case BOW: |
1475 | case ARROW: |
1364 | case ARROW: |
1476 | case WEAPON: |
1365 | case WEAPON: |
1477 | case ARMOUR: |
1366 | case ARMOUR: |
1478 | case SHIELD: |
1367 | case SHIELD: |
1479 | case HELMET: |
1368 | case HELMET: |
1480 | case AMULET: |
1369 | case AMULET: |
1481 | case BOOTS: |
1370 | case BOOTS: |
1482 | case GLOVES: |
1371 | case GLOVES: |
1483 | case BRACERS: |
1372 | case BRACERS: |
1484 | case GIRDLE: |
1373 | case GIRDLE: |
1485 | case CONTAINER: |
1374 | case CONTAINER: |
1486 | case DRINK: |
1375 | case DRINK: |
1487 | case FLESH: |
1376 | case FLESH: |
1488 | case INORGANIC: |
1377 | case INORGANIC: |
1489 | case CLOSE_CON: |
1378 | case CLOSE_CON: |
1490 | case CLOAK: |
1379 | case CLOAK: |
1491 | case GEM: |
1380 | case GEM: |
1492 | case POWER_CRYSTAL: |
1381 | case POWER_CRYSTAL: |
1493 | case POISON: |
1382 | case POISON: |
1494 | case BOOK: |
1383 | case BOOK: |
1495 | case SKILL_TOOL: |
1384 | case SKILL_TOOL: |
1496 | return 1; |
1385 | return 1; |
1497 | } |
1386 | } |
|
|
1387 | |
1498 | /* Try to track down some stuff that may show up here. Thus, the |
1388 | /* Try to track down some stuff that may show up here. Thus, the |
1499 | * archetype file can be updated, and this function removed. |
1389 | * archetype file can be updated, and this function removed. |
1500 | */ |
1390 | */ |
1501 | #if 0 |
1391 | #if 0 |
1502 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1392 | LOG (llevDebug, "need_identify: %s does not need to be id'd\n", op->name); |
1503 | #endif |
1393 | #endif |
1504 | return 0; |
1394 | return 0; |
1505 | } |
1395 | } |
1506 | |
1396 | |
1507 | |
|
|
1508 | /* |
1397 | /* |
1509 | * Supposed to fix face-values as well here, but later. |
1398 | * Supposed to fix face-values as well here, but later. |
1510 | */ |
1399 | */ |
1511 | |
|
|
1512 | void |
1400 | void |
1513 | identify (object *op) |
1401 | identify (object *op) |
1514 | { |
1402 | { |
1515 | object *pl; |
|
|
1516 | |
|
|
1517 | SET_FLAG (op, FLAG_IDENTIFIED); |
1403 | SET_FLAG (op, FLAG_IDENTIFIED); |
1518 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1404 | CLEAR_FLAG (op, FLAG_KNOWN_MAGICAL); |
1519 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1405 | CLEAR_FLAG (op, FLAG_NO_SKILL_IDENT); |
1520 | |
1406 | |
1521 | /* |
1407 | /* |
… | |
… | |
1528 | { |
1414 | { |
1529 | if (op->inv && op->randomitems) |
1415 | if (op->inv && op->randomitems) |
1530 | op->title = op->inv->name; |
1416 | op->title = op->inv->name; |
1531 | else if (op->arch) |
1417 | else if (op->arch) |
1532 | { |
1418 | { |
1533 | op->name = op->arch->clone.name; |
1419 | op->name = op->arch->object::name; |
1534 | op->name_pl = op->arch->clone.name_pl; |
1420 | op->name_pl = op->arch->object::name_pl; |
1535 | } |
1421 | } |
1536 | } |
1422 | } |
1537 | |
1423 | |
1538 | /* If the object is on a map, make sure we update its face */ |
1424 | /* If the object is on a map, make sure we update its face */ |
1539 | if (op->map) |
1425 | if (op->map) |
1540 | update_object (op, UP_OBJ_FACE); |
1426 | update_object (op, UP_OBJ_CHANGE); |
1541 | else |
1427 | |
1542 | { |
1428 | if (object *pl = op->visible_to ()) |
1543 | pl = is_player_inv (op->env); |
|
|
1544 | if (pl) |
|
|
1545 | /* A lot of the values can change from an update - might as well send |
1429 | /* A lot of the values can change from an update - might as well send |
1546 | * it all. |
1430 | * it all. |
1547 | */ |
1431 | */ |
1548 | esrv_send_item (pl, op); |
1432 | esrv_send_item (pl, op); |
1549 | } |
|
|
1550 | } |
1433 | } |
|
|
1434 | |